mirror of
https://github.com/raysan5/raygui.git
synced 2026-01-28 01:39:17 -05:00
519 lines
20 KiB
C
519 lines
20 KiB
C
/*******************************************************************************************
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*
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* rGuiStyler v2.0 - raygui Style Editor
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*
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* Compile this program using:
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* gcc -o $(NAME_PART).exe $(FILE_NAME) external/tinyfiledialogs.c -I..\.. \
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* -lraylib -lglfw3 -lopengl32 -lgdi32 -lcomdlg32 -lole32 -std=c99 -Wall
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*
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* CONTRIBUTORS:
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* Adria Arranz - 2018 (v2.0)
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* Jordi Jorba - 2018 (v2.0)
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* Sergio Martinez - 2015..2017 (v1.0)
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Ramon Santamaria and Co.
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#define RAYGUI_STYLE_SAVE_LOAD
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#include "raygui.h"
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#include "external/tinyfiledialogs.h" // Open/Save file dialogs
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#if defined(_WIN32)
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#include <direct.h>
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#define GetCurrentDir _getcwd
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#else
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#include <unistd.h>
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#define GetCurrentDir getcwd
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define FONT_SIZE 10
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#define COLOR_REC GuiLinesColor()
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#define CONTROL_LIST_HEIGHT 38
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#define STATUS_BAR_HEIGHT 25
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#define NUM_CONTROLS 15
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#define NUM_STYLES_A 4
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#define NUM_STYLES_B 8
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#define NUM_STYLES_C 12
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum {
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LABEL = 0,
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LABELBUTTON,
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BUTTON,
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IMAGEBUTTON,
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TOGGLE,
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TOGGLEGROUP,
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SLIDER,
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SLIDERBAR,
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PROGRESSBAR,
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CHECKBOX,
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SPINNER,
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COMBOBOX,
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TEXTBOX,
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LISTVIEW,
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COLORPICKER
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} GuiControlType;
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typedef enum {
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BORDER_COLOR_NORMAL = 0,
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BASE_COLOR_NORMAL,
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TEXT_COLOR_NORMAL,
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BORDER_COLOR_FOCUSED,
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BASE_COLOR_FOCUSED,
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TEXT_COLOR_FOCUSED,
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BORDER_COLOR_PRESSED,
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BASE_COLOR_PRESSED,
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TEXT_COLOR_PRESSED,
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BORDER_COLOR_DISABLED,
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BASE_COLOR_DISABLED,
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TEXT_COLOR_DISABLED
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} GuiStyleType;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static char currentPath[256]; // Path to current working folder
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const char *guiControlText[NUM_CONTROLS] = {
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"LABEL",
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"LABELBUTTON",
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"BUTTON",
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"IMAGEBUTTON",
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"TOGGLE",
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"TOGGLEGROUP",
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"SLIDER",
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"SLIDERBAR",
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"PROGRESSBAR",
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"CHECKBOX",
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"SPINNER",
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"COMBOBOX",
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"TEXTBOX",
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"LISTVIEW",
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"COLORPICKER"
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};
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const char *guiStylesTextA[NUM_STYLES_A] = {
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"TEXT_COLOR_NORMAL",
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"TEXT_COLOR_FOCUSED",
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"TEXT_COLOR_PRESSED",
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"TEXT_COLOR_DISABLED"
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};
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const char *guiStylesTextB[NUM_STYLES_B] = {
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"BORDER_COLOR_NORMAL",
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"BASE_COLOR_NORMAL",
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"BORDER_COLOR_FOCUSED",
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"BASE_COLOR_FOCUSED",
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"BORDER_COLOR_PRESSED",
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"BASE_COLOR_PRESSED",
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"BORDER_COLOR_DISABLED",
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"BASE_COLOR_DISABLED",
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};
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const char *guiStylesTextC[NUM_STYLES_C] = {
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"BORDER_COLOR_NORMAL",
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"BASE_COLOR_NORMAL",
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"TEXT_COLOR_NORMAL",
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"BORDER_COLOR_FOCUSED",
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"BASE_COLOR_FOCUSED",
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"TEXT_COLOR_FOCUSED",
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"BORDER_COLOR_PRESSED",
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"BASE_COLOR_PRESSED",
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"TEXT_COLOR_PRESSED",
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"BORDER_COLOR_DISABLED",
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"BASE_COLOR_DISABLED",
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"TEXT_COLOR_DISABLED"
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};
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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static void BtnLoadStyle(void); // Button load style function
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static void BtnSaveStyle(void); // Button save style function
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static int GetGuiStylePropertyIndex(int control, int property);
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static Color ColorBox(Rectangle bounds, Color *colorPicker, Color color);
