mirror of
https://github.com/raysan5/raygui.git
synced 2026-02-01 03:39:18 -05:00
General improvements(read description)
- Fixed some errors - Added image edition controls - Changed statusbar info - Changed pos/scale controls - Created rguistyler.rgl - Added controls and anchors info - Fixed grid problems
This commit is contained in:
38
tools/rGuiLayout/layouts/rguistyler.rgl
Normal file
38
tools/rGuiLayout/layouts/rguistyler.rgl
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@ -0,0 +1,38 @@
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#
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# rgl text file (v1.0) - raygui layout text file generated using rGuiLayout
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#
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# Total number of controls: 23
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# Anchor info: a <id> <posx> <posy> <enabled>
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# Control info: c <id> <type> <rectangle> <anchor_id> <text>
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#
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a 000 0 0 1
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a 001 50 50 1
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a 002 395 90 1
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a 003 0 0 0
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a 004 0 0 0
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a 005 0 0 0
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a 006 0 0 0
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a 007 0 0 0
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c 000 17 10 40 140 560 1 SAMPLE TEXT
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c 001 17 155 40 180 560 1 SAMPLE TEXT
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c 002 16 0 0 720 25 1 SAMPLE TEXT
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c 003 16 0 615 720 25 1 SAMPLE TEXT
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c 004 13 0 0 365 560 2 SAMPLE TEXT
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c 005 1 570 330 180 30 0 SAMPLE TEXT
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c 006 1 635 125 115 25 0 SAMPLE TEXT
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c 007 0 406 135 80 20 0 SAMPLE TEXT
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c 008 0 485 135 140 20 0 SAMPLE TEXT
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c 009 3 406 160 60 30 0 toggle
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c 010 4 485 160 265 30 0 SAMPLE TEXT
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c 011 5 405 200 345 20 0 SAMPLE TEXT
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c 012 6 405 230 345 20 0 SAMPLE TEXT
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c 013 7 405 260 320 20 0 SAMPLE TEXT
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c 014 10 730 260 20 20 0 SAMPLE TEXT
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c 015 8 405 290 150 30 0 SAMPLE TEXT
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c 016 11 570 290 180 30 0 SAMPLE TEXT
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c 017 9 405 330 150 30 0 SAMPLE TEXT
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c 018 18 405 370 240 240 0 SAMPLE TEXT
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c 019 12 690 375 60 75 0 RGBA
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c 020 12 690 460 60 60 0 RGBA
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c 021 14 690 530 60 80 0 Panel
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c 022 11 690 620 60 20 0 HEX
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@ -222,7 +222,7 @@ int main()
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bool tracemapEditMode = false;
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bool tracemapEditMode = false;
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float tracemapFade = 0.5f;
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float tracemapFade = 0.5f;
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Vector2 panOffset = { 0 };
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Vector2 panOffset = { 0 };
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Vector2 prevPosition = { tracemapRec.x, tracemapRec.y };
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Vector2 prevPosition = { 0 };
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// Initialize anchor points to default values
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// Initialize anchor points to default values
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for (int i = 0; i < MAX_ANCHOR_POINTS; i++)
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for (int i = 0; i < MAX_ANCHOR_POINTS; i++)
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@ -243,7 +243,6 @@ int main()
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layout[i].type = 0;
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layout[i].type = 0;
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layout[i].rec = (Rectangle){ 0, 0, 0, 0 };
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layout[i].rec = (Rectangle){ 0, 0, 0, 0 };
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layout[i].text = (unsigned char *)calloc(1, 32);
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layout[i].text = (unsigned char *)calloc(1, 32);
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strcpy(layout[i].text, "SAMPLE TEXT");
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layout[i].ap = &anchors[0]; // By default, set parent anchor
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layout[i].ap = &anchors[0]; // By default, set parent anchor
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}
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}
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@ -380,17 +379,20 @@ int main()
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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{
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controlDrag = true;
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controlDrag = true;
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panOffset = (Vector2){ mouseX, mouseY };
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prevPosition = (Vector2){ layout[selectedControl].rec.x, layout[selectedControl].rec.y };
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}
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}
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
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{
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{
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controlDrag = false;
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controlDrag = false;
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selectedControl = -1;
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}
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}
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if (controlDrag && !lockMode)
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if (controlDrag && !lockMode)
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{
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{
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layout[selectedControl].rec.x = mouseX - layout[selectedControl].rec.width/2 - layout[selectedControl].ap->x;
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layout[selectedControl].rec.y = mouseY - layout[selectedControl].rec.height/2 - layout[selectedControl].ap->y;
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layout[selectedControl].rec.x = prevPosition.x + (mouseX - panOffset.x);
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layout[selectedControl].rec.y = prevPosition.y + (mouseY - panOffset.y);
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// Snap to grid position and size
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// Snap to grid position and size
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if (snapMode)
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if (snapMode)
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@ -409,23 +411,46 @@ int main()
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if (snapMode)
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if (snapMode)
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{
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{
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if (IsKeyDown(KEY_LEFT_ALT))
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if (IsKeyDown(KEY_LEFT_CONTROL))
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{
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{
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// Control modifier of position
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// Control modifier of width and height
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if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.x += GRID_LINE_SPACING;
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if (IsKeyDown(KEY_LEFT_SHIFT))
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else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.x -= GRID_LINE_SPACING;
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{
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if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.width += GRID_LINE_SPACING;
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else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.width -= GRID_LINE_SPACING;
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if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.y -= GRID_LINE_SPACING;
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if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.height -= GRID_LINE_SPACING;
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else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.y += GRID_LINE_SPACING;
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else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.height += GRID_LINE_SPACING;
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}
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else
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{
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if (IsKeyDown(KEY_RIGHT)) layout[selectedControl].rec.width += GRID_LINE_SPACING;
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else if (IsKeyDown(KEY_LEFT)) layout[selectedControl].rec.width -= GRID_LINE_SPACING;
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if (IsKeyDown(KEY_UP)) layout[selectedControl].rec.height -= GRID_LINE_SPACING;
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else if (IsKeyDown(KEY_DOWN)) layout[selectedControl].rec.height += GRID_LINE_SPACING;
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}
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}
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}
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else
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else
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{
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{
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// Control modifier of width and height
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// Control modifier of position
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if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.width += GRID_LINE_SPACING;
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if (IsKeyDown(KEY_LEFT_SHIFT))
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else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.width -= GRID_LINE_SPACING;
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{
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if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.x += GRID_LINE_SPACING;
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else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.x -= GRID_LINE_SPACING;
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if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.y -= GRID_LINE_SPACING;
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else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.y += GRID_LINE_SPACING;
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}
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else
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{
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if (IsKeyDown(KEY_RIGHT)) layout[selectedControl].rec.x += GRID_LINE_SPACING;
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else if (IsKeyDown(KEY_LEFT)) layout[selectedControl].rec.x -= GRID_LINE_SPACING;
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if (IsKeyDown(KEY_UP)) layout[selectedControl].rec.y -= GRID_LINE_SPACING;
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else if (IsKeyDown(KEY_DOWN)) layout[selectedControl].rec.y += GRID_LINE_SPACING;
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}
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if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.height -= GRID_LINE_SPACING;
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else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.height += GRID_LINE_SPACING;
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}
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}
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/*
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/*
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@ -445,28 +470,43 @@ int main()
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if (IsKeyDown(KEY_LEFT_CONTROL))
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if (IsKeyDown(KEY_LEFT_CONTROL))
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{
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{
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// Control modifier for a more precise sizing
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// Control modifier for a more precise sizing
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if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.width++;
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if (IsKeyDown(KEY_LEFT_SHIFT))
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else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.width--;
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{
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// Control modifier of position
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if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.width++;
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else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.width--;
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if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.height--;
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if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.height--;
