Working on GuiColorPicker()

This commit is contained in:
Ray San
2017-11-02 20:09:56 +01:00
parent 840a5b3016
commit cb0a77774c
6 changed files with 225 additions and 1570 deletions

View File

@ -265,7 +265,7 @@ RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, fl
RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner control, returns selected value RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner control, returns selected value
RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control RAYGUIDEF Color GuiColorPicker(Rectangle bounds, float hueLevel, Color color); // Color Picker control
#if defined RAYGUI_STANDALONE #if defined RAYGUI_STANDALONE
// NOTE: raygui depend on some raylib input and drawing functions // NOTE: raygui depend on some raylib input and drawing functions
@ -295,6 +295,8 @@ RAYGUIDEF int GetStyleProperty(int guiProperty); // Get
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf() #include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf()
// NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle() // NOTE: Those functions are only used in SaveGuiStyle() and LoadGuiStyle()
#include <math.h> // Required for: sinf(), cosf()
// Check if custom malloc/free functions defined, if not, using standard ones // Check if custom malloc/free functions defined, if not, using standard ones
#if !defined(RAYGUI_MALLOC) && defined(RAYGUI_STYLE_SAVE_LOAD) #if !defined(RAYGUI_MALLOC) && defined(RAYGUI_STYLE_SAVE_LOAD)
@ -1367,6 +1369,140 @@ void GuiGroupBox(Rectangle bounds, const char *text)
DrawText(text, bounds.x + 14, bounds.y - 5, 10, GuiTextColor()); DrawText(text, bounds.x + 14, bounds.y - 5, 10, GuiTextColor());
} }
Vector3 ColorTransformHue(Vector3 color, float hue)
{
Vector3 result;
float U = cosf(hue*PI/180);
float W = sinf(hue*PI/180);
result.x = (.299+.701*U+.168*W)*color.x + (.587-.587*U+.330*W)*color.y + (.114-.114*U-.497*W)*color.z;
result.y = (.299-.299*U-.328*W)*color.x + (.587+.413*U+.035*W)*color.y + (.114-.114*U+.292*W)*color.z;
result.z = (.299-.3*U+1.25*W)*color.x + (.587-.588*U-1.05*W)*color.y + (.114+.886*U-.203*W)*color.z;
return result;
}
//https://stackoverflow.com/questions/3018313/algorithm-to-convert-rgb-to-hsv-and-hsv-to-rgb-in-range-0-255-for-both
//https://gist.github.com/mjackson/5311256
typedef struct {
double r; // a fraction between 0 and 1
double g; // a fraction between 0 and 1
double b; // a fraction between 0 and 1
} rgb;
typedef struct {
double h; // angle in degrees
double s; // a fraction between 0 and 1
double v; // a fraction between 0 and 1
} hsv;
static hsv rgb2hsv(rgb in);
static rgb hsv2rgb(hsv in);
hsv rgb2hsv(rgb in)
{
hsv out;
double min, max, delta;
min = in.r < in.g ? in.r : in.g;
min = min < in.b ? min : in.b;
max = in.r > in.g ? in.r : in.g;
max = max > in.b ? max : in.b;
out.v = max; // v
delta = max - min;
if (delta < 0.00001)
{
out.s = 0;
out.h = 0; // undefined, maybe nan?
