Improving GuiColorPicker() -IN PROGRESS-

Added GuiImageButtonEx()
This commit is contained in:
Ray San
2018-01-23 13:51:26 +01:00
parent a6903d100e
commit c120b1db2a
3 changed files with 266 additions and 18 deletions

View File

@ -5,7 +5,7 @@
* This example has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -81,7 +81,7 @@ int main()
int controlSelected = -1;
char *list[3] = { "ONE", "TWO", "THREE" };
const char *list[3] = { "ONE", "TWO", "THREE" };
bool snapMode = false;
int selectedType = BUTTON;
@ -244,12 +244,12 @@ int main()
case LABEL: GuiLabel(layout[i].rec, "TEXT SAMPLE"); break;
case BUTTON: GuiButton(layout[i].rec, "BUTTON"); break;
case TOGGLE: GuiToggleButton(layout[i].rec, "TOGGLE", false); break;
case TOGGLEGROUP: GuiToggleGroup(layout[i].rec, 3, list, 1); break;
case TOGGLEGROUP: GuiToggleGroup(layout[i].rec, list, 3, 1); break;
case SLIDER: GuiSlider(layout[i].rec, 40, 0, 100); break;
case SLIDERBAR: GuiSliderBar(layout[i].rec, 40, 0, 100); break;
case PROGRESSBAR: GuiProgressBar(layout[i].rec, 40, 0, 100); break;
case SPINNER: GuiSpinner(layout[i].rec, 40, 0, 100); break;
case COMBOBOX: GuiComboBox(layout[i].rec, 3, list, 1); break;
case COMBOBOX: GuiComboBox(layout[i].rec, list, 3, 1); break;
case CHECKBOX: GuiCheckBox(layout[i].rec, false); break;
case TEXTBOX: GuiTextBox(layout[i].rec, "test text", 32); break;
default: break;

View File

@ -182,7 +182,7 @@ int main()
//-----------------------------------------------------------
bool toggle = false;
bool toggleValue = false;
char *toggleGuiText[3] = { "toggle", "group", "selection" };
const char *toggleGuiText[3] = { "toggle", "group", "selection" };
float sliderValue = 50.0f;
float sliderBarValue = 20.0f;
@ -193,13 +193,14 @@ int main()
int spinnerValue = 20;
int comboNum = 5;
char *comboText[5] = { "this", "is", "a" ,"combo", "box" };
const char *comboText[5] = { "this", "is", "a" ,"combo", "box" };
int comboActive = 0;
char guiText[17] = { '\0' };
Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f };
Color colorPickerValue = RED;
Texture2D texIcons = LoadTexture("rmap_icons.png");
//-----------------------------------------------------------
// Get current directory
@ -208,7 +209,7 @@ int main()
currentPath[strlen(currentPath)] = '\\';
currentPath[strlen(currentPath) + 1] = '\0'; // Not really required
GuiLoadStyleImage("rguistyle_default_dark.png");
GuiLoadStyleImage("rguistyle_default_light.png");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -330,6 +331,10 @@ int main()
if (GuiButton((Rectangle){guiPosX, guiPosY + deltaY, guiWidth, guiHeight}, "Button")) { }
if (GuiLabelButton((Rectangle){guiPosX + guiWidth + 10, guiPosY + deltaY, guiWidth, guiHeight}, "LabelButton")) {}
if (GuiImageButtonEx((Rectangle){ guiPosX + guiWidth*2 + 10, guiPosY + deltaY, texIcons.width/3 + 50, texIcons.height/6 + 50 }, texIcons , (Rectangle){ 0, 0, texIcons.width/3, texIcons.height/6 })) { }
if (toggle) toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle ACTIVE", toggle);
else toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle INACTIVE", toggle);
@ -349,8 +354,9 @@ int main()
GuiTextBox((Rectangle){guiPosX, guiPosY + 10*deltaY, guiWidth, guiHeight}, guiText, 16);
//GuiDisable();
colorPickerValue = GuiColorPicker((Rectangle){ colorPickerPos.x, colorPickerPos.y, 240, 240 }, colorPickerValue);
GuiEnable();
// Draw Load and Save buttons
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - STATUS_BAR_HEIGHT - 100, 260, 30 }, "Load Style")) BtnLoadStyle();