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(int argc, char *argv[])
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 720;
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const int screenHeight = 640;
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//SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(screenWidth, screenHeight, "rGuiStyler - raygui style editor");
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//SetWindowMinSize(700, 700);
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int dropsCount = 0;
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char **droppedFiles;
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int guiPosX = 336;
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int guiPosY = 36;
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bool saveColor = false;
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// Define gui controls rectangles
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Rectangle bounds[NUM_CONTROLS] = {
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(Rectangle){ guiPosX + 23, guiPosY + 18, 50, 10 }, // LABEL
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(Rectangle){ guiPosX + 98, guiPosY + 18, 140, 10 }, // LABELBUTTON
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(Rectangle){ guiPosX + 184, guiPosY + 250, 180, 30 }, // BUTTON
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(Rectangle){ guiPosX + 251, guiPosY + 5, 113, 32 }, // IMAGEBUTTON
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(Rectangle){ guiPosX + 20, guiPosY + 54, 60, 30 }, // TOGGLE
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(Rectangle){ guiPosX + 98, guiPosY + 54, 65, 30 }, // TOGGLEGROUP
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(Rectangle){ guiPosX + 20, guiPosY + 104, 344, 20 }, // SLIDER
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(Rectangle){ guiPosX + 20, guiPosY + 134, 344, 20 }, // SLIDERBAR
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(Rectangle){ guiPosX + 20, guiPosY + 164, 320, 20 }, // PROGRESSBAR
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(Rectangle){ guiPosX + 344, guiPosY + 164, 20, 20 }, // CHECKBOX
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(Rectangle){ guiPosX + 20, guiPosY + 204, 150, 30 }, // SPINNER
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(Rectangle){ guiPosX + 20, guiPosY + 250, 150, 30 }, // COMBOBOX
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(Rectangle){ guiPosX + 184, guiPosY + 204, 180, 30 }, // TEXTBOX
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(Rectangle){ 10, guiPosY + 3, 140, 563 }, // LISTVIEW
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(Rectangle){ guiPosX + 20, guiPosY + 295, 240, 240 }, // COLORPICKER
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};
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// Get current directory
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// NOTE: Current working directory could not match current executable directory
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GetCurrentDir(currentPath, sizeof(currentPath));
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currentPath[strlen(currentPath)] = '\\';
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currentPath[strlen(currentPath) + 1] = '\0'; // Not really required
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GuiLoadStyleImage("resources/rguistyle_default_light.png");
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Texture2D texIcons = LoadTexture("resources/icons.png");
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SetTargetFPS(60);
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//------------------------------------------------------------
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// Gui controls data
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//-----------------------------------------------------------
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bool toggle = false;
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bool toggleValue = false;
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const char *toggleGuiText[4] = { "toggle", "group", "selection", "options" };
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float sliderValue = 50.0f;
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float sliderBarValue = 20.0f;
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float progressValue = 0.0f;
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bool checked = false;
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int spinnerValue = 28;
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int comboNum = 4;
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const char *comboText[4] = { "Image Style (.png)", "Image Style (.raw)", "Text Style (.rgst)", "Binary Style (.rgsb)" };
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int comboActive = 0;
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char guiText[32] = "raygui_default_style.png";
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Color colorPickerValue = RED;
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int currentSelectedControl = -1;
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int currentSelectedProperty = -1;
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int previousSelectedProperty = -1;
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int previousSelectedControl = -1;
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Color colorBoxValue[12];
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for (int i = 0; i < 12; i++) colorBoxValue[i] = WHITE;
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char colorHex[9] = "00000000";
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bool toggleBackgroundColor = false;
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bool toggleLinesColor = false;
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bool toggleDefaultColor = false;
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Vector3 colorHSV = { 0.0f, 0.0f, 0.0f };
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsFileDropped())
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{
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droppedFiles = GetDroppedFiles(&dropsCount);
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GuiLoadStyle(droppedFiles[0]);
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ClearDroppedFiles();
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}
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if (toggleBackgroundColor)
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{
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styleGeneric[DEFAULT_BACKGROUND_COLOR] = ColorToInt(colorPickerValue);
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}
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else
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{
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if ((currentSelectedControl != -1) && (currentSelectedProperty != -1))
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{
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if ((previousSelectedProperty != currentSelectedProperty) || (previousSelectedControl != currentSelectedControl)) saveColor = false;
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if (!saveColor)
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{
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colorPickerValue = GetColor(GuiGetStyleProperty(GetGuiStylePropertyIndex(currentSelectedControl, currentSelectedProperty)));
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saveColor = true;
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}
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GuiSetStyleProperty(GetGuiStylePropertyIndex(currentSelectedControl, currentSelectedProperty), ColorToInt(colorPickerValue));
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}
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}
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previousSelectedProperty = currentSelectedProperty;
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previousSelectedControl = currentSelectedControl;
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// Update progress bar automatically
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progressValue += 0.0005f;
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if (progressValue > 1.0f) progressValue = 0.0f;
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// TODO: Support text editing on GuiTextBox()
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// NOTE: Editing mode should be detected (status = MOUSE_HOVER) and update colorPicker properly...