return out;
}
if( max > 0.0 ) { // NOTE: if Max is == 0, this divide would cause a crash
out.s = (delta / max); // s
} else {
// if max is 0, then r = g = b = 0
// s = 0, h is undefined
out.s = 0.0;
out.h = NAN; // its now undefined
return out;
}
if( in.r >= max ) // > is bogus, just keeps compilor happy
out.h = ( in.g - in.b ) / delta; // between yellow & magenta
else
if( in.g >= max )
out.h = 2.0 + ( in.b - in.r ) / delta; // between cyan & yellow
else
out.h = 4.0 + ( in.r - in.g ) / delta; // between magenta & cyan
out.h *= 60.0; // degrees
if( out.h < 0.0 )
out.h += 360.0;
return out;
}
rgb hsv2rgb(hsv in)
{
double hh, p, q, t, ff;
long i;
rgb out;
if(in.s <= 0.0) { // < is bogus, just shuts up warnings
out.r = in.v;
out.g = in.v;
out.b = in.v;
return out;
}
hh = in.h;
if(hh >= 360.0) hh = 0.0;
hh /= 60.0;
i = (long)hh;
ff = hh - i;
p = in.v * (1.0 - in.s);
q = in.v * (1.0 - (in.s * ff));
t = in.v * (1.0 - (in.s * (1.0 - ff)));
switch(i) {
case 0:
out.r = in.v;
out.g = t;
out.b = p;
break;
case 1:
out.r = q;
out.g = in.v;
out.b = p;
break;
case 2:
out.r = p;
out.g = in.v;
out.b = t;
break;
case 3:
out.r = p;
out.g = q;
out.b = in.v;
break;
case 4:
out.r = t;
out.g = p;
out.b = in.v;
break;
case 5:
default:
out.r = in.v;
out.g = p;
out.b = q;
break;
}
return out;
}
// Color Picker control // Color Picker control
// TODO: It can be divided in multiple controls: // TODO: It can be divided in multiple controls:
// Color GuiColorPicker() // Color GuiColorPicker()
@ -1375,12 +1511,28 @@ void GuiGroupBox(Rectangle bounds, const char *text)
// Color GuiColorBarSat() [WHITE->color] // Color GuiColorBarSat() [WHITE->color]
// Color GuiColorBarValue() [BLACK->color]), HSV / HSL // Color GuiColorBarValue() [BLACK->color]), HSV / HSL
// unsigned char GuiColorBarLuminance() [BLACK->WHITE] // unsigned char GuiColorBarLuminance() [BLACK->WHITE]
Color GuiColorPicker(Rectangle bounds, Color color) Color GuiColorPicker(Rectangle bounds, float hueValue, Color color)
{ {
ControlState state = NORMAL; ControlState state = NORMAL;
Vector2 mousePoint = GetMousePosition(); Vector2 mousePoint = GetMousePosition();
Vector2 pickerSelector = { 0 };
// TODO: Get color picker selector box equivalent color from color value
// Required HSV to RGB conversion formula
// Hue: 0 ≤ hueValue < 360
// 0 ≤ sat ≤ 1 and 0 ≤ V ≤ 1:
//pickerSelector.x = bounds.x + colorPos.x*color.r;
//pickerSelector.y = bounds.y + colorPos.y*color.r;
rgb in = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
hsv out = rgb2hsv(in);
pickerSelector.x = bounds.x + (float)out.s*bounds.width;
pickerSelector.y = bounds.y + (1.0f - (float)out.v)*bounds.height;
// NOTE: bounds define only the color picker box, extra bars at right and bottom // NOTE: bounds define only the color picker box, extra bars at right and bottom
// Update control // Update control
@ -1390,33 +1542,62 @@ Color GuiColorPicker(Rectangle bounds, Color color)
if (CheckCollisionPointRec(mousePoint, bounds)) // Check button state if (CheckCollisionPointRec(mousePoint, bounds)) // Check button state
{ {
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
if (!IsCursorHidden()) HideCursor();
pickerSelector = mousePoint;
// Calculate color from picker
Vector2 colorPos = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
colorPos.x /= (float)bounds.width; // Get normalized value on x
colorPos.y /= (float)bounds.height; // Get normalized value on y
color.r = 255*colorPos.y;
color.g = 255*colorPos.y;
color.b = 255*colorPos.y;
}
if (IsMouseButtonUp(MOUSE_LEFT_BUTTON) && IsCursorHidden()) ShowCursor();
}
else
{
if (IsCursorHidden()) ShowCursor();
} }
//-------------------------------------------------------------------- //--------------------------------------------------------------------
// Draw control // Draw control
//-------------------------------------------------------------------- //--------------------------------------------------------------------
DrawRectangleGradientEx(bounds, WHITE, WHITE, BLUE, BLUE);
DrawRectangleGradientEx(bounds, Fade(BLACK,0), BLACK, BLACK, Fade(BLACK,0)); // Draw color picker: color box
DrawRectangleGradientEx(bounds, WHITE, WHITE, color, color);
DrawRectangleGradientEx(bounds, Fade(BLACK, 0), BLACK, BLACK, Fade(BLACK, 0));
// Draw color picker: selector
DrawCircleV(pickerSelector, 4, WHITE);
// Draw hue bar: color bars
DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y, 20, bounds.height/6}, (Color){255,0,0,255}, (Color){255,255,0,255}, (Color){255,255,0,255}, (Color){255,0,0,255}); // TEST DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y, 20, bounds.height/6}, (Color){255,0,0,255}, (Color){255,255,0,255}, (Color){255,255,0,255}, (Color){255,0,0,255}); // TEST
DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y + bounds.height/6, 20, bounds.height/6}, (Color){255,255,0,255}, (Color){0,255,0,255}, (Color){0,255,0,255}, (Color){255,255,0,255}); // TEST DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y + bounds.height/6, 20, bounds.height/6}, (Color){255,255,0,255}, (Color){0,255,0,255}, (Color){0,255,0,255}, (Color){255,255,0,255}); // TEST
DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y + 2*(bounds.height/6), 20, bounds.height/6}, (Color){0,255,0,255}, (Color){0,255,255,255}, (Color){0,255,255,255}, (Color){0,255,0,255}); // TEST DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y + 2*(bounds.height/6), 20, bounds.height/6}, (Color){0,255,0,255}, (Color){0,255,255,255}, (Color){0,255,255,255}, (Color){0,255,0,255}); // TEST
DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y + 3*(bounds.height/6), 20, bounds.height/6}, (Color){0,255,255,255}, (Color){0,0,255,255}, (Color){0,0,255,255}, (Color){0,255,255,255}); // TEST DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y + 3*(bounds.height/6), 20, bounds.height/6}, (Color){0,255,255,255}, (Color){0,0,255,255}, (Color){0,0,255,255}, (Color){0,255,255,255}); // TEST
DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y + 4*(bounds.height/6), 20, bounds.height/6}, (Color){0,0,255,255}, (Color){255,0,255,255}, (Color){255,0,255,255}, (Color){0,0,255,255}); // TEST DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y + 4*(bounds.height/6), 20, bounds.height/6}, (Color){0,0,255,255}, (Color){255,0,255,255}, (Color){255,0,255,255}, (Color){0,0,255,255}); // TEST
DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y + 5*(bounds.height/6), 20, bounds.height/6}, (Color){255,0,255,255}, (Color){255,0,0,255}, (Color){255,0,0,255}, (Color){255,0,255,255}); // TEST DrawRectangleGradientEx((Rectangle){bounds.x + bounds.width + 10, bounds.y + 5*(bounds.height/6), 20, bounds.height/6}, (Color){255,0,255,255}, (Color){255,0,0,255}, (Color){255,0,0,255}, (Color){255,0,255,255}); // TEST
// Draw hue bar: selector
//DrawRectangle(bounds.x + bounds.width + 8, 120, 24, 4, WHITE);
DrawRectangleLines(bounds.x + bounds.width + 8, bounds.y + (float)out.h/360.0f*bounds.height - 2, 24, 4, BLACK);
// Draw alpha bar: checked background
for (int i = 0; i < 38; i++) DrawRectangle(bounds.x + 10*(i%19), bounds.y + bounds.height + 10 + 10*(i/19), bounds.width/19, 10, (i%2) ? LIGHTGRAY : RAYWHITE);
// Draw alpha bar: color bar
DrawRectangleGradientEx((Rectangle){bounds.x, bounds.y + bounds.height + 10, bounds.width, 20}, Fade(WHITE, 0), Fade(WHITE, 0), BLUE, BLUE);
// Draw alpha bar: selector
DrawRectangle(bounds.x, bounds.y + bounds.height + 8, 5, 24, WHITE);
DrawRectangleLines(bounds.x, bounds.y + bounds.height + 8, 5, 24, BLACK);
