Files
raygui/tools/rGuiStyler/rguistyler.c
2017-11-02 20:09:56 +01:00

560 lines
27 KiB
C

/*******************************************************************************************
*
* rGuiStyler - raygui Style Editor
*
* Compile this program using:
* gcc -o $(NAME_PART).exe $(FILE_NAME) external/tinyfiledialogs.c -I..\.. \
* -lraylib -lglfw3 -lopengl32 -lgdi32 -lcomdlg32 -lole32 -std=c99 -Wall
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2016 Sergio Martinez and Ramon Santamaria
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_STYLE_SAVE_LOAD
#include "raygui.h"
#include "external/tinyfiledialogs.h" // Open/Save file dialogs
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#if defined(_WIN32)
#include <direct.h>
#define GetCurrentDir _getcwd
#else
#include <unistd.h>
#define GetCurrentDir getcwd
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define FONT_SIZE 10
#define COLOR_REC BEIGE
#define NUM_COLOR_SAMPLES 10
#define ELEMENT_HEIGHT 38
#define STATUS_BAR_HEIGHT 25
#define NUM_ELEMENTS 11
// NOTE: Be extremely careful when defining: NUM_ELEMENTS, GuiElement, guiElementText, guiPropertyNum, guiPropertyType and guiPropertyPos
// All those variables must be coherent, one small mistake breaks the program (and it could take hours to find the error!)
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum {
LABEL = 0,
BUTTON,
TOGGLE,
TOGGLEGROUP,
SLIDER,
SLIDERBAR,
PROGRESSBAR,
SPINNER,
COMBOBOX,
CHECKBOX,
TEXTBOX
} GuiElement;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static char currentPath[256]; // Path to current working folder
const char *guiElementText[NUM_ELEMENTS] = {
"LABEL",
"BUTTON",
"TOGGLE",
"TOGGLEGROUP",
"SLIDER",
"SLIDERBAR",
"PROGRESSBAR",
"SPINNER",
"COMBOBOX",
"CHECKBOX",
"TEXTBOX"
};
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static void BtnLoadStyle(void); // Button load style function
static void BtnSaveStyle(void); // Button save style function
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 1280;
const int screenHeight = 720;
const int guiPropertyNum[NUM_ELEMENTS] = { 3, 11, 14, 1, 7, 6, 4, 14, 18, 8, 6 };
// Defines if the property to change is a Color or a value to update it accordingly
// NOTE: 0 - Color, 1 - value
const unsigned char guiPropertyType[NUM_PROPERTIES] = { 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 0, 0, 0, 0, 1 };
int aux = 0;
int guiPropertyPos[NUM_ELEMENTS];
for (int i = 0; i < NUM_ELEMENTS; i++)
{
guiPropertyPos[i] = aux;
aux += guiPropertyNum[i];
}
//SetConfigFlags(FLAG_FULLSCREEN_MODE);
InitWindow(screenWidth, screenHeight, "rGuiStyler - raygui style editor");
int dropsCount = 0;
char **droppedFiles;
Rectangle guiElementRec[NUM_ELEMENTS];
for (int i = 0; i < NUM_ELEMENTS; i++) guiElementRec[i] = (Rectangle){ 0, 0 + i*ELEMENT_HEIGHT, 140, ELEMENT_HEIGHT };
int guiElementSelected = -1;
int guiElementHover = -1;
// Generate properties rectangles depending on guiPropertyNum[] and guiPropertyPos[]
//-----------------------------------------------------------------------------------
Rectangle propertyRec[NUM_PROPERTIES];
for (int j = 0; j < NUM_ELEMENTS; j++)
{
for (int i = 0; i < guiPropertyNum[j]; i++)
{
if ((j + guiPropertyNum[j]) > 18) propertyRec[guiPropertyPos[j] + i] = (Rectangle){ guiElementRec[0].width, guiElementRec[18 - guiPropertyNum[j]].y + i*ELEMENT_HEIGHT, 260, ELEMENT_HEIGHT };
else propertyRec[guiPropertyPos[j] + i] = (Rectangle){ guiElementRec[0].width, guiElementRec[j].y + i*ELEMENT_HEIGHT, 260, ELEMENT_HEIGHT };
}
}
int guiPropertySelected = -1;
int guiPropertyHover = -1;
//------------------------------------------------------------
// GUI
//-----------------------------------------------------------
int guiPosX = 455;
int guiPosY = 35;
int guiHeight = 30;
int guiWidth = 150;
int deltaY = 60;
int selectPosX = 401;
//int selectPosY = 0;
int selectWidth = screenWidth - 723;
//int selectHeight = screenHeight;
//------------------------------------------------------------
// Color picker
//-----------------------------------------------------------
Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f };
Vector2 cursorPickerPos = colorPickerPos;
Color colorPickerValue;
Color colorSample[NUM_COLOR_SAMPLES];
for (int i = 0; i < NUM_COLOR_SAMPLES; i++) colorSample[i] = RAYWHITE;
int rgbWidthLabel = 30;
