mirror of
https://github.com/raysan5/raygui.git
synced 2026-01-22 07:09:19 -05:00
Updated CodeGeneration(), Upgraded controls palette
- Added options for info exportation(anchors, comments, etc.) - Fixed names/sufixes for codeGeneration variables(more consistency) - Added easings to exportion palette and fixed red border
This commit is contained in:
@ -35,6 +35,8 @@
|
|||||||
|
|
||||||
#define MOVEMENT_FRAME_SPEED 10 // Controls movement speed in pixels per frame
|
#define MOVEMENT_FRAME_SPEED 10 // Controls movement speed in pixels per frame
|
||||||
|
|
||||||
|
#define PALETTE_EASING_FRAMES 30 // Controls the easing time in frames
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Types and Structures Definition
|
// Types and Structures Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
@ -100,6 +102,7 @@ typedef struct {
|
|||||||
bool exportAnchors;
|
bool exportAnchors;
|
||||||
bool exportAnchor0;
|
bool exportAnchor0;
|
||||||
bool fullComments;
|
bool fullComments;
|
||||||
|
bool defineTexts;
|
||||||
} GuiLayoutConfig;
|
} GuiLayoutConfig;
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
@ -293,40 +296,40 @@ int main()
|
|||||||
bool exitWindow = false;
|
bool exitWindow = false;
|
||||||
bool ultimateMessage = false;
|
bool ultimateMessage = false;
|
||||||
|
|
||||||
// Define palette anchor
|
// Define palette variables
|
||||||
Vector2 palettePos = { GetScreenWidth() - 135, 25 };
|
Rectangle palettePanel = { GetScreenWidth() + 130, 20, 135, 870 };
|
||||||
|
|
||||||
int focusedPalette = -1;
|
|
||||||
|
|
||||||
bool paletteMode = false;
|
bool paletteMode = false;
|
||||||
|
int paletteSelect = -1;
|
||||||
|
int paletteEasingIn = 0;
|
||||||
|
int paletteEasingOut = PALETTE_EASING_FRAMES;
|
||||||
|
int paletteStartPosX = GetScreenWidth() + 130;
|
||||||
|
|
||||||
|
|
||||||
// Define palette rectangles
|
// Define palette rectangles
|
||||||
Rectangle paletteRecs[21] = {
|
Rectangle paletteRecs[21] = {
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 0, 125, 50 }, // WindowBox
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 5, 125, 50 }, // WindowBox
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 60, 125, 30 }, // GroupBox
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 65, 125, 30 }, // GroupBox
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 100, 125, 25 }, // Line
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 105, 125, 25 }, // Line
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 135, 125, 35 }, // Panel
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 140, 125, 35 }, // Panel
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 180, 126, 25 }, // Label
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 185, 126, 25 }, // Label
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 215, 125, 30 }, // Button
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 220, 125, 30 }, // Button
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 255, 90, 25 }, // Toggle
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 260, 90, 25 }, // Toggle
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 290, 125, 25 }, // ToggleGroup
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 295, 125, 25 }, // ToggleGroup
|
||||||
(Rectangle){ palettePos.x + 100, palettePos.y + 260, 15, 15 }, // CheckBox
|
(Rectangle){ palettePanel.x + 105, palettePanel.y + 265, 15, 15 }, // CheckBox
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 325, 125, 25 }, // ComboBox
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 330, 125, 25 }, // ComboBox
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 360, 125, 25 }, // DropdownBox
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 365, 125, 25 }, // DropdownBox
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 395, 125, 25 }, // Spinner
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 400, 125, 25 }, // Spinner
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 430, 125, 25 }, // ValueBox
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 435, 125, 25 }, // ValueBox
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 465, 125, 25 }, // TextBox
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 470, 125, 25 }, // TextBox
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 500, 125, 15 }, // Slider
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 505, 125, 15 }, // Slider
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 525, 125, 15 }, // SliderBar
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 530, 125, 15 }, // SliderBar