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else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.height++;
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else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.height++;
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}
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}
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else if (IsKeyDown(KEY_LEFT_ALT))
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else
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{
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{
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// Control modifier of position
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if (IsKeyDown(KEY_RIGHT)) layout[selectedControl].rec.width++;
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if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.x ++;
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else if (IsKeyDown(KEY_LEFT)) layout[selectedControl].rec.width--;
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else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.x --;
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if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.y --;
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if (IsKeyDown(KEY_UP)) layout[selectedControl].rec.height--;
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else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.y ++;
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else if (IsKeyDown(KEY_DOWN)) layout[selectedControl].rec.height++;
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}
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}
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}
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else
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else
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{
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{
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if (IsKeyDown(KEY_RIGHT)) layout[selectedControl].rec.width++;
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if (IsKeyDown(KEY_LEFT_SHIFT))
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else if (IsKeyDown(KEY_LEFT)) layout[selectedControl].rec.width--;
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{
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// Control modifier for a more precise sizing
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if (IsKeyPressed(KEY_RIGHT)) layout[selectedControl].rec.x++;
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else if (IsKeyPressed(KEY_LEFT)) layout[selectedControl].rec.x--;
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if (IsKeyDown(KEY_UP)) layout[selectedControl].rec.height--;
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if (IsKeyPressed(KEY_UP)) layout[selectedControl].rec.y--;
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else if (IsKeyDown(KEY_DOWN)) layout[selectedControl].rec.height++;
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else if (IsKeyPressed(KEY_DOWN)) layout[selectedControl].rec.y++;
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}
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else
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{
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if (IsKeyDown(KEY_RIGHT)) layout[selectedControl].rec.x++;
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else if (IsKeyDown(KEY_LEFT)) layout[selectedControl].rec.x--;
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if (IsKeyDown(KEY_UP)) layout[selectedControl].rec.y--;
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else if (IsKeyDown(KEY_DOWN)) layout[selectedControl].rec.y++;
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}
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}
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}
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}
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}
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@ -871,10 +911,17 @@ int main()
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int offsetY = mouseY%GRID_LINE_SPACING;
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int offsetY = mouseY%GRID_LINE_SPACING;
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// Moves the texture with the mouse
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// Moves the texture with the mouse
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) panOffset = (Vector2){ mouseX, mouseY };
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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panOffset = (Vector2){ mouseX, mouseY };
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prevPosition = (Vector2){ tracemapRec.x, tracemapRec.y };
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}
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
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{
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{
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tracemapRec.x = prevPosition.x + (mouseX - panOffset.x);
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tracemapRec.y = prevPosition.y + (mouseY - panOffset.y);
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if (snapMode)
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if (snapMode)
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{
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{
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if (offsetX >= GRID_LINE_SPACING/2) mouseX += (GRID_LINE_SPACING - offsetX);
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if (offsetX >= GRID_LINE_SPACING/2) mouseX += (GRID_LINE_SPACING - offsetX);
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@ -882,14 +929,18 @@ int main()
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if (offsetY >= GRID_LINE_SPACING/2) mouseY += (GRID_LINE_SPACING - offsetY);
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if (offsetY >= GRID_LINE_SPACING/2) mouseY += (GRID_LINE_SPACING - offsetY);
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else mouseY -= offsetY;
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else mouseY -= offsetY;
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offsetX = tracemapRec.x%GRID_LINE_SPACING;
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offsetY = tracemapRec.y%GRID_LINE_SPACING;
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if (offsetX >= GRID_LINE_SPACING/2) tracemapRec.x += (GRID_LINE_SPACING - offsetX);
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else tracemapRec.x -= offsetX;
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if (offsetY >= GRID_LINE_SPACING/2) tracemapRec.y += (GRID_LINE_SPACING - offsetY);
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else tracemapRec.y -= offsetY;
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}
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}
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tracemapRec.x = prevPosition.x + (mouseX - panOffset.x);
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tracemapRec.y = prevPosition.y + (mouseY - panOffset.y);
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}
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}
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) prevPosition = (Vector2){ tracemapRec.x, tracemapRec.y };
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// Moves and scales the texture with snap.