// Draw checked background // Draw selected color box
for (int i = 0; i < 38; i++) DrawRectangle(bounds.x + 10*(i%19), bounds.x + bounds.width + 10 + 10*(i/19), bounds.width/20, bounds.width/20, (i%2) ? GRAY : LIGHTGRAY); DrawRectangle(bounds.x + bounds.width + 10, bounds.y + bounds.height + 10, 20, 20, color);
DrawRectangleLines(bounds.x + bounds.width + 9, bounds.y + bounds.height + 9, 22, 22, BLACK);
DrawRectangleGradientEx((Rectangle){bounds.x, bounds.x + bounds.width + 10, bounds.width, 20}, Fade(WHITE, 0), Fade(WHITE, 0), BLUE, BLUE);
DrawRectangle(bounds.x + bounds.width + 6, 120, 28, 5, WHITE);
DrawRectangleLines(bounds.x + bounds.width + 6, 120, 28, 5, BLACK);
DrawRectangle(196, bounds.y + bounds.height + 6, 5, 28, WHITE);
DrawRectangleLines(196, bounds.y + bounds.height + 6, 5, 28, BLACK);
DrawCircle(150, 150, 4, WHITE);
switch (state) switch (state)
{ {

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@ -35,7 +35,6 @@
#include "raygui.h" #include "raygui.h"
#include "external/tinyfiledialogs.h" // Open/Save file dialogs #include "external/tinyfiledialogs.h" // Open/Save file dialogs
#include "colorpicker.h" // Color picker image data
#include <stdlib.h> #include <stdlib.h>
#include <stdio.h> #include <stdio.h>
@ -119,12 +118,12 @@ int main()
// Defines if the property to change is a Color or a value to update it accordingly // Defines if the property to change is a Color or a value to update it accordingly
// NOTE: 0 - Color, 1 - value // NOTE: 0 - Color, 1 - value
const unsigned char guiPropertyType[NUM_PROPERTIES] = { 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, const unsigned char guiPropertyType[NUM_PROPERTIES] = { 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 0, 0, 0, 0, 1 }; 0, 0, 1, 1, 0, 0, 0, 0, 1 };
int aux = 0; int aux = 0;
int guiPropertyPos[NUM_ELEMENTS]; int guiPropertyPos[NUM_ELEMENTS];
@ -180,56 +179,11 @@ int main()
int selectWidth = screenWidth - 723; int selectWidth = screenWidth - 723;
//int selectHeight = screenHeight; //int selectHeight = screenHeight;
//------------------------------------------------------------ //------------------------------------------------------------
// Color picker cursor texture generation
//-----------------------------------------------------------
int sizeCursor = 16; // size must be POT
unsigned char *cursorData = (unsigned char *)malloc(sizeCursor*sizeCursor*2*sizeof(unsigned char));
for (int w = 0; w < sizeCursor; w++)
{
for (int h = 0; h < sizeCursor; h++)
{
cursorData[w*sizeCursor*2 + 2*h] = 0;
if ((sizeCursor%2) == 0)
{
if (((w == (sizeCursor/2 - 1)) || (w == sizeCursor/2)) && ((h == (sizeCursor/2 - 1)) || (h == sizeCursor/2)))
{
cursorData[w*sizeCursor*2 + 2*h + 1] = 0;
}
else if ((w == (sizeCursor/2 - 1)) || (w == sizeCursor/2)) cursorData[w*sizeCursor*2 + 2*h + 1] = 255;
else if ((h == (sizeCursor/2 - 1)) || (h == sizeCursor/2)) cursorData[w*sizeCursor*2 + 2*h + 1] = 255;
else cursorData[w*sizeCursor*2 + 2*h + 1] = 0;
}
}
}
Image imCursor = LoadImagePro(cursorData, sizeCursor, sizeCursor, UNCOMPRESSED_GRAY_ALPHA);
Texture2D texCursor = LoadTextureFromImage(imCursor);
UnloadImage(imCursor);
free(cursorData);
//-----------------------------------------------------------
// Color picker // Color picker
//----------------------------------------------------------- //-----------------------------------------------------------
Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f }; Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f };
Vector2 cursorPickerPos = colorPickerPos;
Image colorPickerImage;
colorPickerImage.data = pickerData;
colorPickerImage.width = 256;
colorPickerImage.height = 256;
colorPickerImage.mipmaps = 1;
colorPickerImage.format = UNCOMPRESSED_R8G8B8;
