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Update raygui.h
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@ -2846,8 +2846,8 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight
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{
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// Border color aligned with progress bar, more visual
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GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha));
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GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha));
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GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha));
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GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha));
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GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha));
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if (*value == maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha));
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else
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{
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