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// Moves and scales the texture with snap.
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if (IsKeyDown(KEY_LEFT_CONTROL))
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if (IsKeyDown(KEY_LEFT_CONTROL))
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{
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{
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@ -906,8 +957,31 @@ int main()
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tracemap.width = tracemapRec.width;
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tracemap.width = tracemapRec.width;
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// Change texture fade
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// Change texture fade
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if (IsKeyDown(KEY_LEFT)) tracemapFade-= 0.01f;
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if (IsKeyDown(KEY_LEFT_CONTROL))
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else if (IsKeyDown(KEY_RIGHT)) tracemapFade+=0.01f;
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{
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if (IsKeyDown(KEY_LEFT_SHIFT))
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{
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if (IsKeyPressed(KEY_LEFT)) tracemapRec.x--;
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else if (IsKeyPressed(KEY_RIGHT)) tracemapRec.x++;
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if (IsKeyPressed(KEY_UP)) tracemapRec.y--;
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else if (IsKeyPressed(KEY_DOWN)) tracemapRec.y++;
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}
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else
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{
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if (IsKeyDown(KEY_LEFT)) tracemapRec.x--;
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else if (IsKeyDown(KEY_RIGHT)) tracemapRec.x++;
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if (IsKeyDown(KEY_UP)) tracemapRec.y--;
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else if (IsKeyDown(KEY_DOWN)) tracemapRec.y++;
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}
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}
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else
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{
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if (IsKeyDown(KEY_LEFT)) tracemapFade-= 0.01f;
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else if (IsKeyDown(KEY_RIGHT)) tracemapFade+=0.01f;
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|
}
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|
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if (tracemapFade < 0) tracemapFade = 0;
|
if (tracemapFade < 0) tracemapFade = 0;
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else if (tracemapFade > 1) tracemapFade = 1;
|
else if (tracemapFade > 1) tracemapFade = 1;
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@ -1001,6 +1075,7 @@ int main()
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|||||||
|
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||||||
// Draw the tracemap rectangle
|
// Draw the tracemap rectangle
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if (tracemapEditMode) DrawRectangleLines(tracemapRec.x, tracemapRec.y, tracemapRec.width, tracemapRec.height, RED);