Texture2D texColorPicker = LoadTextureFromImage(colorPickerImage);
Vector2 cursorPickerPos = {colorPickerPos.x +(texColorPicker.width/2) - texCursor.width/2, colorPickerPos.y + (texColorPicker.height/2) - texCursor.height/2};
Color *colorPickerPixels = GetImageData(colorPickerImage);
Rectangle colorPickerBounds = (Rectangle){ (int)colorPickerPos.x, (int)colorPickerPos.y, texColorPicker.width, texColorPicker.height };
Vector2 colorPosition;
Color colorPickerValue; Color colorPickerValue;
Color colorSample[NUM_COLOR_SAMPLES]; Color colorSample[NUM_COLOR_SAMPLES];
@ -244,15 +198,12 @@ int main()
int alphaValue = 255; int alphaValue = 255;
// Color samples // Color samples
Rectangle colorSelectedBoundsRec = {colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 2*rgbDelta, 2*rgbWidthLabel, 2*rgbWidthLabel};
bool colorSelectedHover = false;
Rectangle sampleBoundsRec[NUM_COLOR_SAMPLES]; Rectangle sampleBoundsRec[NUM_COLOR_SAMPLES];
int sampleHover = -1; int sampleHover = -1;
int sampleSelected = 0; int sampleSelected = 0;
for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + texColorPicker.height + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2}; for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2};
for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + texColorPicker.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2}; for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2};
//------------------------------------------------------------ //------------------------------------------------------------
// Value size selection // Value size selection
@ -281,25 +232,6 @@ int main()
char guiText[16] = "\0"; char guiText[16] = "\0";
bool isModified = false; bool isModified = false;
// Checked texture generation
//-----------------------------------------------------------
int size = 8;
Color *pixels = (Color *)malloc(size*size*sizeof(Color));
for (int y = 0; y < size; y++)
{
for (int x = 0; x < size; x++)
{
if (((x/(size/2) + y/(size/2)))%2 == 0) pixels[y*size + x] = RAYWHITE;
else pixels[y*size + x] = Fade(LIGHTGRAY, 0.5f);
}
}
Image imChecked = LoadImagePro(pixels, size, size, UNCOMPRESSED_R8G8B8A8);
Texture2D texChecked = LoadTextureFromImage(imChecked);
UnloadImage(imChecked);
free(pixels);
//----------------------------------------------------------- //-----------------------------------------------------------
// Get current directory // Get current directory
@ -407,46 +339,9 @@ int main()
SetStyleProperty(guiPropertySelected, sizeValueSelected); SetStyleProperty(guiPropertySelected, sizeValueSelected);
} }
} }
// Color picker logic
if (CheckCollisionPointRec(GetMousePosition(), colorPickerBounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
if (!IsCursorHidden()) HideCursor();
cursorPickerPos = (Vector2){ GetMousePosition().x - texCursor.width/2, GetMousePosition().y - texCursor.height/2};
colorPosition = (Vector2){ GetMousePosition().x - colorPickerPos.x, GetMousePosition().y - colorPickerPos.y};
colorPickerValue = colorPickerPixels[(int)colorPosition.x + (int)colorPosition.y*texColorPicker.width];
redValue = colorPickerValue.r;
greenValue = colorPickerValue.g;
blueValue = colorPickerValue.b;
alphaValue = colorPickerValue.a;
}
if (IsMouseButtonUp(MOUSE_LEFT_BUTTON) && IsCursorHidden()) ShowCursor();
}
else
{
if (IsCursorHidden()) ShowCursor();
colorPickerValue.r = redValue;
colorPickerValue.g = greenValue;
colorPickerValue.b = blueValue;
colorPickerValue.a = alphaValue;
if ((guiPropertySelected >= 0) && (guiPropertyType[guiPropertySelected] == 0))
{
if (GetStyleProperty(guiPropertySelected) != GetHexValue(colorPickerValue))
{
SetStyleProperty(guiPropertySelected, GetHexValue(colorPickerValue));
isModified = true;
}
}
}
