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Update controls_test_suite.c
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@ -50,12 +50,13 @@
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#include "../styles/style_dark.h" // raygui style: dark
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#include "../styles/style_dark.h" // raygui style: dark
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#include "../styles/style_bluish.h" // raygui style: bluish
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#include "../styles/style_bluish.h" // raygui style: bluish
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#include "../styles/style_terminal.h" // raygui style: terminal
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#include "../styles/style_terminal.h" // raygui style: terminal
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#include "../styles/style_candy.h"
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#include "../styles/style_candy.h" // raygui style: candy
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#include "../styles/style_cherry.h"
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#include "../styles/style_cherry.h" // raygui style: cherry
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#include "../styles/style_ashes.h"
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#include "../styles/style_ashes.h" // raygui style: ashes
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#include "../styles/style_enefete.h"
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#include "../styles/style_enefete.h" // raygui style: enefete
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#include "../styles/style_sunny.h"
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#include "../styles/style_sunny.h" // raygui style: sunny
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#include "../styles/style_amber.h"
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#include "../styles/style_amber.h" // raygui style: amber
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#include "../styles/style_genesis.h" // raygui style: genesis
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Program main entry point
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// Program main entry point
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@ -189,6 +190,7 @@ int main()
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case 10: GuiLoadStyleEnefete(); break;
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case 10: GuiLoadStyleEnefete(); break;
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case 11: GuiLoadStyleSunny(); break;
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case 11: GuiLoadStyleSunny(); break;
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case 12: GuiLoadStyleAmber(); break;
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case 12: GuiLoadStyleAmber(); break;
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case 13: GuiLoadStyleGenesis(); break;
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default: break;
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default: break;
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}
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}
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@ -234,7 +236,8 @@ int main()
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GuiSetState(STATE_NORMAL);
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GuiSetState(STATE_NORMAL);
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//GuiUnlock();
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//GuiUnlock();
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GuiComboBox((Rectangle){ 25, 480, 125, 30 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal;Candy;Cherry;Ashes;Enefete;Sunny;Amber", &visualStyleActive);
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GuiComboBox((Rectangle){ 25, 480, 125, 30 },
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"default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal;Candy;Cherry;Ashes;Enefete;Sunny;Amber;Genesis", &visualStyleActive);
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// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
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// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
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if (dropDown000EditMode || dropDown001EditMode) GuiUnlock();
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if (dropDown000EditMode || dropDown001EditMode) GuiUnlock();
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