REVIEW: Provide macros for most required inputs, with some mappings for mouse/gamepad

This commit is contained in:
Ray
2026-02-12 20:03:29 +01:00
parent d12d01984e
commit 0ebbfc5d10

View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raygui v4.5-dev - A simple and easy-to-use immediate-mode gui library
* raygui v5.0-dev - A simple and easy-to-use immediate-mode gui library
*
* DESCRIPTION:
* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
@ -141,13 +141,14 @@
* Draw text bounds rectangles for debug
*
* VERSIONS HISTORY:
* 5.0 (xx-Nov-2025) ADDED: Support up to 32 controls (v500)
* 5.0 (xx-Mar-2026) ADDED: Support up to 32 controls (v500)
* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes
* ADDED: GuiValueBoxFloat()
* ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP
* ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH
* ADDED: GuiLoadIconsFromMemory()
* ADDED: Multiple new icons
* ADDED: Macros for inputs customization, raylib decoupling
* REMOVED: GuiSpinner() from controls list, using BUTTON + VALUEBOX properties
* REMOVED: GuiSliderPro(), functionality was redundant
* REVIEWED: Controls using text labels to use LABEL properties
@ -165,6 +166,7 @@
* REVIEWED: GuiTextBox(), multiple improvements: autocursor and more
* REVIEWED: Functions descriptions, removed wrong return value reference
* REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion
* REDESIGNED: WARNING: TEXT_LINE_SPACING does not consider text height, only lines spacing
*
* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider()
* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV()
@ -355,7 +357,7 @@
#elif defined(USE_LIBTYPE_SHARED)
#define RAYGUIAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll)
#endif
#define _CRT_SECURE_NO_WARNINGS // disable unsafe warnings on scanf functions in MSVC
#define _CRT_SECURE_NO_WARNINGS // Disable unsafe warnings on scanf() functions in MSVC
#endif
// Function specifiers definition
@ -375,6 +377,45 @@
#define RAYGUI_LOG(...)
#endif
// Macros to define required UI inputs, including mapping to gamepad controls
// TODO: Define additionally required macros for missing inputs
#if !defined(GUI_BUTTON_DOWN)
#define GUI_BUTTON_DOWN (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
#endif
#if !defined(GUI_BUTTON_DOWN_ALT)
// Mapping to alternative button down pressed
#define GUI_BUTTON_DOWN_ALT (IsMouseButtonDown(MOUSE_RIGHT_BUTTON) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
#endif
#if !defined(GUI_BUTTON_PRESSED)
#define GUI_BUTTON_PRESSED (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
#endif
// TODO: WARNING: GuiTabBar() still requires IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)
#if !defined(GUI_BUTTON_RELEASED)
#define GUI_BUTTON_RELEASED (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) || IsGamepadButtonReleased(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
#endif
#if !defined(GUI_SCROLL_DELTA)
// Mapping to scroll delta changes
// TODO: Review inconsistencies between platforms
#if defined(PLATFORM_WEB)
// NOTE: Gamepad axis triggers not detected on web platform
#define GUI_SCROLL_DELTA ((float)IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_2) - (float)IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_2))
#else
#define GUI_SCROLL_DELTA (GetMouseWheelMove() + (GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER) + 1) - (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER) + 1))
#endif
#endif
#if !defined(GUI_POINTER_POSITION)
#define GUI_POINTER_POSITION GetMousePosition()
#endif
#if !defined(GUI_KEY_DOWN)
#define GUI_KEY_DOWN(key) IsKeyDown(key)
#endif
#if !defined(GUI_KEY_PRESSED)
#define GUI_KEY_PRESSED(key) IsKeyPressed(key)
#endif
#if !defined(GUI_INPUT_KEY)
#define GUI_INPUT_KEY GetCharPressed()
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
// NOTE: Some types are required for RAYGUI_STANDALONE usage
@ -1451,12 +1492,12 @@ static bool IsMouseButtonReleased(int button);
static bool IsKeyDown(int key);
static bool IsKeyPressed(int key);
static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox()
static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox()
