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1a74db2ab3
| Author | SHA1 | Date | |
|---|---|---|---|
| 1a74db2ab3 | |||
| 715baf250d |
@ -6,10 +6,10 @@ PRODUCTVERSION 4,0,0,0
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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//BLOCK "080904E4" // English UK
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BLOCK "040904E4" // English US
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//BLOCK "080904E4" // English UK
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BLOCK "040904E4" // English US
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BEGIN
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//VALUE "CompanyName", "raylib technologies"
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//VALUE "CompanyName", "raylib technologies"
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VALUE "FileDescription", "raygui application (www.raylib.com)"
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VALUE "FileVersion", "4.0.0"
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VALUE "InternalName", "raygui app"
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@ -21,7 +21,7 @@ BEGIN
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END
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BLOCK "VarFileInfo"
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BEGIN
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//VALUE "Translation", 0x809, 1252 // English UK
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VALUE "Translation", 0x409, 1252 // English US
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//VALUE "Translation", 0x809, 1252 // English UK
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VALUE "Translation", 0x409, 1252 // English US
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END
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END
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21
src/raygui.h
21
src/raygui.h
@ -141,7 +141,7 @@
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* Draw text bounds rectangles for debug
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*
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* VERSIONS HISTORY:
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* 5.0-dev (2025) Current dev version...
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* 5.0 (xx-Nov-2025) ADDED: Support up to 32 controls (v500)
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* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes
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* ADDED: GuiValueBoxFloat()
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* ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP
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@ -1091,7 +1091,7 @@ typedef enum {
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// Icons data is defined by bit array (every bit represents one pixel)
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// Those arrays are stored as unsigned int data arrays, so,
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// every array element defines 32 pixels (bits) of information
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// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels)
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// One icon is defined by 8 int, (8 int*32 bit = 256 bit = 16*16 pixels)
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// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
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#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
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@ -2506,7 +2506,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
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int result = 0;
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GuiState state = guiState;
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bool multiline = false; // TODO: Consider multiline text input
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bool multiline = false; // TODO: Consider multiline text input
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int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE);
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Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
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@ -2514,7 +2514,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
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int thisCursorIndex = textBoxCursorIndex;
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if (thisCursorIndex > textLength) thisCursorIndex = textLength;
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int textWidth = GuiGetTextWidth(text) - GuiGetTextWidth(text + thisCursorIndex);
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int textIndexOffset = 0; // Text index offset to start drawing in the box
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int textIndexOffset = 0; // Text index offset to start drawing in the box
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// Cursor rectangle
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// NOTE: Position X value should be updated
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@ -4231,7 +4231,7 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
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// Grid control
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// NOTE: Returns grid mouse-hover selected cell
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// About drawing lines at subpixel spacing, simple put, not easy solution:
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// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
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// Ref: https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
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int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell)
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{
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// Grid lines alpha amount
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@ -5079,25 +5079,18 @@ static const char **GetTextLines(const char *text, int *count)
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int textSize = (int)strlen(text);
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lines[0] = text;
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int len = 0;
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*count = 1;
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//int lineSize = 0; // Stores current line size, not returned
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for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
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{
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if (text[i] == '\n')
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{
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//lineSize = len;
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k++;
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lines[k] = &text[i + 1]; // WARNING: next value is valid?
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len = 0;
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lines[k] = &text[i + 1]; // WARNING: next value is valid?
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*count += 1;
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}
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else len++;
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}
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//lines[*count - 1].size = len;
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return lines;
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}
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@ -5873,7 +5866,7 @@ static int TextToInteger(const char *text)
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text++;
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}
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for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0');
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for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10 + (int)(text[i] - '0');
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return value*sign;
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}
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