diff --git a/examples/property_list/dm_property_list.h b/examples/property_list/dm_property_list.h index 1e59c23..cf8bece 100644 --- a/examples/property_list/dm_property_list.h +++ b/examples/property_list/dm_property_list.h @@ -368,10 +368,11 @@ double GuiDMValueBox(Rectangle bounds, double value, double minValue, double max double GuiDMSpinner(Rectangle bounds, double value, double minValue, double maxValue, double step, int precision, bool editMode) { GuiState state = GuiGetState(); - Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, - bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; - Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + Rectangle spinner = { bounds.x + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING), bounds.y, + bounds.width - 2*(GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(VALUEBOX, SPINNER_BUTTON_SPACING)), bounds.height }; + Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; + Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), + (float)bounds.y, (float)GuiGetStyle(VALUEBOX, SPINNER_BUTTON_WIDTH), (float)bounds.height }; // Update control //-------------------------------------------------------------------- @@ -395,7 +396,7 @@ double GuiDMSpinner(Rectangle bounds, double value, double minValue, double maxV // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); + GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(VALUEBOX, BORDER_WIDTH)); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); #if defined(RAYGUI_SUPPORT_RICONS)