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Fix GuiWindowBox border rendering with custom STATUSBAR BORDER_WIDTH (#525)
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@ -1654,13 +1654,14 @@ int GuiWindowBox(Rectangle bounds, const char *title)
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//GuiState state = guiState;
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int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;
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int statusBorderWidth = GuiGetStyle(STATUSBAR, BORDER_WIDTH);
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Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight };
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if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;
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const float vPadding = statusBarHeight/2.0f - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT/2.0f;
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Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 };
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Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT - vPadding,
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Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - (float)statusBorderWidth, bounds.width, bounds.height - (float)statusBarHeight + (float)statusBorderWidth };
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Rectangle closeButtonRec = { statusBar.x + statusBar.width - (float)statusBorderWidth - RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT - vPadding,
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statusBar.y + vPadding, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT, RAYGUI_WINDOWBOX_CLOSEBUTTON_HEIGHT };
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// Update control
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@ -1670,8 +1671,8 @@ int GuiWindowBox(Rectangle bounds, const char *title)
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// Draw control
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//--------------------------------------------------------------------
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GuiStatusBar(statusBar, title); // Draw window header as status bar
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GuiPanel(windowPanel, NULL); // Draw window base
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GuiStatusBar(statusBar, title); // Draw window header as status bar
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// Draw window close button
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int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
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