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sprintf(colorHex, "%02X%02X%02X%02X", colorPickerValue.r, colorPickerValue.g, colorPickerValue.b, colorPickerValue.a);
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colorHSV = ColorToHSV(colorPickerValue);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw background rectangle
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GuiBackgroundColor());
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// Draw info bar top
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DrawRectangle(0, 0, GetScreenWidth(), 24, GRAY);
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DrawText("CHOOSE CONTROL", 35, 8, styleGeneric[DEFAULT_TEXT_SIZE], LIGHTGRAY);
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DrawText("> CHOOSE PROPERTY STYLE", 152, 8, styleGeneric[DEFAULT_TEXT_SIZE], LIGHTGRAY);
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DrawText("> STYLE VIEWER", guiPosX + 10, 8, styleGeneric[DEFAULT_TEXT_SIZE], LIGHTGRAY);
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// Draw status bar bottom
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DrawRectangle(0, GetScreenHeight() - 24, GetScreenWidth(), 24, LIGHTGRAY);
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GuiLabel((Rectangle){20, GetScreenHeight() - 16, 100, 20}, FormatText("CURRENT SELECTION: %s_%s", guiControlText[currentSelectedControl], guiStylesTextC[currentSelectedProperty]));
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GuiLabel((Rectangle){guiPosX + 100, GetScreenHeight() - 16, 100, 20}, FormatText("SAVE STATUS: %s", guiText));
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// Draw Gui controls
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currentSelectedControl = GuiListView(bounds[LISTVIEW], guiControlText, NUM_CONTROLS, currentSelectedControl);
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if (currentSelectedControl < 0) GuiDisable();
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switch (currentSelectedControl)
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{
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case LABEL:
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case LABELBUTTON: currentSelectedProperty = GuiListView((Rectangle){ 156, guiPosY + 3, 180, 485 }, guiStylesTextA, NUM_STYLES_A, currentSelectedProperty); break;
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case SLIDER:
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case SLIDERBAR:
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case PROGRESSBAR:
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case CHECKBOX:
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case COLORPICKER: currentSelectedProperty = GuiListView((Rectangle){ 156, guiPosY + 3, 180, 485 }, guiStylesTextB, NUM_STYLES_B, currentSelectedProperty); break;
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case BUTTON:
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case IMAGEBUTTON:
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case TOGGLE:
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case TOGGLEGROUP:
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case COMBOBOX:
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case TEXTBOX:
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case SPINNER:
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case LISTVIEW:
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default: currentSelectedProperty = GuiListView((Rectangle){ 156, guiPosY + 3, 180, 485 }, guiStylesTextC, NUM_STYLES_C, currentSelectedProperty); break;
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}
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GuiEnable();
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checked = GuiCheckBox(bounds[CHECKBOX], checked);
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if (checked) GuiDisable();
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GuiLabel(bounds[LABEL], "rGuiStyler");
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if (GuiLabelButton(bounds[LABELBUTTON], "github.com/raysan5/raygui")) {}
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if (GuiImageButtonEx(bounds[IMAGEBUTTON], texIcons , (Rectangle){ 0, 0, texIcons.width/3, texIcons.height/6 }, "Load Style")) { }
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toggle = GuiToggleButton(bounds[TOGGLE], "toggle", toggle);
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toggleValue = GuiToggleGroup(bounds[TOGGLEGROUP], toggleGuiText, 4, toggleValue);
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sliderValue = GuiSlider(bounds[SLIDER], sliderValue, 0, 100);
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sliderBarValue = GuiSliderBar(bounds[SLIDERBAR], sliderBarValue, -10.0f, 40.0f);
