/******************************************************************************************* * * rGuiStyler - raygui Style Editor * * Compile this program using: * gcc -o $(NAME_PART).exe $(FILE_NAME) external/tinyfiledialogs.c -I..\.. \ * -lraylib -lglfw3 -lopengl32 -lgdi32 -lcomdlg32 -lole32 -std=c99 -Wall * * * LICENSE: zlib/libpng * * Copyright (c) 2014-2016 Sergio Martinez and Ramon Santamaria * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include "raylib.h" #define RAYGUI_IMPLEMENTATION #define RAYGUI_STYLE_SAVE_LOAD #include "raygui.h" #include "external/tinyfiledialogs.h" // Open/Save file dialogs #include #include #include #if defined(_WIN32) #include #define GetCurrentDir _getcwd #else #include #define GetCurrentDir getcwd #endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- #define FONT_SIZE 10 #define COLOR_REC GuiLinesColor() #define CONTROL_LIST_HEIGHT 38 #define STATUS_BAR_HEIGHT 25 #define NUM_CONTROLS 11 // NOTE: Be extremely careful when defining: NUM_CONTROLS, GuiElement, guiControlText, guiPropertyNum, guiPropertyType and guiPropertyPos // All those variables must be coherent, one small mistake breaks the program (and it could take hours to find the error!) //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- typedef enum { LABEL = 0, BUTTON, TOGGLE, TOGGLEGROUP, SLIDER, SLIDERBAR, PROGRESSBAR, SPINNER, COMBOBOX, CHECKBOX, TEXTBOX } GuiControlType; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- static char currentPath[256]; // Path to current working folder const char *guiControlText[NUM_CONTROLS] = { "LABEL", "BUTTON", "TOGGLE", "TOGGLEGROUP", "SLIDER", "SLIDERBAR", "PROGRESSBAR", "SPINNER", "COMBOBOX", "CHECKBOX", "TEXTBOX" }; //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- static void BtnLoadStyle(void); // Button load style function static void BtnSaveStyle(void); // Button save style function //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 1280; const int screenHeight = 720; SetConfigFlags(FLAG_WINDOW_RESIZABLE); InitWindow(screenWidth, screenHeight, "rGuiStyler - raygui style editor"); int dropsCount = 0; char **droppedFiles; const int guiPropertyNum[NUM_CONTROLS] = { 3, 11, 14, 1, 7, 6, 4, 14, 18, 8, 6 }; // Defines if the property to change is a Color or a value to update it accordingly // NOTE: 0 - Color, 1 - value const unsigned char guiPropertyType[NUM_PROPERTIES] = { 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1 }; int aux = 0; int guiPropertyPos[NUM_CONTROLS]; for (int i = 0; i < NUM_CONTROLS; i++) { guiPropertyPos[i] = aux; aux += guiPropertyNum[i]; } Rectangle guiControlListRec[NUM_CONTROLS]; for (int i = 0; i < NUM_CONTROLS; i++) guiControlListRec[i] = (Rectangle){ 0, 0 + i*CONTROL_LIST_HEIGHT, 140, CONTROL_LIST_HEIGHT }; int guiControlSelected = -1; int guiControlHover = -1; Rectangle guiPropertyListRec[NUM_PROPERTIES]; for (int j = 0; j < NUM_CONTROLS; j++) { for (int i = 0; i < guiPropertyNum[j]; i++) { if ((j + guiPropertyNum[j]) > 18) guiPropertyListRec[guiPropertyPos[j] + i] = (Rectangle){ guiControlListRec[0].width, guiControlListRec[18 - guiPropertyNum[j]].y + i*CONTROL_LIST_HEIGHT, 260, CONTROL_LIST_HEIGHT }; else guiPropertyListRec[guiPropertyPos[j] + i] = (Rectangle){ guiControlListRec[0].width, guiControlListRec[j].y + i*CONTROL_LIST_HEIGHT, 260, CONTROL_LIST_HEIGHT }; } } int guiPropertySelected = -1; int guiPropertyHover = -1; //------------------------------------------------------------ // Gui area variables //----------------------------------------------------------- int guiPosX = 455; int guiPosY = 35; int guiHeight = 30; int guiWidth = 150; int deltaY = 60; int selectPosX = 401; int selectWidth = screenWidth - 723; //------------------------------------------------------------ // Gui controls data //----------------------------------------------------------- bool toggle = false; bool toggleValue = false; const char *toggleGuiText[3] = { "toggle", "group", "selection" }; float sliderValue = 50.0f; float sliderBarValue = 20.0f; float progressValue = 0.0f; bool checked = false; int spinnerValue = 20; int comboNum = 5; const char *comboText[5] = { "this", "is", "a" ,"combo", "box" }; int comboActive = 0; char