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 550, 125, 15 }, // ProgressBar
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 555, 125, 15 }, // ProgressBar
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 575, 125, 25 }, // StatusBar
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 580, 125, 25 }, // StatusBar
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 610, 125, 75 }, // ListView
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 615, 125, 75 }, // ListView
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 695, 95, 95 }, // ColorPicker
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 700, 95, 95 }, // ColorPicker
|
||||||
(Rectangle){ palettePos.x + 0, palettePos.y + 830, 125, 30 } // DummyRec
|
(Rectangle){ palettePanel.x + 5, palettePanel.y + 835, 125, 30 } // DummyRec
|
||||||
};
|
};
|
||||||
|
|
||||||
Rectangle palettePanel = { palettePos.x - 5, palettePos.y - 5, 135, 870 };
|
|
||||||
|
|
||||||
SetTargetFPS(120);
|
SetTargetFPS(120);
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@ -341,10 +344,7 @@ int main()
|
|||||||
selectedControl = -1;
|
selectedControl = -1;
|
||||||
lockMode = false;
|
lockMode = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
palettePanel.x = GetScreenWidth() - 140;
|
|
||||||
palettePos.x = GetScreenWidth() - 135;
|
|
||||||
|
|
||||||
if (WindowShouldClose()) ultimateMessage = true;
|
if (WindowShouldClose()) ultimateMessage = true;
|
||||||
|
|
||||||
mouseX = GetMouseX();
|
mouseX = GetMouseX();
|
||||||
@ -389,27 +389,48 @@ int main()
|
|||||||
helpPosX = (int)EaseCubicInOut(helpCounter, startPosXHelp, deltaPosXHelp, 60);
|
helpPosX = (int)EaseCubicInOut(helpCounter, startPosXHelp, deltaPosXHelp, 60);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if the mouse is over palette controls
|
// Controls palette selector logic
|
||||||
if (CheckCollisionPointRec(GetMousePosition(), palettePanel))
|
if (CheckCollisionPointRec(GetMousePosition(), (Rectangle){ GetScreenWidth() - 140, 0, 140, GetScreenHeight() }))
|
||||||
{
|
{
|
||||||
paletteMode = true;
|
paletteMode = true;
|
||||||
|
paletteEasingOut = 0;
|
||||||
|
|
||||||
for(int i = 0; i < 21; i++)
|
for (int i = 0; i < 21; i++)
|
||||||
{
|
{
|
||||||
if (i == 8) paletteRecs[i].x = palettePos.x + 100;
|
|
||||||
else paletteRecs[i].x = palettePos.x;
|
|
||||||
|
|
||||||
if (CheckCollisionPointRec(GetMousePosition(), paletteRecs[i]))
|
if (CheckCollisionPointRec(GetMousePosition(), paletteRecs[i]))
|
||||||
{
|
{
|
||||||
focusedPalette = i;
|
paletteSelect = i;
|
||||||
|
|
||||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selectedType = i;
|
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selectedType = i;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else focusedPalette = -1;
|
else paletteSelect = -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else paletteMode = false;
|
else
|
||||||
|
{
|
||||||
|
paletteMode = false;
|
||||||
|
paletteEasingIn = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (paletteMode)
|
||||||
|
{
|
||||||
|
paletteEasingIn++;
|
||||||
|
if (paletteEasingIn >= PALETTE_EASING_FRAMES) paletteEasingIn = PALETTE_EASING_FRAMES;
|
||||||
|
palettePanel.x = (int)EaseCubicInOut(paletteEasingIn, paletteStartPosX,(GetScreenWidth() - 145) - paletteStartPosX, PALETTE_EASING_FRAMES);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
paletteStartPosX = GetScreenWidth() + 130;
|
||||||
|
paletteEasingOut++;
|
||||||
|
if (paletteEasingOut >= PALETTE_EASING_FRAMES) paletteEasingOut = PALETTE_EASING_FRAMES;
|
||||||
|
palettePanel.x = (int)EaseCubicInOut(paletteEasingOut, (GetScreenWidth() - 145), paletteStartPosX - (GetScreenWidth() - 145), PALETTE_EASING_FRAMES);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < 21; i++)
|
||||||
|
{
|
||||||
|
if (i == 8) paletteRecs[i].x = palettePanel.x + 105;
|
||||||
|
else paletteRecs[i].x = palettePanel.x + 5;
|
||||||
|
}
|
||||||
|
|
||||||
// Create new control
|
// Create new control
|
||||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && (selectedControl == -1) && !controlCollision && !anchorMode && !tracemapEditMode && !ultimateMessage && !paletteMode)
|
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && (selectedControl == -1) && !controlCollision && !anchorMode && !tracemapEditMode && !ultimateMessage && !paletteMode)
|
||||||
@ -1061,6 +1082,7 @@ int main()
|
|||||||
// Shows or hides the grid
|
// Shows or hides the grid
|
||||||
if (IsKeyPressed(KEY_G) && (!nameEditMode) && (!textEditMode)) showGrid = !showGrid;
