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https://github.com/raysan5/raygui.git
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Unload uncompressed image data
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@ -311,6 +311,7 @@ static void GuiLoadStyleAshes(void)
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// Load texture from image
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// Load texture from image
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font.texture = LoadTextureFromImage(imFont);
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font.texture = LoadTextureFromImage(imFont);
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UnloadImage(imFont); // Uncompressed data can be unloaded from memory
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// Copy char recs data from global fontRecs
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// Copy char recs data from global fontRecs
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// NOTE: Required to avoid issues if trying to free font
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// NOTE: Required to avoid issues if trying to free font
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@ -332,6 +332,7 @@ static void GuiLoadStyleBluish(void)
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// Load texture from image
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// Load texture from image
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font.texture = LoadTextureFromImage(imFont);
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font.texture = LoadTextureFromImage(imFont);
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UnloadImage(imFont); // Uncompressed data can be unloaded from memory
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// Copy char recs data from global fontRecs
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// Copy char recs data from global fontRecs
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// NOTE: Required to avoid issues if trying to free font
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// NOTE: Required to avoid issues if trying to free font
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@ -319,6 +319,7 @@ static void GuiLoadStyleCandy(void)
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// Load texture from image
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// Load texture from image
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font.texture = LoadTextureFromImage(imFont);
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font.texture = LoadTextureFromImage(imFont);
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UnloadImage(imFont); // Uncompressed data can be unloaded from memory
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// Copy char recs data from global fontRecs
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// Copy char recs data from global fontRecs
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// NOTE: Required to avoid issues if trying to free font
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// NOTE: Required to avoid issues if trying to free font
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@ -333,6 +333,7 @@ static void GuiLoadStyleCherry(void)
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// Load texture from image
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// Load texture from image
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font.texture = LoadTextureFromImage(imFont);
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font.texture = LoadTextureFromImage(imFont);
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UnloadImage(imFont); // Uncompressed data can be unloaded from memory
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// Copy char recs data from global fontRecs
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// Copy char recs data from global fontRecs
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// NOTE: Required to avoid issues if trying to free font
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// NOTE: Required to avoid issues if trying to free font
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@ -318,6 +318,7 @@ static void GuiLoadStyleCyber(void)
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// Load texture from image
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// Load texture from image
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font.texture = LoadTextureFromImage(imFont);
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font.texture = LoadTextureFromImage(imFont);
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UnloadImage(imFont); // Uncompressed data can be unloaded from memory
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// Copy char recs data from global fontRecs
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// Copy char recs data from global fontRecs
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// NOTE: Required to avoid issues if trying to free font
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// NOTE: Required to avoid issues if trying to free font
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@ -315,6 +315,7 @@ static void GuiLoadStyleJungle(void)
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// Load texture from image
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// Load texture from image
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font.texture = LoadTextureFromImage(imFont);
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font.texture = LoadTextureFromImage(imFont);
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UnloadImage(imFont); // Uncompressed data can be unloaded from memory
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// Copy char recs data from global fontRecs
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// Copy char recs data from global fontRecs
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// NOTE: Required to avoid issues if trying to free font
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// NOTE: Required to avoid issues if trying to free font
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@ -327,6 +327,7 @@ static void GuiLoadStyleLavanda(void)
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// Load texture from image
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// Load texture from image
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font.texture = LoadTextureFromImage(imFont);
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font.texture = LoadTextureFromImage(imFont);
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UnloadImage(imFont); // Uncompressed data can be unloaded from memory
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// Copy char recs data from global fontRecs
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// Copy char recs data from global fontRecs
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// NOTE: Required to avoid issues if trying to free font
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// NOTE: Required to avoid issues if trying to free font
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@ -311,6 +311,7 @@ static void GuiLoadStyleTerminal(void)
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// Load texture from image
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// Load texture from image
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font.texture = LoadTextureFromImage(imFont);
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font.texture = LoadTextureFromImage(imFont);
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UnloadImage(imFont); // Uncompressed data can be unloaded from memory
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// Copy char recs data from global fontRecs
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// Copy char recs data from global fontRecs
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// NOTE: Required to avoid issues if trying to free font
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// NOTE: Required to avoid issues if trying to free font
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