int rgbHeightLabel = 20;
int rgbDelta = 6;
int redValue = 0;
int greenValue = 0;
int blueValue = 0;
int alphaValue = 255;
// Color samples
Rectangle sampleBoundsRec[NUM_COLOR_SAMPLES];
int sampleHover = -1;
int sampleSelected = 0;
for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2};
for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2};
//------------------------------------------------------------
// Value size selection
//-----------------------------------------------------------
int sizeValueSelected = 10;
//-----------------------------------------------------------
Color bgColor = RAYWHITE;
bool toggle = false;
bool toggleValue = false;
char *toggleGuiText[3] = { "toggle", "group", "selection" };
float sliderValue = 50.0f;
float sliderBarValue = 50.0f;
float progressValue = 0.0f;
bool checked = false;
int spinnerValue = 20;
int comboNum = 5;
char *comboText[5] = { "this", "is", "a" ,"combo", "box" };
int comboActive = 0;
char guiText[16] = "\0";
bool isModified = false;
//-----------------------------------------------------------
// Get current directory
// NOTE: Current working directory could not match current executable directory
GetCurrentDir(currentPath, sizeof(currentPath));
currentPath[strlen(currentPath)] = '\\';
currentPath[strlen(currentPath) + 1] = '\0'; // Not really required
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
droppedFiles = GetDroppedFiles(&dropsCount);
LoadGuiStyle(droppedFiles[0]);
ClearDroppedFiles();
}
// NOTE: We must verify that guiElementSelected and guiPropertySelected are valid
// Check gui element selected
for (int i = 0; i < NUM_ELEMENTS; i++)
{
if (CheckCollisionPointRec(GetMousePosition(), guiElementRec[i]))
{
guiElementSelected = i;
guiElementHover = i;
guiPropertySelected = -1;
guiPropertyHover = -1;
break;
}
else guiElementHover = -1;
}
// Check gui property selected
if (guiElementSelected != -1)
{
for (int i = guiPropertyPos[guiElementSelected]; i < guiPropertyPos[guiElementSelected] + guiPropertyNum[guiElementSelected]; i++)
{
if (CheckCollisionPointRec(GetMousePosition(), propertyRec[i]))
{
guiPropertyHover = i;
// Show current value in color picker or spinner
if (guiPropertySelected == -1)
{
if (guiPropertyType[guiPropertyHover] == 0) // Color type
{
// Update color picker color value
colorPickerValue = GetColor(GetStyleProperty(guiPropertyHover));
redValue = colorPickerValue.r;
greenValue = colorPickerValue.g;
blueValue = colorPickerValue.b;
cursorPickerPos = (Vector2){screenWidth, screenHeight};
}
// Value Type
else if (guiPropertyType[guiPropertyHover] == 1) sizeValueSelected = GetStyleProperty(guiPropertyHover);
}
// Check if gui property is clicked
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (guiPropertySelected == i) guiPropertySelected = -1;
else
{
guiPropertySelected = i;
if ((guiPropertyHover > -1) && (guiPropertyType[guiPropertyHover] == 0))
{
if (guiPropertySelected > -1) colorPickerValue = GetColor(GetStyleProperty(guiPropertySelected));
redValue = colorPickerValue.r;
greenValue = colorPickerValue.g;
blueValue = colorPickerValue.b;
}
else if (guiPropertySelected > -1) sizeValueSelected = GetStyleProperty(guiPropertySelected);
}
}
break;
}
else guiPropertyHover = -1;
}
}
//if (guiElementSelected == PROGRESSBAR)
{
if (progressValue > 1.0f) progressValue = 0.0f;
progressValue += 0.0005f;
}
if (guiPropertySelected != -1)
{
// Update style size value
if (guiPropertyType[guiPropertySelected] == 1)
{
if (GetStyleProperty(guiPropertySelected) != sizeValueSelected)
{
isModified = true;
SetStyleProperty(guiPropertySelected, sizeValueSelected);
}
}
// Color samples
/*
if (CheckCollisionPointRec(GetMousePosition(), colorSelectedBoundsRec))
{
colorSelectedHover = true;
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) colorSample[sampleSelected] = colorPickerValue;
}
else colorSelectedHover = false;
for (int i = 0; i < NUM_COLOR_SAMPLES; i++)
{
if (CheckCollisionPointRec(GetMousePosition(), sampleBoundsRec[i]))
{
sampleHover = i;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
sampleSelected = i;
}
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
{
sampleSelected = i;
colorPickerValue = colorSample[sampleSelected];
redValue = colorPickerValue.r;
greenValue = colorPickerValue.g;
blueValue = colorPickerValue.b;
alphaValue = colorPickerValue.a;
}
}
