mirror of
https://github.com/raysan5/raygui.git
synced 2026-02-08 07:09:18 -05:00
Review gui_file_dialog with proposed improvements
Proposed improvements in: https://github.com/raysan5/raylib/issues/1101
This commit is contained in:
@ -40,7 +40,7 @@ int main()
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SetExitKey(0);
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// Custom file dialog
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GuiFileDialogState fileDialogState = InitGuiFileDialog();
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GuiFileDialogState fileDialogState = InitGuiFileDialog(420, 310, GetWorkingDirectory(), false);
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bool exitWindow = false;
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* FileDialog v1.0.0 - Modal file dialog to open/save files
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* FileDialog v1.1 - Modal file dialog to open/save files
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*
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* MODULE USAGE:
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* #define GUI_FILE_DIALOG_IMPLEMENTATION
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@ -16,13 +16,24 @@
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* - DirectoryExists()
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* - FileExists()
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*
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* LICENSE: Propietary License
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2019 raylib technologies (@raylibtech). All Rights Reserved.
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* Copyright (c) 2019-2020 Ramon Santamaria (@raysan5)
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*
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* Unauthorized copying of this file, via any medium is strictly prohibited
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* This project is proprietary and confidential unless the owner allows
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* usage in any other form by expresely written permission.
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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@ -37,6 +48,7 @@
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typedef struct {
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Vector2 position;
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Vector2 size;
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bool fileDialogActive;
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@ -52,6 +64,7 @@ typedef struct {
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bool SelectFilePressed;
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bool CancelFilePressed;
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int fileTypeActive;
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int itemFocused;
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// Custom state variables (depend on development software)
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// NOTE: This variables should be added manually if required
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@ -89,7 +102,7 @@ extern "C" { // Prevents name mangling of functions
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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GuiFileDialogState InitGuiFileDialog(void);
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GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active);
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void GuiFileDialog(GuiFileDialogState *state);
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#ifdef __cplusplus
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@ -128,12 +141,15 @@ typedef struct FileInfo {
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int type;
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int icon;
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} FileInfo;
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#else
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// Filename only
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typedef char *FileInfo;
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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char **dirFilesIcon = NULL;
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FileInfo *dirFilesIcon = NULL;
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//----------------------------------------------------------------------------------
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// Internal Module Functions Definition
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@ -143,19 +159,22 @@ static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterE
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// List View control for files info with extended parameters
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static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active)
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static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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GuiFileDialogState InitGuiFileDialog(void)
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GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active)
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{
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GuiFileDialogState state = { 0 };
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state.position = (Vector2){ GetScreenWidth()/2 - 480/2, GetScreenHeight()/2 - 305/2 };
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// Default dialog size is 440x310
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state.size.x = width == -1 ? 440 : width;
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state.size.y = height == -1 ? 310 : height;
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state.position = (Vector2){ GetScreenWidth()/2 - state.size.x/2, GetScreenHeight()/2 - state.size.y/2 };
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state.fileDialogActive = false;
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state.fileDialogActive = active;
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state.dirPathEditMode = false;
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state.filesListActive = -1;
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@ -169,58 +188,91 @@ GuiFileDialogState InitGuiFileDialog(void)
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state.fileTypeActive = 0;
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strcpy(state.fileNameText, "\0");
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// Custom variables initialization
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strcpy(state.dirPathText, GetWorkingDirectory());
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if (initPath && DirectoryExists(initPath))
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{
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strcpy(state.dirPathText, initPath);
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}
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else if (initPath && FileExists(initPath))
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{
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strcpy(state.dirPathText, GetDirectoryPath(initPath));
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strcpy(state.fileNameText, GetFileName(initPath));
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}
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else strcpy(state.dirPathText, GetWorkingDirectory());
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strcpy(state.dirPathTextCopy, state.dirPathText);
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strcpy(state.fileNameTextCopy, state.fileNameText);
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strcpy(state.filterExt, "all");
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state.dirFilesCount = 0;
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state.dirFiles = NULL; // NOTE: Loaded lazily on window active
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strcpy(state.fileNameText, "\0");
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strcpy(state.fileNameTextCopy, state.fileNameText);
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return state;
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}
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// Read files in new path
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static void FD_RELOAD_DIRPATH(GuiFileDialogState *state)
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{
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for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
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RL_FREE(state->dirFiles);
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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state->itemFocused = 0;
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}
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// Update and draw file dialog
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void GuiFileDialog(GuiFileDialogState *state)
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{
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if (state->fileDialogActive)
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{
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const int winWidth = state->size.x;
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const int winHeight = state->size.y;
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// Load dirFilesIcon and state->dirFiles lazily on windows open
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// NOTE: they are automatically unloaded at fileDialog closing
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//------------------------------------------------------------------------------------
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if (dirFilesIcon == NULL)
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{
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dirFilesIcon = (char **)RL_MALLOC(MAX_DIRECTORY_FILES*sizeof(char *)); // Max files to read
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dirFilesIcon = (FileInfo *)RL_MALLOC(MAX_DIRECTORY_FILES*sizeof(FileInfo)); // Max files to read
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)calloc(MAX_DIR_PATH_LENGTH, 1); // Max file name length
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}
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if (state->dirFiles == NULL) state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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if (state->dirFiles == NULL)
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{
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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for(int f = 0; f < state->dirFilesCount; f++)
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{
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if (strcmp(state->fileNameText, state->dirFiles[f]) == 0)
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{
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if (state->filesListActive != f) state->filesListScrollIndex = state->filesListActive = f; // make it active and visible only on first call
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break;
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}
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}
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}
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//------------------------------------------------------------------------------------
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.85f));
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state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, 480, 310 }, "#198#Select File Dialog");
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state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, winWidth, winHeight }, "#198#LuaJIT | Select File Dialog");
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if (GuiButton((Rectangle){ state->position.x + 430, state->position.y + 35, 40, 25 }, "< .."))
