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Fixed examples (#505)
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@ -97,7 +97,7 @@ int GuiFloatBox(Rectangle bounds, const char* text, float* value, int minValue,
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Rectangle textBounds = { 0 };
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if (text != NULL)
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{
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textBounds.width = (float)GetTextWidth(text) + 2;
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textBounds.width = (float)GuiGetTextWidth(text) + 2;
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textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
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textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
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textBounds.y = bounds.y + bounds.height / 2.0f - GuiGetStyle(DEFAULT, TEXT_SIZE) / 2.0f;
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@ -124,7 +124,7 @@ int GuiFloatBox(Rectangle bounds, const char* text, float* value, int minValue,
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// Only allow keys in range [48..57]
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if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
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{
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if (GetTextWidth(textValue) < bounds.width)
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if (GuiGetTextWidth(textValue) < bounds.width)
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{
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int key = GetCharPressed();
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if ((key >= 48) && (key <= 57) && guiFloatingPointIndex)
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@ -211,7 +211,7 @@ int GuiFloatBox(Rectangle bounds, const char* text, float* value, int minValue,
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if (editMode)
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{
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// NOTE: ValueBox internal text is always centered
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Rectangle cursor = { bounds.x + GetTextWidth(textValue) / 2.0f + bounds.width / 2.0f + 1, bounds.y + 2.0f * GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4 * GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
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Rectangle cursor = { bounds.x + GuiGetTextWidth(textValue) / 2.0f + bounds.width / 2.0f + 1, bounds.y + 2.0f * GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4 * GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
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GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
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}
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