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Integrated 4.0-dev branch (#288)
* WARNING: Library redesign to support return result values REVIEWED: All example projects * REVIEWED: Cast values to improve Zig interconnection (#286) * Update version and header info * REVIEWED: `GuiListView()`, parameter order bug * Update raygui.h * REVIEWED: `GuiTabBar()` toggle logic * Update raygui.h * Update raygui.h
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@ -310,7 +310,8 @@ void GuiFileDialog(GuiFileDialogState *state)
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# if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 8, state->position.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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# else
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state->filesListActive = GuiListViewEx((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, (const char**)dirFilesIcon, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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GuiListViewEx((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 },
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(const char**)dirFilesIcon, state->dirFiles.count, &state->filesListScrollIndex, &state->filesListActive, &state->itemFocused);
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# endif
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
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@ -372,7 +373,7 @@ void GuiFileDialog(GuiFileDialogState *state)
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}
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GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 68, 24 }, "File filter:");
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state->fileTypeActive = GuiComboBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 24 - 12, state->windowBounds.width - 184, 24 }, "All files", state->fileTypeActive);
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GuiComboBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 24 - 12, state->windowBounds.width - 184, 24 }, "All files", &state->fileTypeActive);
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state->SelectFilePressed = GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 68, 96, 24 }, "Select");
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@ -462,11 +463,12 @@ static void ReloadDirectoryFiles(GuiFileDialogState *state)
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// List View control for files info with extended parameters
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static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active)
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static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int *active)
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{
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int result = 0;
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GuiState state = guiState;
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int itemFocused = (focus == NULL)? -1 : *focus;
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int itemSelected = active;
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int itemSelected = *active;
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// Check if we need a scroll bar
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bool useScrollBar = false;
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@ -610,7 +612,8 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
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if (focus != NULL) *focus = itemFocused;
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if (scrollIndex != NULL) *scrollIndex = startIndex;
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return itemSelected;
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*active = itemSelected;
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return result;
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}
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#endif // USE_CUSTOM_LISTVIEW_FILEINFO
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