From 1a74db2ab3f5c1693fc03aa20759fce0d3b17b37 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 25 Nov 2025 12:15:44 +0100 Subject: [PATCH] Update raygui.h --- src/raygui.h | 23 ++++++++--------------- 1 file changed, 8 insertions(+), 15 deletions(-) diff --git a/src/raygui.h b/src/raygui.h index acdab83..7381276 100644 --- a/src/raygui.h +++ b/src/raygui.h @@ -141,7 +141,7 @@ * Draw text bounds rectangles for debug * * VERSIONS HISTORY: -* 5.0-dev (2025) Current dev version... +* 5.0 (xx-Nov-2025) ADDED: Support up to 32 controls (v500) * ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes * ADDED: GuiValueBoxFloat() * ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP @@ -1091,7 +1091,7 @@ typedef enum { // Icons data is defined by bit array (every bit represents one pixel) // Those arrays are stored as unsigned int data arrays, so, // every array element defines 32 pixels (bits) of information -// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels) +// One icon is defined by 8 int, (8 int*32 bit = 256 bit = 16*16 pixels) // NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) #define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) @@ -2506,7 +2506,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) int result = 0; GuiState state = guiState; - bool multiline = false; // TODO: Consider multiline text input + bool multiline = false; // TODO: Consider multiline text input int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); @@ -2514,7 +2514,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) int thisCursorIndex = textBoxCursorIndex; if (thisCursorIndex > textLength) thisCursorIndex = textLength; int textWidth = GuiGetTextWidth(text) - GuiGetTextWidth(text + thisCursorIndex); - int textIndexOffset = 0; // Text index offset to start drawing in the box + int textIndexOffset = 0; // Text index offset to start drawing in the box // Cursor rectangle // NOTE: Position X value should be updated @@ -3090,7 +3090,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in if ((keyCount >= 0) && (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) && (GuiGetTextWidth(textValue) < bounds.width)) { int key = GetCharPressed(); - + // Only allow keys in range [48..57] if ((key >= 48) && (key <= 57)) { @@ -4231,7 +4231,7 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co // Grid control // NOTE: Returns grid mouse-hover selected cell // About drawing lines at subpixel spacing, simple put, not easy solution: -// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster +// Ref: https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) { // Grid lines alpha amount @@ -5079,25 +5079,18 @@ static const char **GetTextLines(const char *text, int *count) int textSize = (int)strlen(text); lines[0] = text; - int len = 0; *count = 1; - //int lineSize = 0; // Stores current line size, not returned for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) { if (text[i] == '\n') { - //lineSize = len; k++; - lines[k] = &text[i + 1]; // WARNING: next value is valid? - len = 0; + lines[k] = &text[i + 1]; // WARNING: next value is valid? *count += 1; } - else len++; } - //lines[*count - 1].size = len; - return lines; } @@ -5873,7 +5866,7 @@ static int TextToInteger(const char *text) text++; } - for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10 + (int)(text[i] - '0'); return value*sign; }