diff --git a/tools/rGuiStyler/rguistyler.c b/tools/rGuiStyler/rguistyler.c index a5d22b6..705464a 100644 --- a/tools/rGuiStyler/rguistyler.c +++ b/tools/rGuiStyler/rguistyler.c @@ -57,7 +57,7 @@ #define ELEMENT_HEIGHT 38 #define STATUS_BAR_HEIGHT 25 -#define NUM_ELEMENTS 13 +#define NUM_ELEMENTS 11 // NOTE: Be extremely careful when defining: NUM_ELEMENTS, GuiElement, guiElementText, guiPropertyNum, guiPropertyType and guiPropertyPos // All those variables must be coherent, one small mistake breaks the program (and it could take hours to find the error!) @@ -66,9 +66,7 @@ // Types and Structures Definition //---------------------------------------------------------------------------------- typedef enum { - GLOBAL = 0, - BACKGROUND, - LABEL, + LABEL = 0, BUTTON, TOGGLE, TOGGLEGROUP, @@ -87,8 +85,6 @@ typedef enum { static char currentPath[256]; // Path to current working folder const char *guiElementText[NUM_ELEMENTS] = { - "GLOBAL", - "BACKGROUND", "LABEL", "BUTTON", "TOGGLE", @@ -118,16 +114,13 @@ int main() const int screenWidth = 1280; const int screenHeight = 720; - const int guiPropertyNum[NUM_ELEMENTS] = { 5, 1, 3, 11, 14, 1, 7, 6, 4, 14, 18, 8, 6 }; + const int guiPropertyNum[NUM_ELEMENTS] = { 3, 11, 14, 1, 7, 6, 4, 14, 18, 8, 6 }; // Defines if the property to change is a Color or a value to update it accordingly // NOTE: 0 - Color, 1 - value - const unsigned char guiPropertyType[NUM_PROPERTIES] = { 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, - 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, + const unsigned char guiPropertyType[NUM_PROPERTIES] = { 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -269,14 +262,16 @@ int main() Color bgColor = RAYWHITE; - bool toggleActive = false; - int toggleNum = 3; + bool toggle = false; + bool toggleValue = false; char *toggleGuiText[3] = { "toggle", "group", "selection" }; float sliderValue = 50.0f; float sliderBarValue = 50.0f; float progressValue = 0.0f; + bool checked = false; + int spinnerValue = 20; int comboNum = 5; @@ -395,10 +390,10 @@ int main() } } - if (guiElementSelected == PROGRESSBAR) + //if (guiElementSelected == PROGRESSBAR) { - if (progressValue > 1.0f) progressValue = 0; - progressValue += 0.005f; + if (progressValue > 1.0f) progressValue = 0.0f; + progressValue += 0.0005f; } if (guiPropertySelected != -1) @@ -520,23 +515,22 @@ int main() if (GuiButton((Rectangle){guiPosX, guiPosY + deltaY, guiWidth, guiHeight}, "Button")) { } - GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle inactive", false); - GuiToggleButton((Rectangle){guiPosX + deltaX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle active", true); + if (toggle) toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle ACTIVE", toggle); + else toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle INACTIVE", toggle); - toggleActive = GuiToggleGroup((Rectangle){guiPosX, guiPosY + 3*deltaY, guiWidth, guiHeight}, toggleNum, toggleGuiText, toggleActive); + toggleValue = GuiToggleGroup((Rectangle){guiPosX, guiPosY + 3*deltaY, guiWidth, guiHeight}, 3, toggleGuiText, toggleValue); sliderValue = GuiSlider((Rectangle){guiPosX, guiPosY + 4*deltaY, 3*guiWidth, guiHeight}, sliderValue, 0, 100); sliderBarValue = GuiSliderBar((Rectangle){guiPosX, guiPosY + 5*deltaY, 3*guiWidth, guiHeight}, sliderBarValue, 0, 100); - GuiProgressBar((Rectangle){guiPosX, guiPosY + 6*deltaY, 3*guiWidth, guiHeight}, progressValue, 0.0f, 1.0f); + progressValue = GuiProgressBar((Rectangle){guiPosX, guiPosY + 6*deltaY, 3*guiWidth, guiHeight}, progressValue, 0.0f, 1.0f); spinnerValue = GuiSpinner((Rectangle){guiPosX, guiPosY + 7*deltaY, guiWidth, guiHeight}, spinnerValue, 0, 100); comboActive = GuiComboBox((Rectangle){guiPosX, guiPosY + 8*deltaY, guiWidth, guiHeight}, comboNum, comboText, comboActive); - - GuiCheckBox((Rectangle){guiPosX, guiPosY + 9*deltaY, guiWidth/5, guiHeight}, NULL, false); - GuiCheckBox((Rectangle){guiPosX + deltaX/4, guiPosY + 9*deltaY, guiWidth/5, guiHeight}, NULL, true); + + checked = GuiCheckBox((Rectangle){guiPosX, guiPosY + 9*deltaY, guiWidth/5, guiHeight}, NULL, checked); GuiTextBox((Rectangle){guiPosX, guiPosY + 10*deltaY, guiWidth, guiHeight}, guiText, 16); @@ -564,8 +558,6 @@ int main() // Draw Element selected rectangles switch (guiElementSelected) { - case GLOBAL: DrawRectangleLines(selectPosX + 2, 2, selectWidth - 4, GetScreenHeight() - 4 - STATUS_BAR_HEIGHT, COLOR_REC); break; - case BACKGROUND: DrawRectangleLines(selectPosX + 10, 10, selectWidth - 20, GetScreenHeight() - 20 - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f)); break; case LABEL: DrawRectangleLines(selectPosX + 10, guiPosY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break; case BUTTON: DrawRectangleLines(selectPosX + 10, guiPosY + deltaY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break; case TOGGLE: