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Update raygui.h
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@ -1485,7 +1485,7 @@ void GuiLine(Rectangle bounds, const char *text)
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else
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else
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{
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{
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Rectangle textBounds = { 0 };
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Rectangle textBounds = { 0 };
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textBounds.width = (float)GetTextWidth(text);
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textBounds.width = (float)GetTextWidth(text) + 2;
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textBounds.height = bounds.height;
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textBounds.height = bounds.height;
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textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT;
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textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT;
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textBounds.y = bounds.y;
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textBounds.y = bounds.y;
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@ -1889,7 +1889,7 @@ bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
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if (text != NULL)
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if (text != NULL)
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{
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{
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textBounds.width = (float)GetTextWidth(text);
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textBounds.width = (float)GetTextWidth(text) + 2;
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textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
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textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
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textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
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textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
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textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
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textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
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@ -2358,7 +2358,7 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in
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Rectangle textBounds = { 0 };
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Rectangle textBounds = { 0 };
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if (text != NULL)
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if (text != NULL)
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{
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{
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textBounds.width = (float)GetTextWidth(text);
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textBounds.width = (float)GetTextWidth(text) + 2;
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textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
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textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
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textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
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textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
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textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
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textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
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@ -2434,7 +2434,7 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
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Rectangle textBounds = { 0 };
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Rectangle textBounds = { 0 };
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if (text != NULL)
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if (text != NULL)
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{
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{
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textBounds.width = (float)GetTextWidth(text);
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textBounds.width = (float)GetTextWidth(text) + 2;
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textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
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textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
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textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
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textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
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textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
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textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
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