|
if (tracemapEditMode) DrawRectangleLines(tracemapRec.x, tracemapRec.y, tracemapRec.width, tracemapRec.height, RED);
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||||||
|
else DrawRectangleLines(tracemapRec.x, tracemapRec.y, tracemapRec.width, tracemapRec.height, GRAY);
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||||||
|
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||||||
/*
|
/*
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||||||
// Draw the list of controls
|
// Draw the list of controls
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||||||
@ -1019,36 +1094,38 @@ int main()
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|||||||
{
|
{
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// Draw the anchor that is currently moving
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// Draw the anchor that is currently moving
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||||||
DrawCircle(anchors[i].x, anchors[i].y, ANCHOR_RADIUS, Fade(ORANGE, 0.5f));
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DrawCircle(anchors[i].x, anchors[i].y, ANCHOR_RADIUS, Fade(ORANGE, 0.5f));
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DrawRectangle(anchors[i].x - ANCHOR_RADIUS - 5, anchors[i].y - 1, ANCHOR_RADIUS*2 + 10, 1, ORANGE);
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DrawRectangle(anchors[i].x - ANCHOR_RADIUS - 5, anchors[i].y, ANCHOR_RADIUS*2 + 10, 1, ORANGE);
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||||||
DrawRectangle(anchors[i].x - 1, anchors[i].y - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, ORANGE);
|
DrawRectangle(anchors[i].x, anchors[i].y - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, ORANGE);
|
||||||
}
|
}
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else if (anchors[i].hidding && anchors[i].id == selectedAnchor)
|
else if (anchors[i].hidding && anchors[i].id == selectedAnchor)
|
||||||
{
|
{
|
||||||
// Draw idle anchor
|
// Draw idle anchor
|
||||||
DrawCircle(anchors[i].x, anchors[i].y, ANCHOR_RADIUS, Fade(BLUE, 0.5f));
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DrawCircle(anchors[i].x, anchors[i].y, ANCHOR_RADIUS, Fade(BLUE, 0.5f));
|
||||||
DrawRectangle(anchors[i].x - ANCHOR_RADIUS - 5, anchors[i].y - 1, ANCHOR_RADIUS*2 + 10, 1, BLUE);
|
DrawRectangle(anchors[i].x - ANCHOR_RADIUS - 5, anchors[i].y, ANCHOR_RADIUS*2 + 10, 1, BLUE);
|
||||||
DrawRectangle(anchors[i].x - 1, anchors[i].y - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, BLUE);
|
DrawRectangle(anchors[i].x, anchors[i].y - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, BLUE);
|
||||||
|
DrawText(FormatText("[%i, %i]", anchors[i].x, anchors[i].y), anchors[i].x, anchors[i].y - 25, 20, BLUE);
|
||||||
}
|
}
|
||||||
else if (anchors[i].id == selectedAnchor)
|
else if (anchors[i].id == selectedAnchor)
|
||||||
{
|
{
|
||||||
// Draw the selected anchor
|
// Draw the selected anchor
|
||||||
DrawCircle(anchors[i].x, anchors[i].y, ANCHOR_RADIUS, Fade(RED, 0.5f));
|
DrawCircle(anchors[i].x, anchors[i].y, ANCHOR_RADIUS, Fade(RED, 0.5f));
|
||||||
DrawRectangle(anchors[i].x - ANCHOR_RADIUS - 5, anchors[i].y - 1, ANCHOR_RADIUS*2 + 10, 1, RED);
|
DrawRectangle(anchors[i].x - ANCHOR_RADIUS - 5, anchors[i].y, ANCHOR_RADIUS*2 + 10, 1, RED);
|
||||||