//-------------------------------------------------------------------------------
// Drawing required functions
//-------------------------------------------------------------------------------
static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle()
static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle()
static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
//-------------------------------------------------------------------------------
@ -1558,9 +1599,8 @@ void GuiSetFont(Font font)
{
if (font.texture.id > 0)
{
// NOTE: If a font is tried to be set but default style has not been
// lazily loaded first, it will be overwritten, so
// default style loading needs to be forced first
// NOTE: If a font is tried to be set but default style has not been lazily loaded first,
// it will be overwritten, so default style loading needs to be forced first
if (!guiStyleLoaded) GuiLoadStyleDefault();
guiFont = font;
@ -1787,7 +1827,7 @@ int GuiTabBar(Rectangle bounds, const char **text, int count, int *active)
}
// Close tab with middle mouse button pressed
if (CheckCollisionPointRec(GetMousePosition(), tabBounds) && IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) result = i;
if (CheckCollisionPointRec(GUI_POINTER_POSITION, tabBounds) && IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) result = i;
GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);
@ -1886,37 +1926,37 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
// Check button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
else state = STATE_FOCUSED;
#if defined(SUPPORT_SCROLLBAR_KEY_INPUT)
if (hasHorizontalScrollBar)
{
if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (GUI_KEY_DOWN(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (GUI_KEY_DOWN(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
}
if (hasVerticalScrollBar)
{
if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (GUI_KEY_DOWN(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (GUI_KEY_DOWN(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
}
#endif
float wheelMove = GetMouseWheelMove();
float scrollDelta = GUI_SCROLL_DELTA;
// Set scrolling speed with mouse wheel based on ratio between bounds and content
Vector2 mouseWheelSpeed = { content.width/bounds.width, content.height/bounds.height };
if (mouseWheelSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED;
if (mouseWheelSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED;
Vector2 scrollSpeed = { content.width/bounds.width, content.height/bounds.height };
if (scrollSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) scrollSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED;
if (scrollSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) scrollSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED;
// Horizontal and vertical scrolling with mouse wheel
if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed.x;
else scrollPos.y += wheelMove*mouseWheelSpeed.y; // Vertical scroll
if (hasHorizontalScrollBar && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_LEFT_SHIFT))) scrollPos.x += scrollDelta*scrollSpeed.x;
else scrollPos.y += scrollDelta*scrollSpeed.y; // Vertical scroll
}
}
@ -2002,15 +2042,15 @@ int GuiButton(Rectangle bounds, const char *text)
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
// Check button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
else state = STATE_FOCUSED;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1;
if (GUI_BUTTON_RELEASED) result = 1;
}
}
//--------------------------------------------------------------------
@ -2040,15 +2080,15 @@ int GuiLabelButton(Rectangle bounds, const char *text)
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
// Check checkbox state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
else state = STATE_FOCUSED;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
if (GUI_BUTTON_RELEASED) pressed = true;
}
}
//--------------------------------------------------------------------
@ -2074,13 +2114,13 @@ int GuiToggle(Rectangle bounds, const char *text, bool *active)
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
// Check toggle button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
else if (GUI_BUTTON_RELEASED)
