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Support style change on controls_test_suite example
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@ -40,7 +40,14 @@
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//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
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#include "../../src/raygui.h"
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#include <string.h> // Required for: strcpy()
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// raygui embedded styles
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#include "../styles/style_cyber.h" // raygui style: cyber
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#include "../styles/style_jungle.h" // raygui style: jungle
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#include "../styles/style_lavanda.h" // raygui style: lavanda
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#include "../styles/style_dark.h" // raygui style: dark
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#include "../styles/style_bluish.h" // raygui style: bluish
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#include "../styles/style_terminal.h" // raygui style: terminal
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//------------------------------------------------------------------------------------
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// Program main entry point
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@ -92,7 +99,9 @@ int main()
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float alphaValue = 0.5f;
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int comboBoxActive = 1;
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//int comboBoxActive = 1;
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int visualStyleActive = 0;
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int prevVisualStyleActive = 0;
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int toggleGroupActive = 0;
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@ -133,6 +142,31 @@ int main()
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UnloadDroppedFiles(droppedFiles); // Clear internal buffers
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}
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progressValue += 0.002f;
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//if (progressValue >= 1.0f) progressValue = 0.0f;
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if (IsKeyPressed(KEY_SPACE)) progressValue = 0.2f;
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if (visualStyleActive != prevVisualStyleActive)
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{
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GuiLoadStyleDefault();
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switch (visualStyleActive)
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{
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case 0: break; // Default style
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case 1: GuiLoadStyleJungle(); break;
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case 2: GuiLoadStyleLavanda(); break;
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case 3: GuiLoadStyleDark(); break;
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case 4: GuiLoadStyleBluish(); break;
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case 5: GuiLoadStyleCyber(); break;
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case 6: GuiLoadStyleTerminal(); break;
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default: break;
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}
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GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
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prevVisualStyleActive = visualStyleActive;
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}
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//----------------------------------------------------------------------------------
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// Draw
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@ -171,7 +205,7 @@ int main()
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GuiSetState(STATE_NORMAL);
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//GuiUnlock();
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GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", &comboBoxActive);
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GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", &visualStyleActive);
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// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
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GuiUnlock();
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@ -192,9 +226,12 @@ int main()
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GuiPanel((Rectangle){ 320, 25, 225, 140 }, "Panel Info");
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GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, &colorPickerValue);
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//GuiDisable();
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GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", sliderValue), &sliderValue, -50, 100);
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GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), &sliderBarValue, 0, 100);
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GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, &progressValue, 0, 1);
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GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, TextFormat(" %i%%", (int)(progressValue*100)), &progressValue, 0.0f, 1.0f);
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GuiEnable();
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// NOTE: View rectangle could be used to perform some scissor test
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Rectangle view = { 0 };
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@ -225,13 +262,13 @@ int main()
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{
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// TODO: Validate textInput value and save
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strcpy(textInputFileName, textInput);
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TextCopy(textInputFileName, textInput);
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}
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if ((result == 0) || (result == 1) || (result == 2))
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{
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showTextInputBox = false;
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strcpy(textInput, "\0");
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TextCopy(textInput, "\0");
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}
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}
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//----------------------------------------------------------------------------------
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