mirror of
https://github.com/raysan5/raygui.git
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560 lines
27 KiB
C
560 lines
27 KiB
C
/*******************************************************************************************
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*
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* rGuiStyler - raygui Style Editor
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*
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* Compile this program using:
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* gcc -o $(NAME_PART).exe $(FILE_NAME) external/tinyfiledialogs.c -I..\.. \
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* -lraylib -lglfw3 -lopengl32 -lgdi32 -lcomdlg32 -lole32 -std=c99 -Wall
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Sergio Martinez and Ramon Santamaria
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#define RAYGUI_STYLE_SAVE_LOAD
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#include "raygui.h"
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#include "external/tinyfiledialogs.h" // Open/Save file dialogs
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#if defined(_WIN32)
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#include <direct.h>
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#define GetCurrentDir _getcwd
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#else
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#include <unistd.h>
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#define GetCurrentDir getcwd
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define FONT_SIZE 10
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#define COLOR_REC BEIGE
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#define NUM_COLOR_SAMPLES 10
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#define ELEMENT_HEIGHT 38
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#define STATUS_BAR_HEIGHT 25
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#define NUM_ELEMENTS 11
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// NOTE: Be extremely careful when defining: NUM_ELEMENTS, GuiElement, guiElementText, guiPropertyNum, guiPropertyType and guiPropertyPos
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// All those variables must be coherent, one small mistake breaks the program (and it could take hours to find the error!)
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum {
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LABEL = 0,
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BUTTON,
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TOGGLE,
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TOGGLEGROUP,
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SLIDER,
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SLIDERBAR,
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PROGRESSBAR,
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SPINNER,
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COMBOBOX,
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CHECKBOX,
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TEXTBOX
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} GuiElement;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static char currentPath[256]; // Path to current working folder
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const char *guiElementText[NUM_ELEMENTS] = {
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"LABEL",
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"BUTTON",
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"TOGGLE",
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"TOGGLEGROUP",
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"SLIDER",
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"SLIDERBAR",
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"PROGRESSBAR",
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"SPINNER",
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"COMBOBOX",
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"CHECKBOX",
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"TEXTBOX"
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};
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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static void BtnLoadStyle(void); // Button load style function
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static void BtnSaveStyle(void); // Button save style function
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 1280;
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const int screenHeight = 720;
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const int guiPropertyNum[NUM_ELEMENTS] = { 3, 11, 14, 1, 7, 6, 4, 14, 18, 8, 6 };
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// Defines if the property to change is a Color or a value to update it accordingly
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// NOTE: 0 - Color, 1 - value
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const unsigned char guiPropertyType[NUM_PROPERTIES] = { 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
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1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 0, 0, 0, 0, 1 };
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int aux = 0;
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int guiPropertyPos[NUM_ELEMENTS];
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for (int i = 0; i < NUM_ELEMENTS; i++)
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{
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guiPropertyPos[i] = aux;
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aux += guiPropertyNum[i];
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}
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//SetConfigFlags(FLAG_FULLSCREEN_MODE);
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InitWindow(screenWidth, screenHeight, "rGuiStyler - raygui style editor");
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int dropsCount = 0;
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char **droppedFiles;
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Rectangle guiElementRec[NUM_ELEMENTS];
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for (int i = 0; i < NUM_ELEMENTS; i++) guiElementRec[i] = (Rectangle){ 0, 0 + i*ELEMENT_HEIGHT, 140, ELEMENT_HEIGHT };
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int guiElementSelected = -1;
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int guiElementHover = -1;
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// Generate properties rectangles depending on guiPropertyNum[] and guiPropertyPos[]
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//-----------------------------------------------------------------------------------
