diff --git a/src/raygui.h b/src/raygui.h index 3355f25..615d46b 100644 --- a/src/raygui.h +++ b/src/raygui.h @@ -2838,22 +2838,27 @@ int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight // Draw control //-------------------------------------------------------------------- - //GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK); // Normal border - - // Border color aligned with progress bar, more visual - GuiDrawRectangle((Rectangle){ bounds.x, bounds.y, progress.width + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha)); - GuiDrawRectangle((Rectangle){ bounds.x, bounds.y + 1, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha)); - GuiDrawRectangle((Rectangle){ bounds.x, bounds.y + bounds.height - 1, progress.width + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha)); - if (*value == maxValue) GuiDrawRectangle((Rectangle){ bounds.x + progress.width + 1, bounds.y, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha)); + if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK); + } else { - GuiDrawRectangle((Rectangle){ bounds.x + progress.width + 1, bounds.y, bounds.width - progress.width, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)), guiAlpha)); - GuiDrawRectangle((Rectangle){ bounds.x + progress.width + 1, bounds.y + bounds.height - 1, bounds.width - progress.width, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)), guiAlpha)); - GuiDrawRectangle((Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)), guiAlpha)); - } + // Border color aligned with progress bar, more visual + GuiDrawRectangle((Rectangle){ bounds.x, bounds.y, progress.width + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha)); + GuiDrawRectangle((Rectangle){ bounds.x, bounds.y + 1, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha)); + GuiDrawRectangle((Rectangle){ bounds.x, bounds.y + bounds.height - 1, progress.width + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha)); + if (*value == maxValue) GuiDrawRectangle((Rectangle){ bounds.x + progress.width + 1, bounds.y, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)), guiAlpha)); + else + { + GuiDrawRectangle((Rectangle){ bounds.x + progress.width + 1, bounds.y, bounds.width - progress.width, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)), guiAlpha)); + GuiDrawRectangle((Rectangle){ bounds.x + progress.width + 1, bounds.y + bounds.height - 1, bounds.width - progress.width, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)), guiAlpha)); + GuiDrawRectangle((Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)), guiAlpha)); + } - // Draw slider internal progress bar (depends on state) - GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha)); + // Draw slider internal progress bar (depends on state) + GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha)); + } // Draw left/right text if provided if (textLeft != NULL)