// Color samples // Color samples
/*
if (CheckCollisionPointRec(GetMousePosition(), colorSelectedBoundsRec)) if (CheckCollisionPointRec(GetMousePosition(), colorSelectedBoundsRec))
{ {
colorSelectedHover = true; colorSelectedHover = true;
@ -475,6 +370,7 @@ int main()
} }
} }
} }
*/
// Update style color value // Update style color value
if (guiPropertySelected == DEFAULT_BACKGROUND_COLOR) bgColor = colorPickerValue; if (guiPropertySelected == DEFAULT_BACKGROUND_COLOR) bgColor = colorPickerValue;
@ -571,62 +467,32 @@ int main()
default: break; default: break;
} }
// Value editor // Draw color picker
// -- Color picker GuiColorPicker((Rectangle){ colorPickerPos.x, colorPickerPos.y, 240, 240 }, 60.0f, ORANGE);
DrawRectangleRec((Rectangle){colorPickerPos.x - 2, colorPickerPos.y - 2, texColorPicker.width + 4, texColorPicker.height + 4}, COLOR_REC);
DrawTextureV(texColorPicker, colorPickerPos, WHITE);
DrawTextureV(texCursor, cursorPickerPos, WHITE);
//DrawRectangleV(GetMousePosition(), (Vector2){ 4, 4 }, RED); // Draw color samples
/*
// -- Color value result
if (colorSelectedHover) DrawRectangle(colorPickerPos.x - 3, colorPickerPos.y - 3 + texColorPicker.height + 2*rgbDelta, 2*rgbWidthLabel + 6, 2*rgbWidthLabel + 6, BLACK);
else DrawRectangle(colorPickerPos.x - 2, colorPickerPos.y - 2 + texColorPicker.height + 2*rgbDelta, 2*rgbWidthLabel + 4, 2*rgbWidthLabel + 4, Fade(COLOR_REC, 0.8f));
DrawRectangleRec (colorSelectedBoundsRec, WHITE);
DrawRectangleRec (colorSelectedBoundsRec, colorPickerValue);
// -- Color samples
for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++) for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++)
{ {
if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + texColorPicker.height + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK); if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + texColorPicker.height + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f)); else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 1, colorPickerPos.y - 1 + texColorPicker.height + 2*rgbDelta, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f)); else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 1, colorPickerPos.y - 1 + 300 + 2*rgbDelta, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + texColorPicker.height + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]); DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
} }
for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++) for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++)
{ {
if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + texColorPicker.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK); if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + texColorPicker.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f)); else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 1, colorPickerPos.y - 1 + texColorPicker.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f)); else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 1, colorPickerPos.y - 1 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + texColorPicker.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]); DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
} }
*/
// -- RGBA sliders
//GuiLabelEx((Rectangle){colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 14*rgbDelta, rgbWidthLabel, rgbHeightLabel}, FormatText("%d", redValue), BLACK, COLOR_REC, RED);
redValue = GuiSlider((Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + texColorPicker.height + 14*rgbDelta, texColorPicker.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, redValue, 0, 255);
