mirror of
https://github.com/raysan5/raygui.git
synced 2025-12-25 10:22:33 -05:00
REVIEWED: Animation curve examples
ADDED: Example to VS2022 solution
This commit is contained in:
@ -37,8 +37,7 @@
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//------------------------------------------------------------------------------------
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// Helper function
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//------------------------------------------------------------------------------------
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void LoadDefaults(GuiCurveEditState curves[]);
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void LoadCurveDefaults(GuiCurveEditState curves[]);
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//------------------------------------------------------------------------------------
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// Program main entry point
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@ -50,7 +49,7 @@ int main()
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const int screenWidth = 800;
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const int screenHeight = 540;
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InitWindow(screenWidth, screenHeight, "Animation curves");
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InitWindow(screenWidth, screenHeight, "raygui - animation curves");
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SetTargetFPS(60);
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// Gui style
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@ -62,18 +61,18 @@ int main()
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const float margin = 8;
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// Gui states
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Vector2 scrollOffset = (Vector2) {0,0};
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Rectangle contentRect = (Rectangle) {0,0,0,0};
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Vector2 scrollOffset = (Vector2){ 0, 0 };
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Rectangle contentRect = (Rectangle){ 0, 0, 0, 0 };
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bool moveSlider = false;
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bool sectionActive[5] = {false};
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bool sectionActive[5] = { 0 };
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sectionActive[0] = true;
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const char* sectionNames[5] = {"X Position", "Y Position", "Width", "Height", "Rotation"};
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bool editValueBox[5][4] = {false};
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char* valTextBox[5][4][20];
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const char *sectionNames[5] = { "X Position", "Y Position", "Width", "Height", "Rotation" };
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bool editValueBox[5][4] = { 0 };
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char *valTextBox[5][4][20] = { 0 };
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bool playAnimation = true;
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bool showHelp = true;
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Rectangle settingsRect = (Rectangle) {screenWidth-screenWidth/3, 0, screenWidth/3, screenHeight};
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Rectangle settingsRect = (Rectangle){ screenWidth - screenWidth/3, 0, screenWidth/3, screenHeight };
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// Animation curves
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// 0 -> Ball X position
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@ -81,13 +80,14 @@ int main()
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// 2 -> Ball Width
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// 3 -> Ball Height
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// 4 -> Ball rotation
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GuiCurveEditState curves[5];
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LoadDefaults(curves);
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GuiCurveEditState curves[5] = { 0 };
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LoadCurveDefaults(curves);
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// Animation time
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float time = 0.f;
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float animationTime = 4.f;
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float time = 0.0f;
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float animationTime = 4.0f;
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//SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -95,22 +95,20 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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if(playAnimation)
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time += GetFrameTime();
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if (playAnimation) time += GetFrameTime();
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// Reset timer
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if(time > animationTime)
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time = 0;
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if (time > animationTime) time = 0;
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// Ball animation
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const float t = time / animationTime;
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Vector2 ballPos = (Vector2) {EvalGuiCurve(&curves[0], t), EvalGuiCurve(&curves[1], t)};
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Vector2 ballSize = (Vector2) {EvalGuiCurve(&curves[2], t), EvalGuiCurve(&curves[3], t)};
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const float t = time/animationTime;
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Vector2 ballPos = (Vector2){ EvalGuiCurve(&curves[0], t), EvalGuiCurve(&curves[1], t) };
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Vector2 ballSize = (Vector2){ EvalGuiCurve(&curves[2], t), EvalGuiCurve(&curves[3], t) };
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float ballRotation = EvalGuiCurve(&curves[4], t);
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// Update style
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if(visualStyleActive != prevVisualStyleActive){
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if (visualStyleActive != prevVisualStyleActive)
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{
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switch (visualStyleActive)
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{
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case 0: GuiLoadStyleDefault(); break;
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@ -122,26 +120,25 @@ int main()
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case 6: GuiLoadStyleTerminal(); break;
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default: break;
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}
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fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
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prevVisualStyleActive = visualStyleActive;
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}
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// Update settings panel rect
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Rectangle sliderRect = (Rectangle) {settingsRect.x-4, settingsRect.y, 4, settingsRect.height};
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if(CheckCollisionPointRec(GetMousePosition(), sliderRect) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)){
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moveSlider = true;
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}
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if(IsMouseButtonUp(MOUSE_BUTTON_LEFT)){
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moveSlider = false;
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}
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if(moveSlider){
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Rectangle sliderRect = (Rectangle){ settingsRect.x - 4, settingsRect.y, 4, settingsRect.height };
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if (CheckCollisionPointRec(GetMousePosition(), sliderRect) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) moveSlider = true;
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if (IsMouseButtonUp(MOUSE_BUTTON_LEFT)) moveSlider = false;
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if (moveSlider)
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{
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settingsRect.x = GetMouseX();
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// Minimum-Maximum size
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if(settingsRect.x > screenWidth-4)
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settingsRect.x = screenWidth-4;
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else if(settingsRect.x < 4) // width of the slider
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settingsRect.x = 4;
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settingsRect.width = screenWidth-settingsRect.x;
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if (settingsRect.x > (screenWidth - 4)) settingsRect.x = screenWidth - 4;
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else if (settingsRect.x < 4) settingsRect.x = 4;
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settingsRect.width = screenWidth - settingsRect.x;
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}
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@ -154,33 +151,30 @@ int main()
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// Scene
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//----------------------------------------------------------------------------------
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DrawRectangle(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end, BLUE); // Sky
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// sky
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DrawRectangle(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end, BLUE);
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// ground
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DrawRectangle(curves[0].start, curves[1].start, curves[0].end-curves[0].start, 32, DARKGREEN);
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DrawRectangle(curves[0].start, curves[1].start, curves[0].end-curves[0].start, 32, DARKGREEN); // Ground
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BeginScissorMode(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32);
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// Draw ball
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DrawRectanglePro((Rectangle){ballPos.x, ballPos.y, ballSize.x, ballSize.y}, (Vector2){ballSize.x/2.f,ballSize.y/2.f}, ballRotation, PINK);
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// Local origin
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DrawRectanglePro((Rectangle){ballPos.x, ballPos.y, ballSize.x, ballSize.y}, (Vector2){ballSize.x/2.f,ballSize.y/2.f}, ballRotation, PINK); // Ball
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DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf(ballRotation*DEG2RAD)*ballSize.x, ballPos.y +sinf(ballRotation*DEG2RAD)*ballSize.y, RED);
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DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf((ballRotation+90)*DEG2RAD)*ballSize.x, ballPos.y +sinf((ballRotation+90)*DEG2RAD)*ballSize.y, GREEN);
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EndScissorMode();
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// Bounds
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DrawRectangleLines(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)));
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//----------------------------------------------------------------------------------
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// GUI
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//----------------------------------------------------------------------------------
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// Help window
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if(showHelp){
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if(GuiWindowBox((Rectangle) {margin, margin, settingsRect.x-2*margin, curves[1].end-2*margin}, "help")){
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showHelp = false;
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}
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Rectangle helpTextRect = (Rectangle) {2*margin, 2*margin+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.x-4-4*margin, 0};
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if (showHelp)
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{
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if (GuiWindowBox((Rectangle) {margin, margin, settingsRect.x-2*margin, curves[1].end-2*margin}, "help")) showHelp = false;
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Rectangle helpTextRect = (Rectangle) { 2*margin, 2*margin+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.x - 4 - 4*margin, 0 };
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GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "Curve widget controls:");
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helpTextRect.height += fontSize+margin;
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GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Left click to move/add point or move tangents");
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@ -189,189 +183,194 @@ int main()
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helpTextRect.height += fontSize+margin/2;
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GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Right click to remove a point");
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helpTextRect.height += fontSize+margin/2;
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DrawRectangleGradientV(margin, margin+curves[1].end-2*margin, settingsRect.x-2*margin, 12, (Color){0,0,0,100}, BLANK);
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DrawRectangleGradientV(margin, margin+curves[1].end - 2*margin, settingsRect.x - 2*margin, 12, (Color){ 0,0,0,100 }, BLANK);
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}
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// Settings panel
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GuiScrollPanel(settingsRect, "Settings", contentRect, &scrollOffset);
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// Clip rendering
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GuiScrollPanel(settingsRect, "Settings", contentRect, &scrollOffset, NULL);
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BeginScissorMode(settingsRect.x, settingsRect.y+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
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// Rebuild the content Rect
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contentRect = (Rectangle) {settingsRect.x+margin, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT+margin, settingsRect.width-2*margin-GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), 0};
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contentRect = (Rectangle){ settingsRect.x + margin, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT+margin, settingsRect.width - 2*margin - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), 0 };
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// Help button
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if(GuiButton((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, GuiIconText(showHelp ? ICON_EYE_ON : ICON_EYE_OFF, "Curve controls help"))){
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showHelp = !showHelp;
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}
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if (GuiButton((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, 1.5*fontSize }, GuiIconText(showHelp? ICON_EYE_ON : ICON_EYE_OFF, "Curve controls help"))) showHelp = !showHelp;
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contentRect.height += 1.5*fontSize + margin;
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// Animation Time slider
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animationTime = GuiSlider((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, fontSize}, NULL, TextFormat("Animation Time: %.2fs", animationTime), animationTime, 1, 8);
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GuiSlider((Rectangle){ contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, fontSize }, NULL, TextFormat("Animation Time: %.2fs", animationTime), &animationTime, 1, 8);
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contentRect.height += fontSize + margin;
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// Load default curves
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if(GuiButton((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, "Load default")){
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LoadDefaults(curves);
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animationTime = 4.f;
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time = 0.f;
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if (GuiButton((Rectangle){ contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize }, "Load default"))
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{
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LoadCurveDefaults(curves);
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animationTime = 4.0f;
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time = 0.0f;
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}
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contentRect.height += 1.5*fontSize + margin;
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contentRect.height += 1.5f*fontSize + margin;
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// Styles
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GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Style:");
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GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Style:");
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contentRect.height += fontSize;
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visualStyleActive = GuiComboBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize}, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", visualStyleActive);
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contentRect.height += 1.5*fontSize + margin;
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GuiComboBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", &visualStyleActive);
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contentRect.height += 1.5f*fontSize + margin;
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// Draw curves with their controls
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//----------------------------------------------------------------------------------
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for(int i=0; i < 5; i++){
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for (int i = 0; i < 5; i++)
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{
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// Collapsing section
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Rectangle headerRect = (Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize};
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Rectangle headerRect = (Rectangle){ contentRect.x, contentRect.y + contentRect.height+scrollOffset.y, contentRect.width, 1.5f*fontSize };
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GuiStatusBar(headerRect, NULL);
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if(GuiLabelButton(headerRect, GuiIconText(sectionActive[i] ? ICON_ARROW_DOWN_FILL : ICON_ARROW_RIGHT_FILL, sectionNames[i]))){
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sectionActive[i] = !sectionActive[i];
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}
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contentRect.height += 1.5*fontSize + margin;
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if (GuiLabelButton(headerRect, GuiIconText(sectionActive[i] ? ICON_ARROW_DOWN_FILL : ICON_ARROW_RIGHT_FILL, sectionNames[i]))) sectionActive[i] = !sectionActive[i];
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contentRect.height += 1.5f*fontSize + margin;
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// Skip this section
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if(!sectionActive[i])
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continue;
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if (!sectionActive[i]) continue;
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// Draw curve control
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Rectangle curveRect = (Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize*12};
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Rectangle curveRect = (Rectangle){ contentRect.x, contentRect.y+contentRect.height + scrollOffset.y, contentRect.width, fontSize*12 };
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EndScissorMode(); // Stop clipping from setting rect
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// Curves can leaks from control boundary... scissor it !
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BeginScissorMode(curveRect.x, curveRect.y, curveRect.width, curveRect.height);
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GuiCurveEdit(&curves[i],curveRect);
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EndScissorMode();
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// Resume clipping from setting rect
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BeginScissorMode(settingsRect.x, settingsRect.y+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
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BeginScissorMode(settingsRect.x, settingsRect.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
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contentRect.height += fontSize*12 + margin;
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// Draw selected point controls
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GuiCurveEditPoint* p = &(curves[i].points[curves[i].selectedIndex]);
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p->leftLinear = GuiCheckBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, 1.5*fontSize, 1.5*fontSize}, "Left Linear", p->leftLinear);
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p->rightLinear = GuiCheckBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, 1.5*fontSize, 1.5*fontSize}, "Right Linear", p->rightLinear);
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contentRect.height += 1.5*fontSize + margin;
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GuiCurveEditPoint *p = &(curves[i].points[curves[i].selectedIndex]);
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GuiCheckBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, 1.5f*fontSize, 1.5f*fontSize }, "Left Linear", &p->leftLinear);
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GuiCheckBox((Rectangle){ contentRect.x+contentRect.width/2, contentRect.y + contentRect.height + scrollOffset.y, 1.5f*fontSize, 1.5f*fontSize }, "Right Linear", &p->rightLinear);
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contentRect.height += 1.5f*fontSize + margin;
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// Positions
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GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Position");
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GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Position");
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contentRect.height += fontSize;
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if(!editValueBox[i][0]){
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// transform x position to string
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gcvt(p->position.x, 6, valTextBox[i][0]);
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}
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if(!editValueBox[i][1]){
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// transform y position to string
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gcvt(curves[i].start + (curves[i].end-curves[i].start) * p->position.y, 6, valTextBox[i][1]);
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}
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if (!editValueBox[i][0]) gcvt(p->position.x, 6, valTextBox[i][0]); // Transform x position to string
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if (!editValueBox[i][1]) gcvt(curves[i].start + (curves[i].end-curves[i].start)*p->position.y, 6, valTextBox[i][1]); // Transform y position to string
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// X pos
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if(GuiTextBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2-margin, 1.5*fontSize}, valTextBox[i][0], 20, editValueBox[i][0])){
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if (GuiTextBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2-margin, 1.5f*fontSize }, valTextBox[i][0], 20, editValueBox[i][0]))
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{
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editValueBox[i][0] = !editValueBox[i][0];
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// input ended
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if(!editValueBox[i][0]){
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// Input ended
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if (!editValueBox[i][0])
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{
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// Try to convert text to float and assign it to the point
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char * endPtr;
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double value = strtod( (char *) valTextBox[i][0], &endPtr);
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if ( endPtr != (char *) valTextBox[i][0] ) {
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p->position.x = value < 0 ? 0 : value > 1 ? 1 : value;
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}
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char *endPtr = NULL;
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double value = strtod((char *)valTextBox[i][0], &endPtr);
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if (endPtr != (char *)valTextBox[i][0]) p->position.x = (value < 0)? 0 : (value > 1)? 1 : value;
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}
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}
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// Y pos
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if(GuiTextBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, 1.5*fontSize}, valTextBox[i][1], 20, editValueBox[i][1])){
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if (GuiTextBox((Rectangle){ contentRect.x + contentRect.width/2, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2.0f, 1.5f*fontSize }, valTextBox[i][1], 20, editValueBox[i][1]))
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{
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editValueBox[i][1] = !editValueBox[i][1];
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// input ended
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if(!editValueBox[i][1]){
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// Input ended
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if (!editValueBox[i][1])
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{
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// Try to convert text to float and assign it to the point
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char * endPtr;
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double value = strtod( (char *)valTextBox[i][1], &endPtr);
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if ( endPtr != (char *) valTextBox[i][1] ) {
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float normalizedVal = (value-curves[i].start) / (curves[i].end-curves[i].start);
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p->position.y = normalizedVal < 0 ? 0 : normalizedVal > 1 ? 1 : normalizedVal;
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char *endPtr = NULL;
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double value = strtod((char *)valTextBox[i][1], &endPtr);
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if (endPtr != (char *)valTextBox[i][1])
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{
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float normalizedVal = (value - curves[i].start)/(curves[i].end - curves[i].start);
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p->position.y = (normalizedVal < 0)? 0 : (normalizedVal > 1)? 1 : normalizedVal;
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}
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}
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}
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contentRect.height += 1.5*fontSize + margin;
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contentRect.height += 1.5f*fontSize + margin;
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// Tangents
|
||||
GuiLabel((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, fontSize}, "Tangents");
|
||||
GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Tangents");
|
||||
contentRect.height += fontSize;
|
||||
|
||||
if(!editValueBox[i][2]){
|
||||
// transform left tangent to string
|
||||
gcvt(p->tangents.x, 6, valTextBox[i][2]);
|
||||
}
|
||||
if(!editValueBox[i][3]){
|
||||
// transform right tangent to string
|
||||
gcvt(p->tangents.y, 6, valTextBox[i][3]);
|
||||
}
|
||||
if (!editValueBox[i][2]) gcvt(p->tangents.x, 6, valTextBox[i][2]); // Transform left tangent to string
|
||||
|
||||
if (!editValueBox[i][3]) gcvt(p->tangents.y, 6, valTextBox[i][3]); // Transform right tangent to string
|
||||
|
||||
// Left tan
|
||||
if(GuiTextBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2-margin, 1.5*fontSize}, valTextBox[i][2], 20, editValueBox[i][2])){
|
||||
if (GuiTextBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2 - margin, 1.5f*fontSize }, valTextBox[i][2], 20, editValueBox[i][2]))
|
||||
{
|
||||
editValueBox[i][2] = !editValueBox[i][2];
|
||||
// input ended
|
||||
if(!editValueBox[i][2]){
|
||||
|
||||
// Input ended
|
||||
if (!editValueBox[i][2])
|
||||
{
|
||||
// Try to convert text to float and assign it to the point
|
||||
char * endPtr;
|
||||
double value = strtod( (char *) valTextBox[i][2], &endPtr);
|
||||
if ( endPtr != (char *) valTextBox[i][2] ) {
|
||||
p->tangents.x = value;
|
||||
}
|
||||
char *endPtr = NULL;
|
||||
double value = strtod((char *)valTextBox[i][2], &endPtr);
|
||||
if (endPtr != (char *)valTextBox[i][2]) p->tangents.x = value;
|
||||
}
|
||||
}
|
||||
// Right tan
|
||||
if(GuiTextBox((Rectangle){contentRect.x+contentRect.width/2, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, 1.5*fontSize}, valTextBox[i][3], 20, editValueBox[i][3])){
|
||||
editValueBox[i][3] = !editValueBox[i][3];
|
||||
// input ended
|
||||
if(!editValueBox[i][3]){
|
||||
// Try to convert text to float and assign it to the point
|
||||
char * endPtr;
|
||||
double value = strtod( (char *) valTextBox[i][3], &endPtr);
|
||||
if ( endPtr != (char *) valTextBox[i][3] ) {
|
||||
p->tangents.y = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
contentRect.height += 1.5*fontSize + margin;
|
||||
|
||||
// Right tan
|
||||
if (GuiTextBox((Rectangle){ contentRect.x + contentRect.width/2.0f, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2.0f, 1.5f*fontSize }, valTextBox[i][3], 20, editValueBox[i][3]))
|
||||
{
|
||||
editValueBox[i][3] = !editValueBox[i][3];
|
||||
|
||||
// Input ended
|
||||
if (!editValueBox[i][3])
|
||||
{
|
||||
// Try to convert text to float and assign it to the point
|
||||
char *endPtr = NULL;
|
||||
double value = strtod((char *)valTextBox[i][3], &endPtr);
|
||||
if (endPtr != (char *)valTextBox[i][3]) p->tangents.y = value;
|
||||
}
|
||||
}
|
||||
|
||||
contentRect.height += 1.5*fontSize + margin;
|
||||
}
|
||||
|
||||
contentRect.height += margin;
|
||||
|
||||
EndScissorMode();
|
||||
|
||||
// Settings panel shadow
|
||||
DrawRectangleGradientH(settingsRect.x-12, 0, 12, settingsRect.height, BLANK, (Color){0,0,0,100});
|
||||
DrawRectangleGradientH(settingsRect.x - 12, 0, 12, settingsRect.height, BLANK, (Color){ 0, 0, 0, 100 });
|
||||
|
||||
// Slider
|
||||
if(moveSlider){
|
||||
DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)));
|
||||
}else if(CheckCollisionPointRec(GetMousePosition(), sliderRect)){
|
||||
DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)));
|
||||
}
|
||||
if (moveSlider) DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)));
|
||||
else if(CheckCollisionPointRec(GetMousePosition(), sliderRect)) DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)));
|
||||
|
||||
// Draw Time controls
|
||||
//----------------------------------------------------------------------------------
|
||||
Rectangle timeLineRect = (Rectangle) {0, screenHeight-4*fontSize, settingsRect.x, 4*fontSize};
|
||||
GuiPanel((Rectangle) { timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize}, NULL);
|
||||
GuiLabel((Rectangle) { timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize}, TextFormat("Normalized Time: %.3f", time / animationTime));
|
||||
if(GuiButton((Rectangle) { timeLineRect.x+timeLineRect.width/2-2*fontSize-margin/4, timeLineRect.y, 2*fontSize, 2*fontSize}, GuiIconText(playAnimation ? ICON_PLAYER_PAUSE : ICON_PLAYER_PLAY, ""))){
|
||||
playAnimation = !playAnimation;
|
||||
}
|
||||
if(GuiButton((Rectangle) { timeLineRect.x+timeLineRect.width/2+margin/4, timeLineRect.y, 2*fontSize, 2*fontSize}, GuiIconText(ICON_PLAYER_STOP, ""))){
|
||||
Rectangle timeLineRect = (Rectangle){ 0, screenHeight-4*fontSize, settingsRect.x, 4*fontSize };
|
||||
GuiPanel((Rectangle){ timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize }, NULL);
|
||||
GuiLabel((Rectangle){ timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize }, TextFormat("Normalized Time: %.3f", time/animationTime));
|
||||
if (GuiButton((Rectangle){ timeLineRect.x+timeLineRect.width/2 - 2*fontSize - margin/4, timeLineRect.y, 2*fontSize, 2*fontSize }, GuiIconText((playAnimation? ICON_PLAYER_PAUSE : ICON_PLAYER_PLAY), ""))) playAnimation = !playAnimation;
|
||||
|
||||
if (GuiButton((Rectangle){ timeLineRect.x+timeLineRect.width/2 + margin/4, timeLineRect.y, 2*fontSize, 2*fontSize }, GuiIconText(ICON_PLAYER_STOP, "")))
|
||||
{
|
||||
playAnimation = false;
|
||||
time = 0;
|
||||
}
|
||||
time = animationTime * GuiSlider((Rectangle){timeLineRect.x, timeLineRect.y+2*fontSize, timeLineRect.width, timeLineRect.height-2*fontSize}, NULL, NULL, time / animationTime, 0, 1);
|
||||
|
||||
float animTime = time/animationTime;
|
||||
GuiSlider((Rectangle){timeLineRect.x, timeLineRect.y + 2*fontSize, timeLineRect.width, timeLineRect.height - 2*fontSize }, NULL, NULL, &animTime, 0, 1);
|
||||
time = animationTime*animTime;
|
||||
|
||||
// Time panel shadow
|
||||
DrawRectangleGradientV(timeLineRect.x, timeLineRect.y-12, timeLineRect.width, 12, BLANK, (Color){0,0,0,100});
|
||||
DrawRectangleGradientV(timeLineRect.x, timeLineRect.y - 12, timeLineRect.width, 12, BLANK, (Color){ 0, 0, 0, 100 });
|
||||
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
@ -382,7 +381,8 @@ int main()
|
||||
return 0;
|
||||
}
|
||||
|
||||
void LoadDefaults(GuiCurveEditState curves[]){
|
||||
void LoadCurveDefaults(GuiCurveEditState curves[])
|
||||
{
|
||||
// X pos
|
||||
curves[0].start = 28;
|
||||
curves[0].end = 506;
|
||||
@ -459,7 +459,6 @@ void LoadDefaults(GuiCurveEditState curves[]){
|
||||
curves[3].points[15].position = (Vector2) {0.950000, 0.507937};curves[3].points[15].tangents = (Vector2) {0,0};curves[3].points[15].leftLinear = 0;curves[3].points[15].rightLinear = 0;
|
||||
|
||||
// Rotation
|
||||
|
||||
curves[4].start = -360;
|
||||
curves[4].end = 360;
|
||||
curves[4].numPoints = 9;
|
||||
@ -476,5 +475,3 @@ void LoadDefaults(GuiCurveEditState curves[]){
|
||||
curves[4].points[7].position = (Vector2) {0.302752, 0.527778};curves[4].points[7].tangents = (Vector2) {0,0};curves[4].points[7].leftLinear = 0;curves[4].points[7].rightLinear = 0;
|
||||
curves[4].points[8].position = (Vector2) {0.577982, 0.472222};curves[4].points[8].tangents = (Vector2) {0,0};curves[4].points[8].leftLinear = 0;curves[4].points[8].rightLinear = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -35,10 +35,10 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{AB6D26C4-F5F4-420D-B15B-CE52619A5D36}</ProjectGuid>
|
||||
<ProjectGuid>{50A98C3D-C898-4830-A00B-3F78DC2E742B}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>text_editor</RootNamespace>
|
||||
<ProjectName>text_editor</ProjectName>
|
||||
<RootNamespace>style_selector</RootNamespace>
|
||||
<ProjectName>animation_curve</ProjectName>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
@ -349,7 +349,7 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\examples\text_editor\text_editor.c" />
|
||||
<ClCompile Include="..\..\..\examples\animation_curve\animation_curve.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
@ -1,357 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug.DLL|Win32">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|x64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|Win32">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|x64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{B740AD57-ABF2-4421-96C0-FE220130A873}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>textbox_selection</RootNamespace>
|
||||
<ProjectName>textbox_selection</ProjectName>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
|
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
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<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
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</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
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</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