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Rectangle propertyRec[NUM_PROPERTIES];
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for (int j = 0; j < NUM_ELEMENTS; j++)
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{
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for (int i = 0; i < guiPropertyNum[j]; i++)
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{
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if ((j + guiPropertyNum[j]) > 18) propertyRec[guiPropertyPos[j] + i] = (Rectangle){ guiElementRec[0].width, guiElementRec[18 - guiPropertyNum[j]].y + i*ELEMENT_HEIGHT, 260, ELEMENT_HEIGHT };
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else propertyRec[guiPropertyPos[j] + i] = (Rectangle){ guiElementRec[0].width, guiElementRec[j].y + i*ELEMENT_HEIGHT, 260, ELEMENT_HEIGHT };
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}
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}
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int guiPropertySelected = -1;
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int guiPropertyHover = -1;
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//------------------------------------------------------------
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// GUI
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//-----------------------------------------------------------
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int guiPosX = 455;
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int guiPosY = 35;
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int guiHeight = 30;
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int guiWidth = 150;
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int deltaY = 60;
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int selectPosX = 401;
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//int selectPosY = 0;
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int selectWidth = screenWidth - 723;
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//int selectHeight = screenHeight;
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//------------------------------------------------------------
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// Color picker
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//-----------------------------------------------------------
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Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f };
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Vector2 cursorPickerPos = colorPickerPos;
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Color colorPickerValue;
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Color colorSample[NUM_COLOR_SAMPLES];
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for (int i = 0; i < NUM_COLOR_SAMPLES; i++) colorSample[i] = RAYWHITE;
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int rgbWidthLabel = 30;
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int rgbHeightLabel = 20;
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int rgbDelta = 6;
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int redValue = 0;
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int greenValue = 0;
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int blueValue = 0;
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int alphaValue = 255;
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// Color samples
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Rectangle sampleBoundsRec[NUM_COLOR_SAMPLES];
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int sampleHover = -1;
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int sampleSelected = 0;
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for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2};
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for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2};
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//------------------------------------------------------------
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// Value size selection
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//-----------------------------------------------------------
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int sizeValueSelected = 10;
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//-----------------------------------------------------------
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Color bgColor = RAYWHITE;
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bool toggle = false;
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bool toggleValue = false;
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char *toggleGuiText[3] = { "toggle", "group", "selection" };
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float sliderValue = 50.0f;
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float sliderBarValue = 50.0f;
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float progressValue = 0.0f;
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bool checked = false;
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int spinnerValue = 20;
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int comboNum = 5;
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char *comboText[5] = { "this", "is", "a" ,"combo", "box" };
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int comboActive = 0;
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char guiText[16] = "\0";
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bool isModified = false;
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//-----------------------------------------------------------
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// Get current directory
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// NOTE: Current working directory could not match current executable directory
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GetCurrentDir(currentPath, sizeof(currentPath));
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currentPath[strlen(currentPath)] = '\\';
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currentPath[strlen(currentPath) + 1] = '\0'; // Not really required
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsFileDropped())
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{
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droppedFiles = GetDroppedFiles(&dropsCount);
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LoadGuiStyle(droppedFiles[0]);
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ClearDroppedFiles();
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}
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// NOTE: We must verify that guiElementSelected and guiPropertySelected are valid
