/******************************************************************************************* * * raygui v2.0 - A simple and easy-to-use immedite-mode-gui library for raylib (www.raylib.com) * * DESCRIPTION: * * raygui is a library for creating simple IMGUI interfaces using raylib, intended for tools dev. * * Basic controls provided: * * - Label * - Button * - LabelButton * - ImageButton * - ImageButtonEx * - ToggleButton * - ToggleGroup * - CheckBox * - ComboBox * - GroupBox * - TextBox * - Slider * - SliderBar * - ProgressBar * - Spinner * - ListView * - ColorPicker * * It also provides a set of functions for styling the controls based on its properties (size, color). * * CONFIGURATION: * * #define RAYGUI_IMPLEMENTATION * Generates the implementation of the library into the included file. * If not defined, the library is in header only mode and can be included in other headers * or source files without problems. But only ONE file should hold the implementation. * * #define RAYGUI_STATIC (defined by default) * The generated implementation will stay private inside implementation file and all * internal symbols and functions will only be visible inside that file. * * #define RAYGUI_STANDALONE * Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined * internally in the library and input management and drawing functions must be provided by * the user (check library implementation for further details). * * #define RAYGUI_STYLE_SAVE_LOAD * Include style customization and save/load functions, useful when required. * * LIMITATIONS: * Some controls missing, like panels. * * VERSIONS HISTORY: * 2.0 (Jan-2018) Added new controls. * 1.5 (21-Jun-2017) Working in an improved styles system * 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) * 1.3 (12-Jun-2017) Redesigned styles system * 1.1 (01-Jun-2017) Complete review of the library * 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. * 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. * 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. * * CONTRIBUTORS: * Ramon Santamaria: Supervision, review, redesign, update and maintenance... * Kevin Gato: Initial implementation of basic components (2014) * Daniel Nicolas: Initial implementation of basic components (2014) * Albert Martos: Review and testing of the library (2015) * Ian Eito: Review and testing of the library (2015) * Sergio Martinez: Review and testing of the library (2015) * Adria Arranz: Testing and Implementation of additional controls (2018) * Jordi Jorba: Testing and Implementation of additional controls (2018) * * * LICENSE: zlib/libpng * * Copyright (c) 2014-2018 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #ifndef RAYGUI_H #define RAYGUI_H #if !defined(RAYGUI_STANDALONE) #include "raylib.h" #endif #define RAYGUI_STATIC #ifdef RAYGUI_STATIC #define RAYGUIDEF static // Functions just visible to module including this file #else #ifdef __cplusplus #define RAYGUIDEF extern "C" // Functions visible from other files (no name mangling of functions in C++) #else #define RAYGUIDEF extern // Functions visible from other files #endif #endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- #define NUM_PROPERTIES 155 //---------------------------------------------------------------------------------- // Types and Structures Definition // NOTE: Some types are required for RAYGUI_STANDALONE usage //---------------------------------------------------------------------------------- #if defined(RAYGUI_STANDALONE) #ifndef __cplusplus // Boolean type #ifndef true typedef enum { false, true } bool; #endif #endif // Vector2 type typedef struct Vector2 { float x; float y; } Vector2; // Vector3 type typedef struct Vector3 { float x; float y; float z; } Vector3; // Color type, RGBA (32bit) typedef struct Color { unsigned char r; unsigned char g; unsigned char b; unsigned char a; } Color; // Rectangle type typedef struct Rectangle { int x; int y; int width; int height; } Rectangle; #endif // Gui properties enumeration typedef enum GuiProperty { //-------------------------------------------- // NOTE: This first set of properties is for general style, // following control-specific properties overwritte those styles DEFAULT_BACKGROUND_COLOR = 0, DEFAULT_LINES_COLOR, DEFAULT_TEXT_FONT, DEFAULT_TEXT_SIZE, DEFAULT_BORDER_WIDTH, DEFAULT_BORDER_COLOR_NORMAL, DEFAULT_BASE_COLOR_NORMAL, DEFAULT_TEXT_COLOR_NORMAL, DEFAULT_BORDER_COLOR_FOCUSED, DEFAULT_BASE_COLOR_FOCUSED, DEFAULT_TEXT_COLOR_FOCUSED, DEFAULT_BORDER_COLOR_PRESSED, DEFAULT_BASE_COLOR_PRESSED, DEFAULT_TEXT_COLOR_PRESSED, DEFAULT_BORDER_COLOR_DISABLED, DEFAULT_BASE_COLOR_DISABLED, DEFAULT_TEXT_COLOR_DISABLED, //-------------------------------------------- // Label LABEL_TEXT_COLOR_NORMAL, LABEL_TEXT_COLOR_FOCUSED, LABEL_TEXT_COLOR_PRESSED, LABEL_TEXT_COLOR_DISABLED, // Button BUTTON_BORDER_WIDTH, BUTTON_BORDER_COLOR_NORMAL, BUTTON_BASE_COLOR_NORMAL, BUTTON_TEXT_COLOR_NORMAL, BUTTON_BORDER_COLOR_FOCUSED, BUTTON_BASE_COLOR_FOCUSED, BUTTON_TEXT_COLOR_FOCUSED, BUTTON_BORDER_COLOR_PRESSED, BUTTON_BASE_COLOR_PRESSED, BUTTON_TEXT_COLOR_PRESSED, BUTTON_BORDER_COLOR_DISABLED, BUTTON_BASE_COLOR_DISABLED, BUTTON_TEXT_COLOR_DISABLED, // Toggle TOGGLE_BORDER_WIDTH, TOGGLE_BORDER_COLOR_NORMAL, TOGGLE_BASE_COLOR_NORMAL, TOGGLE_TEXT_COLOR_NORMAL, TOGGLE_BORDER_COLOR_FOCUSED, TOGGLE_BASE_COLOR_FOCUSED, TOGGLE_TEXT_COLOR_FOCUSED, TOGGLE_BORDER_COLOR_PRESSED, TOGGLE_BASE_COLOR_PRESSED, TOGGLE_TEXT_COLOR_PRESSED, TOGGLE_BORDER_COLOR_DISABLED, TOGGLE_BASE_COLOR_DISABLED, TOGGLE_TEXT_COLOR_DISABLED, TOGGLEGROUP_PADDING, // Slider SLIDER_BORDER_WIDTH, SLIDER_SLIDER_WIDTH, SLIDER_BORDER_COLOR_NORMAL, SLIDER_BASE_COLOR_NORMAL, SLIDER_BORDER_COLOR_FOCUSED, SLIDER_BASE_COLOR_FOCUSED, SLIDER_BORDER_COLOR_PRESSED, SLIDER_BASE_COLOR_PRESSED, SLIDER_BORDER_COLOR_DISABLED, SLIDER_BASE_COLOR_DISABLED, // SliderBar SLIDERBAR_INNER_PADDING, SLIDERBAR_BORDER_WIDTH, SLIDERBAR_BORDER_COLOR_NORMAL, SLIDERBAR_BASE_COLOR_NORMAL, SLIDERBAR_BORDER_COLOR_FOCUSED, SLIDERBAR_BASE_COLOR_FOCUSED, SLIDERBAR_BORDER_COLOR_PRESSED, SLIDERBAR_BASE_COLOR_PRESSED, SLIDERBAR_BORDER_COLOR_DISABLED, SLIDERBAR_BASE_COLOR_DISABLED, // ProgressBar PROGRESSBAR_INNER_PADDING, PROGRESSBAR_BORDER_WIDTH, PROGRESSBAR_BORDER_COLOR_NORMAL, PROGRESSBAR_BASE_COLOR_NORMAL, PROGRESSBAR_BORDER_COLOR_FOCUSED, PROGRESSBAR_BASE_COLOR_FOCUSED, PROGRESSBAR_BORDER_COLOR_PRESSED, PROGRESSBAR_BASE_COLOR_PRESSED, PROGRESSBAR_BORDER_COLOR_DISABLED, PROGRESSBAR_BASE_COLOR_DISABLED, // Spinner SPINNER_BUTTON_PADDING, SPINNER_BUTTONS_WIDTH, SPINNER_BORDER_COLOR_NORMAL, SPINNER_BASE_COLOR_NORMAL, SPINNER_TEXT_COLOR_NORMAL, SPINNER_BORDER_COLOR_FOCUSED, SPINNER_BASE_COLOR_FOCUSED, SPINNER_TEXT_COLOR_FOCUSED, SPINNER_BORDER_COLOR_PRESSED, SPINNER_BASE_COLOR_PRESSED, SPINNER_TEXT_COLOR_PRESSED, SPINNER_BORDER_COLOR_DISABLED, SPINNER_BASE_COLOR_DISABLED, SPINNER_TEXT_COLOR_DISABLED, // ComboBox COMBOBOX_BORDER_WIDTH, COMBOBOX_BUTTON_PADDING, COMBOBOX_SELECTOR_WIDTH, COMBOBOX_BORDER_COLOR_NORMAL, COMBOBOX_BASE_COLOR_NORMAL, COMBOBOX_TEXT_COLOR_NORMAL, COMBOBOX_BORDER_COLOR_FOCUSED, COMBOBOX_BASE_COLOR_FOCUSED, COMBOBOX_TEXT_COLOR_FOCUSED, COMBOBOX_BORDER_COLOR_PRESSED, COMBOBOX_BASE_COLOR_PRESSED, COMBOBOX_TEXT_COLOR_PRESSED, COMBOBOX_BORDER_COLOR_DISABLED, COMBOBOX_BASE_COLOR_DISABLED, COMBOBOX_TEXT_COLOR_DISABLED, // CheckBox CHECKBOX_BORDER_WIDTH, CHECKBOX_INNER_PADDING, CHECKBOX_BORDER_COLOR_NORMAL, CHECKBOX_BASE_COLOR_NORMAL, CHECKBOX_BORDER_COLOR_FOCUSED, CHECKBOX_BASE_COLOR_FOCUSED, CHECKBOX_BORDER_COLOR_PRESSED, CHECKBOX_BASE_COLOR_PRESSED, CHECKBOX_BORDER_COLOR_DISABLED, CHECKBOX_BASE_COLOR_DISABLED, // TextBox TEXTBOX_BORDER_WIDTH, TEXTBOX_BORDER_COLOR_NORMAL, TEXTBOX_BASE_COLOR_NORMAL, TEXTBOX_TEXT_COLOR_NORMAL, TEXTBOX_BORDER_COLOR_FOCUSED, TEXTBOX_BASE_COLOR_FOCUSED, TEXTBOX_TEXT_COLOR_FOCUSED, TEXTBOX_BORDER_COLOR_PRESSED, TEXTBOX_BASE_COLOR_PRESSED, TEXTBOX_TEXT_COLOR_PRESSED, TEXTBOX_BORDER_COLOR_DISABLED, TEXTBOX_BASE_COLOR_DISABLED, TEXTBOX_TEXT_COLOR_DISABLED, // ColorPicker COLORPICKER_BARS_THICK, COLORPICKER_BARS_PADDING, COLORPICKER_BORDER_COLOR_NORMAL, COLORPICKER_BASE_COLOR_NORMAL, COLORPICKER_BORDER_COLOR_FOCUSED, COLORPICKER_BASE_COLOR_FOCUSED, COLORPICKER_BORDER_COLOR_PRESSED, COLORPICKER_BASE_COLOR_PRESSED, COLORPICKER_BORDER_COLOR_DISABLED, COLORPICKER_BASE_COLOR_DISABLED, // ListView LISTVIEW_ELEMENTS_HEIGHT, LISTVIEW_ELEMENTS_PADDING, LISTVIEW_BAR_WIDTH, LISTVIEW_BORDER_COLOR_NORMAL, LISTVIEW_BASE_COLOR_NORMAL, LISTVIEW_TEXT_COLOR_NORMAL, LISTVIEW_BORDER_COLOR_FOCUSED, LISTVIEW_BASE_COLOR_FOCUSED, LISTVIEW_TEXT_COLOR_FOCUSED, LISTVIEW_BORDER_COLOR_PRESSED, LISTVIEW_BASE_COLOR_PRESSED, LISTVIEW_TEXT_COLOR_PRESSED, LISTVIEW_BORDER_COLOR_DISABLED, LISTVIEW_BASE_COLOR_DISABLED, LISTVIEW_TEXT_COLOR_DISABLED } GuiProperty; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- // ... //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state) RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state) RAYGUIDEF Color GuiBackgroundColor(void); // Get background color RAYGUIDEF Color GuiLinesColor(void); // Get lines color RAYGUIDEF Color GuiTextColor(void); // Get text color for normal state RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture); // Image button control, returns true when clicked RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, const char *text); // Image button extended control, returns true when clicked RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool toggle); // Toggle Button control, returns true when active RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char **text, int count, int active); // Toggle Group control, returns toggled button index RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked); // Check Box control, returns true when active RAYGUIDEF int GuiComboBox(Rectangle bounds, const char **text, int count, int active); // Combo Box control, returns selected item index RAYGUIDEF int GuiDropdownBox(Rectangle bounds, const char **text, int count, int active); // Dropdown Box control, returns selected item RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize); // Text Box control, updates input text RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue); // Slider control, returns selected value RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue); // Slider Bar control, returns selected value RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue); // Spinner control, returns selected value RAYGUIDEF bool GuiListElement(Rectangle bounds, const char *text, bool active); // List Element control, returns element state RAYGUIDEF int GuiListView(Rectangle bounds, const char **text, int count, int active); // List View control, returns selected list element index RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control #if defined(RAYGUI_STYLE_SAVE_LOAD) RAYGUIDEF void GuiSaveStyle(const char *fileName, bool binary); // Save style file (.rgs), text or binary RAYGUIDEF void GuiLoadStyle(const char *fileName); // Load style file (.rgs), text or binary RAYGUIDEF void GuiLoadStyleImage(const char *fileName); // Load style from an image style file RAYGUIDEF void GuiLoadStylePalette(Color *palette); // Load style from a color palette array (14 values required) RAYGUIDEF void GuiUpdateStyleComplete(void); // Updates full style properties set with generic values RAYGUIDEF void GuiSetStyleProperty(int guiProperty, int value); // Set one style property RAYGUIDEF int GuiGetStyleProperty(int guiProperty); // Get one style property #endif #endif // RAYGUI_H /*********************************************************************************** * * RAYGUI IMPLEMENTATION * ************************************************************************************/ #if defined(RAYGUI_IMPLEMENTATION) #include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() #include // Required for: NAN #include // Required for: strlen() on GuiTextBox() #if defined(RAYGUI_STANDALONE) #include // Required for: va_list, va_start(), vfprintf(), va_end() #endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- #if !defined(RAYGUI_STYLE_DEFAULT_LIGHT) && !defined(RAYGUI_STYLE_DEFAULT_DARK) #define RAYGUI_STYLE_DEFAULT_LIGHT #endif //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- // GUI controls state typedef enum GuiControlState { DISABLED = 0, NORMAL, FOCUSED, PRESSED } GuiControlState; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- static int guiState = NORMAL; // Current GUI style (light or dark) static int style[NUM_PROPERTIES] = { #if defined(RAYGUI_STYLE_DEFAULT_LIGHT) //---------------------------------------------- 0xf5f5f5ff, // DEFAULT_BACKGROUND_COLOR 0x90abb5ff, // DEFAULT_LINES_COLOR 0, // DEFAULT_TEXT_FONT 10, // DEFAULT_TEXT_SIZE 1, // DEFAULT_BORDER_WIDTH 0x838383ff, // DEFAULT_BORDER_COLOR_NORMAL 0xc9c9c9ff, // DEFAULT_BASE_COLOR_NORMAL 0x686868ff, // DEFAULT_TEXT_COLOR_NORMAL 0x5bb2d9ff, // DEFAULT_BORDER_COLOR_FOCUSED 0xc9effeff, // DEFAULT_BASE_COLOR_FOCUSED 0x6c9bbcff, // DEFAULT_TEXT_COLOR_FOCUSED 0x0492c7ff, // DEFAULT_BORDER_COLOR_PRESSED 0x97e8ffff, // DEFAULT_BASE_COLOR_PRESSED 0x368bafff, // DEFAULT_TEXT_COLOR_PRESSED 0xb5c1c2ff, // DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // DEFAULT_BASE_COLOR_DISABLED 0xaeb7b8ff, // DEFAULT_TEXT_COLOR_DISABLED //---------------------------------------------- 0x686868ff, // LABEL_TEXT_COLOR_NORMAL -----> DEFAULT_TEXT_COLOR_NORMAL 0x6c9bbcff, // LABEL_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0x368bafff, // LABEL_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0xaeb7b8ff, // LABEL_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED 0x2, // BUTTON_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x838383ff, // BUTTON_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0xc9c9c9ff, // BUTTON_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x686868ff, // BUTTON_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5bb2d9ff, // BUTTON_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0xc9effeff, // BUTTON_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6c9bbcff, // BUTTON_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0x0492c7ff, // BUTTON_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x97e8ffff, // BUTTON_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x368bafff, // BUTTON_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0xb5c1c2ff, // BUTTON_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // BUTTON_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0xaeb7b8ff, // BUTTON_TEXT_COLOR_DISABLED ----> DEFAULT_COLOR_COLOR_DISABLED 0x1, // TOGGLE_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x838383ff, // TOGGLE_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0xc9c9c9ff, // TOGGLE_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x686868ff, // TOGGLE_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5bb2d9ff, // TOGGLE_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0xc9effeff, // TOGGLE_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6c9bbcff, // TOGGLE_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0x0492c7ff, // TOGGLE_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x97e8ffff, // TOGGLE_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x368bafff, // TOGGLE_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0xb5c1c2ff, // TOGGLE_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // TOGGLE_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0xaeb7b8ff, // TOGGLE_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED 0x2, // TOGGLEGROUP_PADDING 0x1, // SLIDER_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x14, // SLIDER_SLIDER_WIDTH 0x838383ff, // SLIDER_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0xc9c9c9ff, // SLIDER_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x5bb2d9ff, // SLIDER_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0xc9effeff, // SLIDER_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x0492c7ff, // SLIDER_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x97e8ffff, // SLIDER_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0xb5c1c2ff, // SLIDER_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // SLIDER_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x1, // SLIDERBAR_INNER_PADDING 0x1, // SLIDERBAR_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x838383ff, // SLIDERBAR_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0xc9c9c9ff, // SLIDERBAR_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x5bb2d9ff, // SLIDERBAR_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0xc9effeff, // SLIDERBAR_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x0492c7ff, // SLIDERBAR_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x97e8ffff, // SLIDERBAR_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0xb5c1c2ff, // SLIDERBAR_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // SLIDERBAR_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x1, // PROGRESSBAR_INNER_PADDING 0x1, // PROGRESSBAR_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x838383ff, // PROGRESSBAR_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x97e8ffff, // PROGRESSBAR_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_PRESSED 0x5bb2d9ff, // PROGRESSBAR_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0xc9effeff, // PROGRESSBAR_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x0492c7ff, // PROGRESSBAR_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x97e8ffff, // PROGRESSBAR_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0xb5c1c2ff, // PROGRESSBAR_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // PROGRESSBAR_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x2, // SPINNER_BUTTON_PADDING 0x23, // SPINNER_BUTTONS_WIDTH 0x838383ff, // SPINNER_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0xc9c9c9ff, // SPINNER_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x686868ff, // SPINNER_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5bb2d9ff, // SPINNER_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0xc9effeff, // SPINNER_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6c9bbcff, // SPINNER_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0x0492c7ff, // SPINNER_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x97e8ffff, // SPINNER_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x368bafff, // SPINNER_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0xb5c1c2ff, // SPINNER_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // SPINNER_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0xaeb7b8ff, // SPINNER_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED 0x1, // COMBOBOX_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x2, // COMBOBOX_BUTTON_PADDING 0x23, // COMBOBOX_SELECTOR_WIDTH 0x838383ff, // COMBOBOX_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0xc9c9c9ff, // COMBOBOX_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x686868ff, // COMBOBOX_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5bb2d9ff, // COMBOBOX_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0xc9effeff, // COMBOBOX_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6c9bbcff, // COMBOBOX_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0x0492c7ff, // COMBOBOX_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x97e8ffff, // COMBOBOX_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x368bafff, // COMBOBOX_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0xb5c1c2ff, // COMBOBOX_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // COMBOBOX_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0xaeb7b8ff, // COMBOBOX_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED 0x1, // CHECKBOX_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x1, // CHECKBOX_INNER_PADDING 0x838383ff, // CHECKBOX_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0xf5f5f5ff, // CHECKBOX_BASE_COLOR_NORMAL ----> DEFAULT_BACKGROUND_COLOR 0x5bb2d9ff, // CHECKBOX_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x6c9bbcff, // CHECKBOX_BASE_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0x0492c7ff, // CHECKBOX_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x368bafff, // CHECKBOX_BASE_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0xb5c1c2ff, // CHECKBOX_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // CHECKBOX_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x1, // TEXTBOX_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x838383ff, // TEXTBOX_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0xf5f5f5ff, // TEXTBOX_BASE_COLOR_NORMAL ----> DEFAULT_BACKGROUND_COLOR 0x686868ff, // TEXTBOX_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5bb2d9ff, // TEXTBOX_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0xc9effeff, // TEXTBOX_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6c9bbcff, // TEXTBOX_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0x0492c7ff, // TEXTBOX_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x97e8ffff, // TEXTBOX_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x368bafff, // TEXTBOX_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0xb5c1c2ff, // TEXTBOX_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // TEXTBOX_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0xaeb7b8ff, // TEXTBOX_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED 0x14, // COLORPICKER_BARS_THICK 0xa, // COLORPICKER_BARS_PADDING 0x838383ff, // COLORPICKER_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0xf5f5f5ff, // COLORPICKER_BASE_COLOR_NORMAL ----> DEFAULT_BACKGROUND_COLOR 0x5bb2d9ff, // COLORPICKER_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x6c9bbcff, // COLORPICKER_BASE_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0x0492c7ff, // COLORPICKER_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x368bafff, // COLORPICKER_BASE_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0xb5c1c2ff, // COLORPICKER_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // COLORPICKER_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x1e, // LISTVIEW_ELEMENTS_HEIGHT 0x2, // LISTVIEW_ELEMENTS_PADDING 0xa, // LISTVIEW_BAR_WIDTH 0x838383ff, // LISTVIEW_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0xf5f5f5ff, // LISTVIEW_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x686868ff, // LISTVIEW_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5bb2d9ff, // LISTVIEW_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0xc9effeff, // LISTVIEW_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6c9bbcff, // LISTVIEW_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0x0492c7ff, // LISTVIEW_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x97e8ffff, // LISTVIEW_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x368bafff, // LISTVIEW_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0xb5c1c2ff, // LISTVIEW_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0xe6e9e9ff, // LISTVIEW_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0xaeb7b8ff, // LISTVIEW_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED #elif defined(RAYGUI_STYLE_DEFAULT_DARK) //---------------------------------------------- 0x2b3a3aff, // DEFAULT_BACKGROUND_COLOR 0x638465ff, // DEFAULT_LINES_COLOR 0, // DEFAULT_TEXT_FONT 10, // DEFAULT_TEXT_SIZE 1, // DEFAULT_BORDER_WIDTH 0x60827dff, // DEFAULT_BORDER_COLOR_NORMAL 0x2c3334ff, // DEFAULT_BASE_COLOR_NORMAL 0x82a29fff, // DEFAULT_TEXT_COLOR_NORMAL 0x5f9aa8ff, // DEFAULT_BORDER_COLOR_FOCUSED 0x334e57ff, // DEFAULT_BASE_COLOR_FOCUSED 0x6aa9b8ff, // DEFAULT_TEXT_COLOR_FOCUSED 0xa9cb8dff, // DEFAULT_BORDER_COLOR_PRESSED 0x3b6357ff, // DEFAULT_BASE_COLOR_PRESSED 0x97af81ff, // DEFAULT_TEXT_COLOR_PRESSED 0x5b6462ff, // DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // DEFAULT_BASE_COLOR_DISABLED 0x666b69ff, // DEFAULT_TEXT_COLOR_DISABLED //---------------------------------------------- 0x82a29fff, // LABEL_TEXT_COLOR_NORMAL -----> DEFAULT_TEXT_COLOR_NORMAL 0x6aa9b8ff, // LABEL_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0x97af81ff, // LABEL_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0x666b69ff, // LABEL_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED 0x2, // BUTTON_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x60827dff, // BUTTON_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x2c3334ff, // BUTTON_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x82a29fff, // BUTTON_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5f9aa8ff, // BUTTON_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x334e57ff, // BUTTON_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6aa9b8ff, // BUTTON_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0xa9cb8dff, // BUTTON_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x3b6357ff, // BUTTON_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x97af81ff, // BUTTON_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0x5b6462ff, // BUTTON_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // BUTTON_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x666b69ff, // BUTTON_TEXT_COLOR_DISABLED ----> DEFAULT_COLOR_COLOR_DISABLED 0x1, // TOGGLE_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x60827dff, // TOGGLE_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x2c3334ff, // TOGGLE_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x82a29fff, // TOGGLE_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5f9aa8ff, // TOGGLE_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x334e57ff, // TOGGLE_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6aa9b8ff, // TOGGLE_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0xa9cb8dff, // TOGGLE_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x3b6357ff, // TOGGLE_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x97af81ff, // TOGGLE_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0x5b6462ff, // TOGGLE_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // TOGGLE_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x666b69ff, // TOGGLE_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED 0x2, // TOGGLEGROUP_PADDING 0x1, // SLIDER_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x14, // SLIDER_SLIDER_WIDTH 0x60827dff, // SLIDER_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x2c3334ff, // SLIDER_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x5f9aa8ff, // SLIDER_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x334e57ff, // SLIDER_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0xa9cb8dff, // SLIDER_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x3b6357ff, // SLIDER_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x5b6462ff, // SLIDER_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // SLIDER_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x1, // SLIDERBAR_INNER_PADDING 0x1, // SLIDERBAR_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x60827dff, // SLIDERBAR_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x2c3334ff, // SLIDERBAR_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x5f9aa8ff, // SLIDERBAR_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x334e57ff, // SLIDERBAR_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0xa9cb8dff, // SLIDERBAR_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x3b6357ff, // SLIDERBAR_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x5b6462ff, // SLIDERBAR_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // SLIDERBAR_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x1, // PROGRESSBAR_INNER_PADDING 0x1, // PROGRESSBAR_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x60827dff, // PROGRESSBAR_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x3b6357ff, // PROGRESSBAR_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_PRESSED 0x5f9aa8ff, // PROGRESSBAR_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x334e57ff, // PROGRESSBAR_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0xa9cb8dff, // PROGRESSBAR_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x3b6357ff, // PROGRESSBAR_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x5b6462ff, // PROGRESSBAR_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // PROGRESSBAR_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x2, // SPINNER_BUTTON_PADDING 0x23, // SPINNER_BUTTONS_WIDTH 0x60827dff, // SPINNER_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x2c3334ff, // SPINNER_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x82a29fff, // SPINNER_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5f9aa8ff, // SPINNER_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x334e57ff, // SPINNER_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6aa9b8ff, // SPINNER_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0xa9cb8dff, // SPINNER_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x3b6357ff, // SPINNER_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x97af81ff, // SPINNER_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0x5b6462ff, // SPINNER_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // SPINNER_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x666b69ff, // SPINNER_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED 0x1, // COMBOBOX_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x2, // COMBOBOX_BUTTON_PADDING 0x23, // COMBOBOX_SELECTOR_WIDTH 0x60827dff, // COMBOBOX_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x2c3334ff, // COMBOBOX_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x82a29fff, // COMBOBOX_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5f9aa8ff, // COMBOBOX_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x334e57ff, // COMBOBOX_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6aa9b8ff, // COMBOBOX_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0xa9cb8dff, // COMBOBOX_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x3b6357ff, // COMBOBOX_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x97af81ff, // COMBOBOX_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0x5b6462ff, // COMBOBOX_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // COMBOBOX_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x666b69ff, // COMBOBOX_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED 0x1, // CHECKBOX_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x1, // CHECKBOX_INNER_PADDING 0x60827dff, // CHECKBOX_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x2b3a3aff, // CHECKBOX_BASE_COLOR_NORMAL ----> DEFAULT_BACKGROUND_COLOR 0x5f9aa8ff, // CHECKBOX_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x6aa9b8ff, // CHECKBOX_BASE_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0xa9cb8dff, // CHECKBOX_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x97af81ff, // CHECKBOX_BASE_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0x5b6462ff, // CHECKBOX_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // CHECKBOX_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x1, // TEXTBOX_BORDER_WIDTH ----> DEFAULT_BORDER_WIDTH 0x60827dff, // TEXTBOX_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x2b3a3aff, // TEXTBOX_BASE_COLOR_NORMAL ----> DEFAULT_BACKGROUND_COLOR 0x82a29fff, // TEXTBOX_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5f9aa8ff, // TEXTBOX_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x334e57ff, // TEXTBOX_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6aa9b8ff, // TEXTBOX_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0xa9cb8dff, // TEXTBOX_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x3b6357ff, // TEXTBOX_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x97af81ff, // TEXTBOX_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0x5b6462ff, // TEXTBOX_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // TEXTBOX_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x666b69ff, // TEXTBOX_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED 0x14, // COLORPICKER_BARS_THICK 0xa, // COLORPICKER_BARS_PADDING 0x60827dff, // COLORPICKER_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x2b3a3aff, // COLORPICKER_BASE_COLOR_NORMAL ----> DEFAULT_BACKGROUND_COLOR 0x5f9aa8ff, // COLORPICKER_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x6aa9b8ff, // COLORPICKER_BASE_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0xa9cb8dff, // COLORPICKER_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x97af81ff, // COLORPICKER_BASE_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0x5b6462ff, // COLORPICKER_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // COLORPICKER_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x1e, // LISTVIEW_ELEMENTS_HEIGHT 0x2, // LISTVIEW_ELEMENTS_PADDING 0xa, // LISTVIEW_BAR_WIDTH 0x60827dff, // LISTVIEW_BORDER_COLOR_NORMAL ----> DEFAULT_BORDER_COLOR_NORMAL 0x2b3a3aff, // LISTVIEW_BASE_COLOR_NORMAL ----> DEFAULT_BASE_COLOR_NORMAL 0x82a29fff, // LISTVIEW_TEXT_COLOR_NORMAL ----> DEFAULT_TEXT_COLOR_NORMAL 0x5f9aa8ff, // LISTVIEW_BORDER_COLOR_FOCUSED ----> DEFAULT_BORDER_COLOR_FOCUSED 0x334e57ff, // LISTVIEW_BASE_COLOR_FOCUSED ----> DEFAULT_BASE_COLOR_FOCUSED 0x6aa9b8ff, // LISTVIEW_TEXT_COLOR_FOCUSED ----> DEFAULT_TEXT_COLOR_FOCUSED 0xa9cb8dff, // LISTVIEW_BORDER_COLOR_PRESSED ----> DEFAULT_BORDER_COLOR_PRESSED 0x3b6357ff, // LISTVIEW_BASE_COLOR_PRESSED ----> DEFAULT_BASE_COLOR_PRESSED 0x97af81ff, // LISTVIEW_TEXT_COLOR_PRESSED ----> DEFAULT_TEXT_COLOR_PRESSED 0x5b6462ff, // LISTVIEW_BORDER_COLOR_DISABLED ----> DEFAULT_BORDER_COLOR_DISABLED 0x2c3334ff, // LISTVIEW_BASE_COLOR_DISABLED ----> DEFAULT_BASE_COLOR_DISABLED 0x666b69ff, // LISTVIEW_TEXT_COLOR_DISABLED ----> DEFAULT_TEXT_COLOR_DISABLED #endif }; //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- #if defined(RAYGUI_STANDALONE) #define KEY_RIGHT 262 #define KEY_LEFT 263 #define KEY_DOWN 264 #define KEY_UP 265 #define MOUSE_LEFT_BUTTON 0 #ifdef __cplusplus #define CLITERAL #else #define CLITERAL (Color) #endif #define WHITE CLITERAL{ 255, 255, 255, 255 } // White #define BLACK CLITERAL{ 0, 0, 0, 255 } // Black #define LIGHTGRAY CLITERAL{ 200, 200, 200, 255 } // Light Gray #define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo) // This functions are directly implemented in raygui static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value static int ColorToInt(Color color); // Returns hexadecimal value for a Color static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle static const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed' // raygui depend on some raylib input and drawing functions // NOTE: To use raygui as standalone library, below functions must be defined by the user static int MeasureText(const char *text, int fontSize) { /* TODO */ return 0; } static void DrawText(const char *text, int posX, int posY, int fontSize, Color color) { /* TODO */ } static void DrawRectangle(int x, int y, int width, int height, Color color) { /* TODO */ } static void DrawRectangleRec(Rectangle rec, Color color) { DrawRectangle(rec.x, rec.y, rec.width, rec.height, color); } // Input related functions static Vector2 GetMousePosition(void) { return (Vector2){ 0, 0 }; } static bool IsMouseButtonDown(int button); static bool IsMouseButtonReleased(int button); static bool IsMouseButtonUp(int button); // -- GuiSpinner(), GuiColorPicker() static int GetKeyPressed(void); // -- GuiTextBox() static bool IsKeyPressed(int key); // -- GuiTextBox() static bool IsKeyDown(int key); // -- GuiColorPicker() // Control specific functions static void DrawRectangleLines(int x, int y, int width, int height, Color color) { /* TODO */ } // -- GuiColorPicker() * static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// -- GuiColorPicker() * static void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// -- GuiColorPicker() * static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() static void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // -- GuiTexture() #if defined(RAYGUI_STYLE_SAVE_LOAD) static Image LoadImage(const char *fileName); // -- GuiLoadStyleImage() static Color *GetImageData(Image image); // -- GuiLoadStyleImage() static void UnloadImage(Image image); // -- GuiLoadStyleImage() #endif #endif // RAYGUI_STANDALONE static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV //---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- // Enable gui global state RAYGUIDEF void GuiEnable(void) { guiState = NORMAL; } // Disable gui global state RAYGUIDEF void GuiDisable(void) { guiState = DISABLED; } // Get background color RAYGUIDEF Color GuiBackgroundColor(void) { return GetColor(style[DEFAULT_BACKGROUND_COLOR]); } // Get lines color RAYGUIDEF Color GuiLinesColor(void) { return GetColor(style[DEFAULT_LINES_COLOR]); } // Get text color for normal state RAYGUIDEF Color GuiTextColor(void) { return GetColor(style[DEFAULT_TEXT_COLOR_NORMAL]); } // Label control RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text) { GuiControlState state = guiState; int textWidth = MeasureText(text, style[DEFAULT_TEXT_SIZE]); int textHeight = style[DEFAULT_TEXT_SIZE]; if (bounds.width < textWidth) bounds.width = textWidth; if (bounds.height < textHeight) bounds.height = textHeight; // Update control //-------------------------------------------------------------------- // ... //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: case FOCUSED: case PRESSED: DrawText(text, bounds.x, bounds.y, style[DEFAULT_TEXT_SIZE], GetColor(style[LABEL_TEXT_COLOR_NORMAL])); break; case DISABLED: DrawText(text, bounds.x, bounds.y, style[DEFAULT_TEXT_SIZE], GetColor(style[LABEL_TEXT_COLOR_DISABLED])); break; default: break; } //-------------------------------------------------------------------- } // Button control, returns true when clicked RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text) { GuiControlState state = guiState; bool clicked = false; int textWidth = MeasureText(text, style[DEFAULT_TEXT_SIZE]); int textHeight = style[DEFAULT_TEXT_SIZE]; if (bounds.width < textWidth) bounds.width = textWidth; if (bounds.height < textHeight) bounds.height = textHeight; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); // Check button state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED; else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true; else state = FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: { DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_NORMAL])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_NORMAL])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_NORMAL])); } break; case FOCUSED: { DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_FOCUSED])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_FOCUSED])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_FOCUSED])); } break; case PRESSED: { DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_PRESSED])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_PRESSED])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_PRESSED])); } break; case DISABLED: { DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_DISABLED])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_DISABLED])); } break; default: break; } //------------------------------------------------------------------ return clicked; } // Label button control RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text) { GuiControlState state = guiState; bool clicked = false; int textWidth = MeasureText(text, style[DEFAULT_TEXT_SIZE]); int textHeight = style[DEFAULT_TEXT_SIZE]; if (bounds.width < textWidth) bounds.width = textWidth; if (bounds.height < textHeight) bounds.height = textHeight; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); // Check label state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED; else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true; else state = FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: DrawText(text, bounds.x, bounds.y, style[DEFAULT_TEXT_SIZE], GetColor(style[LABEL_TEXT_COLOR_NORMAL])); break; case FOCUSED: DrawText(text, bounds.x, bounds.y, style[DEFAULT_TEXT_SIZE], GetColor(style[LABEL_TEXT_COLOR_FOCUSED])); break; case PRESSED: DrawText(text, bounds.x, bounds.y, style[DEFAULT_TEXT_SIZE], GetColor(style[LABEL_TEXT_COLOR_PRESSED])); break; case DISABLED: DrawText(text, bounds.x, bounds.y, style[DEFAULT_TEXT_SIZE], GetColor(style[LABEL_TEXT_COLOR_DISABLED])); break; default: break; } //-------------------------------------------------------------------- return clicked; } // Image button control, returns true when clicked // TODO: Just provide textureId instead of full Texture2D RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture) { return GuiImageButtonEx(bounds, texture, (Rectangle){ 0, 0, texture.width, texture.height }, NULL); } // Image button control, returns true when clicked // TODO: Just provide textureId instead of full Texture2D RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, const char *text) { #define IMAGEBUTTON_PADDING 4 GuiControlState state = guiState; bool clicked = false; int textWidth = 0; int textHeight = 0; if (bounds.width < texSource.width) bounds.width = texSource.width; if (bounds.height < texSource.height) bounds.height = texSource.height; if (text != NULL) { textWidth = MeasureText(text, style[DEFAULT_TEXT_SIZE]); textHeight = style[DEFAULT_TEXT_SIZE]; if (bounds.width < textWidth + texSource.width) bounds.width = textWidth + texSource.width + IMAGEBUTTON_PADDING; if (bounds.height < textHeight) bounds.height = textHeight; } // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); // Check button