WARNING: RENAMED: Some enum values, avoiding prefixes

This is a change for library consistency. I choose the option that translates into less writing for users.
This commit is contained in:
Ray
2022-05-21 12:08:18 +02:00
parent 781123c647
commit 7b2e7a107b
6 changed files with 794 additions and 793 deletions

View File

@ -85,7 +85,7 @@ int main()
//----------------------------------------------------------------------------------
if (fileDialogState.fileDialogActive) GuiLock();
if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(RAYGUI_ICON_FILE_OPEN, "Open Image"))) fileDialogState.fileDialogActive = true;
if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(ICON_FILE_OPEN, "Open Image"))) fileDialogState.fileDialogActive = true;
GuiUnlock();

View File

@ -294,7 +294,7 @@ void GuiFileDialog(GuiFileDialogState *state)
int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
// TODO: ListViewElements should be aligned left
@ -510,7 +510,7 @@ static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterE
// List View control for files info with extended parameters
static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active)
{
GuiControlState state = guiState;
GuiState state = guiState;
int itemFocused = (focus == NULL)? -1 : *focus;
int itemSelected = active;