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https://github.com/raysan5/raygui.git
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Working on GuiColorPicker()
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@ -35,7 +35,6 @@
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#include "raygui.h"
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#include "external/tinyfiledialogs.h" // Open/Save file dialogs
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#include "colorpicker.h" // Color picker image data
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#include <stdlib.h>
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#include <stdio.h>
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@ -119,12 +118,12 @@ int main()
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// Defines if the property to change is a Color or a value to update it accordingly
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// NOTE: 0 - Color, 1 - value
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const unsigned char guiPropertyType[NUM_PROPERTIES] = { 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
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1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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const unsigned char guiPropertyType[NUM_PROPERTIES] = { 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
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1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 0, 0, 0, 0, 1 };
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int aux = 0;
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int guiPropertyPos[NUM_ELEMENTS];
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@ -180,56 +179,11 @@ int main()
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int selectWidth = screenWidth - 723;
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//int selectHeight = screenHeight;
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//------------------------------------------------------------
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// Color picker cursor texture generation
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//-----------------------------------------------------------
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int sizeCursor = 16; // size must be POT
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unsigned char *cursorData = (unsigned char *)malloc(sizeCursor*sizeCursor*2*sizeof(unsigned char));
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for (int w = 0; w < sizeCursor; w++)
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{
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for (int h = 0; h < sizeCursor; h++)
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{
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cursorData[w*sizeCursor*2 + 2*h] = 0;
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if ((sizeCursor%2) == 0)
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{
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if (((w == (sizeCursor/2 - 1)) || (w == sizeCursor/2)) && ((h == (sizeCursor/2 - 1)) || (h == sizeCursor/2)))
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{
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cursorData[w*sizeCursor*2 + 2*h + 1] = 0;
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}
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else if ((w == (sizeCursor/2 - 1)) || (w == sizeCursor/2)) cursorData[w*sizeCursor*2 + 2*h + 1] = 255;
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else if ((h == (sizeCursor/2 - 1)) || (h == sizeCursor/2)) cursorData[w*sizeCursor*2 + 2*h + 1] = 255;
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else cursorData[w*sizeCursor*2 + 2*h + 1] = 0;
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}
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}
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}
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Image imCursor = LoadImagePro(cursorData, sizeCursor, sizeCursor, UNCOMPRESSED_GRAY_ALPHA);
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Texture2D texCursor = LoadTextureFromImage(imCursor);
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UnloadImage(imCursor);
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free(cursorData);
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//-----------------------------------------------------------
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// Color picker
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//-----------------------------------------------------------
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Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f };
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Image colorPickerImage;
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colorPickerImage.data = pickerData;
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colorPickerImage.width = 256;
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colorPickerImage.height = 256;
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colorPickerImage.mipmaps = 1;
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colorPickerImage.format = UNCOMPRESSED_R8G8B8;
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Texture2D texColorPicker = LoadTextureFromImage(colorPickerImage);
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Vector2 cursorPickerPos = {colorPickerPos.x +(texColorPicker.width/2) - texCursor.width/2, colorPickerPos.y + (texColorPicker.height/2) - texCursor.height/2};
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Color *colorPickerPixels = GetImageData(colorPickerImage);
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Rectangle colorPickerBounds = (Rectangle){ (int)colorPickerPos.x, (int)colorPickerPos.y, texColorPicker.width, texColorPicker.height };
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Vector2 colorPosition;
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Vector2 cursorPickerPos = colorPickerPos;
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Color colorPickerValue;
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Color colorSample[NUM_COLOR_SAMPLES];
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@ -244,15 +198,12 @@ int main()
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int alphaValue = 255;
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// Color samples
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Rectangle colorSelectedBoundsRec = {colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 2*rgbDelta, 2*rgbWidthLabel, 2*rgbWidthLabel};
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bool colorSelectedHover = false;
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Rectangle sampleBoundsRec[NUM_COLOR_SAMPLES];
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int sampleHover = -1;
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int sampleSelected = 0;
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for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + texColorPicker.height + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2};
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for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + texColorPicker.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2};
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for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2};
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for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2};
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//------------------------------------------------------------
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// Value size selection
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@ -281,25 +232,6 @@ int main()
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char guiText[16] = "\0";
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bool isModified = false;
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// Checked texture generation