|
if (IsKeyPressed(KEY_G) && (!nameEditMode) && (!textEditMode)) showGrid = !showGrid;
|
||||||
|
|
||||||
|
// Drop files logic
|
||||||
if (IsFileDropped())
|
if (IsFileDropped())
|
||||||
{
|
{
|
||||||
char name[256];
|
char name[256];
|
||||||
@ -1139,11 +1161,12 @@ int main()
|
|||||||
strcpy(config.name, "file_name");
|
strcpy(config.name, "file_name");
|
||||||
strcpy(config.version, "1.0-dev");
|
strcpy(config.version, "1.0-dev");
|
||||||
strcpy(config.company, "raylib tech");
|
strcpy(config.company, "raylib tech");
|
||||||
strcpy(config.description, "tool description sample");
|
strcpy(config.description, "tool description");
|
||||||
config.defineRecs = true;
|
config.defineRecs = false;
|
||||||
config.exportAnchors = true;
|
config.exportAnchors = false;
|
||||||
config.exportAnchor0 = false;
|
config.exportAnchor0 = false;
|
||||||
config.fullComments = true;
|
config.fullComments = false;
|
||||||
|
config.defineTexts = false;
|
||||||
|
|
||||||
GenerateCode(fileName, config);
|
GenerateCode(fileName, config);
|
||||||
}
|
}
|
||||||
@ -1494,36 +1517,34 @@ int main()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Draw right panel controls palette
|
// Draw right panel controls palette
|
||||||
if (paletteMode)
|
GuiPanel(palettePanel);
|
||||||
{
|
|
||||||
GuiPanel(palettePanel);
|
GuiWindowBox(paletteRecs[0], "WindowBox");
|
||||||
GuiWindowBox(paletteRecs[0], "WindowBox");
|
GuiGroupBox(paletteRecs[1], "GroupBox");
|
||||||
GuiGroupBox(paletteRecs[1], "GroupBox");
|
GuiLine(paletteRecs[2], 1);
|
||||||
GuiLine(paletteRecs[2], 1);
|
GuiPanel(paletteRecs[3]);
|
||||||
GuiPanel(paletteRecs[3]);
|
GuiLabel(paletteRecs[4], "Label (SAMPLE TEXT)");
|
||||||
GuiLabel(paletteRecs[4], "Label (SAMPLE TEXT)");
|
GuiButton(paletteRecs[5], "Button");
|
||||||
GuiButton(paletteRecs[5], "Button");
|
GuiToggleButton(paletteRecs[6], "Toggle", false);
|
||||||
GuiToggleButton(paletteRecs[6], "Toggle", false);
|
GuiCheckBox(paletteRecs[8], false);
|
||||||
GuiCheckBox(paletteRecs[8], false);
|
GuiToggleGroup(paletteRecs[7], list, 3, 0);
|
||||||
GuiToggleGroup(paletteRecs[7], list, 3, 0);
|
GuiComboBox(paletteRecs[9], list, 3, 0);
|
||||||
GuiComboBox(paletteRecs[9], list, 3, 0);
|
GuiDropdownBox(paletteRecs[10], list, 3, 0);
|
||||||
GuiDropdownBox(paletteRecs[10], list, 3, 0);
|
GuiSpinner(paletteRecs[11], 42, 100, 25);
|
||||||
GuiSpinner(paletteRecs[11], 42, 100, 25);
|
GuiValueBox(paletteRecs[12], 42, 100);
|
||||||
GuiValueBox(paletteRecs[12], 42, 100);
|
GuiTextBox(paletteRecs[13], previewText, 7, false);
|
||||||
GuiTextBox(paletteRecs[13], previewText, 7, false);
|
GuiSlider(paletteRecs[14], 42, 0, 100);
|
||||||
GuiSlider(paletteRecs[14], 42, 0, 100);
|
GuiSliderBar(paletteRecs[15], 42, 0, 100);
|
||||||
GuiSliderBar(paletteRecs[15], 42, 0, 100);
|
GuiProgressBar(paletteRecs[16], 42, 0, 100);
|
||||||
GuiProgressBar(paletteRecs[16], 42, 0, 100);
|
GuiStatusBar(paletteRecs[17], "StatusBar", 10);
|
||||||
GuiStatusBar(paletteRecs[17], "StatusBar", 10);
|
GuiListView(paletteRecs[18], list, 3, 1);
|
||||||
GuiListView(paletteRecs[18], list, 3, 1);
|
GuiColorPicker(paletteRecs[19], RED);
|
||||||
GuiColorPicker(paletteRecs[19], RED);
|
GuiDummyRec(paletteRecs[20], "DummyRec");
|
||||||
GuiDummyRec(paletteRecs[20], "DummyRec");
|
|
||||||
|
|
||||||
DrawRectangleRec(paletteRecs[selectedType], Fade(RED, 0.5f));
|
DrawRectangleRec(paletteRecs[selectedType], Fade(RED, 0.5f));
|
||||||
|
|
||||||
DrawRectangleLinesEx(paletteRecs[focusedPalette], 1, RED);
|
if (paletteSelect > -1) DrawRectangleLinesEx(paletteRecs[paletteSelect], 1, RED);
|
||||||
DrawRectangleLinesEx(palettePanel, 1, MAROON);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (IsKeyDown(KEY_LEFT_ALT))
|
if (IsKeyDown(KEY_LEFT_ALT))
|
||||||
{
|
{
|
||||||
@ -1783,20 +1804,26 @@ static void GenerateCode(const char *fileName, GuiLayoutConfig config)
|
|||||||
|
|
||||||
fprintf(ftool, " // %s: controls initialization\n", config.name);
|
fprintf(ftool, " // %s: controls initialization\n", config.name);
|
||||||
fprintf(ftool, " //----------------------------------------------------------------------------------\n");
|
fprintf(ftool, " //----------------------------------------------------------------------------------\n");
|
||||||
fprintf(ftool, " // Anchor points\n");
|
|
||||||
|
|
||||||
// TODO: Use config.exportAnchors and config.exportAnchor0
|
// TODO: Use config.exportAnchors and config.exportAnchor0
|
||||||
for(int i = 0; i < MAX_ANCHOR_POINTS; i++)
|