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progressValue = GuiProgressBar(bounds[PROGRESSBAR], progressValue, 0.0f, 1.0f);
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spinnerValue = GuiSpinner(bounds[SPINNER], spinnerValue, 12, 31);
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comboActive = GuiComboBox(bounds[COMBOBOX], comboText, comboNum, comboActive);
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GuiTextBox(bounds[TEXTBOX], guiText, spinnerValue);
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colorPickerValue = GuiColorPicker(bounds[COLORPICKER], colorPickerValue);
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// Draw default styles toggles
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toggleBackgroundColor = GuiToggleButton((Rectangle){ 156, guiPosY + 496, 180, 20 }, "BACKGROUND_COLOR", toggleBackgroundColor);
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toggleLinesColor = GuiToggleButton((Rectangle){ 156, guiPosY + 521, 180, 20 }, "LINES_COLOR", toggleLinesColor);
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toggleDefaultColor = GuiToggleButton((Rectangle){ 156, guiPosY + 546, 180, 20 }, "DEFAULT_STYLE_MODE", toggleDefaultColor);
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// Draw labels for GuiColorPicker information (RGBA)
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GuiGroupBox((Rectangle){ guiPosX + 303, guiPosY + 299, 60, 74 }, "RGBA");
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GuiLabel((Rectangle){ guiPosX + 313, guiPosY + 310, 60, 70 }, FormatText("R: %03i", colorPickerValue.r));
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GuiLabel((Rectangle){ guiPosX + 313, guiPosY + 325, 60, 70 }, FormatText("G: %03i", colorPickerValue.g));
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GuiLabel((Rectangle){ guiPosX + 313, guiPosY + 340, 60, 70 }, FormatText("B: %03i", colorPickerValue.b));
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GuiLabel((Rectangle){ guiPosX + 313, guiPosY + 355, 60, 70 }, FormatText("A: %03i", colorPickerValue.a));
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// Draw labels for GuiColorPicker information (HSV)
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GuiGroupBox((Rectangle){ guiPosX + 303, guiPosY + 385, 60, 60 }, "HSV");
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GuiLabel((Rectangle){ guiPosX + 313, guiPosY + 395, 60, 70 }, FormatText("H: %.0f º", colorHSV.x));
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GuiLabel((Rectangle){ guiPosX + 313, guiPosY + 412, 60, 70 }, FormatText("S: %.0f %%", colorHSV.y*100));
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GuiLabel((Rectangle){ guiPosX + 313, guiPosY + 429, 60, 70 }, FormatText("V: %.0f %%", colorHSV.z*100));
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GuiTextBox((Rectangle){ guiPosX + 303, guiPosY + 545, 60, 20 }, colorHex, 8);
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for(int i = 0; i < 12; i++) colorBoxValue[i] = ColorBox((Rectangle){ guiPosX + 303 + 20*(i%3), guiPosY + 455 + 20*(i/3), 20, 20 }, &colorPickerValue, colorBoxValue[i]);
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DrawRectangleLinesEx((Rectangle){ guiPosX + 303, guiPosY + 455, 60, 80 }, 2, GetColor(styleGeneric[DEFAULT_BORDER_COLOR_NORMAL]));
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GuiEnable();
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// Draw Load and Save buttons
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if (GuiButton(bounds[BUTTON], "Save Style")) BtnSaveStyle();
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// Draw selected control rectangles
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if (currentSelectedControl >= 0) DrawRectangleLinesEx((Rectangle){ bounds[currentSelectedControl].x - 2, bounds[currentSelectedControl].y -2, bounds[currentSelectedControl].width + 4, bounds[currentSelectedControl].height + 4 }, 1, RED);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texIcons);
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ClearDroppedFiles(); // Clear internal buffers
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//--------------------------------------------------------------------------------------------
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// Module functions
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//--------------------------------------------------------------------------------------------
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// Button load style function
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static void BtnLoadStyle(void)
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{
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// Open file dialog