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// Check gui element selected
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for (int i = 0; i < NUM_ELEMENTS; i++)
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{
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if (CheckCollisionPointRec(GetMousePosition(), guiElementRec[i]))
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{
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guiElementSelected = i;
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guiElementHover = i;
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guiPropertySelected = -1;
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guiPropertyHover = -1;
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break;
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}
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else guiElementHover = -1;
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}
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// Check gui property selected
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if (guiElementSelected != -1)
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{
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for (int i = guiPropertyPos[guiElementSelected]; i < guiPropertyPos[guiElementSelected] + guiPropertyNum[guiElementSelected]; i++)
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{
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if (CheckCollisionPointRec(GetMousePosition(), propertyRec[i]))
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{
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guiPropertyHover = i;
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// Show current value in color picker or spinner
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if (guiPropertySelected == -1)
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{
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if (guiPropertyType[guiPropertyHover] == 0) // Color type
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{
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// Update color picker color value
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colorPickerValue = GetColor(GetStyleProperty(guiPropertyHover));
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redValue = colorPickerValue.r;
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greenValue = colorPickerValue.g;
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blueValue = colorPickerValue.b;
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cursorPickerPos = (Vector2){screenWidth, screenHeight};
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}
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// Value Type
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else if (guiPropertyType[guiPropertyHover] == 1) sizeValueSelected = GetStyleProperty(guiPropertyHover);
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}
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// Check if gui property is clicked
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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if (guiPropertySelected == i) guiPropertySelected = -1;
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else
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{
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guiPropertySelected = i;
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if ((guiPropertyHover > -1) && (guiPropertyType[guiPropertyHover] == 0))
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{
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if (guiPropertySelected > -1) colorPickerValue = GetColor(GetStyleProperty(guiPropertySelected));
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redValue = colorPickerValue.r;
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greenValue = colorPickerValue.g;
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blueValue = colorPickerValue.b;
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}
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else if (guiPropertySelected > -1) sizeValueSelected = GetStyleProperty(guiPropertySelected);
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}
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}
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break;
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}
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else guiPropertyHover = -1;
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}
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}
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//if (guiElementSelected == PROGRESSBAR)
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{
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if (progressValue > 1.0f) progressValue = 0.0f;
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progressValue += 0.0005f;
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}
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if (guiPropertySelected != -1)
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{
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// Update style size value
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if (guiPropertyType[guiPropertySelected] == 1)
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{
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if (GetStyleProperty(guiPropertySelected) != sizeValueSelected)
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{
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isModified = true;
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SetStyleProperty(guiPropertySelected, sizeValueSelected);
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}
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}
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// Color samples
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/*
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if (CheckCollisionPointRec(GetMousePosition(), colorSelectedBoundsRec))
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{
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colorSelectedHover = true;
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if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) colorSample[sampleSelected] = colorPickerValue;
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}
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else colorSelectedHover = false;
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for (int i = 0; i < NUM_COLOR_SAMPLES; i++)
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{