}
*/
// Update style color value
if (guiPropertySelected == DEFAULT_BACKGROUND_COLOR) bgColor = colorPickerValue;
else if ((guiPropertySelected >= 0) && (guiPropertyType[guiPropertySelected] == 0))
{
bgColor = GetColor(GetStyleProperty(DEFAULT_BACKGROUND_COLOR));
SetStyleProperty(guiPropertySelected, GetHexValue(colorPickerValue));
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Show selected properties
if (guiPropertySelected >= 0) DrawText(FormatText("SELECTED PROPERTY: <%s>", guiPropertyName[guiPropertySelected]), 5, screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
else DrawText("SELECTED PROPERTY: <style property> / none", 5, screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
// Show if have been a modification
if (!isModified) DrawText("SAVE STATUS: SAVED (filename.style)", screenWidth - 230 , screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
else DrawText("SAVE STATUS: NOT SAVED", screenWidth - 230, screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
DrawText(FormatText("ColorPicker hexadecimal value #%x", GetHexValue(colorPickerValue)), screenWidth/2 - 180 , screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
// Background color
DrawRectangle(0,0, guiElementRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.3f));
DrawRectangle(guiElementRec[0].width,0, propertyRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.1f));
// UI sample
// Background
DrawRectangle(400,0, screenWidth - 320 - 400, GetScreenHeight() - STATUS_BAR_HEIGHT, bgColor);
GuiLabel((Rectangle){guiPosX, guiPosY, guiWidth, guiHeight}, "Label");
//GuiLabelEx((Rectangle){guiPosX + deltaX, guiPosY, guiWidth, guiHeight}, "LabelEx", BLACK, BLACK, WHITE);
if (GuiButton((Rectangle){guiPosX, guiPosY + deltaY, guiWidth, guiHeight}, "Button")) { }
if (toggle) toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle ACTIVE", toggle);
else toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle INACTIVE", toggle);
toggleValue = GuiToggleGroup((Rectangle){guiPosX, guiPosY + 3*deltaY, guiWidth, guiHeight}, 3, toggleGuiText, toggleValue);
sliderValue = GuiSlider((Rectangle){guiPosX, guiPosY + 4*deltaY, 3*guiWidth, guiHeight}, sliderValue, 0, 100);
sliderBarValue = GuiSliderBar((Rectangle){guiPosX, guiPosY + 5*deltaY, 3*guiWidth, guiHeight}, sliderBarValue, 0, 100);
progressValue = GuiProgressBar((Rectangle){guiPosX, guiPosY + 6*deltaY, 3*guiWidth, guiHeight}, progressValue, 0.0f, 1.0f);
spinnerValue = GuiSpinner((Rectangle){guiPosX, guiPosY + 7*deltaY, guiWidth, guiHeight}, spinnerValue, 0, 100);
comboActive = GuiComboBox((Rectangle){guiPosX, guiPosY + 8*deltaY, guiWidth, guiHeight}, comboNum, comboText, comboActive);
checked = GuiCheckBox((Rectangle){guiPosX, guiPosY + 9*deltaY, guiWidth/5, guiHeight}, checked);
GuiTextBox((Rectangle){guiPosX, guiPosY + 10*deltaY, guiWidth, guiHeight}, guiText, 16);
if (guiElementSelected >= 0) DrawRectangleRec(guiElementRec[guiElementSelected], COLOR_REC);
if (guiElementHover >= 0) DrawRectangleRec(guiElementRec[guiElementHover], Fade(COLOR_REC, 0.5f));
if (guiElementSelected >= 0) DrawRectangleLines(guiElementRec[guiElementSelected].x, guiElementRec[guiElementSelected].y, guiElementRec[guiElementSelected].width, guiElementRec[guiElementSelected].height, Fade(COLOR_REC,0.5f));
// Draw corresponding selected properties depending on guiElementSelected
//----------------------------------------------------------------------------------------------
if (guiElementSelected >= 0)
{
if (guiPropertyHover >= 0) DrawRectangleRec(propertyRec[guiPropertyHover], Fade(COLOR_REC,0.3f));
if (guiPropertySelected >= 0) DrawRectangleRec(propertyRec[guiPropertySelected], Fade(COLOR_REC, 0.4f));
if (guiPropertySelected >= 0) DrawRectangleLines(propertyRec[guiPropertySelected].x, propertyRec[guiPropertySelected].y, propertyRec[guiPropertySelected].width, propertyRec[guiPropertySelected].height, Fade(COLOR_REC, 0.8f));
for (int i = guiPropertyPos[guiElementSelected]; i < guiPropertyPos[guiElementSelected] + guiPropertyNum[guiElementSelected]; i++)
{
DrawText(guiPropertyName[i], propertyRec[i].x + propertyRec[i].width/2 - MeasureText(guiPropertyName[i], FONT_SIZE)/2, propertyRec[i].y + 15, FONT_SIZE, BLACK);
}
}
//-----------------------------------------------------------------------------------------------