DrawRectangle(anchors[i].x - 1, anchors[i].y - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, RED);
|
DrawRectangle(anchors[i].x, anchors[i].y - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, RED);
|
||||||
|
DrawText(FormatText("[%i, %i]", anchors[i].x, anchors[i].y), anchors[i].x, anchors[i].y - 25, 20, RED);
|
||||||
}
|
}
|
||||||
else if (anchors[i].hidding)
|
else if (anchors[i].hidding)
|
||||||
{
|
{
|
||||||
// Draw idle anchor
|
// Draw idle anchor
|
||||||
DrawCircleLines(anchors[i].x, anchors[i].y, ANCHOR_RADIUS, Fade(BLUE, 0.5f));
|
DrawCircleLines(anchors[i].x, anchors[i].y, ANCHOR_RADIUS, Fade(BLUE, 0.5f));
|
||||||
DrawRectangle(anchors[i].x - ANCHOR_RADIUS - 5, anchors[i].y - 1, ANCHOR_RADIUS*2 + 10, 1, BLUE);
|
DrawRectangle(anchors[i].x - ANCHOR_RADIUS - 5, anchors[i].y, ANCHOR_RADIUS*2 + 10, 1, BLUE);
|
||||||
DrawRectangle(anchors[i].x - 1, anchors[i].y - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, BLUE);
|
DrawRectangle(anchors[i].x, anchors[i].y - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, BLUE);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Draw idle anchor
|
// Draw idle anchor
|
||||||
DrawCircleLines(anchors[i].x, anchors[i].y, ANCHOR_RADIUS, Fade(RED, 0.5f));
|
DrawCircleLines(anchors[i].x, anchors[i].y, ANCHOR_RADIUS, Fade(RED, 0.5f));
|
||||||
DrawRectangle(anchors[i].x - ANCHOR_RADIUS - 5, anchors[i].y - 1, ANCHOR_RADIUS*2 + 10, 1, RED);
|
DrawRectangle(anchors[i].x - ANCHOR_RADIUS - 5, anchors[i].y, ANCHOR_RADIUS*2 + 10, 1, RED);
|
||||||
DrawRectangle(anchors[i].x - 1, anchors[i].y - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, RED);
|
DrawRectangle(anchors[i].x, anchors[i].y - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, RED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1068,8 +1145,8 @@ int main()
|
|||||||
if (anchorMode)
|
if (anchorMode)
|
||||||
{
|
{
|
||||||
DrawCircleLines(mouseX, mouseY, ANCHOR_RADIUS, Fade(RED, 0.5f));
|
DrawCircleLines(mouseX, mouseY, ANCHOR_RADIUS, Fade(RED, 0.5f));
|
||||||
DrawRectangle(mouseX - ANCHOR_RADIUS - 5, mouseY - 1, ANCHOR_RADIUS*2 + 10, 1, RED);
|
DrawRectangle(mouseX - ANCHOR_RADIUS - 5, mouseY, ANCHOR_RADIUS*2 + 10, 1, RED);
|
||||||
DrawRectangle(mouseX - 1 , mouseY - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, RED);
|
DrawRectangle(mouseX , mouseY - ANCHOR_RADIUS - 5, 1, ANCHOR_RADIUS*2 + 10, RED);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1095,6 +1172,12 @@ int main()
|
|||||||
// Draw anchor linking line
|
// Draw anchor linking line
|
||||||
if (anchorLinkMode) DrawLine(anchors[linkedAnchor].x, anchors[linkedAnchor].y, mouseX, mouseY, BLACK);
|
if (anchorLinkMode) DrawLine(anchors[linkedAnchor].x, anchors[linkedAnchor].y, mouseX, mouseY, BLACK);
|
||||||
|
|
||||||
|
// Draw Rectangle Info
|
||||||
|
if (selectedControl != -1) DrawText(FormatText("[%i, %i, %i, %i]", layout[selectedControl].rec.x, layout[selectedControl].rec.y, layout[selectedControl].rec.width, layout[selectedControl].rec.height), layout[selectedControl].rec.x + layout[selectedControl].ap->x, layout[selectedControl].rec.y + layout[selectedControl].ap->y - 30, 20, MAROON);
|
||||||
|
|
||||||
|
// Draw Image info
|
||||||
|
if (tracemapEditMode) DrawText(FormatText("[%i, %i, %i, %i]", tracemapRec.x, tracemapRec.y, tracemapRec.width, tracemapRec.height), tracemapRec.x + 25, tracemapRec.y + 25, 20, MAROON);
|
||||||
|
|
||||||
// Draw the help list (by default is out of screen)