state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED; else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true; else state = FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: { DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_NORMAL])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_NORMAL])); if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_NORMAL])); if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_NORMAL])); } break; case FOCUSED: { DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_FOCUSED])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_FOCUSED])); if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_FOCUSED])); if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_FOCUSED])); } break; case PRESSED: { DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_PRESSED])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_PRESSED])); if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_PRESSED])); if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_PRESSED])); } break; case DISABLED: { DrawRectangleRec(bounds, GetColor(style[BUTTON_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x + style[BUTTON_BORDER_WIDTH], bounds.y + style[BUTTON_BORDER_WIDTH], bounds.width - 2*style[BUTTON_BORDER_WIDTH], bounds.height - 2*style[BUTTON_BORDER_WIDTH], GetColor(style[BUTTON_BASE_COLOR_DISABLED])); if (text != NULL) DrawText(text, (bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING + textWidth)/2) + texSource.width, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[BUTTON_TEXT_COLOR_DISABLED])); if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + IMAGEBUTTON_PADDING/2 + textWidth)/2, bounds.y + bounds.height/2 - texSource.height/2 }, GetColor(style[BUTTON_TEXT_COLOR_DISABLED])); } break; default: break; } //------------------------------------------------------------------ return clicked; } // Toggle Button control, returns true when active RAYGUIDEF bool GuiToggleButton(Rectangle bounds, const char *text, bool active) { GuiControlState state = guiState; int textWidth = MeasureText(text, style[DEFAULT_TEXT_SIZE]); int textHeight = style[DEFAULT_TEXT_SIZE]; if (bounds.width < textWidth) bounds.width = textWidth; if (bounds.height < textHeight) bounds.height = textHeight; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); // Check toggle button state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED; else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { state = NORMAL; active = !active; } else state = FOCUSED; // TODO: DrawTextureV(texCursor, mousePoint, WHITE); } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: { if (active) { DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_PRESSED])); DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH], bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH], GetColor(style[TOGGLE_BASE_COLOR_PRESSED])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[TOGGLE_TEXT_COLOR_PRESSED])); } else { DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_NORMAL])); DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH], bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH], GetColor(style[TOGGLE_BASE_COLOR_NORMAL])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[TOGGLE_TEXT_COLOR_NORMAL])); } } break; case FOCUSED: { DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_FOCUSED])); DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH], bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH], GetColor(style[TOGGLE_BASE_COLOR_FOCUSED])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[TOGGLE_TEXT_COLOR_FOCUSED])); } break; case PRESSED: { DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_PRESSED])); DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH], bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH], GetColor(style[TOGGLE_BASE_COLOR_PRESSED])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[TOGGLE_TEXT_COLOR_PRESSED])); } break; case DISABLED: { DrawRectangleRec(bounds, GetColor(style[TOGGLE_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH], bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH], GetColor(style[TOGGLE_BASE_COLOR_DISABLED])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[TOGGLE_TEXT_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- return active; } // Toggle Group control, returns toggled button index RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char **text, int count, int active) { for (int i = 0; i < count; i++) { if (i == active) GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, (bounds.width - style[TOGGLEGROUP_PADDING]*(count -1))/count, bounds.height }, text[i], true); else if (GuiToggleButton((Rectangle){ bounds.x + i*(bounds.width/count + style[TOGGLEGROUP_PADDING]), bounds.y, (bounds.width - style[TOGGLEGROUP_PADDING]*(count -1))/count, bounds.height }, text[i], false) == true) active = i; } return active; } // Check Box control, returns true when active RAYGUIDEF bool GuiCheckBox(Rectangle bounds, bool checked) { GuiControlState state = guiState; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); // Check checkbox state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED; else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked; else state = FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: { DrawRectangleRec(bounds, GetColor(style[CHECKBOX_BORDER_COLOR_NORMAL])); DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH], bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH], GetColor(style[CHECKBOX_BASE_COLOR_NORMAL])); if (checked) DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING], bounds.y + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING], bounds.width - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]), bounds.height - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]), GetColor(style[CHECKBOX_BASE_COLOR_PRESSED])); } break; case FOCUSED: { DrawRectangleRec(bounds, GetColor(style[CHECKBOX_BORDER_COLOR_FOCUSED])); DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH], bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH], GetColor(style[CHECKBOX_BASE_COLOR_NORMAL])); if (checked) DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING], bounds.y + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING], bounds.width - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]), bounds.height - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]), GetColor(style[CHECKBOX_BASE_COLOR_FOCUSED])); } break; case PRESSED: { DrawRectangleRec(bounds, GetColor(style[CHECKBOX_BORDER_COLOR_PRESSED])); DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH], bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH], GetColor(style[CHECKBOX_BASE_COLOR_NORMAL])); if (checked) DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING], bounds.y + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING], bounds.width - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]), bounds.height - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]), GetColor(style[CHECKBOX_BASE_COLOR_PRESSED])); } break; case DISABLED: { DrawRectangleRec(bounds, GetColor(style[DEFAULT_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x + style[TOGGLE_BORDER_WIDTH], bounds.y + style[TOGGLE_BORDER_WIDTH], bounds.width - 2*style[TOGGLE_BORDER_WIDTH], bounds.height - 2*style[TOGGLE_BORDER_WIDTH], GetColor(style[CHECKBOX_BASE_COLOR_DISABLED])); if (checked) DrawRectangle(bounds.x + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING], bounds.y + style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING], bounds.width - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]), bounds.height - 2*(style[CHECKBOX_BORDER_WIDTH] + style[CHECKBOX_INNER_PADDING]), GetColor(style[DEFAULT_TEXT_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- return checked; } // Combo Box control, returns selected item index RAYGUIDEF int GuiComboBox(Rectangle bounds, const char **text, int count, int active) { GuiControlState state = guiState; bounds.width -= (style[COMBOBOX_SELECTOR_WIDTH] + style[COMBOBOX_BUTTON_PADDING]); Rectangle selector = { bounds.x + bounds.width + style[COMBOBOX_BUTTON_PADDING], bounds.y, style[COMBOBOX_SELECTOR_WIDTH], bounds.height }; if (active < 0) active = 0; else if (active > count - 1) active = count - 1; int textWidth = MeasureText(text[active], style[DEFAULT_TEXT_SIZE]); int textHeight = style[DEFAULT_TEXT_SIZE]; if (bounds.width < textWidth) bounds.width = textWidth; if (bounds.height < textHeight) bounds.height = textHeight; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED; else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { active += 1; if (active >= count) active = 0; } else state = FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: { DrawRectangleRec(bounds, GetColor(style[COMBOBOX_BORDER_COLOR_NORMAL])); DrawRectangle(bounds.x + style[COMBOBOX_BORDER_WIDTH], bounds.y + style[COMBOBOX_BORDER_WIDTH], bounds.width - 2*style[COMBOBOX_BORDER_WIDTH], bounds.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(style[COMBOBOX_BASE_COLOR_NORMAL])); DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_NORMAL])); DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH], selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(style[COMBOBOX_BASE_COLOR_NORMAL])); DrawText(text[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - style[DEFAULT_TEXT_SIZE]/2, style[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_NORMAL])); DrawText(FormatText("%i/%i", active + 1, count), selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, count), style[DEFAULT_TEXT_SIZE])/2), selector.y + selector.height/2 - style[DEFAULT_TEXT_SIZE]/2, style[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_NORMAL])); } break; case FOCUSED: { DrawRectangleRec(bounds, GetColor(style[COMBOBOX_BORDER_COLOR_FOCUSED])); DrawRectangle(bounds.x + style[COMBOBOX_BORDER_WIDTH], bounds.y + style[COMBOBOX_BORDER_WIDTH], bounds.width - 2*style[COMBOBOX_BORDER_WIDTH], bounds.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(style[COMBOBOX_BASE_COLOR_FOCUSED])); DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_FOCUSED])); DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH], selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(style[COMBOBOX_BASE_COLOR_FOCUSED])); DrawText(text[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - style[DEFAULT_TEXT_SIZE]/2, style[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_FOCUSED])); DrawText(FormatText("%i/%i", active + 1, count), selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, count), style[DEFAULT_TEXT_SIZE])/2), selector.y + selector.height/2 - style[DEFAULT_TEXT_SIZE]/2, style[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_FOCUSED])); } break; case PRESSED: { DrawRectangleRec(bounds, GetColor(style[COMBOBOX_BORDER_COLOR_PRESSED])); DrawRectangle(bounds.x + style[COMBOBOX_BORDER_WIDTH], bounds.y + style[COMBOBOX_BORDER_WIDTH], bounds.width - 2*style[COMBOBOX_BORDER_WIDTH], bounds.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(style[COMBOBOX_BASE_COLOR_PRESSED])); DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_PRESSED])); DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH], selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(style[COMBOBOX_BASE_COLOR_PRESSED])); DrawText(text[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - style[DEFAULT_TEXT_SIZE]/2, style[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_PRESSED])); DrawText(FormatText("%i/%i", active + 1, count), selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, count), style[DEFAULT_TEXT_SIZE])/2), selector.y + selector.height/2 - style[DEFAULT_TEXT_SIZE]/2, style[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_PRESSED])); } break; case DISABLED: { DrawRectangleRec(bounds, GetColor(style[COMBOBOX_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x + style[COMBOBOX_BORDER_WIDTH], bounds.y + style[COMBOBOX_BORDER_WIDTH], bounds.width - 2*style[COMBOBOX_BORDER_WIDTH], bounds.