guiText[17] = { '\0' }; Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f }; Color colorPickerValue = RED; Texture2D texIcons = LoadTexture("rmap_icons.png"); //----------------------------------------------------------- // Get current directory // NOTE: Current working directory could not match current executable directory GetCurrentDir(currentPath, sizeof(currentPath)); currentPath[strlen(currentPath)] = '\\'; currentPath[strlen(currentPath) + 1] = '\0'; // Not really required GuiLoadStyleImage("rguistyle_default_light.png"); SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsFileDropped()) { droppedFiles = GetDroppedFiles(&dropsCount); GuiLoadStyle(droppedFiles[0]); ClearDroppedFiles(); } // NOTE: We must verify that guiControlSelected and guiPropertySelected are valid // Check gui control selected for (int i = 0; i < NUM_CONTROLS; i++) { if (CheckCollisionPointRec(GetMousePosition(), guiControlListRec[i])) { guiControlSelected = i; guiControlHover = i; guiPropertySelected = -1; guiPropertyHover = -1; break; } else guiControlHover = -1; } // Check gui property selected if (guiControlSelected != -1) { for (int i = guiPropertyPos[guiControlSelected]; i < guiPropertyPos[guiControlSelected] + guiPropertyNum[guiControlSelected]; i++) { if (CheckCollisionPointRec(GetMousePosition(), guiPropertyListRec[i])) { guiPropertyHover = i; // Show current value in color picker or spinner if (guiPropertySelected == -1) { if (guiPropertyType[guiPropertyHover] == 0) // Color type { // Update color picker color value colorPickerValue = GetColor(GuiGetStyleProperty(guiPropertyHover)); } //else if (guiPropertyType[guiPropertyHover] == 1) sizeValueSelected = GuiGetStyleProperty(guiPropertyHover); } // Check if gui property is clicked if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { if (guiPropertySelected == i) guiPropertySelected = -1; else { guiPropertySelected = i; if ((guiPropertyHover > -1) && (guiPropertyType[guiPropertyHover] == 0)) { if (guiPropertySelected > -1) colorPickerValue = GetColor(GuiGetStyleProperty(guiPropertySelected)); } //else if (guiPropertySelected > -1) sizeValueSelected = GuiGetStyleProperty(guiPropertySelected); } } break; } else guiPropertyHover = -1; } } // Update progress bar automatically progressValue += 0.0005f; if (progressValue > 1.0f) progressValue = 0.0f; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawRectangle(400, 0, 559, GetScreenHeight() - STATUS_BAR_HEIGHT - 1, GuiBackgroundColor()); // Draw left panel property list and selections DrawRectangle(0,0, guiControlListRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.3f)); DrawRectangle(guiControlListRec[0].width,0, guiPropertyListRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.1f)); if (guiControlHover >= 0) DrawRectangleRec(guiControlListRec[guiControlHover], Fade(COLOR_REC, 0.5f)); if (guiControlSelected >= 0) DrawRectangleLines(guiControlListRec[guiControlSelected].x, guiControlListRec[guiControlSelected].y, guiControlListRec[guiControlSelected].width, guiControlListRec[guiControlSelected].height, Fade(COLOR_REC,0.5f)); for (int i = 0; i < NUM_CONTROLS; i++) DrawText(guiControlText[i], guiControlListRec[i].width/2 - MeasureText(guiControlText[i], FONT_SIZE)/2, 15 + i*CONTROL_LIST_HEIGHT, FONT_SIZE, GuiTextColor()); // Draw line separators DrawLine(guiControlListRec[0].width, 0, guiControlListRec[0].width, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f)); DrawLine(400, 0, 400, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f)); DrawLine(screenWidth - 320, 0, screenWidth - 320, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f)); // Draw selected control rectangles switch (guiControlSelected) { case LABEL: DrawRectangleLines(selectPosX + 10, guiPosY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break; case BUTTON: DrawRectangleLines(selectPosX + 10, guiPosY + deltaY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break; case TOGGLE: case TOGGLEGROUP: DrawRectangleLines(selectPosX + 10, guiPosY + (2 * deltaY) - 10, selectWidth - 20, guiHeight + 80, Fade(COLOR_REC, 0.8f)); break; case SLIDER: DrawRectangleLines(selectPosX + 10, guiPosY + (4 * deltaY) - 10, selectWidth - 20, guiHeight + 80, Fade(COLOR_REC, 0.8f)); break; case PROGRESSBAR: DrawRectangleLines(selectPosX + 10, guiPosY + (6 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break; case SPINNER: DrawRectangleLines(selectPosX + 10, guiPosY + (7 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break; case COMBOBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (8 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break; case CHECKBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (9 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break; case TEXTBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (10 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break; default: break; } // Draw GUI test controls GuiLabel((Rectangle){guiPosX, guiPosY, guiWidth, guiHeight}, "Label"); if (GuiButton((Rectangle){guiPosX, guiPosY + deltaY, guiWidth, guiHeight}, "Button")) { } if (GuiLabelButton((Rectangle){guiPosX + guiWidth + 10, guiPosY + deltaY, guiWidth, guiHeight}, "LabelButton")) {} if (GuiImageButtonEx((Rectangle){ guiPosX + guiWidth*2 + 10, guiPosY + deltaY, texIcons.width/3 + 50, texIcons.height/6 + 50 }, texIcons , (Rectangle){ 0, 0, texIcons.width/3, texIcons.height/6 })) { } if (toggle) toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle ACTIVE", toggle); else toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle INACTIVE", toggle); toggleValue = GuiToggleGroup((Rectangle){guiPosX, guiPosY + 3*deltaY, guiWidth, guiHeight}, toggleGuiText, 3, toggleValue); sliderValue = GuiSlider((Rectangle){guiPosX, guiPosY + 4*deltaY, 3*guiWidth, guiHeight}, sliderValue, 0, 100); sliderBarValue = GuiSliderBar((Rectangle){guiPosX, guiPosY + 5*deltaY, 3*guiWidth, guiHeight}, sliderBarValue, -10.0f, 40.0f); progressValue = GuiProgressBar((Rectangle){guiPosX, guiPosY + 6*deltaY, 3*guiWidth, guiHeight}, progressValue, 0.0f, 1.0f); spinnerValue = GuiSpinner((Rectangle){guiPosX, guiPosY + 7*deltaY, guiWidth, guiHeight}, spinnerValue, 0, 100); comboActive = GuiComboBox((Rectangle){guiPosX, guiPosY + 8*deltaY, guiWidth, guiHeight}, comboText, comboNum, comboActive); checked = GuiCheckBox((Rectangle){guiPosX, guiPosY + 9*deltaY, guiWidth/5, guiHeight}, checked); GuiTextBox((Rectangle){guiPosX, guiPosY + 10*deltaY, guiWidth, guiHeight}, guiText, 16); //GuiDisable(); colorPickerValue = GuiColorPicker((Rectangle){ colorPickerPos.x, colorPickerPos.y, 240, 240 }, colorPickerValue); GuiEnable(); // Draw Load and Save buttons if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - STATUS_BAR_HEIGHT - 100, 260, 30 }, "Load Style")) BtnLoadStyle(); if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - STATUS_BAR_HEIGHT - 60, 260, 30 }, "Save Style")) BtnSaveStyle(); // Draw bottom status bar info DrawLine(0, screenHeight - STATUS_BAR_HEIGHT, screenWidth, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f)); DrawRectangle(0, screenHeight - STATUS_BAR_HEIGHT, screenWidth, STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.1f)); DrawText(FormatText("ColorPicker hexadecimal value #%x", GetHexValue(colorPickerValue)), screenWidth - 260 , screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , GuiTextColor()); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- ClearDroppedFiles(); // Clear internal buffers CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } //-------------------------------------------------------------------------------------------- // Module functions //-------------------------------------------------------------------------------------------- // Button load style function static void BtnLoadStyle(void) { // Open file dialog const char *filters[] = { "*.rstyle" }; const char *fileName; // = tinyfd_openFileDialog("Load raygui style file", currentPath, 1, filters, "raygui Style Files (*.rstyle)", 0); if (fileName != NULL) GuiLoadStyle(fileName); } // Button save style function static void BtnSaveStyle(void) { char currrentPathFile[256]; // Add sample file name to currentPath strcpy(currrentPathFile, currentPath); strcat(currrentPathFile, "mystyle.rstyle\0"); // Save file dialog const char *filters[] = { "*.rstyle" }; const char *fileName; // = tinyfd_saveFileDialog("Save raygui style file", currrentPathFile, 1, filters, "raygui Style Files (*.rstyle)"); if (fileName != NULL) { GuiSaveStyle(fileName); fileName = ""; } }