if (config.exportAnchors)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < layout.controlsCount; j++)
|
fprintf(ftool, " // Anchor points\n");
|
||||||
|
|
||||||
|
for(int i = 0; i < MAX_ANCHOR_POINTS; i++)
|
||||||
{
|
{
|
||||||
if (layout.controls[j].ap->id == layout.anchors[i].id)
|
for (int j = 0; j < layout.controlsCount; j++)
|
||||||
{
|
{
|
||||||
fprintf(ftool, " Vector2 %s%02i = { %i, %i };\n", "anchor", i, layout.anchors[i].x, layout.anchors[i].y);
|
if (layout.controls[j].ap->id == layout.anchors[i].id)
|
||||||
break;
|
{
|
||||||
|
fprintf(ftool, " Vector2 %s%02i = { %i, %i };\n", "anchor", i, layout.anchors[i].x, layout.anchors[i].y);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!config.fullComments) fprintf(ftool, "\n");
|
||||||
|
|
||||||
// Define controls variables
|
// Define controls variables
|
||||||
// TODO: Use config.fullComments
|
// TODO: Use config.fullComments
|
||||||
@ -1806,15 +1833,35 @@ static void GenerateCode(const char *fileName, GuiLayoutConfig config)
|
|||||||
{
|
{
|
||||||
// Bools
|
// Bools
|
||||||
case WINDOWBOX:
|
case WINDOWBOX:
|
||||||
|
case TOGGLE:
|
||||||
{
|
{
|
||||||
fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
if (config.fullComments) fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
fprintf(ftool, " bool %sActive = true;\n", layout.controls[i].name);
|
fprintf(ftool, " bool %sActive = true;\n", layout.controls[i].name);
|
||||||
}
|
}
|
||||||
case TOGGLE:
|
break;
|
||||||
|
|
||||||
case CHECKBOX:
|
case CHECKBOX:
|
||||||
{
|
{
|
||||||
fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
if (config.fullComments) fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
fprintf(ftool, " bool %s = false;\n", layout.controls[i].name);
|
fprintf(ftool, " bool %sChecked = false;\n", layout.controls[i].name);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Const text
|
||||||
|
case LABEL:
|
||||||
|
{
|
||||||
|
if (config.defineTexts)
|
||||||
|
{
|
||||||
|
if (config.fullComments) fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
|
fprintf(ftool, " const char *%sText = \"%s\";\n", layout.controls[i].name, layout.controls[i].text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case STATUSBAR:
|
||||||
|
{
|
||||||
|
if (config.fullComments) fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
|
fprintf(ftool, " char *%sText = \"%s\";\n", layout.controls[i].name, layout.controls[i].text);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -1823,19 +1870,26 @@ static void GenerateCode(const char *fileName, GuiLayoutConfig config)
|
|||||||
case LISTVIEW:
|
case LISTVIEW:
|
||||||
case TOGGLEGROUP:
|
case TOGGLEGROUP:
|
||||||
{
|
{
|
||||||
fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
if (config.fullComments) fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
fprintf(ftool, " int %sCount = 3;\n", layout.controls[i].name);
|
fprintf(ftool, " int %sCount = 3;\n", layout.controls[i].name);
|
||||||
fprintf(ftool, " int %sActive = 0;\n", layout.controls[i].name);
|
fprintf(ftool, " int %sActive = 0;\n", layout.controls[i].name);
|
||||||
fprintf(ftool, " const char *%sList[3] = { \"ONE\", \"TWO\", \"THREE\" };\n", layout.controls[i].name);
|
fprintf(ftool, " const char *%sTextList[3] = { \"ONE\", \"TWO\", \"THREE\" };\n", layout.controls[i].name);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Floats
|
// Floats
|
||||||
case SLIDER:
|
case SLIDER:
|
||||||
case SLIDERBAR:
|
case SLIDERBAR:
|
||||||
|
{
|
||||||
|
if (config.fullComments) fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
|
fprintf(ftool, " float %sValue = 50.0f;\n", layout.controls[i].name);
|
||||||
|
fprintf(ftool, " const float %sMinValue = 0.0f;\n", layout.controls[i].name);
|
||||||
|
fprintf(ftool, " const float %sMaxValue = 100.0f;\n", layout.controls[i].name);
|
||||||
|
}
|
||||||
|
break;
|
||||||
case PROGRESSBAR:
|
case PROGRESSBAR:
|
||||||
{
|
{
|
||||||
fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
if (config.fullComments) fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
fprintf(ftool, " float %sValue = 50.0f;\n", layout.controls[i].name);
|
fprintf(ftool, " float %sValue = 50.0f;\n", layout.controls[i].name);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -1844,7 +1898,7 @@ static void GenerateCode(const char *fileName, GuiLayoutConfig config)
|
|||||||
case VALUEBOX:
|
case VALUEBOX:
|
||||||
case SPINNER:
|
case SPINNER:
|
||||||
{
|
{
|
||||||
fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
if (config.fullComments) fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