//GuiLabelEx((Rectangle){colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 15*rgbDelta + rgbHeightLabel, rgbWidthLabel, rgbHeightLabel}, FormatText("%d", greenValue), BLACK, COLOR_REC, GREEN); // Draw Load and Save buttons
greenValue = GuiSlider((Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + texColorPicker.height + 15*rgbDelta + rgbHeightLabel, texColorPicker.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, greenValue, 0, 255); if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 3*rgbWidthLabel - rgbDelta - STATUS_BAR_HEIGHT, 260, rgbWidthLabel}, "Load Style")) BtnLoadStyle();
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT, 260, rgbWidthLabel}, "Save Style")) BtnSaveStyle();
//GuiLabelEx((Rectangle){colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 16*rgbDelta + 2*rgbHeightLabel, rgbWidthLabel, rgbHeightLabel}, FormatText("%d", blueValue), BLACK, COLOR_REC, BLUE);
blueValue = GuiSlider((Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + texColorPicker.height + 16*rgbDelta + 2*rgbHeightLabel, texColorPicker.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, blueValue, 0, 255);
DrawTextureRec(texChecked, (Rectangle){0,0,rgbWidthLabel, rgbHeightLabel}, (Vector2){colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 17*rgbDelta + 3*rgbHeightLabel}, WHITE);
DrawRectangle(colorPickerPos.x, colorPickerPos.y + texColorPicker.height + 17*rgbDelta + 3*rgbHeightLabel, rgbWidthLabel, rgbHeightLabel, Fade(colorPickerValue, (float)alphaValue/100));
alphaValue = GuiSlider((Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + texColorPicker.height + 17*rgbDelta + 3*rgbHeightLabel, texColorPicker.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, alphaValue, 0, 255);
DrawRectangleLines(colorPickerPos.x,colorPickerPos.y + texColorPicker.height + 17*rgbDelta + 3*rgbHeightLabel,rgbWidthLabel, rgbHeightLabel, COLOR_REC);
// -- VALUE Spinner
GuiLabel((Rectangle){ colorPickerPos.x + 2*rgbDelta, colorPickerPos.y + texColorPicker.height + 10*rgbHeightLabel, rgbWidthLabel, rgbWidthLabel}, "Value");
sizeValueSelected = GuiSpinner((Rectangle){ colorPickerPos.x + 2*rgbWidthLabel, colorPickerPos.y + texColorPicker.height + 10*rgbHeightLabel, texColorPicker.height - 2*rgbWidthLabel, rgbWidthLabel}, sizeValueSelected, 0, 50);
// -- Load and Save buttons
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 3*rgbWidthLabel - rgbDelta - STATUS_BAR_HEIGHT, texColorPicker.width, rgbWidthLabel}, "Load Style")) BtnLoadStyle();
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT, texColorPicker.width, rgbWidthLabel}, "Save Style")) BtnSaveStyle();
//GuiLabel((Rectangle){colorPickerPos.x, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT + rgbDelta, 2*rgbWidthLabel, rgbWidthLabel}, "File name");
//fileName = GuiTextBox((Rectangle){colorPickerPos.x + 2*rgbWidthLabel, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT + rgbDelta, texColorPicker.width - 2*rgbWidthLabel, rgbWidthLabel}, fileName);
// Draw GUI Elements text // Draw GUI Elements text
for (int i = 0; i < NUM_ELEMENTS; i++) DrawText(guiElementText[i], guiElementRec[i].width/2 - MeasureText(guiElementText[i], FONT_SIZE)/2, 15 + i*ELEMENT_HEIGHT, FONT_SIZE, BLACK); for (int i = 0; i < NUM_ELEMENTS; i++) DrawText(guiElementText[i], guiElementRec[i].width/2 - MeasureText(guiElementText[i], FONT_SIZE)/2, 15 + i*ELEMENT_HEIGHT, FONT_SIZE, BLACK);
@ -648,13 +514,6 @@ int main()
} }
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Unload all loaded data (textures, fonts, audio)
UnloadTexture(texColorPicker);
UnloadTexture(texChecked);
UnloadTexture(texCursor);
free(colorPickerPixels);
ClearDroppedFiles(); // Clear internal buffers ClearDroppedFiles(); // Clear internal buffers
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context

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