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Review GuiTextBox()
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@ -275,7 +275,7 @@ RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float m
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RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar element, returns selected value
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RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar element, returns selected value
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RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar element, shows current progress value
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RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar element, shows current progress value
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RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner element, returns selected value
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RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner element, returns selected value
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RAYGUIDEF char *GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box element, returns input text
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RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box element, updates input text
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//RAYGUIDEF void UpdateMouse(bool isMouseDown, bool isMouseUp, Vector2 mousePosition);
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//RAYGUIDEF void UpdateMouse(bool isMouseDown, bool isMouseUp, Vector2 mousePosition);
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//RAYGUIDEF void UpdateKeys(int keyPressed);
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//RAYGUIDEF void UpdateKeys(int keyPressed);
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@ -1116,9 +1116,9 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, int comboCount, char **comboText, in
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return active;
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return active;
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}
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}
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// Text Box element, returns input text
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// Text Box element, updates input text
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// NOTE: Requires static variables: framesCounter
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// NOTE: Requires static variables: framesCounter
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RAYGUIDEF char *GuiTextBox(Rectangle bounds, char *text, int textSize)
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RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize)
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{
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{
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static int framesCounter = 0; // Required for blinking cursor
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static int framesCounter = 0; // Required for blinking cursor
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@ -1200,8 +1200,6 @@ RAYGUIDEF char *GuiTextBox(Rectangle bounds, char *text, int textSize)
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default: break;
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default: break;
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}
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}
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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return text;
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}
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}
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// Spinner element, returns selected value
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// Spinner element, returns selected value
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