fprintf(ftool, " int %sValue = 0;\n", layout.controls[i].name);
|
fprintf(ftool, " int %sValue = 0;\n", layout.controls[i].name);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -1852,16 +1906,16 @@ static void GenerateCode(const char *fileName, GuiLayoutConfig config)
|
|||||||
// Colors
|
// Colors
|
||||||
case COLORPICKER:
|
case COLORPICKER:
|
||||||
{
|
{
|
||||||
fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
if (config.fullComments) fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
fprintf(ftool, " Color %sColor;\n", layout.controls[i].name);
|
fprintf(ftool, " Color %sValue;\n", layout.controls[i].name);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TEXTBOX:
|
case TEXTBOX:
|
||||||
{
|
{
|
||||||
fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
if (config.fullComments) fprintf(ftool, " \n\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
fprintf(ftool, " char %s[32] = \"%s\";\n", layout.controls[i].name, layout.controls[i].text);
|
fprintf(ftool, " int %sSize = 32;\n", layout.controls[i].name);
|
||||||
fprintf(ftool, " int %sSize = 32;\n", layout.controls[i].name);
|
fprintf(ftool, " char %sText[32] = \"%s\";\n", layout.controls[i].name, layout.controls[i].text);
|
||||||
}
|
}
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
@ -1875,7 +1929,8 @@ static void GenerateCode(const char *fileName, GuiLayoutConfig config)
|
|||||||
|
|
||||||
for (int i = 0; i < layout.controlsCount; i++)
|
for (int i = 0; i < layout.controlsCount; i++)
|
||||||
{
|
{
|
||||||
fprintf(ftool, " (Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height);
|
if (config.exportAnchors) fprintf(ftool, " (Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height);
|
||||||
|
else fprintf(ftool, " (Rectangle){ %i, %i, %i, %i }",layout.controls[i].rec.x + layout.controls[i].ap->x, layout.controls[i].rec.y + layout.controls[i].ap->y, layout.controls[i].rec.width, layout.controls[i].rec.height);
|
||||||
|
|
||||||
if (i == layout.controlsCount - 1) fprintf(ftool, "\t\t// %s: %s\n };\n\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
if (i == layout.controlsCount - 1) fprintf(ftool, "\t\t// %s: %s\n };\n\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
else fprintf(ftool, ",\t\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
else fprintf(ftool, ",\t\t// %s: %s\n", controlTypeNameLow[layout.controls[i].type], layout.controls[i].name);
|
||||||
@ -1896,7 +1951,7 @@ static void GenerateCode(const char *fileName, GuiLayoutConfig config)
|
|||||||
fprintf(ftool, " // Draw\n");
|
fprintf(ftool, " // Draw\n");
|
||||||
fprintf(ftool, " //----------------------------------------------------------------------------------\n");
|
fprintf(ftool, " //----------------------------------------------------------------------------------\n");
|
||||||
fprintf(ftool, " BeginDrawing();\n\n");
|
fprintf(ftool, " BeginDrawing();\n\n");
|
||||||
fprintf(ftool, " ClearBackground(GuiGetBackgroundColor());\n\n");
|
fprintf(ftool, " ClearBackground(GetColor(style[DEFAULT_BACKGROUND_COLOR]));\n\n");
|
||||||
|
|
||||||
fprintf(ftool, "\t\t\t// raygui: controls drawing\n");
|
fprintf(ftool, "\t\t\t// raygui: controls drawing\n");
|
||||||
fprintf(ftool, "\t\t\t//----------------------------------------------------------------------------------\n");
|
fprintf(ftool, "\t\t\t//----------------------------------------------------------------------------------\n");
|
||||||
@ -1909,19 +1964,24 @@ static void GenerateCode(const char *fileName, GuiLayoutConfig config)
|
|||||||
{
|
{
|
||||||
switch (layout.controls[i].type)
|
switch (layout.controls[i].type)
|
||||||
{
|
{
|
||||||
case LABEL: fprintf(ftool, "\t\t\tGuiLabel((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].text); break;
|
case LABEL:
|
||||||
|
{
|
||||||
|
if (config.defineTexts) fprintf(ftool, "\t\t\tGuiLabel((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sText);\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name);
|
||||||
|
else fprintf(ftool, "\t\t\tGuiLabel((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].text);
|
||||||
|
}
|
||||||
|
break;
|
||||||
case BUTTON: fprintf(ftool, "\n\t\t\tif (GuiButton((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\")) %s(); \n\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].text, layout.controls[i].name); break;
|
case BUTTON: fprintf(ftool, "\n\t\t\tif (GuiButton((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\")) %s(); \n\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].text, layout.controls[i].name); break;
|
||||||
