mirror of
https://github.com/raysan5/raygui.git
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385 lines
15 KiB
C
385 lines
15 KiB
C
/*******************************************************************************************
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*
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* rGuiStyler - raygui Style Editor
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*
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* Compile this program using:
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* gcc -o $(NAME_PART).exe $(FILE_NAME) external/tinyfiledialogs.c -I..\.. \
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* -lraylib -lglfw3 -lopengl32 -lgdi32 -lcomdlg32 -lole32 -std=c99 -Wall
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Sergio Martinez and Ramon Santamaria
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#define RAYGUI_STYLE_SAVE_LOAD
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#include "raygui.h"
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#include "external/tinyfiledialogs.h" // Open/Save file dialogs
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#if defined(_WIN32)
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#include <direct.h>
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#define GetCurrentDir _getcwd
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#else
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#include <unistd.h>
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#define GetCurrentDir getcwd
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define FONT_SIZE 10
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#define COLOR_REC GuiLinesColor()
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#define CONTROL_LIST_HEIGHT 38
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#define STATUS_BAR_HEIGHT 25
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#define NUM_CONTROLS 11
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// NOTE: Be extremely careful when defining: NUM_CONTROLS, GuiElement, guiControlText, guiPropertyNum, guiPropertyType and guiPropertyPos
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// All those variables must be coherent, one small mistake breaks the program (and it could take hours to find the error!)
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum {
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LABEL = 0,
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BUTTON,
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TOGGLE,
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TOGGLEGROUP,
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SLIDER,
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SLIDERBAR,
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PROGRESSBAR,
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SPINNER,
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COMBOBOX,
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CHECKBOX,
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TEXTBOX
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} GuiControlType;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static char currentPath[256]; // Path to current working folder
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const char *guiControlText[NUM_CONTROLS] = {
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"LABEL",
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"BUTTON",
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"TOGGLE",
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"TOGGLEGROUP",
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"SLIDER",
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"SLIDERBAR",
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"PROGRESSBAR",
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"SPINNER",
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"COMBOBOX",
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"CHECKBOX",
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"TEXTBOX"
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};
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/*
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const char *guiListText[30] = {
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"This",
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"is",
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"afghj",
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"test",
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"aaaaaaa",
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"bbbbbbb",
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"ccccccc",
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"ddddddd",
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"eeeeeee",
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"fffffff",
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"ggggggg",
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"hhhhhhh",
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"iiiiiii",
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"jjjjjjj",
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"kkkkkkk",
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"lllllll",
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"mmmmmmm",
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"nnnnnnn",
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"ooooooo",
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"ppppppp",
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"qqqqqqq",
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"rrrrrrr",
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"sssssss",
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"ttttttt",
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"uuuuuuu",
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"vvvvvvv",
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"wwwwwww",
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"xxxxxxx",
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"yyyyyyy",
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"zzzzzzz"
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};
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*/
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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static void BtnLoadStyle(void); // Button load style function
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static void BtnSaveStyle(void); // Button save style function
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 1280;
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const int screenHeight = 720;
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(screenWidth, screenHeight, "rGuiStyler - raygui style editor");
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SetWindowMinSize(850, 600);
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int dropsCount = 0;
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char **droppedFiles;
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const int guiPropertyNum[NUM_CONTROLS] = { 3, 11, 14, 1, 7, 6, 4, 14, 18, 8, 6 };
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// Defines if the property to change is a Color or a value to update it accordingly
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// NOTE: 0 - Color, 1 - value