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const char *filters[] = { "*.rstyle" };
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const char *fileName; // = tinyfd_openFileDialog("Load raygui style file", currentPath, 1, filters, "raygui Style Files (*.rstyle)", 0);
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// TODO: Load style file
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if (fileName != NULL) GuiLoadStyle(fileName);
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}
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// Button save style function
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static void BtnSaveStyle(void)
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{
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char currrentPathFile[256];
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// Add sample file name to currentPath
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strcpy(currrentPathFile, currentPath);
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strcat(currrentPathFile, "mystyle.rstyle\0");
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// Save file dialog
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const char *filters[] = { "*.rstyle" };
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const char *fileName; // = tinyfd_saveFileDialog("Save raygui style file", currrentPathFile, 1, filters, "raygui Style Files (*.rstyle)");
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if (fileName != NULL)
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{
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// TODO: Save style file (image or text or binary)
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GuiSaveStyle(fileName);
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fileName = "";
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}
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}
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static int GetGuiStylePropertyIndex(int control, int property)
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{
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int guiProp = -1;
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switch (control)
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{
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case LABEL: guiProp = LABEL_TEXT_COLOR_NORMAL + property; break;
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case LABELBUTTON: guiProp = LABEL_TEXT_COLOR_NORMAL + property; break;
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case BUTTON: guiProp = BUTTON_BORDER_COLOR_NORMAL + property; break;
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case IMAGEBUTTON: guiProp = BUTTON_BORDER_COLOR_NORMAL + property; break;
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case TOGGLE: guiProp = TOGGLE_BORDER_COLOR_NORMAL + property; break;
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case TOGGLEGROUP: guiProp = TOGGLE_BORDER_COLOR_NORMAL + property; break;
|
|
case SLIDER: guiProp = SLIDER_BORDER_COLOR_NORMAL + property; break;
|
|
case SLIDERBAR: guiProp = SLIDERBAR_BORDER_COLOR_NORMAL + property; break;
|
|
case PROGRESSBAR: guiProp = PROGRESSBAR_BORDER_COLOR_NORMAL + property; break;
|
|
case CHECKBOX: guiProp = CHECKBOX_BORDER_COLOR_NORMAL + property; break;
|
|
case SPINNER: guiProp = SPINNER_BORDER_COLOR_NORMAL + property; break;
|
|
case COMBOBOX: guiProp = COMBOBOX_BORDER_COLOR_NORMAL + property; break;
|
|
case TEXTBOX: guiProp = TEXTBOX_BORDER_COLOR_NORMAL + property; break;
|
|
case LISTVIEW: guiProp = LISTVIEW_BORDER_COLOR_NORMAL + property; break;
|
|
case COLORPICKER: guiProp = COLORPICKER_BORDER_COLOR_NORMAL + property; break;
|
|
default: break;
|
|
}
|
|
|
|
//guiProp = LABEL_TEXT_COLOR_NORMAL + property/3; // type A
|
|
//guiProp = SLIDER_BORDER_COLOR_NORMAL + property + property/2; // type B
|
|
//guiProp = TOGGLE_BORDER_COLOR_NORMAL + property; // type C
|
|
|
|
return guiProp;
|
|
}
|
|
|
|
// Color box control to save color samples from color picker
|
|
// NOTE: It requires colorPicker pointer for updating in case of selection
|
|
static Color ColorBox(Rectangle bounds, Color *colorPicker, Color color)
|
|
{
|
|
Vector2 mousePoint = GetMousePosition();
|
|
|
|
// Update color box
|
|
if (CheckCollisionPointRec(mousePoint, bounds))
|
|
{
|
|
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) *colorPicker = (Color){ color.r, color.g, color.b, color.a };
|
|
else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) color = *colorPicker;
|
|
}
|
|
|
|
// Draw color box
|
|
DrawRectangleRec(bounds, color);
|
|
DrawRectangleLinesEx(bounds, 1, GetColor(styleGeneric[DEFAULT_BORDER_COLOR_NORMAL]));
|
|
|
|
return color;
|
|
}
|