Update raygui.h

This commit is contained in:
Ray
2023-11-14 20:41:17 +01:00
parent d60885cd49
commit e765801006

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@ -4844,8 +4844,8 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
// but we need to draw all of the bad bytes using the '?' symbol moving one byte // but we need to draw all of the bad bytes using the '?' symbol moving one byte
if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size
// Wrap mode text measuring to space to validate if it can be drawn or // Wrap mode text measuring, to validate if
// a new line is required // it can be drawn or a new line is required
if (wrapMode == TEXT_WRAP_CHAR) if (wrapMode == TEXT_WRAP_CHAR)
{ {
// Get glyph width to check if it goes out of bounds // Get glyph width to check if it goes out of bounds
@ -4878,7 +4878,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
if (nextWordSize > textBounds.width) if (nextWordSize > textBounds.width)
{ {
// Considering the case the next word is longer than boudns // Considering the case the next word is longer than bounds
tempWrapCharMode = true; tempWrapCharMode = true;
wrapMode = TEXT_WRAP_CHAR; wrapMode = TEXT_WRAP_CHAR;
} }