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const unsigned char guiPropertyType[NUM_PROPERTIES] = { 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
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1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 0, 0, 0, 0, 1 };
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int aux = 0;
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int guiPropertyPos[NUM_CONTROLS];
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for (int i = 0; i < NUM_CONTROLS; i++)
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{
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guiPropertyPos[i] = aux;
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aux += guiPropertyNum[i];
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}
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Rectangle guiControlListRec[NUM_CONTROLS];
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for (int i = 0; i < NUM_CONTROLS; i++) guiControlListRec[i] = (Rectangle){ 0, 0 + i*CONTROL_LIST_HEIGHT, 140, CONTROL_LIST_HEIGHT };
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int guiControlSelected = -1;
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int guiControlHover = -1;
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Rectangle guiPropertyListRec[NUM_PROPERTIES];
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for (int j = 0; j < NUM_CONTROLS; j++)
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{
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for (int i = 0; i < guiPropertyNum[j]; i++)
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{
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if ((j + guiPropertyNum[j]) > 18) guiPropertyListRec[guiPropertyPos[j] + i] = (Rectangle){ guiControlListRec[0].width, guiControlListRec[18 - guiPropertyNum[j]].y + i*CONTROL_LIST_HEIGHT, 260, CONTROL_LIST_HEIGHT };
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else guiPropertyListRec[guiPropertyPos[j] + i] = (Rectangle){ guiControlListRec[0].width, guiControlListRec[j].y + i*CONTROL_LIST_HEIGHT, 260, CONTROL_LIST_HEIGHT };
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}
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}
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int guiPropertySelected = -1;
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int guiPropertyHover = -1;
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//------------------------------------------------------------
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// Gui area variables
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//-----------------------------------------------------------
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int guiPosX = 455;
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int guiPosY = 35;
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int guiHeight = 30;
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int guiWidth = 150;
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int deltaY = 60;
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int selectPosX = 401;
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int selectWidth = screenWidth - 723;
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//------------------------------------------------------------
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// Gui controls data
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//-----------------------------------------------------------
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bool toggle = false;
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bool toggleValue = false;
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const char *toggleGuiText[3] = { "toggle", "group", "selection" };
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float sliderValue = 50.0f;
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float sliderBarValue = 20.0f;
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float progressValue = 0.0f;
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bool checked = false;
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int spinnerValue = 20;
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int comboNum = 5;
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const char *comboText[5] = { "this", "is", "a" ,"combo", "box" };
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int comboActive = 0;
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char guiText[17] = { '\0' };
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Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f };
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Color colorPickerValue = RED;
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Texture2D texIcons = LoadTexture("icons.png");
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bool listElementActive = false;
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int listViewActive = -1;
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//-----------------------------------------------------------
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// Get current directory
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// NOTE: Current working directory could not match current executable directory
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GetCurrentDir(currentPath, sizeof(currentPath));
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currentPath[strlen(currentPath)] = '\\';
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currentPath[strlen(currentPath) + 1] = '\0'; // Not really required
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GuiLoadStyleImage("rguistyle_default_light.png");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsFileDropped())
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{
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droppedFiles = GetDroppedFiles(&dropsCount);
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GuiLoadStyle(droppedFiles[0]);
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ClearDroppedFiles();
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}
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//colorPickerValue = GetColor(GuiGetStyleProperty(BUTTON_BASE_COLOR_NORMAL));
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GuiSetStyleProperty(BUTTON_BASE_COLOR_NORMAL, GetHexValue(colorPickerValue));
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// Update progress bar automatically
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progressValue += 0.0005f;
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if (progressValue > 1.0f) progressValue = 0.0f;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawRectangle(400, 0, 559, GetScreenHeight() - STATUS_BAR_HEIGHT - 1, GuiBackgroundColor());
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// Draw selected control rectangles
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switch (listViewActive)
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{
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case LABEL: DrawRectangleLines(selectPosX + 10, guiPosY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
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case BUTTON: DrawRectangleLines(selectPosX + 10, guiPosY + deltaY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
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case TOGGLE:
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case TOGGLEGROUP: DrawRectangleLines(selectPosX + 10, guiPosY + (2 * deltaY) - 10, selectWidth - 20, guiHeight + 80, Fade(COLOR_REC, 0.8f)); break;
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case SLIDER: DrawRectangleLines(selectPosX + 10, guiPosY + (4 * deltaY) - 10, selectWidth - 20, guiHeight + 80, Fade(COLOR_REC, 0.8f)); break;
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case PROGRESSBAR: DrawRectangleLines(selectPosX + 10, guiPosY + (6 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
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case SPINNER: DrawRectangleLines(selectPosX + 10, guiPosY + (7 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
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case COMBOBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (8 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
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case CHECKBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (9 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
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case TEXTBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (10 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
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default: break;
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}
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listViewActive = GuiListView((Rectangle){ 0, 0, 140, GetScreenHeight() }, guiControlText, NUM_CONTROLS, listViewActive);
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GuiLabel((Rectangle){guiPosX, guiPosY, guiWidth, guiHeight}, "Label");
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if (GuiButton((Rectangle){guiPosX, guiPosY + deltaY, guiWidth, guiHeight}, "Button")) { }
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if (GuiLabelButton((Rectangle){guiPosX + guiWidth + 10, guiPosY + deltaY, guiWidth, guiHeight}, "LabelButton")) {}
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if (GuiImageButtonEx((Rectangle){ guiPosX + guiWidth*2 + 10, guiPosY + deltaY, texIcons.width/3 + 50, texIcons.height/6 + 50 }, texIcons , (Rectangle){ 0, 0, texIcons.width/3, texIcons.height/6 })) { }
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if (toggle) toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle ACTIVE", toggle);
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else toggle = GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle INACTIVE", toggle);
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toggleValue = GuiToggleGroup((Rectangle){guiPosX, guiPosY + 3*deltaY, guiWidth, guiHeight}, toggleGuiText, 3, toggleValue);
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sliderValue = GuiSlider((Rectangle){guiPosX, guiPosY + 4*deltaY, 3*guiWidth, guiHeight}, sliderValue, 0, 100);
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sliderBarValue = GuiSliderBar((Rectangle){guiPosX, guiPosY + 5*deltaY, 3*guiWidth, guiHeight}, sliderBarValue, -10.0f, 40.0f);
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progressValue = GuiProgressBar((Rectangle){guiPosX, guiPosY + 6*deltaY, 3*guiWidth, guiHeight}, progressValue, 0.0f, 1.0f);
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spinnerValue = GuiSpinner((Rectangle){guiPosX, guiPosY + 7*deltaY, guiWidth, guiHeight}, spinnerValue, 0, 100);
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comboActive = GuiComboBox((Rectangle){guiPosX, guiPosY + 8*deltaY, guiWidth, guiHeight}, comboText, comboNum, comboActive);
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checked = GuiCheckBox((Rectangle){guiPosX, guiPosY + 9*deltaY, guiWidth/5, guiHeight}, checked);
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GuiTextBox((Rectangle){guiPosX, guiPosY + 10*deltaY, guiWidth, guiHeight}, guiText, 16);
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colorPickerValue = GuiColorPicker((Rectangle){ colorPickerPos.x, colorPickerPos.y, 240, 240 }, colorPickerValue);
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// Draw Load and Save buttons
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if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - STATUS_BAR_HEIGHT - 100, 260, 30 }, "Load Style")) BtnLoadStyle();
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if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - STATUS_BAR_HEIGHT - 60, 260, 30 }, "Save Style")) BtnSaveStyle();
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// Draw bottom status bar info
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DrawText(FormatText("ColorPicker hexadecimal value #%x", GetHexValue(colorPickerValue)), screenWidth - 260 , screenHeight - STATUS_BAR_HEIGHT + 8, FONT_SIZE , GuiTextColor());
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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ClearDroppedFiles(); // Clear internal buffers
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//--------------------------------------------------------------------------------------------
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// Module functions
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//--------------------------------------------------------------------------------------------
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// Button load style function
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static void BtnLoadStyle(void)
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{
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// Open file dialog
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const char *filters[] = { "*.rstyle" };
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const char *fileName; // = tinyfd_openFileDialog("Load raygui style file", currentPath, 1, filters, "raygui Style Files (*.rstyle)", 0);
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if (fileName != NULL) GuiLoadStyle(fileName);
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}
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// Button save style function
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static void BtnSaveStyle(void)
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{
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char currrentPathFile[256];
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// Add sample file name to currentPath
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strcpy(currrentPathFile, currentPath);
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strcat(currrentPathFile, "mystyle.rstyle\0");
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// Save file dialog
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const char *filters[] = { "*.rstyle" };
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const char *fileName; // = tinyfd_saveFileDialog("Save raygui style file", currrentPathFile, 1, filters, "raygui Style Files (*.rstyle)");
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if (fileName != NULL)
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{
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GuiSaveStyle(fileName);
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fileName = "";
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}
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}
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