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</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
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<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
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<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
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</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;$(SolutionDir)..\..\src\external;$(SolutionDir)..\..\..\raylib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
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<CompileAs>CompileAsC</CompileAs>
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;$(SolutionDir)..\..\src\external;$(SolutionDir)..\..\..\raylib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CompileAs>CompileAsC</CompileAs>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
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<Message>Copy Debug DLL to output directory</Message>
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</PostBuildEvent>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CompileAs>CompileAsC</CompileAs>
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;$(SolutionDir)..\..\src\external;$(SolutionDir)..\..\..\raylib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
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<Message>Copy Debug DLL to output directory</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;$(SolutionDir)..\..\src\external;$(SolutionDir)..\..\..\raylib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;$(SolutionDir)..\..\src\external;$(SolutionDir)..\..\..\raylib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;$(SolutionDir)..\..\src\external;$(SolutionDir)..\..\..\raylib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
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||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
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||||
<Message>Copy Release DLL to output directory</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
|
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;$(SolutionDir)..\..\src\external;$(SolutionDir)..\..\..\raylib\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
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<Message>Copy Release DLL to output directory</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
|
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<ItemGroup>
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<ProjectReference Include="..\raylib\raylib.vcxproj">
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<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
|
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</ProjectReference>
|
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</ItemGroup>
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||||
<ItemGroup>
|
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<ClCompile Include="..\..\..\examples\textbox_selection\textbox_selection.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
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<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
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</Project>
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@ -23,6 +23,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{5D
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EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "style_selector", "examples\style_selector.vcxproj", "{BCF5E746-FDBF-4CAC-9B95-44FE9A498430}"
|
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EndProject
|
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "animation_curve", "examples\animation_curve.vcxproj", "{50A98C3D-C898-4830-A00B-3F78DC2E742B}"
|
||||
EndProject
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||||
Global
|
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug.DLL|x64 = Debug.DLL|x64
|
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@ -179,6 +181,22 @@ Global
|
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{BCF5E746-FDBF-4CAC-9B95-44FE9A498430}.Release|x64.Build.0 = Release|x64
|
||||
{BCF5E746-FDBF-4CAC-9B95-44FE9A498430}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BCF5E746-FDBF-4CAC-9B95-44FE9A498430}.Release|x86.Build.0 = Release|Win32
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Debug|x64.Build.0 = Debug|x64
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Debug|x86.Build.0 = Debug|Win32
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Release|x64.ActiveCfg = Release|x64
|
||||
{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Release|x64.Build.0 = Release|x64
|
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{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Release|x86.ActiveCfg = Release|Win32
|
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{50A98C3D-C898-4830-A00B-3F78DC2E742B}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -192,6 +210,7 @@ Global
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{D28301C9-C293-4F41-9F58-F2609F33134E} = {5DC256E9-D698-4D07-8AD7-DFDAE9125DE3}
|
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{56EE93DF-A3AF-4856-A4EC-E27358C6DA87} = {5DC256E9-D698-4D07-8AD7-DFDAE9125DE3}
|
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{BCF5E746-FDBF-4CAC-9B95-44FE9A498430} = {5DC256E9-D698-4D07-8AD7-DFDAE9125DE3}
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{50A98C3D-C898-4830-A00B-3F78DC2E742B} = {5DC256E9-D698-4D07-8AD7-DFDAE9125DE3}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
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|
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Reference in New Issue
Block a user