Update raygui.h

This commit is contained in:
Ray
2023-09-01 20:57:33 +02:00
parent 0938f9219c
commit 12fc56e5e1

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@ -1417,7 +1417,7 @@ static int GetTextWidth(const char *text); // Gui get text
static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings
@ -4511,16 +4511,20 @@ static Rectangle GetTextBounds(int control, Rectangle bounds)
textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING);
textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line!
// Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds
switch (control) switch (control)
{ {
case COMBOBOX: case COMBOBOX:
case DROPDOWNBOX: case DROPDOWNBOX:
case LISTVIEW: case LISTVIEW:
// TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW
// More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER case SLIDER:
case CHECKBOX:
case VALUEBOX:
case SPINNER:
// TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER
default: default:
{ {
// TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText()
@ -4627,7 +4631,7 @@ static int GetNextSpaceWidth(const char *text, int *nextSpaceIndex)
} }
// Gui draw text using default font // Gui draw text using default font
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint) static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint)
{ {
#define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
@ -4665,7 +4669,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
// Get text position depending on alignment and iconId // Get text position depending on alignment and iconId
//--------------------------------------------------------------------------------- //---------------------------------------------------------------------------------
Vector2 boundsPos = { bounds.x, bounds.y }; Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
// NOTE: We get text size after icon has been processed // NOTE: We get text size after icon has been processed
// WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
@ -4685,25 +4689,25 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
// Check guiTextAlign global variables // Check guiTextAlign global variables
switch (alignment) switch (alignment)
{ {
case TEXT_ALIGN_LEFT: boundsPos.x = bounds.x; break; case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break;
case TEXT_ALIGN_CENTER: boundsPos.x = bounds.x + bounds.width/2 - textSizeX/2; break; case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break;
case TEXT_ALIGN_RIGHT: boundsPos.x = bounds.x + bounds.width - textSizeX; break; case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break;
default: break; default: break;
} }
switch (alignmentVertical) switch (alignmentVertical)
{ {
// Only valid in case of wordWrap = 0; // Only valid in case of wordWrap = 0;
case TEXT_ALIGN_TOP: boundsPos.y = bounds.y + posOffsetY; break; // UP case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break;
case TEXT_ALIGN_MIDDLE: boundsPos.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); break; case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
case TEXT_ALIGN_BOTTOM: boundsPos.y = bounds.y + posOffsetY + bounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); break; // DOWN case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
default: break; default: break;
} }
// NOTE: Make sure we get pixel-perfect coordinates, // NOTE: Make sure we get pixel-perfect coordinates,
// In case of decimals we got weird text positioning // In case of decimals we got weird text positioning
boundsPos.x = (float)((int)boundsPos.x); textBoundsPosition.x = (float)((int)textBoundsPosition.x);
boundsPos.y = (float)((int)boundsPos.y); textBoundsPosition.y = (float)((int)textBoundsPosition.y);
//--------------------------------------------------------------------------------- //---------------------------------------------------------------------------------
// Draw text (with icon if available) // Draw text (with icon if available)
@ -4712,8 +4716,8 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
if (iconId >= 0) if (iconId >= 0)
{ {
// NOTE: We consider icon height, probably different than text size // NOTE: We consider icon height, probably different than text size
GuiDrawIcon(iconId, (int)boundsPos.x, (int)(bounds.y + bounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), guiIconScale, tint); GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
boundsPos.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
} }
#endif #endif
// Get size in bytes of text, // Get size in bytes of text,
@ -4743,7 +4747,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
// Jump to next line if current character reach end of the box limits // Jump to next line if current character reach end of the box limits
if ((textOffsetX + glyphWidth) > bounds.width) if ((textOffsetX + glyphWidth) > textBounds.width)
{ {
textOffsetX = 0.0f; textOffsetX = 0.0f;
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
@ -4755,13 +4759,13 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
int nextSpaceIndex = 0; int nextSpaceIndex = 0;
int nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); int nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex);
if ((textOffsetX + nextSpaceWidth) > bounds.width) if ((textOffsetX + nextSpaceWidth) > textBounds.width)
{ {
textOffsetX = 0.0f; textOffsetX = 0.0f;
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
} }
// TODO: Consider case: (nextSpaceWidth >= bounds.width) // TODO: Consider case: (nextSpaceWidth >= textBounds.width)
} }
if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
@ -4773,18 +4777,18 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
{ {
if (wrapMode == TEXT_WRAP_NONE) if (wrapMode == TEXT_WRAP_NONE)
{ {
// Draw only required text glyphs fitting the bounds.width // Draw only required text glyphs fitting the textBounds.width
if (textOffsetX <= (bounds.width - glyphWidth)) if (textOffsetX <= (textBounds.width - glyphWidth))
{ {
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ boundsPos.x + textOffsetX, boundsPos.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
} }
} }
else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
{ {
// Draw only glyphs inside the bounds // Draw only glyphs inside the bounds
if ((boundsPos.y + textOffsetY) <= (bounds.y + bounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
{ {
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ boundsPos.x + textOffsetX, boundsPos.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
} }
} }
} }