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//-----------------------------------------------------------
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int size = 8;
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Color *pixels = (Color *)malloc(size*size*sizeof(Color));
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for (int y = 0; y < size; y++)
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{
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for (int x = 0; x < size; x++)
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{
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if (((x/(size/2) + y/(size/2)))%2 == 0) pixels[y*size + x] = RAYWHITE;
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else pixels[y*size + x] = Fade(LIGHTGRAY, 0.5f);
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}
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}
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Image imChecked = LoadImagePro(pixels, size, size, UNCOMPRESSED_R8G8B8A8);
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Texture2D texChecked = LoadTextureFromImage(imChecked);
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UnloadImage(imChecked);
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free(pixels);
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//-----------------------------------------------------------
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// Get current directory
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@ -407,46 +339,9 @@ int main()
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SetStyleProperty(guiPropertySelected, sizeValueSelected);
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}
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}
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// Color picker logic
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if (CheckCollisionPointRec(GetMousePosition(), colorPickerBounds))
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{
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
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{
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if (!IsCursorHidden()) HideCursor();
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cursorPickerPos = (Vector2){ GetMousePosition().x - texCursor.width/2, GetMousePosition().y - texCursor.height/2};
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colorPosition = (Vector2){ GetMousePosition().x - colorPickerPos.x, GetMousePosition().y - colorPickerPos.y};
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colorPickerValue = colorPickerPixels[(int)colorPosition.x + (int)colorPosition.y*texColorPicker.width];
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redValue = colorPickerValue.r;
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greenValue = colorPickerValue.g;
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blueValue = colorPickerValue.b;
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alphaValue = colorPickerValue.a;
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}
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if (IsMouseButtonUp(MOUSE_LEFT_BUTTON) && IsCursorHidden()) ShowCursor();
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}
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else
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{
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if (IsCursorHidden()) ShowCursor();
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colorPickerValue.r = redValue;
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colorPickerValue.g = greenValue;
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colorPickerValue.b = blueValue;
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colorPickerValue.a = alphaValue;
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if ((guiPropertySelected >= 0) && (guiPropertyType[guiPropertySelected] == 0))
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{
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if (GetStyleProperty(guiPropertySelected) != GetHexValue(colorPickerValue))
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{
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SetStyleProperty(guiPropertySelected, GetHexValue(colorPickerValue));
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isModified = true;
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}
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}
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}
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// Color samples
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/*
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if (CheckCollisionPointRec(GetMousePosition(), colorSelectedBoundsRec))
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{
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colorSelectedHover = true;
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@ -475,6 +370,7 @@ int main()
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}
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}
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}
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*/
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// Update style color value
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if (guiPropertySelected == DEFAULT_BACKGROUND_COLOR) bgColor = colorPickerValue;
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@ -571,62 +467,32 @@ int main()
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default: break;
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}
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// Value editor
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// -- Color picker
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DrawRectangleRec((Rectangle){colorPickerPos.x - 2, colorPickerPos.y - 2, texColorPicker.width + 4, texColorPicker.height + 4}, COLOR_REC);
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DrawTextureV(texColorPicker, colorPickerPos, WHITE);
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DrawTextureV(texCursor, cursorPickerPos, WHITE);
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// Draw color picker
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GuiColorPicker((Rectangle){ colorPickerPos.x, colorPickerPos.y, 240, 240 }, 60.0f, ORANGE);
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//DrawRectangleV(GetMousePosition(), (Vector2){ 4, 4 }, RED);
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// -- Color value result
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if (colorSelectedHover) DrawRectangle(colorPickerPos.x - 3, colorPickerPos.y - 3 + texColorPicker.height + 2*rgbDelta, 2*rgbWidthLabel + 6, 2*rgbWidthLabel + 6, BLACK);
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else DrawRectangle(colorPickerPos.x - 2, colorPickerPos.y - 2 + texColorPicker.height + 2*rgbDelta, 2*rgbWidthLabel + 4, 2*rgbWidthLabel + 4, Fade(COLOR_REC, 0.8f));
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DrawRectangleRec (colorSelectedBoundsRec, WHITE);
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DrawRectangleRec (colorSelectedBoundsRec, colorPickerValue);
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// -- Color samples
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// Draw color samples
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/*
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for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++)
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{
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if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + texColorPicker.height + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
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else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + texColorPicker.height + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
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else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 1, colorPickerPos.y - 1 + texColorPicker.height + 2*rgbDelta, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