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if (CheckCollisionPointRec(GetMousePosition(), sampleBoundsRec[i]))
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{
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sampleHover = i;
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
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{
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sampleSelected = i;
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}
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if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
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{
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sampleSelected = i;
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colorPickerValue = colorSample[sampleSelected];
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redValue = colorPickerValue.r;
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greenValue = colorPickerValue.g;
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blueValue = colorPickerValue.b;
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alphaValue = colorPickerValue.a;
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}
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}
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}
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*/
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// Update style color value
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if (guiPropertySelected == DEFAULT_BACKGROUND_COLOR) bgColor = colorPickerValue;
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else if ((guiPropertySelected >= 0) && (guiPropertyType[guiPropertySelected] == 0))
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{
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bgColor = GetColor(GetStyleProperty(DEFAULT_BACKGROUND_COLOR));
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SetStyleProperty(guiPropertySelected, GetHexValue(colorPickerValue));
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Show selected properties
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if (guiPropertySelected >= 0) DrawText(FormatText("SELECTED PROPERTY: <%s>", guiPropertyName[guiPropertySelected]), 5, screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
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else DrawText("SELECTED PROPERTY: <style property> / none", 5, screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
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// Show if have been a modification
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if (!isModified) DrawText("SAVE STATUS: SAVED (filename.style)", screenWidth - 230 , screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
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else DrawText("SAVE STATUS: NOT SAVED", screenWidth - 230, screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
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DrawText(FormatText("ColorPicker hexadecimal value #%x", GetHexValue(colorPickerValue)), screenWidth/2 - 180 , screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , BLACK);
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// Background color
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DrawRectangle(0,0, guiElementRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.3f));
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DrawRectangle(guiElementRec[0].width,0, propertyRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.1f));
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// UI sample
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// Background
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DrawRectangle(400,0, screenWidth - 320 - 400, GetScreenHeight() - STATUS_BAR_HEIGHT, bgColor);
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GuiLabel((Rectangle){guiPosX, guiPosY, guiWidth, guiHeight}, "Label");
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//GuiLabelEx((Rectangle){guiPosX + deltaX, guiPosY, guiWidth, guiHeight}, "LabelEx", BLACK, BLACK, WHITE);
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if (GuiButton((Rectangle){guiPosX, guiPosY + deltaY, guiWidth, guiHeight}, "Button")) { }
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if (toggle) toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle ACTIVE", toggle);
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else toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle INACTIVE", toggle);
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toggleValue = GuiToggleGroup((Rectangle){guiPosX, guiPosY + 3*deltaY, guiWidth, guiHeight}, 3, toggleGuiText, toggleValue);
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sliderValue = GuiSlider((Rectangle){guiPosX, guiPosY + 4*deltaY, 3*guiWidth, guiHeight}, sliderValue, 0, 100);
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sliderBarValue = GuiSliderBar((Rectangle){guiPosX, guiPosY + 5*deltaY, 3*guiWidth, guiHeight}, sliderBarValue, 0, 100);
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progressValue = GuiProgressBar((Rectangle){guiPosX, guiPosY + 6*deltaY, 3*guiWidth, guiHeight}, progressValue, 0.0f, 1.0f);
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spinnerValue = GuiSpinner((Rectangle){guiPosX, guiPosY + 7*deltaY, guiWidth, guiHeight}, spinnerValue, 0, 100);
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comboActive = GuiComboBox((Rectangle){guiPosX, guiPosY + 8*deltaY, guiWidth, guiHeight}, comboNum, comboText, comboActive);
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checked = GuiCheckBox((Rectangle){guiPosX, guiPosY + 9*deltaY, guiWidth/5, guiHeight}, checked);
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GuiTextBox((Rectangle){guiPosX, guiPosY + 10*deltaY, guiWidth, guiHeight}, guiText, 16);
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if (guiElementSelected >= 0) DrawRectangleRec(guiElementRec[guiElementSelected], COLOR_REC);
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if (guiElementHover >= 0) DrawRectangleRec(guiElementRec[guiElementHover], Fade(COLOR_REC, 0.5f));
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if (guiElementSelected >= 0) DrawRectangleLines(guiElementRec[guiElementSelected].x, guiElementRec[guiElementSelected].y, guiElementRec[guiElementSelected].width, guiElementRec[guiElementSelected].height, Fade(COLOR_REC,0.5f));
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// Draw corresponding selected properties depending on guiElementSelected
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//----------------------------------------------------------------------------------------------
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if (guiElementSelected >= 0)
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{