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(style[COMBOBOX_BASE_COLOR_DISABLED])); DrawRectangleRec(selector, GetColor(style[COMBOBOX_BORDER_COLOR_DISABLED])); DrawRectangle(selector.x + style[COMBOBOX_BORDER_WIDTH], selector.y + style[COMBOBOX_BORDER_WIDTH], selector.width - 2*style[COMBOBOX_BORDER_WIDTH], selector.height - 2*style[COMBOBOX_BORDER_WIDTH], GetColor(style[COMBOBOX_BASE_COLOR_DISABLED])); DrawText(text[active], bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - style[DEFAULT_TEXT_SIZE]/2, style[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_DISABLED])); DrawText(FormatText("%i/%i", active + 1, count), selector.x + selector.width/2 - (MeasureText(FormatText("%i/%i", active + 1, count), style[DEFAULT_TEXT_SIZE])/2), selector.y + selector.height/2 - style[DEFAULT_TEXT_SIZE]/2, style[DEFAULT_TEXT_SIZE], GetColor(style[COMBOBOX_TEXT_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- return active; } // Dropdown Box control, returns selected item RAYGUIDEF int GuiDropdownBox(Rectangle bounds, const char **text, int count, int active) { #define DROPDOWNBOX_PADDING 1 GuiControlState state = guiState; bool dropActive = false; int textWidth = MeasureText(text[active], style[DEFAULT_TEXT_SIZE]); int textHeight = style[DEFAULT_TEXT_SIZE]; if (bounds.width < textWidth) bounds.width = textWidth; if (bounds.height < textHeight) bounds.height = textHeight; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { bounds.height *= (count + 1); dropActive = true; } if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED; else state = FOCUSED; } else state = NORMAL; if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { for (int i = 1; i < (count + 1); i++) { if (CheckCollisionPointRec(mousePoint, (Rectangle){ bounds.x, bounds.y + i*bounds.height, bounds.width, bounds.height })) active = i - 1; } } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: case FOCUSED: { if (dropActive) GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height/(count + 1) }, text[active], true); else GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[active], true); } break; case PRESSED: { DrawRectangleLinesEx(bounds, 1, GetColor(style[LISTVIEW_BORDER_COLOR_PRESSED])); if (dropActive) GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height/(count + 1) }, text[active], true); else GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[active], true); for(int i = 0; i < count; i++) { GuiListElement((Rectangle){ bounds.x, bounds.y + bounds.height/(count + 1)*(i+1) + DROPDOWNBOX_PADDING, bounds.width, bounds.height/(count + 1) - DROPDOWNBOX_PADDING }, text[i], false); } } break; case DISABLED: { GuiListElement((Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, text[active], false); } break; default: break; } //-------------------------------------------------------------------- return active; } // Group Box control with title name RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text) { #define GROUPBOX_LINE_THICK 1 #define GROUPBOX_TEXT_PADDING 10 #define GROUPBOX_PADDING 2 GuiControlState state = guiState; // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: { DrawRectangle(bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height, GuiLinesColor()); DrawRectangle(bounds.x, bounds.y + bounds.height, bounds.width + GROUPBOX_LINE_THICK, GROUPBOX_LINE_THICK, GuiLinesColor()); DrawRectangle(bounds.x + bounds.width, bounds.y, GROUPBOX_LINE_THICK, bounds.height, GuiLinesColor()); DrawRectangle(bounds.x, bounds.y, GROUPBOX_TEXT_PADDING, GROUPBOX_LINE_THICK, GuiLinesColor()); DrawRectangle(bounds.x + 2*GROUPBOX_TEXT_PADDING + MeasureText(text, style[DEFAULT_TEXT_SIZE]), bounds.y, bounds.width - 2*GROUPBOX_TEXT_PADDING - MeasureText(text, style[DEFAULT_TEXT_SIZE]), GROUPBOX_LINE_THICK, GuiLinesColor()); DrawText(text, bounds.x + GROUPBOX_TEXT_PADDING + 2*GROUPBOX_PADDING, bounds.y - 2*GROUPBOX_PADDING - GROUPBOX_LINE_THICK, style[DEFAULT_TEXT_SIZE], GetColor(style[LABEL_TEXT_COLOR_NORMAL])); } break; case FOCUSED: break; // NOTE: State not used on this control case PRESSED: break; // NOTE: State not used on this control case DISABLED: { DrawRectangle(bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height, GetColor(style[DEFAULT_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x, bounds.y + bounds.height, bounds.width + GROUPBOX_LINE_THICK, GROUPBOX_LINE_THICK, GetColor(style[DEFAULT_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x + bounds.width, bounds.y, GROUPBOX_LINE_THICK, bounds.height, GetColor(style[DEFAULT_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x, bounds.y, GROUPBOX_TEXT_PADDING, GROUPBOX_LINE_THICK, GetColor(style[DEFAULT_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x + 2*GROUPBOX_TEXT_PADDING + MeasureText(text, style[DEFAULT_TEXT_SIZE]), bounds.y, bounds.width - 2*GROUPBOX_TEXT_PADDING - MeasureText(text, style[DEFAULT_TEXT_SIZE]), GROUPBOX_LINE_THICK, GetColor(style[DEFAULT_BORDER_COLOR_DISABLED])); DrawText(text, bounds.x + GROUPBOX_TEXT_PADDING + 2*GROUPBOX_PADDING, bounds.y - 2*GROUPBOX_PADDING - GROUPBOX_LINE_THICK, style[DEFAULT_TEXT_SIZE], GetColor(style[LABEL_TEXT_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- } // Text Box control, updates input text // NOTE: Requires static variables: framesCounter RAYGUIDEF void GuiTextBox(Rectangle bounds, char *text, int textSize) { #define GUITEXTBOX_PADDING 4 #define GUITEXTBOX_LINE_PADDING 4 GuiControlState state = guiState; static int framesCounter = 0; // Required for blinking cursor // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); #define KEY_BACKSPACE_TEXT 259 // GLFW BACKSPACE: 3 + 256 if (CheckCollisionPointRec(mousePoint, bounds)) { state = FOCUSED; // NOTE: PRESSED state is not used on this control framesCounter++; int key = GetKeyPressed(); int keyCount = strlen(text); // NOTE: Only allow keys in range [32..125] if ((key >= 32) && (key <= 125) && (keyCount < textSize)) { text[keyCount] = (char)key; keyCount++; } if (IsKeyPressed(KEY_BACKSPACE_TEXT)) { keyCount--; text[keyCount] = '\0'; if (keyCount < 0) keyCount = 0; } } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: { DrawRectangleRec(bounds, GetColor(style[TEXTBOX_BORDER_COLOR_NORMAL])); DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], GetColor(style[TEXTBOX_BASE_COLOR_NORMAL])); DrawText(text, bounds.x + GUITEXTBOX_PADDING, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - style[DEFAULT_TEXT_SIZE]/2, style[DEFAULT_TEXT_SIZE], GetColor(style[TEXTBOX_TEXT_COLOR_NORMAL])); } break; case FOCUSED: { DrawRectangleRec(bounds, GetColor(style[TEXTBOX_BORDER_COLOR_FOCUSED])); DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], GetColor(style[TEXTBOX_BASE_COLOR_FOCUSED])); DrawText(text, bounds.x + GUITEXTBOX_PADDING, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - style[DEFAULT_TEXT_SIZE]/2, style[DEFAULT_TEXT_SIZE], GetColor(style[TEXTBOX_TEXT_COLOR_PRESSED])); if ((framesCounter/20)%2 == 0) DrawRectangle(bounds.x + GUITEXTBOX_LINE_PADDING + MeasureText(text, style[DEFAULT_TEXT_SIZE]), bounds.y + GUITEXTBOX_LINE_PADDING/2, 1, bounds.height - GUITEXTBOX_LINE_PADDING, GetColor(style[TEXTBOX_BORDER_COLOR_FOCUSED])); } break; case PRESSED: break; // NOTE: State not used on this control case DISABLED: { DrawRectangleRec(bounds, GetColor(style[TEXTBOX_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x + style[TEXTBOX_BORDER_WIDTH], bounds.y + style[TEXTBOX_BORDER_WIDTH], bounds.width - 2*style[TEXTBOX_BORDER_WIDTH], bounds.height - 2*style[TEXTBOX_BORDER_WIDTH], GetColor(style[TEXTBOX_BASE_COLOR_DISABLED])); DrawText(text, bounds.x + GUITEXTBOX_PADDING, bounds.y + style[TEXTBOX_BORDER_WIDTH] + bounds.height/2 - style[DEFAULT_TEXT_SIZE]/2, style[DEFAULT_TEXT_SIZE], GetColor(style[TEXTBOX_TEXT_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- } // Slider control, returns selected value RAYGUIDEF float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue) { #define GUISLIDER_SLIDER_LINE_THICK 1 GuiControlState state = guiState; Rectangle slider = { bounds.x + (int)((value/(maxValue - minValue))*(bounds.width - 2*style[SLIDER_BORDER_WIDTH])) - style[SLIDER_SLIDER_WIDTH]/2, bounds.y + style[SLIDER_BORDER_WIDTH], style[SLIDER_SLIDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH] }; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = PRESSED; // Get equivalent value and slider position from mousePoint.x value = (((maxValue - minValue)*(mousePoint.x - (float)bounds.x))/(float)bounds.width) + minValue; slider.x = bounds.x + (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*style[SLIDER_BORDER_WIDTH])) - slider.width/2; // Snap to limits if mouse down moved outside limits //if (slider.x < (bounds.x + style[SLIDER_BORDER_WIDTH])) slider.x = bounds.x + style[SLIDER_BORDER_WIDTH]; //else if ((slider.x + slider.width) > (bounds.x + bounds.width - 2*style[SLIDER_BORDER_WIDTH])) slider.x = (bounds.x + bounds.width - 2*style[SLIDER_BORDER_WIDTH]) - slider.width; } else state = FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: { DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_NORMAL])); DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH], bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH], GetColor(style[SLIDER_BASE_COLOR_NORMAL])); DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_PRESSED])); DrawRectangle(slider.x + slider.width/2, slider.y, GUISLIDER_SLIDER_LINE_THICK, slider.height, GetColor(style[SLIDER_BORDER_COLOR_PRESSED])); } break; case FOCUSED: { DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_FOCUSED])); DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH], bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH], GetColor(style[SLIDER_BASE_COLOR_NORMAL])); DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_FOCUSED])); DrawRectangle(slider.x + slider.width/2, slider.y, GUISLIDER_SLIDER_LINE_THICK, slider.height, GetColor(style[SLIDER_BORDER_COLOR_FOCUSED])); } break; case PRESSED: { DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_PRESSED])); DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH], bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH], GetColor(style[SLIDER_BASE_COLOR_NORMAL])); DrawRectangleRec(slider, GetColor(style[SLIDER_BASE_COLOR_PRESSED])); DrawRectangle(slider.x + slider.width/2, slider.y, GUISLIDER_SLIDER_LINE_THICK, slider.height, GetColor(style[SLIDER_BORDER_COLOR_PRESSED])); } break; case DISABLED: { DrawRectangleRec(bounds, GetColor(style[SLIDER_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x + style[SLIDER_BORDER_WIDTH], bounds.y + style[SLIDER_BORDER_WIDTH], bounds.width - 2*style[SLIDER_BORDER_WIDTH], bounds.height - 2*style[SLIDER_BORDER_WIDTH], GetColor(style[SLIDER_BASE_COLOR_DISABLED])); DrawRectangleRec(slider, GetColor(style[DEFAULT_TEXT_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- return value; } // Slider Bar control, returns selected value RAYGUIDEF float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue) { GuiControlState state = guiState; Rectangle slider = { bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH] + style[SLIDERBAR_INNER_PADDING], (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH])), bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH] - 2*style[SLIDERBAR_INNER_PADDING] }; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = PRESSED; // Get equivalent value and slider width from mousePoint.x value = (maxValue - minValue)*((mousePoint.x - (float)bounds.x)/(float)bounds.width) + minValue; slider.width = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH])); } else state = FOCUSED; } if (slider.width > bounds.width) slider.width = bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH]; } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: { DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_NORMAL])); DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH], bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH], GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL])); DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED])); } break; case FOCUSED: { DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_FOCUSED])); DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH], bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH], GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL])); DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BASE_COLOR_FOCUSED])); } break; case PRESSED: { DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_PRESSED])); DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH], bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH], GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL])); DrawRectangleRec(slider, GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED])); } break; case DISABLED: { DrawRectangleRec(bounds, GetColor(style[SLIDERBAR_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x + style[SLIDERBAR_BORDER_WIDTH], bounds.y + style[SLIDERBAR_BORDER_WIDTH], bounds.width - 2*style[SLIDERBAR_BORDER_WIDTH], bounds.height - 2*style[SLIDERBAR_BORDER_WIDTH], GetColor(style[SLIDER_BASE_COLOR_DISABLED])); DrawRectangleRec(slider, GetColor(style[DEFAULT_TEXT_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- return value; } // Progress Bar control, shows current progress value RAYGUIDEF float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue) { GuiControlState state = guiState; Rectangle progress = { bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH] + style[PROGRESSBAR_INNER_PADDING], 0, // TODO bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH] - 2*style[PROGRESSBAR_INNER_PADDING] }; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); progress.width = (int)(value/(maxValue - minValue)*(float)(bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH])); //if (CheckCollisionPointRec(mousePoint, bounds)) state = FOCUSED; // State not required on ProgressBar } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: { DrawRectangleRec(bounds, GetColor(style[PROGRESSBAR_BORDER_COLOR_NORMAL])); DrawRectangle(bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH], bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH], bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH], GetColor(style[DEFAULT_BACKGROUND_COLOR])); DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_NORMAL])); } break; case FOCUSED: break; // NOTE: State not used on this control case PRESSED: break; // NOTE: State not used on this control case DISABLED: { DrawRectangleRec(bounds, GetColor(style[PROGRESSBAR_BORDER_COLOR_DISABLED])); DrawRectangle(bounds.x + style[PROGRESSBAR_BORDER_WIDTH], bounds.y + style[PROGRESSBAR_BORDER_WIDTH], bounds.width - 2*style[PROGRESSBAR_BORDER_WIDTH], bounds.height - 2*style[PROGRESSBAR_BORDER_WIDTH], GetColor(style[DEFAULT_BACKGROUND_COLOR])); DrawRectangleRec(progress, GetColor(style[PROGRESSBAR_BASE_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- return value; } // Spinner control, returns selected value // NOTE: Requires static variables: framesCounter, valueSpeed - ERROR! RAYGUIDEF int GuiSpinner(Rectangle bounds, int value, int minValue, int maxValue) { GuiControlState state = guiState; static int framesCounter = 0; static bool valueSpeed = false;; Rectangle spinner = { bounds.x + style[SPINNER_BUTTONS_WIDTH] + style[SPINNER_BUTTON_PADDING], bounds.y, bounds.width - 2*(style[SPINNER_BUTTONS_WIDTH] + style[SPINNER_BUTTON_PADDING]), bounds.height }; Rectangle leftButtonBound = { bounds.x, bounds.y, style[SPINNER_BUTTONS_WIDTH], bounds.height }; Rectangle rightButtonBound = { bounds.x + bounds.width - style[SPINNER_BUTTONS_WIDTH], bounds.y, style[SPINNER_BUTTONS_WIDTH], bounds.height }; int textWidth = MeasureText(FormatText("%i", value), style[DEFAULT_TEXT_SIZE]); int textHeight = style[DEFAULT_TEXT_SIZE]; if (bounds.width < textWidth) bounds.width = textWidth; if (bounds.height < textHeight) bounds.height = textHeight; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); if (CheckCollisionPointRec(mousePoint, leftButtonBound)) { state = FOCUSED; if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = PRESSED; if (!valueSpeed) { if (value > minValue) value--; valueSpeed = true; } else framesCounter++; if (value > minValue) { if (framesCounter >= 30) value -= 1; } } } else if (CheckCollisionPointRec(mousePoint, rightButtonBound)) { state = FOCUSED; if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = PRESSED; if (!valueSpeed) { if (value < maxValue) value++; valueSpeed = true; } else framesCounter++; if (value < maxValue) { if (framesCounter >= 30) value += 1; } } } if (IsMouseButtonUp(MOUSE_LEFT_BUTTON)) { valueSpeed = false; framesCounter = 0; } /* if (CheckCollisionPointRec(mousePoint, leftButtonBound) || CheckCollisionPointRec(mousePoint, rightButtonBound) || CheckCollisionPointRec(mousePoint, spinner)) { if (IsKeyDown(KEY_LEFT)) { state = PRESSED; buttonSide = 1; if (value > minValue) value -= 1; } else if (IsKeyDown(KEY_RIGHT)) { state = PRESSED; buttonSide = 2; if (value < maxValue) value += 1; } } */ } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- if (GuiButton(leftButtonBound, "-")) { /* if (!valueSpeed) { if (value > minValue) value--; valueSpeed = true; } else framesCounter++; if (value > minValue) { if (framesCounter >= 30) value -= 1; } */ } else if (GuiButton(rightButtonBound, "+")) { } switch (state) { case NORMAL: { DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_NORMAL])); DrawRectangle(spinner.x + style[SPINNER_BUTTON_PADDING], spinner.y + style[SPINNER_BUTTON_PADDING], spinner.width - style[SPINNER_BUTTON_PADDING]*2, spinner.height - style[SPINNER_BUTTON_PADDING]*2, GetColor(style[SPINNER_BASE_COLOR_NORMAL])); DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (style[DEFAULT_TEXT_SIZE]/2)), style[DEFAULT_TEXT_SIZE], GetColor(style[SPINNER_TEXT_COLOR_NORMAL])); } break; case FOCUSED: { DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_FOCUSED])); DrawRectangle(spinner.x + style[SPINNER_BUTTON_PADDING], spinner.y + style[SPINNER_BUTTON_PADDING], spinner.width - style[SPINNER_BUTTON_PADDING]*2, spinner.height - style[SPINNER_BUTTON_PADDING]*2, GetColor(style[SPINNER_BASE_COLOR_FOCUSED])); DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (style[DEFAULT_TEXT_SIZE]/2)), style[DEFAULT_TEXT_SIZE], GetColor(style[SPINNER_TEXT_COLOR_FOCUSED])); } break; case PRESSED: { DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_PRESSED])); DrawRectangle(spinner.x + style[SPINNER_BUTTON_PADDING], spinner.y + style[SPINNER_BUTTON_PADDING], spinner.width - style[SPINNER_BUTTON_PADDING]*2, spinner.height - style[SPINNER_BUTTON_PADDING]*2, GetColor(style[SPINNER_BASE_COLOR_PRESSED])); DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (style[DEFAULT_TEXT_SIZE]/2)), style[DEFAULT_TEXT_SIZE], GetColor(style[SPINNER_TEXT_COLOR_PRESSED])); } break; case DISABLED: { DrawRectangleRec(spinner, GetColor(style[SPINNER_BORDER_COLOR_DISABLED])); DrawRectangle(spinner.x + style[SPINNER_BUTTON_PADDING], spinner.y + style[SPINNER_BUTTON_PADDING], spinner.width - style[SPINNER_BUTTON_PADDING]*2, spinner.height - style[SPINNER_BUTTON_PADDING]*2, GetColor(style[SPINNER_BASE_COLOR_DISABLED])); DrawText(FormatText("%i", value), spinner.x + (spinner.width/2 - textWidth/2), spinner.y + (spinner.height/2 - (style[DEFAULT_TEXT_SIZE]/2)), style[DEFAULT_TEXT_SIZE], GetColor(style[SPINNER_TEXT_COLOR_DISABLED])); } break; default: break; } return value; } // List Element control, returns element state RAYGUIDEF bool GuiListElement(Rectangle bounds, const char *text, bool active) { #define GUILISTELEMENT_PADDING 2 GuiControlState state = guiState; int textWidth = MeasureText(text, style[DEFAULT_TEXT_SIZE]); int textHeight = style[DEFAULT_TEXT_SIZE]; if (bounds.width < textWidth) bounds.width = textWidth + GUILISTELEMENT_PADDING*2; if (bounds.height < textHeight) bounds.height = textHeight; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); // Check toggle button state if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED; else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { state = NORMAL; active = !active; } else state = FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- switch (state) { case NORMAL: { if (active) { DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[LISTVIEW_BASE_COLOR_PRESSED])); DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[LISTVIEW_BORDER_COLOR_PRESSED])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[LISTVIEW_TEXT_COLOR_PRESSED])); } else { //DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[TOGGLE_BORDER_COLOR_NORMAL])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[LISTVIEW_TEXT_COLOR_NORMAL])); } } break; case FOCUSED: { DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[LISTVIEW_BASE_COLOR_FOCUSED])); DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[LISTVIEW_BORDER_COLOR_FOCUSED])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[LISTVIEW_TEXT_COLOR_FOCUSED])); } break; case PRESSED: { DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[LISTVIEW_BASE_COLOR_PRESSED])); DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[LISTVIEW_BORDER_COLOR_PRESSED])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[LISTVIEW_TEXT_COLOR_PRESSED])); } break; case DISABLED: { //DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[DEFAULT_BASE_COLOR_DISABLED])); DrawText(text, bounds.x + bounds.width/2 - textWidth/2, bounds.y + bounds.height/2 - textHeight/2, style[DEFAULT_TEXT_SIZE], GetColor(style[LISTVIEW_TEXT_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- return active; } // List View control, returns selected list element index RAYGUIDEF int GuiListView(Rectangle bounds, const char **text, int count, int active) // int *startIndex) { #define LISTVIEW_LINE_THICK 1 // TODO: Implement list view with scrolling bars and selectable elements (hover/press) GuiControlState state = guiState; static int startIndex = 0; int endIndex = count; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { for(int i = 0; i < count; i++) { int textWidth = MeasureText(text[i], style[DEFAULT_TEXT_SIZE]); if (bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK < textWidth) { bounds.width = textWidth + style[LISTVIEW_BAR_WIDTH] + 2*style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK; } } Vector2 mousePoint = GetMousePosition(); endIndex = bounds.height/(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]); if (endIndex < count) { startIndex -= GetMouseWheelMove(); if (startIndex < 0) startIndex = 0; endIndex += startIndex; if (startIndex > (count - (endIndex - startIndex))) { startIndex = count - (endIndex - startIndex); } } if (endIndex > count) endIndex = count; if (count*style[LISTVIEW_ELEMENTS_HEIGHT] <= bounds.height) startIndex = 0; if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = PRESSED; else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { //active += 1; //if (active >= count) active = 0; } else state = FOCUSED; } //(maxIndexCount + indexOffset) > count) ? count : (maxIndexCount + indexOffset) //if (maxIndexCount + indexOffset) > count) return count; //else return (maxIndexCount + indexOffset); } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- for (int i = startIndex; i < endIndex; i++) { if (i == active) { if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], true) == false) active = -1; } else { if (GuiListElement((Rectangle){ bounds.x + style[LISTVIEW_BAR_WIDTH] + style[LISTVIEW_ELEMENTS_PADDING], bounds.y + style[LISTVIEW_ELEMENTS_PADDING] + LISTVIEW_LINE_THICK + (i - startIndex)*(style[LISTVIEW_ELEMENTS_HEIGHT] + style[LISTVIEW_ELEMENTS_PADDING]), bounds.width - style[LISTVIEW_BAR_WIDTH] - 2*style[LISTVIEW_ELEMENTS_PADDING] - LISTVIEW_LINE_THICK, style[LISTVIEW_ELEMENTS_HEIGHT] }, text[i], false) == true) active = i; } } DrawRectangle(bounds.x, bounds.y, style[LISTVIEW_BAR_WIDTH], bounds.height, LIGHTGRAY); int barHeight = bounds.height - (count - (endIndex - startIndex))*style[LISTVIEW_ELEMENTS_HEIGHT]; // TODO: Review bar logic when bar size should be shorter than LISTVIEW_ELEMENT_HEIGHT if (bounds.height < ((count - (endIndex - startIndex))*style[LISTVIEW_ELEMENTS_HEIGHT])) { float newHeight = (float)(endIndex - startIndex)*(float)(style[LISTVIEW_ELEMENTS_HEIGHT]/2)/(float)(endIndex - startIndex); barHeight = (float)bounds.height - (float)((count - (endIndex - startIndex))*newHeight); } //DrawText(FormatText("MAX INDEX: %i", endIndex), 200, 60, 20, RED); //DrawText(FormatText("INDEX OFFSET: %i", startIndex), 200, 120, 20, RED); switch (state) { case NORMAL: { if(barHeight >= bounds.height) DrawRectangle(bounds.x, startIndex*style[LISTVIEW_ELEMENTS_HEIGHT] + bounds.y, style[LISTVIEW_BAR_WIDTH], barHeight, GetColor(style[LISTVIEW_BASE_COLOR_DISABLED])); else DrawRectangle(bounds.x, startIndex*style[LISTVIEW_ELEMENTS_HEIGHT] + bounds.y, style[LISTVIEW_BAR_WIDTH], barHeight, GetColor(style[SLIDERBAR_BASE_COLOR_NORMAL])); DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[LISTVIEW_BORDER_COLOR_NORMAL])); } break; case FOCUSED: { if(barHeight >= bounds.height) DrawRectangle(bounds.x, startIndex*style[LISTVIEW_ELEMENTS_HEIGHT] + bounds.y, style[LISTVIEW_BAR_WIDTH], barHeight, GetColor(style[LISTVIEW_BASE_COLOR_DISABLED])); else DrawRectangle(bounds.x, startIndex*style[LISTVIEW_ELEMENTS_HEIGHT] + bounds.y, style[LISTVIEW_BAR_WIDTH], barHeight, GetColor(style[SLIDERBAR_BASE_COLOR_FOCUSED])); DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[LISTVIEW_BORDER_COLOR_FOCUSED])); } break; case PRESSED: { if(barHeight >= bounds.height) DrawRectangle(bounds.x, startIndex*style[LISTVIEW_ELEMENTS_HEIGHT] + bounds.y, style[LISTVIEW_BAR_WIDTH], barHeight, GetColor(style[LISTVIEW_BASE_COLOR_DISABLED])); else DrawRectangle(bounds.x, startIndex*style[LISTVIEW_ELEMENTS_HEIGHT] + bounds.y, style[LISTVIEW_BAR_WIDTH], barHeight, GetColor(style[SLIDERBAR_BASE_COLOR_PRESSED])); DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[LISTVIEW_BORDER_COLOR_PRESSED])); } break; case DISABLED: { DrawRectangle(bounds.x, startIndex*style[LISTVIEW_ELEMENTS_HEIGHT] + bounds.y, style[LISTVIEW_BAR_WIDTH], barHeight, GetColor(style[LISTVIEW_BASE_COLOR_DISABLED])); DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[LISTVIEW_BORDER_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- return active; } // Color Panel control RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color) { #define GUICOLORPANEL_SELECTOR_THICK 6 GuiControlState state = guiState; Vector2 pickerSelector = { 0 }; Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; Vector3 hsv = ConvertRGBtoHSV(vcolor); pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value Vector3 maxHue = { hsv.x, 1.0f, 1.0f }; Vector3 rgbHue = ConvertHSVtoRGB(maxHue); Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), (unsigned char)(255.0f*rgbHue.y), (unsigned char)(255.0f*rgbHue.z), 255 }; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = PRESSED; pickerSelector = mousePoint; // Calculate color from picker Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; colorPick.x /= (float)bounds.width; // Get normalized value on x colorPick.y /= (float)bounds.height; // Get normalized value on y hsv.y = colorPick.x; hsv.z = 1.0f - colorPick.y; Vector3 rgb = ConvertHSVtoRGB(hsv); // NOTE: Vector3ToColor() only available on raylib 1.8.1 color = (Color){ (unsigned char)(255.0f*rgb.x), (unsigned char)(255.0f*rgb.y), (unsigned char)(255.0f*rgb.z), (unsigned char)(255.0f*(float)color.a/255.0f) }; } else state = FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- if (state != DISABLED) { DrawRectangleGradientEx(bounds, WHITE, WHITE, maxHueCol, maxHueCol); DrawRectangleGradientEx(bounds, Fade(BLACK, 0), BLACK, BLACK, Fade(BLACK, 0)); // Draw color picker: selector DrawRectangle(pickerSelector.x - GUICOLORPANEL_SELECTOR_THICK/2, pickerSelector.y - GUICOLORPANEL_SELECTOR_THICK/2, GUICOLORPANEL_SELECTOR_THICK, GUICOLORPANEL_SELECTOR_THICK, WHITE); } else { DrawRectangleGradientEx(bounds, Fade(GetColor(style[COLORPICKER_BASE_COLOR_DISABLED]), 0.1f), Fade(BLACK, 0.6f), Fade(BLACK, 0.6f), Fade(GetColor(style[COLORPICKER_BORDER_COLOR_DISABLED]), 0.6f)); //DrawRectangleGradientEx(bounds, Fade(BLACK, 0), BLACK, BLACK, Fade(BLACK, 0)); } switch (state) { case NORMAL: DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_NORMAL])); break; case FOCUSED: DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_FOCUSED])); break; case PRESSED: DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_PRESSED])); break; case DISABLED: DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_DISABLED])); break; default: break; } //-------------------------------------------------------------------- return color; } // Color Bar Alpha control // NOTE: Returns alpha value normalized [0..1] RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha) { #define GUICOLORBARALPHA_SELECTOR_WIDTH 6 #define GUICOLORBARALPHA_SELECTOR_PADDING 2 #define CHECKER_SIZE 10 //#define GUICOLORBAR_SELECTOR_THICK 6 GuiControlState state = guiState; Rectangle selector = { bounds.x + alpha*bounds.width - GUICOLORBARALPHA_SELECTOR_PADDING, bounds.y - GUICOLORBARALPHA_SELECTOR_PADDING, GUICOLORBARALPHA_SELECTOR_WIDTH, bounds.height + GUICOLORBARALPHA_SELECTOR_PADDING*2 }; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = PRESSED; selector.x = mousePoint.x - selector.width/2; alpha = (mousePoint.x - bounds.x)/bounds.width; if (alpha <= 0.0f) alpha = 0.0f; if (alpha >= 1.0f) alpha = 