mirror of
https://github.com/raysan5/raygui.git
synced 2026-02-05 05:39:18 -05:00
REDESIGNED: GuiMessageBox()
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@ -39,6 +39,7 @@ int main()
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int screenHeight = 560;
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InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
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SetExitKey(0);
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// GUI controls initialization
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//----------------------------------------------------------------------------------
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@ -88,16 +89,21 @@ int main()
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// Custom GUI font loading
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//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
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//GuiFont(font);
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bool exitWindow = false;
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bool showMessageBox = false;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!exitWindow) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Implement required update logic
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exitWindow = WindowShouldClose();
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if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = true;
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//----------------------------------------------------------------------------------
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// Draw
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@ -160,6 +166,15 @@ int main()
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GuiSetStyle(DEFAULT, INNER_PADDING, 10);
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GuiStatusBar((Rectangle){ 0, GetScreenHeight() - 20, GetScreenWidth(), 20 }, "This is a status bar");
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GuiSetStyle(DEFAULT, INNER_PADDING, 2);
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if (showMessageBox)
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{
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.7f));
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int message = GuiMessageBox((Rectangle){ GetScreenWidth()/2 - 125, GetScreenHeight()/2 - 50, 250, 100 }, "Closing rTexPacker", "Do you really want to exit?", "Yes;No");
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if ((message == 0) || (message == 2)) showMessageBox = false;
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else if (message == 1) exitWindow = true;
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}
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//GuiEnable();
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GuiUnlock();
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23
src/raygui.h
23
src/raygui.h
@ -2704,9 +2704,18 @@ RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const cha
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const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
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Vector2 textSize = MeasureTextEx(GetFontDefault(), message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
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Rectangle textBounds = { bounds.x + bounds.width/2 - textSize.x/2, bounds.y + bounds.height/2 - textSize.y/2 + 12, textSize.x, textSize.y };
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Rectangle textBounds = { 0 };
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textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
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textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT)/4 - textSize.y/2;
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textBounds.width = textSize.x;
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textBounds.height = textSize.y;
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Rectangle buttonBounds = { bounds.x + MESSAGEBOX_BUTTON_PADDING, bounds.y + bounds.height/2 - MESSAGEBOX_BUTTON_PADDING - MESSAGEBOX_BUTTON_HEIGHT, bounds.width - MESSAGEBOX_BUTTON_PADDING*2, MESSAGEBOX_BUTTON_HEIGHT };
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Rectangle buttonBounds = { 0 };
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buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
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buttonBounds.y = bounds.y + bounds.height/2 + bounds.height/4 - MESSAGEBOX_BUTTON_HEIGHT/2;
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buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
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buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
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// Draw control
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//--------------------------------------------------------------------
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@ -2717,12 +2726,16 @@ RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const cha
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GuiLabel(textBounds, message);
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GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
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prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
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for (int i = 0; i < buttonsCount; i++)
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{
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//buttonBounds.x =
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if (GuiButton(buttonBounds, buttonsText[i]) clicked = i + 1;
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if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
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buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
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}
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
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//--------------------------------------------------------------------
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return clicked;
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