{
state = STATE_NORMAL;
*active = !(*active);
@ -2185,12 +2225,12 @@ int GuiToggleSlider(Rectangle bounds, const char *text, int *active)
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
else if (GUI_BUTTON_RELEASED)
{
state = STATE_PRESSED;
(*active)++;
@ -2256,7 +2296,7 @@ int GuiCheckBox(Rectangle bounds, const char *text, bool *checked)
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
Rectangle totalBounds = {
(GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
@ -2268,10 +2308,10 @@ int GuiCheckBox(Rectangle bounds, const char *text, bool *checked)
// Check checkbox state
if (CheckCollisionPointRec(mousePoint, totalBounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
else state = STATE_FOCUSED;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_RELEASED)
{
*checked = !(*checked);
result = 1;
@ -2324,18 +2364,18 @@ int GuiComboBox(Rectangle bounds, const char *text, int *active)
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
if (CheckCollisionPointRec(mousePoint, bounds) ||
CheckCollisionPointRec(mousePoint, selector))
{
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_PRESSED)
{
*active += 1;
if (*active >= itemCount) *active = 0; // Cyclic combobox
}
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
else state = STATE_FOCUSED;
}
}
@ -2393,7 +2433,7 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
if (editMode)
{
@ -2402,11 +2442,11 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod
// Check if mouse has been pressed or released outside limits
if (!CheckCollisionPointRec(mousePoint, boundsOpen))
{
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1;
if (GUI_BUTTON_PRESSED || GUI_BUTTON_RELEASED) result = 1;
}
// Check if already selected item has been pressed again
if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1;
if (CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED) result = 1;
// Check focused and selected item
for (int i = 0; i < itemCount; i++)
@ -2418,7 +2458,7 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod
if (CheckCollisionPointRec(mousePoint, itemBounds))
{
itemFocused = i;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_RELEASED)
{
itemSelected = i;
result = 1; // Item selected
@ -2433,7 +2473,7 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_PRESSED)
{
result = 1;
state = STATE_PRESSED;
@ -2548,13 +2588,13 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
!guiControlExclusiveMode && // No gui slider on dragging
(wrapMode == TEXT_WRAP_NONE)) // No wrap mode
{
Vector2 mousePosition = GetMousePosition();
Vector2 mousePosition = GUI_POINTER_POSITION;
if (editMode)
{
// GLOBAL: Auto-cursor movement logic
// NOTE: Keystrokes are handled repeatedly when button is held down for some time
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCounter++;
if (GUI_KEY_DOWN(KEY_LEFT) || GUI_KEY_DOWN(KEY_RIGHT) || GUI_KEY_DOWN(KEY_UP) || GUI_KEY_DOWN(KEY_DOWN) || GUI_KEY_DOWN(KEY_BACKSPACE) || GUI_KEY_DOWN(KEY_DELETE)) autoCursorCounter++;
else autoCursorCounter = 0;
bool autoCursorShouldTrigger = (autoCursorCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) && ((autoCursorCounter % RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0);
@ -2575,15 +2615,15 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
textWidth = GuiGetTextWidth(text + textIndexOffset) - GuiGetTextWidth(text + textBoxCursorIndex);
}
int codepoint = GetCharPressed(); // Get Unicode codepoint
if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n';
int codepoint = GUI_INPUT_KEY; // Get Unicode codepoint
if (multiline && GUI_KEY_PRESSED(KEY_ENTER)) codepoint = (int)'\n';
// Encode codepoint as UTF-8
int codepointSize = 0;
const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize);
// Handle text paste action
if (IsKeyPressed(KEY_V) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL)))
if (GUI_KEY_PRESSED(KEY_V) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL)))
{
const char *pasteText = GetClipboardText();
if (pasteText != NULL)
@ -2633,13 +2673,13 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
}
// Move cursor to start
if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0;
if ((textLength > 0) && GUI_KEY_PRESSED(KEY_HOME)) textBoxCursorIndex = 0;
