diff --git a/src/raygui.h b/src/raygui.h index 2e91aff..bef1798 100644 --- a/src/raygui.h +++ b/src/raygui.h @@ -2692,10 +2692,9 @@ RAYGUIDEF void GuiLoadStyle(const char *fileName) { char signature[5] = ""; short version = 0; + short reserved = 0; short numProperties = 0; short changedProperties = 0; - short reserved = 0; - int editionTime = 0; fread(signature, 1, 4, rgsFile); fread(&version, 1, sizeof(short), rgsFile); diff --git a/tools/rGuiLayout/rguilayout.c b/tools/rGuiLayout/rguilayout.c index b227fa9..d65da14 100644 --- a/tools/rGuiLayout/rguilayout.c +++ b/tools/rGuiLayout/rguilayout.c @@ -139,8 +139,7 @@ int main() bool anchorNewPos = false; bool lockAnchorMode = false; int saveAnchorSelected = -1; - GuiControl aux; - + int snapFrameCounter = 0; bool lockMode = false; @@ -342,31 +341,28 @@ int main() layout.controlsCount++; } - // TODO: Change controls layer order (position inside array) + // Change controls layer order (position inside array) if (IsKeyDown(KEY_LEFT_ALT) && !lockMode) { if ((IsKeyPressed(KEY_UP)) && (selectedControl < layout.controlsCount - 1)) { // Move control towards beginning of array - // selectedControl pos --> selectedControl - 1 pos (if possible) - //GuiControl prevControl = layout.controls[selectedControl - 1]; - //for (int i = selectedControl - 1; i < layout.controlsCount - 1; i++) layout.controls[i] = layout.controls[i + 1]; - aux = layout.controls[selectedControl]; + GuiControl auxControl = layout.controls[selectedControl]; layout.controls[selectedControl] = layout.controls[selectedControl + 1]; - layout.controls[selectedControl + 1] = aux; + layout.controls[selectedControl + 1] = auxControl; } else if ((IsKeyPressed(KEY_DOWN)) && (selectedControl > 0)) { // Move control towards end of array - aux = layout.controls[selectedControl]; + GuiControl auxControl = layout.controls[selectedControl]; layout.controls[selectedControl] = layout.controls[selectedControl - 1]; - layout.controls[selectedControl - 1] = aux; + layout.controls[selectedControl - 1] = auxControl; } } if (!(controlDrag || lockMode || tracemapEditMode || lockAnchorMode)) { - // Check selected control (on mouse over) + // Check selected control (on mouse hover) for (int i = 0; i < layout.controlsCount; i++) { if (controlDrag || lockMode || tracemapEditMode || lockAnchorMode) break;