case VALUEBOX: fprintf(ftool, "\t\t\t%sValue = GuiValueBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue, 100); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
case VALUEBOX: fprintf(ftool, "\t\t\t%sValue = GuiValueBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue, 100); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
||||||
case TOGGLE: fprintf(ftool, "\t\t\t%s = GuiToggleButton((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\", %s); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].text, layout.controls[i].name); break;
|
case TOGGLE: fprintf(ftool, "\t\t\t%sActive = GuiToggleButton((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\", %sActive); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].text, layout.controls[i].name); break;
|
||||||
case TOGGLEGROUP: fprintf(ftool, "\t\t\t%sActive = GuiToggleGroup((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sList, %sCount, %sActive); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
case TOGGLEGROUP: fprintf(ftool, "\t\t\t%sActive = GuiToggleGroup((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sTextList, %sCount, %sActive); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case SLIDER: fprintf(ftool, "\t\t\t%sValue = GuiSlider((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue, 0, 100);\n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
case SLIDER: fprintf(ftool, "\t\t\t%sValue = GuiSlider((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue, %sMinValue, %sMaxValue);\n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case SLIDERBAR: fprintf(ftool, "\t\t\t%sValue = GuiSliderBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue, 0, 100);\n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
case SLIDERBAR: fprintf(ftool, "\t\t\t%sValue = GuiSliderBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue, %sMinValue, %sMaxValue);\n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case PROGRESSBAR: fprintf(ftool, "\t\t\t%sValue = GuiProgressBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue, 0, 100);\n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
case PROGRESSBAR: fprintf(ftool, "\t\t\t%sValue = GuiProgressBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue, 0, 100);\n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
||||||
case SPINNER: fprintf(ftool, "\t\t\t%sValue = GuiSpinner((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue, 100, 25);\n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
case SPINNER: fprintf(ftool, "\t\t\t%sValue = GuiSpinner((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue, 100, 25);\n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
||||||
case COMBOBOX: fprintf(ftool, "\t\t\t%sActive = GuiComboBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sList, %sCount, %sActive); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
case COMBOBOX: fprintf(ftool, "\t\t\t%sActive = GuiComboBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sTextList, %sCount, %sActive); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case CHECKBOX: fprintf(ftool, "\t\t\t%s = GuiCheckBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %s); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
case CHECKBOX: fprintf(ftool, "\t\t\t%sChecked = GuiCheckBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sChecked); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
||||||
case LISTVIEW: fprintf(ftool, "\t\t\t%sActive = GuiListView((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sList, %sCount, %sActive); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
case LISTVIEW: fprintf(ftool, "\t\t\t%sActive = GuiListView((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sTextList, %sCount, %sActive); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case TEXTBOX: fprintf(ftool, "\t\t\tGuiTextBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %s, %sSize, true);\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name); break;
|
case TEXTBOX: fprintf(ftool, "\t\t\tGuiTextBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sText, %sSize, true);\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case GROUPBOX: fprintf(ftool, "\t\t\tGuiGroupBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].text); break;
|
case GROUPBOX: fprintf(ftool, "\t\t\tGuiGroupBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].text); break;
|
||||||
case WINDOWBOX:
|
case WINDOWBOX:
|
||||||
{
|
{
|
||||||
@ -1930,9 +1990,9 @@ static void GenerateCode(const char *fileName, GuiLayoutConfig config)
|
|||||||