// Move cursor to end
if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength;
if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_END)) textBoxCursorIndex = textLength;
// Delete related codepoints from text, after current cursor position
if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_DELETE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL)))
if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_DELETE) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL)))
{
int offset = textBoxCursorIndex;
int accCodepointSize = 0;
@ -2675,7 +2715,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
textLength -= accCodepointSize;
}
else if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && autoCursorShouldTrigger)))
else if ((textLength > textBoxCursorIndex) && (GUI_KEY_PRESSED(KEY_DELETE) || (GUI_KEY_DOWN(KEY_DELETE) && autoCursorShouldTrigger)))
{
// Delete single codepoint from text, after current cursor position
@ -2689,7 +2729,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
}
// Delete related codepoints from text, before current cursor position
if ((textBoxCursorIndex > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL)))
if ((textBoxCursorIndex > 0) && GUI_KEY_PRESSED(KEY_BACKSPACE) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL)))
{
int offset = textBoxCursorIndex;
int accCodepointSize = 0;
@ -2725,7 +2765,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
textBoxCursorIndex -= accCodepointSize;
}
else if ((textBoxCursorIndex > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && autoCursorShouldTrigger)))
else if ((textBoxCursorIndex > 0) && (GUI_KEY_PRESSED(KEY_BACKSPACE) || (GUI_KEY_DOWN(KEY_BACKSPACE) && autoCursorShouldTrigger)))
{
// Delete single codepoint from text, before current cursor position
@ -2741,7 +2781,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
}
// Move cursor position with keys
if ((textBoxCursorIndex > 0) && IsKeyPressed(KEY_LEFT) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL)))
if ((textBoxCursorIndex > 0) && GUI_KEY_PRESSED(KEY_LEFT) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL)))
{
int offset = textBoxCursorIndex;
//int accCodepointSize = 0;
@ -2772,14 +2812,14 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
textBoxCursorIndex = offset;
}
else if ((textBoxCursorIndex > 0) && (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && autoCursorShouldTrigger)))
else if ((textBoxCursorIndex > 0) && (GUI_KEY_PRESSED(KEY_LEFT) || (GUI_KEY_DOWN(KEY_LEFT) && autoCursorShouldTrigger)))
{
int prevCodepointSize = 0;
GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
textBoxCursorIndex -= prevCodepointSize;
}
else if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_RIGHT) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL)))
else if ((textLength > textBoxCursorIndex) && GUI_KEY_PRESSED(KEY_RIGHT) && (GUI_KEY_DOWN(KEY_LEFT_CONTROL) || GUI_KEY_DOWN(KEY_RIGHT_CONTROL)))
{
int offset = textBoxCursorIndex;
//int accCodepointSize = 0;
@ -2811,7 +2851,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
textBoxCursorIndex = offset;
}
else if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && autoCursorShouldTrigger)))
else if ((textLength > textBoxCursorIndex) && (GUI_KEY_PRESSED(KEY_RIGHT) || (GUI_KEY_DOWN(KEY_RIGHT) && autoCursorShouldTrigger)))
{
int nextCodepointSize = 0;
GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
@ -2848,14 +2888,14 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
// Check if mouse cursor is at the last position
int textEndWidth = GuiGetTextWidth(text + textIndexOffset);
if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2))
if (GUI_POINTER_POSITION.x >= (textBounds.x + textEndWidth - glyphWidth/2))
{
mouseCursor.x = textBounds.x + textEndWidth;
mouseCursorIndex = textLength;
}
// Place cursor at required index on mouse click
if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
if ((mouseCursor.x >= 0) && GUI_BUTTON_PRESSED)
{
cursor.x = mouseCursor.x;
textBoxCursorIndex = mouseCursorIndex;
@ -2868,8 +2908,8 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
//if (multiline) cursor.y = GetTextLines()
// Finish text editing on ENTER or mouse click outside bounds