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if (GuiButton((Rectangle){ state->position.x + winWidth - 50, state->position.y + 35, 40, 25 }, "< .."))// || IsKeyReleased(KEY_DPAD_Y))
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{
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// Move dir path one level up
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strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
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for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
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RL_FREE(state->dirFiles);
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// Read files in the new path
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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FD_RELOAD_DIRPATH(state);
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state->filesListActive = -1;
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strcpy(state->fileNameText, "\0");
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strcpy(state->fileNameTextCopy, state->fileNameText);
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}
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if (GuiTextBox((Rectangle){ state->position.x + 10, state->position.y + 35, 410, 25 }, state->dirPathText, 256, state->dirPathEditMode))
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if (GuiTextBox((Rectangle){ state->position.x + 10, state->position.y + 35, winWidth - 65, 25 }, state->dirPathText, 256, state->dirPathEditMode))
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{
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if (state->dirPathEditMode)
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{
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@ -228,11 +280,7 @@ void GuiFileDialog(GuiFileDialogState *state)
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if (DirectoryExists(state->dirPathText))
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{
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// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
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for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
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RL_FREE(state->dirFiles);
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// Read files in new path
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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FD_RELOAD_DIRPATH(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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}
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@ -248,28 +296,29 @@ void GuiFileDialog(GuiFileDialogState *state)
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
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// TODO: ListViewElements should be aligned left
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state->filesListActive = GuiListViewEx((Rectangle){ state->position.x + 10, state->position.y + 70, 460, 164 }, (const char **)dirFilesIcon, state->dirFilesCount, NULL, &state->filesListScrollIndex, state->filesListActive);
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# if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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FileInfo fileInfo;
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state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, fileInfo, state->dirFilesCount, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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# else
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state->filesListActive = GuiListViewEx((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, (const char**)dirFilesIcon, state->dirFilesCount, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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# endif
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
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if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive))
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//&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A)))
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{
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strcpy(state->fileNameText, state->dirFiles[state->filesListActive]);
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if (DirectoryExists(TextFormat("%s\\%s", state->dirPathText, state->fileNameText)))
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if (DirectoryExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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{
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if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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else strcpy(state->dirPathText, TextFormat("%s\\%s", state->dirPathText, state->fileNameText));
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else strcpy(state->dirPathText, TextFormat("%s/%s", strcmp(state->dirPathText, "/")==0 ? "" : state->dirPathText, state->fileNameText));
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strcpy(state->dirPathTextCopy, state->dirPathText);
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// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
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for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
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RL_FREE(state->dirFiles);
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// Read files in new path
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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FD_RELOAD_DIRPATH(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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@ -281,11 +330,11 @@ void GuiFileDialog(GuiFileDialogState *state)
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state->prevFilesListActive = state->filesListActive;
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}
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + 245, 68, 25 }, "File name:");
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 60, 68, 25 }, "File name:");
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if (GuiTextBox((Rectangle){ state->position.x + 75, state->position.y + 245, 275, 25 }, state->fileNameText, 128, state->fileNameEditMode))
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if (GuiTextBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 60, winWidth - 200, 25 }, state->fileNameText, 128, state->fileNameEditMode))
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{
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if (state->fileNameText)
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if (*state->fileNameText)
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{
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// Verify if a valid filename has been introduced
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if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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@ -310,14 +359,22 @@ void GuiFileDialog(GuiFileDialogState *state)
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state->fileNameEditMode = !state->fileNameEditMode;
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}
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state->fileTypeActive = GuiComboBox((Rectangle){ state->position.x + 75, state->position.y + 275, 275, 25 }, "All files", state->fileTypeActive);
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + 275, 68, 25 }, "File filter:");
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state->fileTypeActive = GuiComboBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 30, winWidth - 200, 25 }, "All files", state->fileTypeActive);
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 30, 68, 25 }, "File filter:");
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state->SelectFilePressed = GuiButton((Rectangle){ state->position.x + 360, state->position.y + 245, 110, 25 }, "Select");
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state->SelectFilePressed = GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 60, 110,
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#ifdef PLATFORM_DESKTOP
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25
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#else
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25+30
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#endif
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}, "Select");// || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A);
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if (state->SelectFilePressed) state->fileDialogActive = false;
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if (GuiButton((Rectangle){ state->position.x + 360, state->position.y + 275, 110, 25 }, "Cancel")) state->fileDialogActive = false;
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#ifdef PLATFORM_DESKTOP
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if (GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 30, 110, 25 }, "Quit")) state->fileDialogActive = false;
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#endif
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// File dialog has been closed!