fprintf(ftool, "\t\t\t}\n");
|
fprintf(ftool, "\t\t\t}\n");
|
||||||
}break;
|
}break;
|
||||||
case DUMMYREC: fprintf(ftool, "\t\t\tGuiDummyRec((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].text); break;
|
case DUMMYREC: fprintf(ftool, "\t\t\tGuiDummyRec((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\");\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].text); break;
|
||||||
case DROPDOWNBOX: fprintf(ftool, "\t\t\t%sActive = GuiDropdownBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sList, %sCount, %sActive); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
case DROPDOWNBOX: fprintf(ftool, "\t\t\t%sActive = GuiDropdownBox((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sTextList, %sCount, %sActive); \n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case STATUSBAR: fprintf(ftool, "\t\t\tGuiStatusBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, \"%s\", 10);\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].text); break;
|
case STATUSBAR: fprintf(ftool, "\t\t\tGuiStatusBar((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sText, 10);\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
||||||
case COLORPICKER: fprintf(ftool, "\t\t\t%sColor = GuiColorPicker((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sColor);\n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
case COLORPICKER: fprintf(ftool, "\t\t\t%sValue = GuiColorPicker((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, %sValue);\n", layout.controls[i].name, "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height, layout.controls[i].name); break;
|
||||||
case LINE: fprintf(ftool, "\t\t\tGuiLine((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, 1);\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height); break;
|
case LINE: fprintf(ftool, "\t\t\tGuiLine((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i }, 1);\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height); break;
|
||||||
case PANEL: fprintf(ftool, "\t\t\tGuiPanel((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i });\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height); break;
|
case PANEL: fprintf(ftool, "\t\t\tGuiPanel((Rectangle){ %s%02i%s + %i, %s%02i%s + %i, %i, %i });\n", "anchor", layout.controls[i].ap->id, ".x", layout.controls[i].rec.x, "anchor", layout.controls[i].ap->id, ".y", layout.controls[i].rec.y, layout.controls[i].rec.width, layout.controls[i].rec.height); break;
|
||||||
|
|
||||||
@ -1946,19 +2006,24 @@ static void GenerateCode(const char *fileName, GuiLayoutConfig config)
|
|||||||
{
|
{
|
||||||
switch (layout.controls[i].type)
|
switch (layout.controls[i].type)
|
||||||
{
|
{
|
||||||
case LABEL: fprintf(ftool, "\t\t\tGuiLabel(layoutRecs[%i], \"%s\");\n", i, layout.controls[i].text); break;
|
case LABEL:
|
||||||
|
{
|
||||||
|
if (config.defineTexts) fprintf(ftool, "\t\t\tGuiLabel(layoutRecs[%i], %sText);\n", i, layout.controls[i].name);
|
||||||
|
else fprintf(ftool, "\t\t\tGuiLabel(layoutRecs[%i], \"%s\");\n", i, layout.controls[i].text);
|
||||||
|
}
|
||||||
|
break;
|
||||||
case BUTTON: fprintf(ftool, "\n\t\t\tif (GuiButton(layoutRecs[%i], \"%s\")) %s(); \n\n", i, layout.controls[i].text, layout.controls[i].name); break;
|
case BUTTON: fprintf(ftool, "\n\t\t\tif (GuiButton(layoutRecs[%i], \"%s\")) %s(); \n\n", i, layout.controls[i].text, layout.controls[i].name); break;
|
||||||
case VALUEBOX: fprintf(ftool, "\t\t\t%sValue = GuiValueBox(layoutRecs[%i], %sValue, 100); \n",layout.controls[i].name, i, layout.controls[i].name); break;
|
case VALUEBOX: fprintf(ftool, "\t\t\t%sValue = GuiValueBox(layoutRecs[%i], %sValue, 100); \n",layout.controls[i].name, i, layout.controls[i].name); break;
|
||||||
case TOGGLE: fprintf(ftool, "\t\t\t%s = GuiToggleButton(layoutRecs[%i], \"%s\", %s); \n", layout.controls[i].name, i, layout.controls[i].text, layout.controls[i].name); break;
|
case TOGGLE: fprintf(ftool, "\t\t\t%sActive = GuiToggleButton(layoutRecs[%i], \"%s\", %sActive); \n", layout.controls[i].name, i, layout.controls[i].text, layout.controls[i].name); break;
|
||||||
case TOGGLEGROUP: fprintf(ftool, "\t\t\t%sActive = GuiToggleGroup(layoutRecs[%i], %sList, %sCount, %sActive); \n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
case TOGGLEGROUP: fprintf(ftool, "\t\t\t%sActive = GuiToggleGroup(layoutRecs[%i], %sTextList, %sCount, %sActive); \n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case SLIDER: fprintf(ftool, "\t\t\t%sValue = GuiSlider(layoutRecs[%i], %sValue, %sMinValue, %sMaxValue);\n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
