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GuiGrid() Corrected issue with div by 0
This commit is contained in:
20
src/raygui.h
20
src/raygui.h
@ -2901,18 +2901,20 @@ Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
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{
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{
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case GUI_STATE_NORMAL:
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case GUI_STATE_NORMAL:
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{
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{
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// Draw vertical grid lines
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if (subdivs > 0)
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for (int i = 0; i < linesV; i++)
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{
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{
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DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
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// Draw vertical grid lines
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}
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for (int i = 0; i < linesV; i++)
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{
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DrawRectangleRec(RAYGUI_CLITERAL(Rectangle) { bounds.x + spacing * i / subdivs, bounds.y, 1, bounds.height }, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
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}
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// Draw horizontal grid lines
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// Draw horizontal grid lines
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for (int i = 0; i < linesH; i++)
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for (int i = 0; i < linesH; i++)
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{
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{
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DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
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DrawRectangleRec(RAYGUI_CLITERAL(Rectangle) { bounds.x, bounds.y + spacing * i / subdivs, bounds.width, 1 }, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
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}
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}
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}
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} break;
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} break;
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default: break;
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default: break;
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}
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}
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