add text parameter to GuiScrollPanel examples (#176)

* add text parameter to GuiScrollPanel examples

* move guiIconName to declarations
This commit is contained in:
megagrump
2022-02-01 20:13:58 +01:00
committed by GitHub
parent cc359132b6
commit 1f0dbc8aa1
3 changed files with 72 additions and 69 deletions

View File

@ -556,47 +556,8 @@ RAYGUIAPI void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit
RAYGUIAPI void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value
RAYGUIAPI void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value
RAYGUIAPI bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
#endif
#if defined(__cplusplus)
} // Prevents name mangling of functions
#endif
#endif // RAYGUI_H
/***********************************************************************************
*
* RAYGUI IMPLEMENTATION
*
************************************************************************************/
#if defined(RAYGUI_IMPLEMENTATION)
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
#include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
#include <string.h> // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
#include <math.h> // Required for: roundf() [GuiColorPicker()]
#ifdef __cplusplus
#define RAYGUI_CLITERAL(name) name
#else
#define RAYGUI_CLITERAL(name) (name)
#endif
#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS)
// Embedded raygui icons, no external file provided
#define RAYGUI_ICON_SIZE 16 // Size of icons (squared)
#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons
#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
// Icons data is defined by bit array (every bit represents one pixel)
// Those arrays are stored as unsigned int data arrays, so every array
// element defines 32 pixels (bits) of information
// Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
#if !defined(RAYGUI_CUSTOM_ICONS)
//----------------------------------------------------------------------------------
// Icons enumeration
//----------------------------------------------------------------------------------
@ -858,6 +819,48 @@ typedef enum {
RAYGUI_ICON_254 = 254,
RAYGUI_ICON_255 = 255,
} guiIconName;
#endif
#endif
#if defined(__cplusplus)
} // Prevents name mangling of functions
#endif
#endif // RAYGUI_H
/***********************************************************************************
*
* RAYGUI IMPLEMENTATION
*
************************************************************************************/
#if defined(RAYGUI_IMPLEMENTATION)
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
#include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
#include <string.h> // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
#include <math.h> // Required for: roundf() [GuiColorPicker()]
#ifdef __cplusplus
#define RAYGUI_CLITERAL(name) name
#else
#define RAYGUI_CLITERAL(name) (name)
#endif
#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS)
// Embedded raygui icons, no external file provided
#define RAYGUI_ICON_SIZE 16 // Size of icons (squared)
#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons
#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
// Icons data is defined by bit array (every bit represents one pixel)
// Those arrays are stored as unsigned int data arrays, so every array
// element defines 32 pixels (bits) of information
// Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
//----------------------------------------------------------------------------------
// Icons data for all gui possible icons (allocated on data segment by default)
@ -3288,7 +3291,7 @@ Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
// Draw control
//--------------------------------------------------------------------
// TODO: Draw background panel?
switch (state)
@ -3870,7 +3873,7 @@ static const char *GetTextIcon(const char *text, int *iconId)
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
{
#define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
#if !defined(RAYGUI_ICON_TEXT_PADDING)
#define RAYGUI_ICON_TEXT_PADDING 4
#endif
@ -3882,7 +3885,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
// Get text position depending on alignment and iconId
//---------------------------------------------------------------------------------
Vector2 position = { bounds.x, bounds.y };
@ -4213,7 +4216,7 @@ const char **TextSplit(const char *text, char delimiter, int *count)
// all used memory is static... it has some limitations:
// 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ELEMENTS
// 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
#if !defined(RAYGUI_TEXTSPLIT_MAX_ELEMENTS)
#define RAYGUI_TEXTSPLIT_MAX_ELEMENTS 128
#endif