if ((!multiline && IsKeyPressed(KEY_ENTER)) ||
(!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
if ((!multiline && GUI_KEY_PRESSED(KEY_ENTER)) ||
(!CheckCollisionPointRec(mousePosition, bounds) && GUI_BUTTON_PRESSED))
{
textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index
autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes
@ -2882,7 +2922,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
{
state = STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_PRESSED)
{
textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text
autoCursorCounter = 0; // GLOBAL: Reset counter for repeated keystrokes
@ -2976,12 +3016,12 @@ int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
// Check spinner state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
else state = STATE_FOCUSED;
}
}
@ -3051,7 +3091,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
bool valueHasChanged = false;
if (editMode)
@ -3061,7 +3101,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
int keyCount = (int)strlen(textValue);
// Add or remove minus symbol
if (IsKeyPressed(KEY_MINUS))
if (GUI_KEY_PRESSED(KEY_MINUS))
{
if (textValue[0] == '-')
{
@ -3090,7 +3130,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
// Add new digit to text value
if ((keyCount >= 0) && (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) && (GuiGetTextWidth(textValue) < bounds.width))
{
int key = GetCharPressed();
int key = GUI_INPUT_KEY;
// Only allow keys in range [48..57]
if ((key >= 48) && (key <= 57))
@ -3102,7 +3142,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
}
// Delete text
if ((keyCount > 0) && IsKeyPressed(KEY_BACKSPACE))
if ((keyCount > 0) && GUI_KEY_PRESSED(KEY_BACKSPACE))
{
keyCount--;
textValue[keyCount] = '\0';
@ -3115,7 +3155,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
//if (*value > maxValue) *value = maxValue;
//else if (*value < minValue) *value = minValue;
if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
if ((GUI_KEY_PRESSED(KEY_ENTER) || GUI_KEY_PRESSED(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED))
{
if (*value > maxValue) *value = maxValue;
else if (*value < minValue) *value = minValue;
@ -3131,7 +3171,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1;
if (GUI_BUTTON_PRESSED) result = 1;
}
}
}
@ -3192,7 +3232,7 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
bool valueHasChanged = false;
@ -3203,7 +3243,7 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float
int keyCount = (int)strlen(textValue);
// Add or remove minus symbol
if (IsKeyPressed(KEY_MINUS))
if (GUI_KEY_PRESSED(KEY_MINUS))
{
if (textValue[0] == '-')
{
@ -3234,7 +3274,7 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float
{
if (GuiGetTextWidth(textValue) < bounds.width)
{
int key = GetCharPressed();
int key = GUI_INPUT_KEY;
if (((key >= 48) && (key <= 57)) ||
(key == '.') ||
((keyCount == 0) && (key == '+')) || // NOTE: Sign can only be in first position
@ -3249,7 +3289,7 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float
}
// Pressed backspace
if (IsKeyPressed(KEY_BACKSPACE))
if (GUI_KEY_PRESSED(KEY_BACKSPACE))
{
if (keyCount > 0)
{
@ -3261,14 +3301,14 @@ int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float
if (valueHasChanged) *value = TextToFloat(textValue);
if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1;
if ((GUI_KEY_PRESSED(KEY_ENTER) || GUI_KEY_PRESSED(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && GUI_BUTTON_PRESSED)) result = 1;
}
else
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1;
if (GUI_BUTTON_PRESSED) result = 1;
}
}
}
@ -3322,11 +3362,11 @@ int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, flo
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_DOWN)
{
if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
{
@ -3343,7 +3383,7 @@ int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, flo
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_DOWN)
{
state = STATE_PRESSED;
guiControlExclusiveMode = true;
@ -3536,12 +3576,12 @@ int GuiDummyRec(Rectangle bounds, const char *text)
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
// Check button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