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if (!state->fileDialogActive)
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@ -339,6 +396,19 @@ void GuiFileDialog(GuiFileDialogState *state)
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}
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// Read all filenames from directory (supported file types)
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static inline int _file_comp(const char *d1, const char *d2, const char *dir)
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{
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const bool b1 = DirectoryExists(TextFormat("%s/%s", dir, d1));
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const bool b2 = DirectoryExists(TextFormat("%s/%s", dir, d2));
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if (b1 && !b2) return -1;
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if (!b1 && b2) return 1;
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if (!FileExists(TextFormat("%s/%s", dir, d1))) return 1;
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if (!FileExists(TextFormat("%s/%s", dir, d2))) return -1;
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return strcmp(d1, d2);
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}
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static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterExt)
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{
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int validFilesCount = 0;
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@ -352,6 +422,39 @@ static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterE
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int dirFilesCount = 0;
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char **files = GetDirectoryFiles(dir, &dirFilesCount);
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// Sort files and directories: dir by name + files by name
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// https://en.wikibooks.org/wiki/Algorithm_Implementation/Sorting/Quicksort#C
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if (dirFilesCount > 1)
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{
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const int MAX = 64;
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unsigned int left = 0, stack[MAX], pos = 0, seed = rand(), len = dirFilesCount;
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for ( ; ; )
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{
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for (; left+1 < len; len++) /* sort left to len-1 */
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{
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if (pos == MAX) len = stack[pos = 0]; /* stack overflow, reset */
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char *pivot = files[left+seed%(len-left)]; /* pick random pivot */
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seed = seed*69069+1; /* next pseudorandom number */
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stack[pos++] = len; /* sort right part later */
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for (unsigned int right = left-1; ; ) /* inner loop: partitioning */
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{
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while (_file_comp(files[++right], pivot, dir) < 0);/* look for greater element */
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while (_file_comp(pivot, files[--len], dir) < 0); /* look for smaller element */
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if (right >= len) break; /* partition point found? */
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char *temp = files[right];
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files[right] = files[len]; /* the only swap */
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files[len] = temp;
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} /* partitioned, continue left part */
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}
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if (pos == 0) break; /* stack empty? */
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left = len; /* left to right is sorted */
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len = stack[--pos]; /* get next range to sort */
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}
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}
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if (TextIsEqual(extensions[0], "all")) filterExtensions = false;
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for (int i = 0; (i < dirFilesCount) && (validFilesCount < MAX_DIRECTORY_FILES); i++)
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@ -360,10 +463,10 @@ static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterE
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if (!filterExtensions)
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{
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strcpy(validFiles[validFilesCount], files[i]);
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strncpy(validFiles[validFilesCount], files[i], MAX_DIR_PATH_LENGTH);
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// Only filter files by extensions, directories should be available
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if (DirectoryExists(TextFormat("%s\\%s", dir, files[i]))) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 1, files[i]));
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if (DirectoryExists(TextFormat("%s/%s", dir, files[i]))) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 1, files[i]));
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else
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{
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// TODO: Assign custom filetype icons depending on file extension (image, audio, text, video, models...)
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@ -393,8 +496,6 @@ static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterE
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}
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}
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// TODO: Sort files and directories: dir by name + files by name
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ClearDirectoryFiles();
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*filesCount = validFilesCount;
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@ -411,18 +512,18 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
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// Check if we need a scroll bar
|
||||
bool useScrollBar = false;
|
||||
if ((GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING))*count > bounds.height) useScrollBar = true;
|
||||
if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true;
|
||||
|
||||
// Define base item rectangle [0]
|
||||
Rectangle itemBounds = { 0 };
|
||||
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.height = GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT);
|
||||
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
|
||||
if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
|
||||
|
||||
// Get items on the list
|
||||
int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
|
||||
int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
if (visibleItems > count) visibleItems = count;
|
||||
|
||||
int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
|
||||
@ -451,7 +552,7 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
}
|
||||
|
||||
// Update item rectangle y position for next item
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
}
|
||||
|
||||
if (useScrollBar)
|
||||
@ -469,7 +570,7 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
else itemFocused = -1;
|
||||
|
||||
// Reset item rectangle y to [0]
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
@ -521,7 +622,7 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
}
|
||||
|
||||
// Update item rectangle y position for next item
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
}
|
||||
|
||||
if (useScrollBar)
|
||||
@ -536,15 +637,15 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
float percentVisible = (float)(endIndex - startIndex)/count;
|
||||
float sliderSize = bounds.height*percentVisible;
|
||||
|
||||
int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_SIZE); // Save default slider size
|
||||
int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH); // Save default slider size
|
||||
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, sliderSize); // Change slider size
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, sliderSize); // Change slider size
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
|
||||
|
||||
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
|
||||
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, prevSliderSize); // Reset slider size to default
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, prevSliderSize); // Reset slider size to default
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
|
||||
Reference in New Issue
Block a user