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if (guiPropertyHover >= 0) DrawRectangleRec(propertyRec[guiPropertyHover], Fade(COLOR_REC,0.3f));
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if (guiPropertySelected >= 0) DrawRectangleRec(propertyRec[guiPropertySelected], Fade(COLOR_REC, 0.4f));
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if (guiPropertySelected >= 0) DrawRectangleLines(propertyRec[guiPropertySelected].x, propertyRec[guiPropertySelected].y, propertyRec[guiPropertySelected].width, propertyRec[guiPropertySelected].height, Fade(COLOR_REC, 0.8f));
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for (int i = guiPropertyPos[guiElementSelected]; i < guiPropertyPos[guiElementSelected] + guiPropertyNum[guiElementSelected]; i++)
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{
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DrawText(guiPropertyName[i], propertyRec[i].x + propertyRec[i].width/2 - MeasureText(guiPropertyName[i], FONT_SIZE)/2, propertyRec[i].y + 15, FONT_SIZE, BLACK);
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}
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}
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//-----------------------------------------------------------------------------------------------
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// Draw Element selected rectangles
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switch (guiElementSelected)
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{
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case LABEL: DrawRectangleLines(selectPosX + 10, guiPosY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
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case BUTTON: DrawRectangleLines(selectPosX + 10, guiPosY + deltaY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
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case TOGGLE:
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case TOGGLEGROUP: DrawRectangleLines(selectPosX + 10, guiPosY + (2 * deltaY) - 10, selectWidth - 20, guiHeight + 80, Fade(COLOR_REC, 0.8f)); break;
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case SLIDER: DrawRectangleLines(selectPosX + 10, guiPosY + (4 * deltaY) - 10, selectWidth - 20, guiHeight + 80, Fade(COLOR_REC, 0.8f)); break;
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case PROGRESSBAR: DrawRectangleLines(selectPosX + 10, guiPosY + (6 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
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case SPINNER: DrawRectangleLines(selectPosX + 10, guiPosY + (7 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
|
|
case COMBOBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (8 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
|
|
case CHECKBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (9 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
|
|
case TEXTBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (10 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
|
|
default: break;
|
|
}
|
|
|
|
// Draw color picker
|
|
GuiColorPicker((Rectangle){ colorPickerPos.x, colorPickerPos.y, 240, 240 }, 60.0f, ORANGE);
|
|
|
|
// Draw color samples
|
|
/*
|
|
for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++)
|
|
{
|
|
if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
|
|
else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
|
|
else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 1, colorPickerPos.y - 1 + 300 + 2*rgbDelta, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
|
|
DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
|
|
}
|
|
|
|
for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++)
|
|
{
|
|
if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
|
|
else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
|
|
else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 1, colorPickerPos.y - 1 + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
|
|
DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + 300 + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
|
|
}
|
|
*/
|
|
|
|
// Draw Load and Save buttons
|
|
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 3*rgbWidthLabel - rgbDelta - STATUS_BAR_HEIGHT, 260, rgbWidthLabel}, "Load Style")) BtnLoadStyle();
|
|
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT, 260, rgbWidthLabel}, "Save Style")) BtnSaveStyle();
|
|
|
|
|
|
// Draw GUI Elements text
|
|
for (int i = 0; i < NUM_ELEMENTS; i++) DrawText(guiElementText[i], guiElementRec[i].width/2 - MeasureText(guiElementText[i], FONT_SIZE)/2, 15 + i*ELEMENT_HEIGHT, FONT_SIZE, BLACK);
|
|
|
|
// Draw Borders
|
|
DrawLine(guiElementRec[0].width, 0, guiElementRec[0].width, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
|
|
DrawLine(400, 0, 400, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
|
|
DrawLine(401, 0, 401, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.4f));
|
|
DrawLine(screenWidth - 320, 0, screenWidth - 320, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
|
|
DrawLine(screenWidth - 321, 0, screenWidth - 321, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.4f));
|
|
|
|
// Draw info bar
|
|
DrawLine(0, screenHeight - STATUS_BAR_HEIGHT, screenWidth, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f));
|
|
DrawLine(0, screenHeight - STATUS_BAR_HEIGHT + 1, screenWidth, screenHeight - STATUS_BAR_HEIGHT + 1, Fade(COLOR_REC, 0.4f));
|
|
DrawRectangle(0, screenHeight - STATUS_BAR_HEIGHT, screenWidth, STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.1f));
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
ClearDroppedFiles(); // Clear internal buffers
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------
|
|
// Module functions
|
|
//--------------------------------------------------------------------------------------------
|
|
|
|
// Button load style function
|
|
static void BtnLoadStyle(void)
|
|
{
|
|
// Open file dialog
|
|
const char *filters[] = { "*.rstyle" };
|
|
|
|
const char *fileName = tinyfd_openFileDialog("Load raygui style file", currentPath, 1, filters, "raygui Style Files (*.rstyle)", 0);
|
|
|
|
if (fileName != NULL) LoadGuiStyle(fileName);
|
|
}
|
|
|
|
// Button save style function
|
|
static void BtnSaveStyle(void)
|
|
{
|
|
char currrentPathFile[256];
|
|
|
|
// Add sample file name to currentPath
|
|
strcpy(currrentPathFile, currentPath);
|
|
strcat(currrentPathFile, "mystyle.rstyle\0");
|
|
|
|
// Save file dialog
|
|
const char *filters[] = { "*.rstyle" };
|
|
const char *fileName = tinyfd_saveFileDialog("Save raygui style file", currrentPathFile, 1, filters, "raygui Style Files (*.rstyle)");
|
|
|
|
if (fileName != NULL)
|
|
{
|
|
SaveGuiStyle(fileName);
|
|
fileName = "";
|
|
//isModified = false;
|
|
}
|
|
}
|