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DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + texColorPicker.height + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
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if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
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else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
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else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 1, colorPickerPos.y - 1 + 300 + 2*rgbDelta, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
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DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
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}
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for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++)
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{
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if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + texColorPicker.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
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else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + texColorPicker.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
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else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 1, colorPickerPos.y - 1 + texColorPicker.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
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DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + texColorPicker.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
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if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
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else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
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else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 1, colorPickerPos.y - 1 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
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DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
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}
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// -- RGBA sliders
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//GuiLabelEx((Rectangle){colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 14*rgbDelta, rgbWidthLabel, rgbHeightLabel}, FormatText("%d", redValue), BLACK, COLOR_REC, RED);
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redValue = GuiSlider((Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + texColorPicker.height + 14*rgbDelta, texColorPicker.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, redValue, 0, 255);
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*/
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//GuiLabelEx((Rectangle){colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 15*rgbDelta + rgbHeightLabel, rgbWidthLabel, rgbHeightLabel}, FormatText("%d", greenValue), BLACK, COLOR_REC, GREEN);
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greenValue = GuiSlider((Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + texColorPicker.height + 15*rgbDelta + rgbHeightLabel, texColorPicker.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, greenValue, 0, 255);
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// Draw Load and Save buttons
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if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 3*rgbWidthLabel - rgbDelta - STATUS_BAR_HEIGHT, 260, rgbWidthLabel}, "Load Style")) BtnLoadStyle();
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if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT, 260, rgbWidthLabel}, "Save Style")) BtnSaveStyle();
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//GuiLabelEx((Rectangle){colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 16*rgbDelta + 2*rgbHeightLabel, rgbWidthLabel, rgbHeightLabel}, FormatText("%d", blueValue), BLACK, COLOR_REC, BLUE);
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blueValue = GuiSlider((Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + texColorPicker.height + 16*rgbDelta + 2*rgbHeightLabel, texColorPicker.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, blueValue, 0, 255);
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DrawTextureRec(texChecked, (Rectangle){0,0,rgbWidthLabel, rgbHeightLabel}, (Vector2){colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 17*rgbDelta + 3*rgbHeightLabel}, WHITE);
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DrawRectangle(colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 17*rgbDelta + 3*rgbHeightLabel, rgbWidthLabel, rgbHeightLabel, Fade(colorPickerValue, (float)alphaValue/100));
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alphaValue = GuiSlider((Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + texColorPicker.height + 17*rgbDelta + 3*rgbHeightLabel, texColorPicker.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, alphaValue, 0, 255);
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DrawRectangleLines(colorPickerPos.x,colorPickerPos.y + texColorPicker.height + 17*rgbDelta + 3*rgbHeightLabel,rgbWidthLabel, rgbHeightLabel, COLOR_REC);
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// -- VALUE Spinner
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GuiLabel((Rectangle){ colorPickerPos.x + 2*rgbDelta, colorPickerPos.y + texColorPicker.height + 10*rgbHeightLabel, rgbWidthLabel, rgbWidthLabel}, "Value");
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sizeValueSelected = GuiSpinner((Rectangle){ colorPickerPos.x + 2*rgbWidthLabel, colorPickerPos.y + texColorPicker.height + 10*rgbHeightLabel, texColorPicker.height - 2*rgbWidthLabel, rgbWidthLabel}, sizeValueSelected, 0, 50);
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// -- Load and Save buttons
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if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 3*rgbWidthLabel - rgbDelta - STATUS_BAR_HEIGHT, texColorPicker.width, rgbWidthLabel}, "Load Style")) BtnLoadStyle();
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if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT, texColorPicker.width, rgbWidthLabel}, "Save Style")) BtnSaveStyle();
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//GuiLabel((Rectangle){colorPickerPos.x, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT + rgbDelta, 2*rgbWidthLabel, rgbWidthLabel}, "File name");
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//fileName = GuiTextBox((Rectangle){colorPickerPos.x + 2*rgbWidthLabel, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT + rgbDelta, texColorPicker.width - 2*rgbWidthLabel, rgbWidthLabel}, fileName);
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// Draw GUI Elements text
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for (int i = 0; i < NUM_ELEMENTS; i++) DrawText(guiElementText[i], guiElementRec[i].width/2 - MeasureText(guiElementText[i], FONT_SIZE)/2, 15 + i*ELEMENT_HEIGHT, FONT_SIZE, BLACK);
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@ -648,13 +514,6 @@ int main()
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// Unload all loaded data (textures, fonts, audio)
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UnloadTexture(texColorPicker);
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UnloadTexture(texChecked);
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UnloadTexture(texCursor);
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free(colorPickerPixels);
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ClearDroppedFiles(); // Clear internal buffers
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CloseWindow(); // Close window and OpenGL context
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tools/rGuiStyler/rguistyler.old.png
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tools/rGuiStyler/rguistyler.old.png
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