// Draw Element selected rectangles
switch (guiElementSelected)
{
case LABEL: DrawRectangleLines(selectPosX + 10, guiPosY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case BUTTON: DrawRectangleLines(selectPosX + 10, guiPosY + deltaY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case TOGGLE:
case TOGGLEGROUP: DrawRectangleLines(selectPosX + 10, guiPosY + (2 * deltaY) - 10, selectWidth - 20, guiHeight + 80, Fade(COLOR_REC, 0.8f)); break;
case SLIDER: DrawRectangleLines(selectPosX + 10, guiPosY + (4 * deltaY) - 10, selectWidth - 20, guiHeight + 80, Fade(COLOR_REC, 0.8f)); break;
case PROGRESSBAR: DrawRectangleLines(selectPosX + 10, guiPosY + (6 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case SPINNER: DrawRectangleLines(selectPosX + 10, guiPosY + (7 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case COMBOBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (8 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case CHECKBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (9 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case TEXTBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (10 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
default: break;
}
// Draw color picker
GuiColorPicker((Rectangle){ colorPickerPos.x, colorPickerPos.y, 240, 240 }, 60.0f, ORANGE);
// Draw color samples
/*
for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++)
{
if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 1, colorPickerPos.y - 1 + 300 + 2*rgbDelta, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
}
for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++)
{
if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 1, colorPickerPos.y - 1 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
}
*/
// Draw Load and Save buttons
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 3*rgbWidthLabel - rgbDelta - STATUS_BAR_HEIGHT, 260, rgbWidthLabel}, "Load Style")) BtnLoadStyle();
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT, 260, rgbWidthLabel}, "Save Style")) BtnSaveStyle();
// Draw GUI Elements text
for (int i = 0; i < NUM_ELEMENTS; i++) DrawText(guiElementText[i], guiElementRec[i].width/2 - MeasureText(guiElementText[i], FONT_SIZE)/2, 15 + i*ELEMENT_HEIGHT, FONT_SIZE, BLACK);
// Draw Borders
DrawLine(guiElementRec[0].width, 0, guiElementRec[0].width, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
DrawLine(400, 0, 400, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
DrawLine(401, 0, 401, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.4f));
DrawLine(screenWidth - 320, 0, screenWidth - 320, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
DrawLine(screenWidth - 321, 0, screenWidth - 321, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.4f));
// Draw info bar
DrawLine(0, screenHeight - STATUS_BAR_HEIGHT, screenWidth, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f));
DrawLine(0, screenHeight - STATUS_BAR_HEIGHT + 1, screenWidth, screenHeight - STATUS_BAR_HEIGHT + 1, Fade(COLOR_REC, 0.4f));
DrawRectangle(0, screenHeight - STATUS_BAR_HEIGHT, screenWidth, STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.1f));
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
ClearDroppedFiles(); // Clear internal buffers
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//--------------------------------------------------------------------------------------------
// Module functions
//--------------------------------------------------------------------------------------------
// Button load style function
static void BtnLoadStyle(void)
{
// Open file dialog
const char *filters[] = { "*.rstyle" };
const char *fileName = tinyfd_openFileDialog("Load raygui style file", currentPath, 1, filters, "raygui Style Files (*.rstyle)", 0);
if (fileName != NULL) LoadGuiStyle(fileName);
}
// Button save style function
static void BtnSaveStyle(void)
{
char currrentPathFile[256];
// Add sample file name to currentPath
strcpy(currrentPathFile, currentPath);
strcat(currrentPathFile, "mystyle.rstyle\0");
// Save file dialog
const char *filters[] = { "*.rstyle" };
const char *fileName = tinyfd_saveFileDialog("Save raygui style file", currrentPathFile, 1, filters, "raygui Style Files (*.rstyle)");
if (fileName != NULL)
{
SaveGuiStyle(fileName);
fileName = "";
//isModified = false;
}
}