1.0f; //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*style[SLIDER_BORDER_WIDTH])) - selector.width/2; } else state = FOCUSED; //state = FOCUSED; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- // Draw alpha bar: checked background if (state != DISABLED) { for (int i = 0; i < bounds.width/CHECKER_SIZE; i++) DrawRectangle(bounds.x + CHECKER_SIZE*(i%(bounds.width/CHECKER_SIZE)), bounds.y, bounds.width/(bounds.width/CHECKER_SIZE), CHECKER_SIZE, (i%2) ? Fade(GRAY, 0.4f) : Fade(RAYWHITE, 0.4f)); for (int i = 0; i < bounds.width/CHECKER_SIZE; i++) DrawRectangle(bounds.x + CHECKER_SIZE*(i%(bounds.width/CHECKER_SIZE)), bounds.y + CHECKER_SIZE, bounds.width/(bounds.width/CHECKER_SIZE), CHECKER_SIZE, (i%2) ? Fade(RAYWHITE, 0.4f) : Fade(GRAY, 0.4f)); DrawRectangleGradientH(bounds.x, bounds.y, bounds.width, bounds.height, (Color){ 255,255,255,0 }, (Color){ 0,0,0,255 }); } else DrawRectangleGradientH(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[COLORPICKER_BASE_COLOR_DISABLED]), 0.1f), GetColor(style[COLORPICKER_BORDER_COLOR_DISABLED])); switch (state) { case NORMAL: { DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_NORMAL])); DrawRectangle(selector.x , selector.y, selector.width, selector.height, GetColor(style[COLORPICKER_BORDER_COLOR_PRESSED])); } break; case FOCUSED: { DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_FOCUSED])); DrawRectangle(selector.x, selector.y, selector.width, selector.height, GetColor(style[COLORPICKER_BORDER_COLOR_FOCUSED])); } break; case PRESSED: { DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_PRESSED])); DrawRectangle(selector.x, selector.y, selector.width, selector.height, GetColor(style[COLORPICKER_BORDER_COLOR_PRESSED])); } break; case DISABLED: { DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_DISABLED])); DrawRectangleRec(selector, GetColor(style[COLORPICKER_BORDER_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- return alpha; } // Color Bar Hue control // NOTE: Returns hue value normalized [0..1] RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue) { #define GUICOLORBARHUE_SELECTOR_HEIGHT 6 #define GUICOLORBARHUE_SELECTOR_PADDING 2 GuiControlState state = guiState; Rectangle selector = { bounds.x - GUICOLORBARHUE_SELECTOR_PADDING, bounds.y + hue/360.0f*bounds.height - GUICOLORBARHUE_SELECTOR_PADDING, bounds.width + GUICOLORBARHUE_SELECTOR_PADDING*2, GUICOLORBARHUE_SELECTOR_HEIGHT }; // Update control //-------------------------------------------------------------------- if (state != DISABLED) { Vector2 mousePoint = GetMousePosition(); if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = PRESSED; selector.y = mousePoint.y - selector.height/2; hue = (mousePoint.y - bounds.y)*360/bounds.height; if (hue <= 0.0f) hue = 0.0f; if (hue >= 359.0f) hue = 359.0f; } else state = FOCUSED; /*if (IsKeyDown(KEY_UP)) { hue -= 2.0f; if (hue <= 0.0f) hue = 0.0f; } else if (IsKeyDown(KEY_DOWN)) { hue += 2.0f; if (hue >= 360.0f) hue = 360.0f; }*/ } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- if (state != DISABLED) { //Draw hue bar:color bars DrawRectangleGradientV(bounds.x + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.y + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.width - GUICOLORBARHUE_SELECTOR_PADDING, bounds.height/6, (Color){ 255,0,0,255 }, (Color){ 255,255,0,255 }); DrawRectangleGradientV(bounds.x + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.y + bounds.height/6 + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.width - GUICOLORBARHUE_SELECTOR_PADDING, bounds.height/6, (Color){ 255,255,0,255 }, (Color){ 0,255,0,255 }); DrawRectangleGradientV(bounds.x + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.y + 2*(bounds.height/6) + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.width - GUICOLORBARHUE_SELECTOR_PADDING, bounds.height/6, (Color){ 0,255,0,255 }, (Color){ 0,255,255,255 }); DrawRectangleGradientV(bounds.x + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.y + 3*(bounds.height/6) + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.width - GUICOLORBARHUE_SELECTOR_PADDING, bounds.height/6, (Color){ 0,255,255,255 }, (Color){ 0,0,255,255 }); DrawRectangleGradientV(bounds.x + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.y + 4*(bounds.height/6) + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.width - GUICOLORBARHUE_SELECTOR_PADDING, bounds.height/6, (Color){ 0,0,255,255 }, (Color){ 255,0,255,255 }); DrawRectangleGradientV(bounds.x + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.y + 5*(bounds.height/6) + GUICOLORBARHUE_SELECTOR_PADDING/2, bounds.width - GUICOLORBARHUE_SELECTOR_PADDING, bounds.height/6 - GUICOLORBARHUE_SELECTOR_PADDING, (Color){ 255,0,255,255 }, (Color){ 255,0,0,255 }); } else { DrawRectangleGradientV(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(style[COLORPICKER_BASE_COLOR_DISABLED]), 0.1f), GetColor(style[COLORPICKER_BORDER_COLOR_DISABLED])); } switch (state) { case NORMAL: { // Draw hue bar: selector DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_NORMAL])); DrawRectangle(selector.x, selector.y, selector.width, selector.height, GetColor(style[COLORPICKER_BORDER_COLOR_PRESSED])); } break; case FOCUSED: { DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_FOCUSED])); DrawRectangle(selector.x, selector.y , selector.width, selector.height, GetColor(style[COLORPICKER_BORDER_COLOR_FOCUSED])); } break; case PRESSED: { DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_PRESSED])); DrawRectangle(selector.x, selector.y, selector.width, selector.height, GetColor(style[COLORPICKER_BORDER_COLOR_PRESSED])); } break; case DISABLED: { DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(style[COLORPICKER_BORDER_COLOR_DISABLED])); DrawRectangle(selector.x, selector.y, selector.width, selector.height, GetColor(style[COLORPICKER_BORDER_COLOR_DISABLED])); } break; default: break; } //-------------------------------------------------------------------- return hue; } // TODO: Color GuiColorBarSat() [WHITE->color] // TODO: Color GuiColorBarValue() [BLACK->color]), HSV / HSL // TODO: float GuiColorBarLuminance() [BLACK->WHITE] // Color Picker control // NOTE: It's divided in multiple controls: // Color GuiColorPanel() - Color select panel // float GuiColorBarAlpha(Rectangle bounds, float alpha) // float GuiColorBarHue(Rectangle bounds, float value) // NOTE: bounds define GuiColorPanel() size RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color) { GuiControlState state = guiState; color = GuiColorPanel(bounds, color); Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + style[COLORPICKER_BARS_PADDING], bounds.width, style[COLORPICKER_BARS_THICK] }; Rectangle boundsHue = { bounds.x + bounds.width + style[COLORPICKER_BARS_PADDING], bounds.y, style[COLORPICKER_BARS_THICK], bounds.height }; Vector3 hsv = ConvertRGBtoHSV((Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f }); hsv.x = GuiColorBarHue(boundsHue, hsv.x); color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); Vector3 rgb = ConvertHSVtoRGB(hsv); color = (Color){ (unsigned char)(rgb.x*255.0f), (unsigned char)(rgb.y*255.0f), (unsigned char)(rgb.z*255.0f), color.a }; // Draw control //-------------------------------------------------------------------- // Draw color selected panel if (state != DISABLED) { for (int i = 0; i < 2; i++) DrawRectangle(bounds.x + style[COLORPICKER_BARS_PADDING]*(i%(bounds.width/(style[COLORPICKER_BARS_THICK]/2))) + bounds.width + style[COLORPICKER_BARS_PADDING], bounds.y + bounds.height + style[COLORPICKER_BARS_PADDING], bounds.width/(bounds.width/(style[COLORPICKER_BARS_THICK]/2)), style[COLORPICKER_BARS_THICK]/2, (i%2) ? Fade(GRAY, 0.4f) : Fade(RAYWHITE, 0.4f)); for (int i = 0; i < 2; i++) DrawRectangle(bounds.x + style[COLORPICKER_BARS_PADDING]*(i%(bounds.width/(style[COLORPICKER_BARS_THICK]/2))) + bounds.width + style[COLORPICKER_BARS_PADDING], bounds.y + style[COLORPICKER_BARS_PADDING] + bounds.height + style[COLORPICKER_BARS_PADDING], bounds.width/(bounds.width/(style[COLORPICKER_BARS_THICK]/2)), style[COLORPICKER_BARS_THICK]/2, (i%2) ? Fade(RAYWHITE, 0.4f) : Fade(GRAY, 0.4f)); DrawRectangle(bounds.x + bounds.width + style[COLORPICKER_BARS_PADDING], bounds.y + bounds.height + style[COLORPICKER_BARS_PADDING], style[COLORPICKER_BARS_THICK], style[COLORPICKER_BARS_THICK], color); DrawRectangleLines(bounds.x + bounds.width + style[COLORPICKER_BARS_PADDING], bounds.y + bounds.height + style[COLORPICKER_BARS_PADDING], style[COLORPICKER_BARS_THICK], style[COLORPICKER_BARS_THICK], GetColor(style[COLORPICKER_BORDER_COLOR_NORMAL])); } else { //DrawRectangleGradientEx((Rectangle){ bounds.x + bounds.width + style[COLORPICKER_BARS_PADDING], bounds.y + bounds.height + style[COLORPICKER_BARS_PADDING], style[COLORPICKER_BARS_THICK], style[COLORPICKER_BARS_THICK] }, WHITE, GRAY, BLACK, GRAY); DrawRectangle(bounds.x + bounds.width + style[COLORPICKER_BARS_PADDING], bounds.y + bounds.height + style[COLORPICKER_BARS_PADDING], style[COLORPICKER_BARS_THICK], style[COLORPICKER_BARS_THICK], GetColor(style[COLORPICKER_BASE_COLOR_DISABLED])); DrawRectangleLines(bounds.x + bounds.width + style[COLORPICKER_BARS_PADDING], bounds.y + bounds.height + style[COLORPICKER_BARS_PADDING], style[COLORPICKER_BARS_THICK], style[COLORPICKER_BARS_THICK], GetColor(style[COLORPICKER_BORDER_COLOR_DISABLED])); } //-------------------------------------------------------------------- return color; } #if defined(RAYGUI_STYLE_SAVE_LOAD) // Save raygui style file (.rgs), text or binary RAYGUIDEF void GuiSaveStyle(const char *fileName, bool binary) { if (binary) { #define RGS_FILE_VERSION_BINARY 200 FILE *rgsFile = fopen(fileName, "wb"); if (rgsFile != NULL) { // Write some header info (12 bytes) // id: "RGS " - 4 bytes // version: 200 - 2 bytes // NUM_PROPERTIES - 2 bytes // reserved - 4 bytes char signature[5] = "RGS "; short version = RGS_FILE_VERSION_BINARY; short numProperties = NUM_PROPERTIES; int reserved = 0; fwrite(signature, 1, 4, rgsFile); fwrite(&version, 1, sizeof(short), rgsFile); fwrite(&numProperties, 1, sizeof(short), rgsFile); fwrite(&reserved, 1, sizeof(int), rgsFile); short id = 0; for (int i = 0; i < NUM_PROPERTIES; i++) { id = (short)i; fwrite(&id, 1, 2, rgsFile); fwrite(&style[i], 1, sizeof(int), rgsFile); } fclose(rgsFile); } } else { #define RGS_FILE_VERSION_TEXT "2.0" int counter = 0; FILE *rgsFile = fopen(fileName, "wt"); if (rgsFile != NULL) { // Write some description comments fprintf(rgsFile, "#\n# rgst file (v%s) - raygui style text file saved from raygui\n#\n", RGS_FILE_VERSION_TEXT); fprintf(rgsFile, "# Total number of properties: %i\n", NUM_PROPERTIES); for (int i = 0; i < NUM_PROPERTIES; i++) { fprintf(rgsFile, "%03i 0x%08x\n", i, style[i]); } fclose(rgsFile); } } } // Load raygui style file (.rgs), text or binary // NOTE: File is tried to be loaded as text first RAYGUIDEF void GuiLoadStyle(const char *fileName) { short id = 0; int value = 0; int counter = 0; char buffer[256]; bool tryBinary = false; FILE *rgsFile = fopen(fileName, "rt"); if (rgsFile != NULL) { fgets(buffer, 256, rgsFile); if (buffer[0] != 'R') // Text file! { while (!feof(rgsFile)) { if ((buffer[0] != '\n') && (buffer[0] != '#')) { sscanf(buffer, "%d 0x%x", &id, &value); if (id < NUM_PROPERTIES) style[id] = value; // Update style property counter++; } fgets(buffer, 256, rgsFile); } } else tryBinary = true; fclose(rgsFile); } if (tryBinary) { FILE *rgsFile = fopen(fileName, "rb"); if (rgsFile != NULL) { char signature[5] = ""; short version = 0; short numProperties = 0; int reserved = 0; fread(signature, 1, 4, rgsFile); fread(&version, 1, sizeof(short), rgsFile); fread(&numProperties, 1, sizeof(short), rgsFile); fread(&reserved, 1, sizeof(int), rgsFile); if ((signature[0] == 'R') && (signature[1] == 'G') && (signature[2] == 'S') && (signature[3] == ' ')) { for (int i = 0; i < numProperties; i++) { fread(&id, 1, sizeof(short), rgsFile); fread(&value, 1, sizeof(int), rgsFile); if (id < NUM_PROPERTIES) style[id] = value; counter++; } } else TraceLog(LOG_WARNING, "[raygui] Invalid style properties file"); fclose(rgsFile); } } TraceLog(LOG_INFO, "[raygui] Style properties loaded: %i", counter); } // Load GUI style from an image style file RAYGUIDEF void GuiLoadStyleImage(const char *fileName) { // NOTE: Image data only defines color properties Image imStyle = LoadImage(fileName); Color *pixels = GetImageData(imStyle); // Load generic style color palette style[DEFAULT_BACKGROUND_COLOR] = ColorToInt(pixels[1 + imStyle.width*1]); style[DEFAULT_LINES_COLOR] = ColorToInt(pixels[0 + imStyle.width*0]); style[DEFAULT_BORDER_COLOR_NORMAL] = ColorToInt(pixels[2 + imStyle.width*2]); style[DEFAULT_BASE_COLOR_NORMAL] = ColorToInt(pixels[3 + imStyle.width*3]); style[DEFAULT_TEXT_COLOR_NORMAL] = ColorToInt(pixels[9 + imStyle.width*4]); style[DEFAULT_BORDER_COLOR_FOCUSED] = ColorToInt(pixels[17 + imStyle.width*2]); style[DEFAULT_BASE_COLOR_FOCUSED] = ColorToInt(pixels[18 + imStyle.width*3]); style[DEFAULT_TEXT_COLOR_FOCUSED] = ColorToInt(pixels[24 + imStyle.width*4]); style[DEFAULT_BORDER_COLOR_PRESSED] = ColorToInt(pixels[32 + imStyle.width*2]); style[DEFAULT_BASE_COLOR_PRESSED] = ColorToInt(pixels[33 + imStyle.width*3]); style[DEFAULT_TEXT_COLOR_PRESSED] = ColorToInt(pixels[39 + imStyle.width*4]); style[DEFAULT_BORDER_COLOR_DISABLED] = ColorToInt(pixels[47 + imStyle.width*2]); style[DEFAULT_BASE_COLOR_DISABLED] = ColorToInt(pixels[48 + imStyle.width*3]); style[DEFAULT_TEXT_COLOR_DISABLED] = ColorToInt(pixels[54 + imStyle.width*4]); // Update full style with generic values GuiUpdateStyleComplete(); UnloadImage(imStyle); } // Load style from a color palette array (14 values required) RAYGUIDEF void GuiLoadStylePalette(Color *palette) { // Load generic style color palette