if (GUI_BUTTON_DOWN) state = STATE_PRESSED;
else state = STATE_FOCUSED;
}
}
@ -3603,7 +3643,7 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
// Check mouse inside list view
if (CheckCollisionPointRec(mousePoint, bounds))
@ -3616,7 +3656,7 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd
if (CheckCollisionPointRec(mousePoint, itemBounds))
{
itemFocused = startIndex + i;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_PRESSED)
{
if (itemSelected == (startIndex + i)) itemSelected = -1;
else itemSelected = startIndex + i;
@ -3630,8 +3670,8 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd
if (useScrollBar)
{
int wheelMove = (int)GetMouseWheelMove();
startIndex -= wheelMove;
float scrollDelta = GUI_SCROLL_DELTA;
startIndex -= (int)scrollDelta;
if (startIndex < 0) startIndex = 0;
else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
@ -3766,11 +3806,11 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_DOWN)
{
if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
{
@ -3789,7 +3829,7 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
}
else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_DOWN)
{
state = STATE_PRESSED;
guiControlExclusiveMode = true;
@ -3851,11 +3891,11 @@ int GuiColorBarHue(Rectangle bounds, const char *text, float *hue)
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_DOWN)
{
if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
{
@ -3874,7 +3914,7 @@ int GuiColorBarHue(Rectangle bounds, const char *text, float *hue)
}
else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_DOWN)
{
state = STATE_PRESSED;
guiControlExclusiveMode = true;
@ -3887,12 +3927,12 @@ int GuiColorBarHue(Rectangle bounds, const char *text, float *hue)
}
else state = STATE_FOCUSED;
/*if (IsKeyDown(KEY_UP))
/*if (GUI_KEY_DOWN(KEY_UP))
{
hue -= 2.0f;
if (hue <= 0.0f) hue = 0.0f;
}
else if (IsKeyDown(KEY_DOWN))
else if (GUI_KEY_DOWN(KEY_DOWN))
{
hue += 2.0f;
if (hue >= 360.0f) hue = 360.0f;
@ -4009,11 +4049,11 @@ int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_DOWN)
{
if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
{
@ -4043,7 +4083,7 @@ int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_DOWN)
{
state = STATE_PRESSED;
guiControlExclusiveMode = true;
@ -4248,7 +4288,7 @@ int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vect
int result = 0;
GuiState state = guiState;
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
Vector2 currentMouseCell = { -1, -1 };
float spaceWidth = spacing/(float)subdivs;
@ -4416,11 +4456,14 @@ void GuiLoadStyle(const char *fileName)
if (fileDataSize > 0)
{
unsigned char *fileData = (unsigned char *)RAYGUI_CALLOC(fileDataSize, sizeof(unsigned char));
fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile);
if (fileData != NULL)
{
fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile);
GuiLoadStyleFromMemory(fileData, fileDataSize);
GuiLoadStyleFromMemory(fileData, fileDataSize);
RAYGUI_FREE(fileData);
RAYGUI_FREE(fileData);
}
}
fclose(rgsFile);
@ -5643,11 +5686,11 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
Vector2 mousePoint = GUI_POINTER_POSITION;
if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) &&
if (GUI_BUTTON_DOWN &&
!CheckCollisionPointRec(mousePoint, arrowUpLeft) &&
!CheckCollisionPointRec(mousePoint, arrowDownRight))
{
@ -5670,11 +5713,11 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
state = STATE_FOCUSED;
// Handle mouse wheel
int wheel = (int)GetMouseWheelMove();
if (wheel != 0) value += wheel;
float scrollDelta = GUI_SCROLL_DELTA;
if (scrollDelta != 0) value += (int)scrollDelta;
// Handle mouse button down
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
if (GUI_BUTTON_PRESSED)
{
guiControlExclusiveMode = true;
guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts
@ -5696,13 +5739,13 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
/*
if (isVertical)
{
if (IsKeyDown(KEY_DOWN)) value += 5;
else if (IsKeyDown(KEY_UP)) value -= 5;
if (GUI_KEY_DOWN(KEY_DOWN)) value += 5;
else if (GUI_KEY_DOWN(KEY_UP)) value -= 5;
}
else
{
if (IsKeyDown(KEY_RIGHT)) value += 5;
else if (IsKeyDown(KEY_LEFT)) value -= 5;
if (GUI_KEY_DOWN(KEY_RIGHT)) value += 5;
else if (GUI_KEY_DOWN(KEY_LEFT)) value -= 5;
}
*/
}