diff --git a/src/raygui.h b/src/raygui.h index 6e0e810..78cc728 100644 --- a/src/raygui.h +++ b/src/raygui.h @@ -111,7 +111,7 @@ * * * VERSIONS HISTORY: -* 3.2 (xx-Feb-2022) REMOVED: GuiScrollBar(), only internal +* 3.2 (xx-Mar-2022) REMOVED: GuiScrollBar(), only internal * REDESIGNED: GuiPanel() to support text parameter * REDESIGNED: GuiScrollPanel() to support text parameter * REDESIGNED: GuiColorPicker() to support text parameter @@ -3812,16 +3812,18 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color Vector2 position = { bounds.x, bounds.y }; // NOTE: We get text size after icon has been processed - int textWidth = GetTextWidth(text); - int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE); + // TODO: REVIEW: We consider text size in case of line breaks! -> MeasureTextEx() depends on raylib! + Vector2 textSize = MeasureTextEx(GuiGetFont(), text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING)); + //int textWidth = GetTextWidth(text); + //int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE); // If text requires an icon, add size to measure if (iconId >= 0) { - textWidth += RAYGUI_ICON_SIZE; + textSize.x += RAYGUI_ICON_SIZE; // WARNING: If only icon provided, text could be pointing to EOF character: '\0' - if ((text != NULL) && (text[0] != '\0')) textWidth += RAYGUI_ICON_TEXT_PADDING; + if ((text != NULL) && (text[0] != '\0')) textSize.x += RAYGUI_ICON_TEXT_PADDING; } // Check guiTextAlign global variables @@ -3830,17 +3832,17 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color case GUI_TEXT_ALIGN_LEFT: { position.x = bounds.x; - position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); + position.y = bounds.y + bounds.height/2 - textSize.y/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); } break; case GUI_TEXT_ALIGN_CENTER: { - position.x = bounds.x + bounds.width/2 - textWidth/2; - position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); + position.x = bounds.x + bounds.width/2 - textSize.x/2; + position.y = bounds.y + bounds.height/2 - textSize.y/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); } break; case GUI_TEXT_ALIGN_RIGHT: { - position.x = bounds.x + bounds.width - textWidth; - position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); + position.x = bounds.x + bounds.width - textSize.x; + position.y = bounds.y + bounds.height/2 - textSize.y/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); } break; default: break; }