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Update raygui.h
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@ -4844,8 +4844,8 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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// but we need to draw all of the bad bytes using the '?' symbol moving one byte
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// but we need to draw all of the bad bytes using the '?' symbol moving one byte
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if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size
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if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size
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// Wrap mode text measuring to space to validate if it can be drawn or
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// Wrap mode text measuring, to validate if
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// a new line is required
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// it can be drawn or a new line is required
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if (wrapMode == TEXT_WRAP_CHAR)
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if (wrapMode == TEXT_WRAP_CHAR)
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{
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{
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// Get glyph width to check if it goes out of bounds
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// Get glyph width to check if it goes out of bounds
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@ -4878,7 +4878,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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if (nextWordSize > textBounds.width)
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if (nextWordSize > textBounds.width)
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{
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{
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// Considering the case the next word is longer than boudns
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// Considering the case the next word is longer than bounds
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tempWrapCharMode = true;
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tempWrapCharMode = true;
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wrapMode = TEXT_WRAP_CHAR;
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wrapMode = TEXT_WRAP_CHAR;
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}
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}
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