case SLIDER: fprintf(ftool, "\t\t\t%sValue = GuiSlider(layoutRecs[%i], %sValue, %sMinValue, %sMaxValue);\n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case SLIDERBAR: fprintf(ftool, "\t\t\t%sValue = GuiSliderBar(layoutRecs[%i], %sValue, %sMinValue, %sMaxValue);\n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
case SLIDERBAR: fprintf(ftool, "\t\t\t%sValue = GuiSliderBar(layoutRecs[%i], %sValue, %sMinValue, %sMaxValue);\n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case PROGRESSBAR: fprintf(ftool, "\t\t\t%sValue = GuiProgressBar(layoutRecs[%i], %sValue, %sMinValue, %sMaxValue);\n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
case PROGRESSBAR: fprintf(ftool, "\t\t\t%sValue = GuiProgressBar(layoutRecs[%i], %sValue, %sMinValue, %sMaxValue);\n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case SPINNER: fprintf(ftool, "\t\t\t%sValue = GuiSpinner(layoutRecs[%i], %sValue, 100, 25);\n", layout.controls[i].name, i, layout.controls[i].name); break;
|
case SPINNER: fprintf(ftool, "\t\t\t%sValue = GuiSpinner(layoutRecs[%i], %sValue, 100, 25);\n", layout.controls[i].name, i, layout.controls[i].name); break;
|
||||||
case COMBOBOX: fprintf(ftool, "\t\t\t%sActive = GuiComboBox(layoutRecs[%i], %sList, %sCount, %sActive); \n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
case COMBOBOX: fprintf(ftool, "\t\t\t%sActive = GuiComboBox(layoutRecs[%i], %sTextList, %sCount, %sActive); \n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case CHECKBOX: fprintf(ftool, "\t\t\t%s = GuiCheckBox(layoutRecs[%i], %s); \n", layout.controls[i].name, i, layout.controls[i].name); break;
|
case CHECKBOX: fprintf(ftool, "\t\t\t%sChecked = GuiCheckBox(layoutRecs[%i], %sChecked); \n", layout.controls[i].name, i, layout.controls[i].name); break;
|
||||||
case LISTVIEW: fprintf(ftool, "\t\t\t%sActive = GuiListView(layoutRecs[%i], %sList, %sCount, %sActive); \n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
case LISTVIEW: fprintf(ftool, "\t\t\t%sActive = GuiListView(layoutRecs[%i], %sTextList, %sCount, %sActive); \n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case TEXTBOX: fprintf(ftool, "\t\t\tGuiTextBox(layoutRecs[%i], %s, %sSize, true);\n", i, layout.controls[i].name, layout.controls[i].name); break;
|
case TEXTBOX: fprintf(ftool, "\t\t\tGuiTextBox(layoutRecs[%i], %sText, %sSize, true);\n", i, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case GROUPBOX: fprintf(ftool, "\t\t\tGuiGroupBox(layoutRecs[%i], \"%s\");\n", i, layout.controls[i].text); break;
|
case GROUPBOX: fprintf(ftool, "\t\t\tGuiGroupBox(layoutRecs[%i], \"%s\");\n", i, layout.controls[i].text); break;
|
||||||
case WINDOWBOX:
|
case WINDOWBOX:
|
||||||
{
|
{
|
||||||
@ -1967,9 +2032,9 @@ static void GenerateCode(const char *fileName, GuiLayoutConfig config)
|
|||||||
fprintf(ftool, "\t\t\t}\n");
|
fprintf(ftool, "\t\t\t}\n");
|
||||||
}break;
|
}break;
|
||||||
case DUMMYREC: fprintf(ftool, "\t\t\tGuiDummyRec(layoutRecs[%i], \"%s\");\n", i, layout.controls[i].text); break;
|
case DUMMYREC: fprintf(ftool, "\t\t\tGuiDummyRec(layoutRecs[%i], \"%s\");\n", i, layout.controls[i].text); break;
|
||||||
case DROPDOWNBOX: fprintf(ftool, "\t\t\t%sActive = GuiDropdownBox(layoutRecs[%i], %sList, %sCount, %sActive); \n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
case DROPDOWNBOX: fprintf(ftool, "\t\t\t%sActive = GuiDropdownBox(layoutRecs[%i], %sTextList, %sCount, %sActive); \n", layout.controls[i].name, i, layout.controls[i].name, layout.controls[i].name, layout.controls[i].name); break;
|
||||||
case STATUSBAR: fprintf(ftool, "\t\t\tGuiStatusBar(layoutRecs[%i], \"%s\", 10);\n", i, layout.controls[i].text); break;
|
case STATUSBAR: fprintf(ftool, "\t\t\tGuiStatusBar(layoutRecs[%i], %sText, 10);\n", i, layout.controls[i].name); break;
|
||||||
case COLORPICKER: fprintf(ftool, "\t\t\t%sColor = GuiColorPicker(layoutRecs[%i], %sColor);\n", layout.controls[i].name, i, layout.controls[i].name); break;
|
case COLORPICKER: fprintf(ftool, "\t\t\t%sValue = GuiColorPicker(layoutRecs[%i], %sValue);\n", layout.controls[i].name, i, layout.controls[i].name); break;
|
||||||
case LINE: fprintf(ftool, "\t\t\tGuiLine(layoutRecs[%i], 1);\n", i); break;
|
case LINE: fprintf(ftool, "\t\t\tGuiLine(layoutRecs[%i], 1);\n", i); break;
|
||||||
case PANEL: fprintf(ftool, "\t\t\tGuiPanel(layoutRecs[%i]);\n", i); break;
|
case PANEL: fprintf(ftool, "\t\t\tGuiPanel(layoutRecs[%i]);\n", i); break;
|
||||||
default: break;
|
default: break;
|
||||||
|
|||||||
Reference in New Issue
Block a user