style[DEFAULT_BACKGROUND_COLOR] = ColorToInt(palette[0]); style[DEFAULT_LINES_COLOR] = ColorToInt(palette[1]); style[DEFAULT_BORDER_COLOR_NORMAL] = ColorToInt(palette[2]); style[DEFAULT_BASE_COLOR_NORMAL] = ColorToInt(palette[3]); style[DEFAULT_TEXT_COLOR_NORMAL] = ColorToInt(palette[4]); style[DEFAULT_BORDER_COLOR_FOCUSED] = ColorToInt(palette[5]); style[DEFAULT_BASE_COLOR_FOCUSED] = ColorToInt(palette[6]); style[DEFAULT_TEXT_COLOR_FOCUSED] = ColorToInt(palette[7]); style[DEFAULT_BORDER_COLOR_PRESSED] = ColorToInt(palette[8]); style[DEFAULT_BASE_COLOR_PRESSED] = ColorToInt(palette[9]); style[DEFAULT_TEXT_COLOR_PRESSED] = ColorToInt(palette[10]); style[DEFAULT_BORDER_COLOR_DISABLED] = ColorToInt(palette[11]); style[DEFAULT_BASE_COLOR_DISABLED] = ColorToInt(palette[12]); style[DEFAULT_TEXT_COLOR_DISABLED] = ColorToInt(palette[13]); // Update full style with generic values GuiUpdateStyleComplete(); } // Updates full style property set with generic values // NOTE: Requires globals style[] and style[] RAYGUIDEF void GuiUpdateStyleComplete(void) { // Label style[LABEL_TEXT_COLOR_NORMAL] = style[DEFAULT_TEXT_COLOR_NORMAL]; style[LABEL_TEXT_COLOR_FOCUSED] = style[DEFAULT_TEXT_COLOR_FOCUSED]; style[LABEL_TEXT_COLOR_PRESSED] = style[DEFAULT_TEXT_COLOR_PRESSED]; style[LABEL_TEXT_COLOR_DISABLED] = style[DEFAULT_TEXT_COLOR_DISABLED]; // Button style[BUTTON_BORDER_WIDTH] = style[DEFAULT_BORDER_WIDTH]*2; style[BUTTON_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL]; style[BUTTON_BASE_COLOR_NORMAL] = style[DEFAULT_BASE_COLOR_NORMAL]; style[BUTTON_TEXT_COLOR_NORMAL] = style[DEFAULT_TEXT_COLOR_NORMAL]; style[BUTTON_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED]; style[BUTTON_BASE_COLOR_FOCUSED] = style[DEFAULT_BASE_COLOR_FOCUSED]; style[BUTTON_TEXT_COLOR_FOCUSED] = style[DEFAULT_TEXT_COLOR_FOCUSED]; style[BUTTON_BORDER_COLOR_PRESSED] = style[DEFAULT_BORDER_COLOR_PRESSED]; style[BUTTON_BASE_COLOR_PRESSED] = style[DEFAULT_BASE_COLOR_PRESSED]; style[BUTTON_TEXT_COLOR_PRESSED] = style[DEFAULT_TEXT_COLOR_PRESSED]; style[BUTTON_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED]; style[BUTTON_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED]; style[BUTTON_TEXT_COLOR_DISABLED] = style[DEFAULT_TEXT_COLOR_DISABLED]; // ToggleButton / ToggleGroup style[TOGGLE_BORDER_WIDTH] = style[DEFAULT_BORDER_WIDTH]; style[TOGGLE_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL]; style[TOGGLE_BASE_COLOR_NORMAL] = style[DEFAULT_BASE_COLOR_NORMAL]; style[TOGGLE_TEXT_COLOR_NORMAL] = style[DEFAULT_TEXT_COLOR_NORMAL]; style[TOGGLE_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED]; style[TOGGLE_BASE_COLOR_FOCUSED] = style[DEFAULT_BASE_COLOR_FOCUSED]; style[TOGGLE_TEXT_COLOR_FOCUSED] = style[DEFAULT_TEXT_COLOR_FOCUSED]; style[TOGGLE_BORDER_COLOR_PRESSED] = style[DEFAULT_BORDER_COLOR_PRESSED]; style[TOGGLE_BASE_COLOR_PRESSED] = style[DEFAULT_BASE_COLOR_PRESSED]; style[TOGGLE_TEXT_COLOR_PRESSED] = style[DEFAULT_TEXT_COLOR_PRESSED]; style[TOGGLE_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED]; style[TOGGLE_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED]; style[TOGGLE_TEXT_COLOR_DISABLED] = style[DEFAULT_TEXT_COLOR_DISABLED]; style[TOGGLEGROUP_PADDING] = 2; // Slider style[SLIDER_BORDER_WIDTH] = style[DEFAULT_BORDER_WIDTH]; style[SLIDER_SLIDER_WIDTH] = 20; style[SLIDER_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL]; style[SLIDER_BASE_COLOR_NORMAL] = style[DEFAULT_BASE_COLOR_NORMAL]; style[SLIDER_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED]; style[SLIDER_BASE_COLOR_FOCUSED] = style[DEFAULT_BASE_COLOR_FOCUSED]; style[SLIDER_BORDER_COLOR_PRESSED] = style[DEFAULT_BORDER_COLOR_PRESSED]; style[SLIDER_BASE_COLOR_PRESSED] = style[DEFAULT_BASE_COLOR_PRESSED]; style[SLIDER_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED]; style[SLIDER_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED]; // SliderBar style[SLIDERBAR_INNER_PADDING] = 1; style[SLIDERBAR_BORDER_WIDTH] = style[DEFAULT_BORDER_WIDTH]; style[SLIDERBAR_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL]; style[SLIDERBAR_BASE_COLOR_NORMAL] = style[DEFAULT_BASE_COLOR_NORMAL]; style[SLIDERBAR_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED]; style[SLIDERBAR_BASE_COLOR_FOCUSED] = style[DEFAULT_BASE_COLOR_FOCUSED]; style[SLIDERBAR_BORDER_COLOR_PRESSED] = style[DEFAULT_BORDER_COLOR_PRESSED]; style[SLIDERBAR_BASE_COLOR_PRESSED] = style[DEFAULT_BASE_COLOR_PRESSED]; style[SLIDERBAR_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED]; style[SLIDERBAR_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED]; // ProgressBar style[PROGRESSBAR_INNER_PADDING] = 1; style[PROGRESSBAR_BORDER_WIDTH] = style[DEFAULT_BORDER_WIDTH]; style[PROGRESSBAR_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL]; style[PROGRESSBAR_BASE_COLOR_NORMAL] = style[DEFAULT_BASE_COLOR_PRESSED]; style[PROGRESSBAR_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED]; style[PROGRESSBAR_BASE_COLOR_FOCUSED] = style[DEFAULT_BASE_COLOR_FOCUSED]; style[PROGRESSBAR_BORDER_COLOR_PRESSED] = style[DEFAULT_BORDER_COLOR_PRESSED]; style[PROGRESSBAR_BASE_COLOR_PRESSED] = style[DEFAULT_BASE_COLOR_PRESSED]; style[PROGRESSBAR_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED]; style[PROGRESSBAR_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED]; // Spinner style[SPINNER_BUTTON_PADDING] = 2; style[SPINNER_BUTTONS_WIDTH] = 35; style[SPINNER_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL]; style[SPINNER_BASE_COLOR_NORMAL] = style[DEFAULT_BASE_COLOR_NORMAL]; style[SPINNER_TEXT_COLOR_NORMAL] = style[DEFAULT_TEXT_COLOR_NORMAL]; style[SPINNER_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED]; style[SPINNER_BASE_COLOR_FOCUSED] = style[DEFAULT_BASE_COLOR_FOCUSED]; style[SPINNER_TEXT_COLOR_FOCUSED] = style[DEFAULT_TEXT_COLOR_FOCUSED]; style[SPINNER_BORDER_COLOR_PRESSED] = style[DEFAULT_BORDER_COLOR_PRESSED]; style[SPINNER_BASE_COLOR_PRESSED] = style[DEFAULT_BASE_COLOR_PRESSED]; style[SPINNER_TEXT_COLOR_PRESSED] = style[DEFAULT_TEXT_COLOR_PRESSED]; style[SPINNER_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED]; style[SPINNER_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED]; style[SPINNER_TEXT_COLOR_DISABLED] = style[DEFAULT_TEXT_COLOR_DISABLED]; // ComboBox style[COMBOBOX_BORDER_WIDTH] = style[DEFAULT_BORDER_WIDTH]; style[COMBOBOX_BUTTON_PADDING] = 2; style[COMBOBOX_SELECTOR_WIDTH] = 35; style[COMBOBOX_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL]; style[COMBOBOX_BASE_COLOR_NORMAL] = style[DEFAULT_BASE_COLOR_NORMAL]; style[COMBOBOX_TEXT_COLOR_NORMAL] = style[DEFAULT_TEXT_COLOR_NORMAL]; style[COMBOBOX_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED]; style[COMBOBOX_BASE_COLOR_FOCUSED] = style[DEFAULT_BASE_COLOR_FOCUSED]; style[COMBOBOX_TEXT_COLOR_FOCUSED] = style[DEFAULT_TEXT_COLOR_FOCUSED]; style[COMBOBOX_BORDER_COLOR_PRESSED] = style[DEFAULT_BORDER_COLOR_PRESSED]; style[COMBOBOX_BASE_COLOR_PRESSED] = style[DEFAULT_BASE_COLOR_PRESSED]; style[COMBOBOX_TEXT_COLOR_PRESSED] = style[DEFAULT_TEXT_COLOR_PRESSED]; style[COMBOBOX_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED]; style[COMBOBOX_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED]; style[COMBOBOX_TEXT_COLOR_DISABLED] = style[DEFAULT_TEXT_COLOR_DISABLED]; // CheckBox style[CHECKBOX_BORDER_WIDTH] = style[DEFAULT_BORDER_WIDTH]; style[CHECKBOX_INNER_PADDING] = 1; style[CHECKBOX_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL]; style[CHECKBOX_BASE_COLOR_NORMAL] = style[DEFAULT_BACKGROUND_COLOR]; style[CHECKBOX_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED]; style[CHECKBOX_BASE_COLOR_FOCUSED] = style[DEFAULT_TEXT_COLOR_FOCUSED]; style[CHECKBOX_BORDER_COLOR_PRESSED] = style[DEFAULT_BORDER_COLOR_PRESSED]; style[CHECKBOX_BASE_COLOR_PRESSED] = style[DEFAULT_TEXT_COLOR_PRESSED]; style[CHECKBOX_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED]; style[CHECKBOX_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED]; // TextBox style[TEXTBOX_BORDER_WIDTH] = style[DEFAULT_BORDER_WIDTH]; style[TEXTBOX_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL]; style[TEXTBOX_BASE_COLOR_NORMAL] = style[DEFAULT_BACKGROUND_COLOR]; style[TEXTBOX_TEXT_COLOR_NORMAL] = style[DEFAULT_TEXT_COLOR_NORMAL]; style[TEXTBOX_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED]; style[TEXTBOX_BASE_COLOR_FOCUSED] = style[DEFAULT_BASE_COLOR_FOCUSED]; style[TEXTBOX_TEXT_COLOR_FOCUSED] = style[DEFAULT_TEXT_COLOR_FOCUSED]; style[TEXTBOX_BORDER_COLOR_PRESSED] = style[DEFAULT_BORDER_COLOR_PRESSED]; style[TEXTBOX_BASE_COLOR_PRESSED] = style[DEFAULT_BASE_COLOR_PRESSED]; style[TEXTBOX_TEXT_COLOR_PRESSED] = style[DEFAULT_TEXT_COLOR_PRESSED]; style[TEXTBOX_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED]; style[TEXTBOX_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED]; style[TEXTBOX_TEXT_COLOR_DISABLED] = style[DEFAULT_TEXT_COLOR_DISABLED]; // ColorPicker style[COLORPICKER_BARS_THICK] = 20; style[COLORPICKER_BARS_PADDING] = 10; style[COLORPICKER_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL]; style[COLORPICKER_BASE_COLOR_NORMAL] = style[DEFAULT_BACKGROUND_COLOR]; style[COLORPICKER_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED]; style[COLORPICKER_BASE_COLOR_FOCUSED] = style[DEFAULT_TEXT_COLOR_FOCUSED]; style[COLORPICKER_BORDER_COLOR_PRESSED] = style[DEFAULT_BORDER_COLOR_PRESSED]; style[COLORPICKER_BASE_COLOR_PRESSED] = style[DEFAULT_TEXT_COLOR_PRESSED]; style[COLORPICKER_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED]; style[COLORPICKER_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED]; // ListView style[LISTVIEW_ELEMENTS_HEIGHT] = 30; style[LISTVIEW_ELEMENTS_PADDING] = 2; style[LISTVIEW_BAR_WIDTH] = 10; style[LISTVIEW_BORDER_COLOR_NORMAL] = style[DEFAULT_BORDER_COLOR_NORMAL]; style[LISTVIEW_BASE_COLOR_NORMAL] = style[DEFAULT_BACKGROUND_COLOR]; style[LISTVIEW_TEXT_COLOR_NORMAL] = style[DEFAULT_TEXT_COLOR_NORMAL]; style[LISTVIEW_BORDER_COLOR_FOCUSED] = style[DEFAULT_BORDER_COLOR_FOCUSED]; style[LISTVIEW_BASE_COLOR_FOCUSED] = style[DEFAULT_BASE_COLOR_FOCUSED]; style[LISTVIEW_TEXT_COLOR_FOCUSED] = style[DEFAULT_TEXT_COLOR_FOCUSED]; style[LISTVIEW_BORDER_COLOR_PRESSED] = style[DEFAULT_BORDER_COLOR_PRESSED]; style[LISTVIEW_BASE_COLOR_PRESSED] = style[DEFAULT_BASE_COLOR_PRESSED]; style[LISTVIEW_TEXT_COLOR_PRESSED] = style[DEFAULT_TEXT_COLOR_PRESSED]; style[LISTVIEW_BORDER_COLOR_DISABLED] = style[DEFAULT_BORDER_COLOR_DISABLED]; style[LISTVIEW_BASE_COLOR_DISABLED] = style[DEFAULT_BASE_COLOR_DISABLED]; style[LISTVIEW_TEXT_COLOR_DISABLED] = style[DEFAULT_TEXT_COLOR_DISABLED]; } // Set one style property value RAYGUIDEF void GuiSetStyleProperty(int guiProperty, int value) { style[guiProperty] = value; } // Get one style property value RAYGUIDEF int GuiGetStyleProperty(int guiProperty) { return style[guiProperty]; } #endif // defined(RAYGUI_STYLE_SAVE_LOAD) //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- // Convert color data from RGB to HSV // NOTE: Color data should be passed normalized static Vector3 ConvertRGBtoHSV(Vector3 rgb) { Vector3 hsv; float min, max, delta; min = rgb.x < rgb.y ? rgb.x : rgb.y; min = min < rgb.z ? min : rgb.z; max = rgb.x > rgb.y ? rgb.x : rgb.y; max = max > rgb.z ? max : rgb.z; hsv.z = max; // Value delta = max - min; if (delta < 0.00001f) { hsv.y = 0.0f; hsv.x = 0.0f; // Undefined, maybe NAN? return hsv; } if (max > 0.0f) { // NOTE: If max is 0, this divide would cause a crash hsv.y = (delta/max); // Saturation } else { // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined hsv.y = 0.0f; hsv.x = NAN; // Undefined return hsv; } // NOTE: Comparing float values could not work properly if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta else { if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan } hsv.x *= 60.0f; // Convert to degrees if (hsv.x < 0.0f) hsv.x += 360.0f; return hsv; } // Convert color data from HSV to RGB // NOTE: Color data should be passed normalized static Vector3 ConvertHSVtoRGB(Vector3 hsv) { Vector3 rgb; float hh, p, q, t, ff; long i; // NOTE: Comparing float values could not work properly if (hsv.y <= 0.0f) { rgb.x = hsv.z; rgb.y = hsv.z; rgb.z = hsv.z; return rgb; } hh = hsv.x; if (hh >= 360.0f) hh = 0.0f; hh /= 60.0f; i = (long)hh; ff = hh - i; p = hsv.z*(1.0f - hsv.y); q = hsv.z*(1.0f - (hsv.y*ff)); t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); switch (i) { case 0: { rgb.x = hsv.z; rgb.y = t; rgb.z = p; } break; case 1: { rgb.x = q; rgb.y = hsv.z; rgb.z = p; } break; case 2: { rgb.x = p; rgb.y = hsv.z; rgb.z = t; } break; case 3: { rgb.x = p; rgb.y = q; rgb.z = hsv.z; } break; case 4: { rgb.x = t; rgb.y = p; rgb.z = hsv.z; } break; case 5: default: { rgb.x = hsv.z; rgb.y = p; rgb.z = q; } break; } return rgb; } #if defined(RAYGUI_STANDALONE) // Returns a Color struct from hexadecimal value static Color GetColor(int hexValue) { Color color; color.r = (unsigned char)(hexValue >> 24) & 0xFF; color.g = (unsigned char)(hexValue >> 16) & 0xFF; color.b = (unsigned char)(hexValue >> 8) & 0xFF; color.a = (unsigned char)hexValue & 0xFF; return color; } // Returns hexadecimal value for a Color static int ColorToInt(Color color) { return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); } // Check if point is inside rectangle static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) { bool collision = false; if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; return collision; } // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f Color Fade(Color color, float alpha) { if (alpha < 0.0f) alpha = 0.0f; else if (alpha > 1.0f) alpha = 1.0f; return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)}; } // Formatting of text with variables to 'embed' static const char *FormatText(const char *text, ...) { #define MAX_FORMATTEXT_LENGTH 64 static char buffer[MAX_FORMATTEXT_LENGTH]; va_list args; va_start(args, text); vsprintf(buffer, text, args); va_end(args); return buffer; } #endif #endif // RAYGUI_IMPLEMENTATION