|
// Draw the help list (by default is out of screen)
|
||||||
if (helpPosX > -280)
|
if (helpPosX > -280)
|
||||||
{
|
{
|
||||||
@ -1120,13 +1203,11 @@ int main()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Draw status bar bottom with debug information
|
// Draw status bar bottom with debug information
|
||||||
GuiStatusBar((Rectangle){ 0, GetScreenHeight() - 24, 125, 24}, FormatText("Controls count: %i", controlsCounter), 20);
|
GuiStatusBar((Rectangle){ 0, GetScreenHeight() - 24, 126, 24}, FormatText("MOUSE: (%i, %i)", mouseX, mouseY), 15);
|
||||||
GuiStatusBar((Rectangle){ 124, GetScreenHeight() - 24, 126, 24}, FormatText("Mouse: (%i, %i)", mouseX, mouseY), 15);
|
GuiStatusBar((Rectangle){ 124, GetScreenHeight() - 24, 81, 24}, (snapMode ? "SNAP: ON" : "SNAP: OFF"), 10);
|
||||||
if (snapMode) GuiStatusBar((Rectangle){ 249, GetScreenHeight() - 24, 81, 24}, "SNAP ON", 10);
|
GuiStatusBar((Rectangle){ 204, GetScreenHeight() - 24, 145, 24}, FormatText("CONTROLS COUNT: %i", controlsCounter), 20);
|
||||||
else GuiStatusBar((Rectangle){ 249, GetScreenHeight() - 24, 81, 24}, "SNAP OFF", 10);
|
if (selectedControl != -1) GuiStatusBar((Rectangle){ 348, GetScreenHeight() - 24, GetScreenWidth() - 348, 24}, FormatText("SELECTED CONTROL: #%03i | %s | REC(%i, %i, %i, %i)", selectedControl, controlTypeName[layout[selectedControl].type], layout[selectedControl].rec.x, layout[selectedControl].rec.y, layout[selectedControl].rec.width, layout[selectedControl].rec.height), 15);
|
||||||
GuiStatusBar((Rectangle){ 329, GetScreenHeight() - 24, 80, 24}, "Tab - Help", 10);
|
else GuiStatusBar((Rectangle){ 348, GetScreenHeight() - 24, GetScreenWidth() - 348, 24}, "", 15);
|
||||||
if (selectedControl != -1) GuiStatusBar((Rectangle){ 400, GetScreenHeight() - 24, GetScreenWidth() - 400, 24}, FormatText("Selected Control: #%03i | %s | rec(%i, %i, %i, %i)", selectedControl, controlTypeName[selectedType], layout[selectedControl].rec.x, layout[selectedControl].rec.y, layout[selectedControl].rec.width, layout[selectedControl].rec.height), 15);
|
|
||||||
else GuiStatusBar((Rectangle){ 400, GetScreenHeight() - 24, GetScreenWidth() - 400, 24}, "", 15);
|
|
||||||
|
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
@ -1158,7 +1239,7 @@ static void DrawGrid2D(int divsX, int divsY)
|
|||||||
{
|
{
|
||||||
for (int k = 0; k < 5; k++)
|
for (int k = 0; k < 5; k++)
|
||||||
{
|
{
|
||||||
DrawRectangle(-(divsX/2*GRID_LINE_SPACING*5) + offset - 1, -1, 1, GetScreenHeight(), ((k == 0) ? Fade(BLACK, GRID_ALPHA*2) : Fade(GRAY, GRID_ALPHA)));
|
DrawRectangle(-(divsX/2*GRID_LINE_SPACING*5) + offset, 0, 1, GetScreenHeight(), ((k == 0) ? Fade(BLACK, GRID_ALPHA*2) : Fade(GRAY, GRID_ALPHA)));
|
||||||
offset += GRID_LINE_SPACING;
|
offset += GRID_LINE_SPACING;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1170,7 +1251,7 @@ static void DrawGrid2D(int divsX, int divsY)
|
|||||||
{
|
{
|
||||||
for (int k = 0; k < 5; k++)
|
for (int k = 0; k < 5; k++)
|
||||||
{
|
{
|
||||||
DrawRectangle(-1, -(divsY/2*GRID_LINE_SPACING*5) + offset - 1, GetScreenWidth(), 1, ((k == 0) ? Fade(BLACK, GRID_ALPHA*2) : Fade(GRAY, GRID_ALPHA)));
|
DrawRectangle(0, -(divsY/2*GRID_LINE_SPACING*5) + offset, GetScreenWidth(), 1, ((k == 0) ? Fade(BLACK, GRID_ALPHA*2) : Fade(GRAY, GRID_ALPHA)));
|
||||||
offset += GRID_LINE_SPACING;
|
offset += GRID_LINE_SPACING;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user