[rcore] Clipboard Image Support (#4459)

* [rcore] add 'GetClipboardImage' for windows

* [rcore] GetClipboardImage removed some unneeded defines

* [rcore] PLATFORM_SDL: create a compatility layer for SDL3

* external: add win32_clipboard.h header only lib

* [rcore] using win32_clipboard on platforms rlfw and rgfw

* [rcore] fix warnings in SDL3 compatibility layer

* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* [rcore]: PLATFORM_SDL: improve clipboard data retrieval

* external: remove unused function from win32_clipboard.h

* Makefile: allow for extra flags necessary when compiling for SDL3

* [rcore]: fix string typo

* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2

* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI

* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2

* [rcore]: typo
This commit is contained in:
Everton Jr.
2024-11-09 15:40:41 -03:00
committed by GitHub
parent 53b929cbfb
commit 00396e3436
9 changed files with 837 additions and 11 deletions

View File

@ -58,6 +58,7 @@
#if defined(_WIN32)
typedef void *PVOID;
typedef PVOID HANDLE;
#include "../external/win32_clipboard.h"
typedef HANDLE HWND;
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_NATIVE_INCLUDE_NONE // To avoid some symbols re-definition in windows.h
@ -966,6 +967,33 @@ const char *GetClipboardText(void)
return glfwGetClipboardString(platform.handle);
}
#if defined(SUPPORT_CLIPBOARD_IMAGE)
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = {0};
unsigned long long int dataSize = 0;
void* fileData = NULL;
#ifdef _WIN32
int width, height;
fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize);
#else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_GLFW doesn't implement `GetClipboardImage` for this OS");
#endif
if (fileData == NULL)
{
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
}
else
{
image = LoadImageFromMemory(".bmp", fileData, dataSize);
}
return image;
}
#endif // SUPPORT_CLIPBOARD_IMAGE
// Show mouse cursor
void ShowCursor(void)
{
@ -1898,4 +1926,8 @@ static void JoystickCallback(int jid, int event)
}
}
#ifdef _WIN32
# define WIN32_CLIPBOARD_IMPLEMENTATION
# include "../external/win32_clipboard.h"
#endif
// EOF

View File

@ -664,6 +664,43 @@ const char *GetClipboardText(void)
return RGFW_readClipboard(NULL);
}
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#ifdef _WIN32
# define WIN32_CLIPBOARD_IMPLEMENTATION
# define WINUSER_ALREADY_INCLUDED
# define WINBASE_ALREADY_INCLUDED
# define WINGDI_ALREADY_INCLUDED
# include "../external/win32_clipboard.h"
#endif
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = {0};
unsigned long long int dataSize = 0;
void* fileData = NULL;
#ifdef _WIN32
int width, height;
fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize);
#else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement `GetClipboardImage` for this OS");
#endif
if (fileData == NULL)
{
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
}
else
{
image = LoadImageFromMemory(".bmp", fileData, dataSize);
}
return image;
}
#endif // SUPPORT_CLIPBOARD_IMAGE
// Show mouse cursor
void ShowCursor(void)
{

View File

@ -23,7 +23,7 @@
* Custom flag for rcore on target platform -not used-
*
* DEPENDENCIES:
* - SDL 2 (main library): Windowing and inputs management
* - SDL 2 or SLD 3 (main library): Windowing and inputs management
* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
*
*
@ -48,6 +48,10 @@
*
**********************************************************************************************/
#ifndef SDL_ENABLE_OLD_NAMES
#define SDL_ENABLE_OLD_NAMES // Just in case we're on SDL3, we need some in-between compatibily
#endif
#include "SDL.h" // SDL base library (window/rendered, input, timing... functionality)
#if defined(GRAPHICS_API_OPENGL_ES2)
@ -64,6 +68,13 @@
#define MAX_CLIPBOARD_BUFFER_LENGTH 1024 // Size of the clipboard buffer used on GetClipboardText()
#endif
#if ((defined(SDL_MAJOR_VERSION) && SDL_MAJOR_VERSION == 3) && (defined(SDL_MINOR_VERSION) && SDL_MINOR_VERSION >= 1))
#ifndef PLATFORM_DESKTOP_SDL3
#define PLATFORM_DESKTOP_SDL3
#endif
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
@ -227,6 +238,190 @@ static const int CursorsLUT[] = {
//SDL_SYSTEM_CURSOR_WAITARROW, // No equivalent implemented on MouseCursor enum on raylib.h
};
// SDL3 Migration Layer made to avoid `ifdefs` inside functions when we can.
#ifdef PLATFORM_DESKTOP_SDL3
// SDL3 Migration:
// SDL_WINDOW_FULLSCREEN_DESKTOP has been removed,
// and you can call SDL_GetWindowFullscreenMode()
// to see whether an exclusive fullscreen mode will be used
// or the borderless fullscreen desktop mode will be used
#define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN
#define SDL_IGNORE false
#define SDL_DISABLE false
#define SDL_ENABLE true
// SDL3 Migration: SDL_INIT_TIMER - no longer needed before calling SDL_AddTimer()
#define SDL_INIT_TIMER 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|)
// SDL3 Migration: The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
#define SDL_WINDOW_SHOWN 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|)
//
// SDL3 Migration: Renamed
// IMPORTANT:
// Might need to call SDL_CleanupEvent somewhere see :https://github.com/libsdl-org/SDL/issues/3540#issuecomment-1793449852
//
#define SDL_DROPFILE SDL_EVENT_DROP_FILE
const char* SDL_GameControllerNameForIndex(int joystickIndex)
{
// NOTE: SDL3 uses the IDs itself (SDL_JoystickID) instead of SDL2 joystick_index
const char* name = NULL;
int numJoysticks = 0;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
if (joysticks) {
if (joystickIndex < numJoysticks) {
SDL_JoystickID instance_id = joysticks[joystickIndex];
name = SDL_GetGamepadNameForID(instance_id);
}
SDL_free(joysticks);
}
return name;
}
int SDL_GetNumVideoDisplays(void)
{
int monitorCount = 0;
SDL_DisplayID *displays = SDL_GetDisplays(&monitorCount);
// Safe because If `mem` is NULL, SDL_free does nothing.
SDL_free(displays);
return monitorCount;
}
// SLD3 Migration:
// To emulate SDL2 this function should return `SDL_DISABLE` or `SDL_ENABLE`
// representing the *processing state* of the event before this function makes any changes to it.
Uint8 SDL_EventState(Uint32 type, int state) {
Uint8 stateBefore = SDL_EventEnabled(type);
switch (state)
{
case SDL_DISABLE: SDL_SetEventEnabled(type, false); break;
case SDL_ENABLE: SDL_SetEventEnabled(type, true); break;
default: TRACELOG(LOG_WARNING, "Event sate: unknow type");
}
return stateBefore;
}
void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode)
{
const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID);
if (currMode == NULL)
{
TRACELOG(LOG_WARNING, "No current display mode");
}
else
{
*mode = *currMode;
}
}
// SDL3 Migration: Renamed
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_Adapter
SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
return SDL_CreateSurface(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask));
}
// SDL3 Migration:
// SDL_GetDisplayDPI() -
// not reliable across platforms, approximately replaced by multiplying
// SDL_GetWindowDisplayScale() times 160 on iPhone and Android, and 96 on other platforms.
// returns 0 on success or a negative error code on failure
int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi) {
float dpi = SDL_GetWindowDisplayScale(platform.window) * 96.0;
if (ddpi != NULL) *ddpi = dpi;
if (hdpi != NULL) *hdpi = dpi;
if (vdpi != NULL) *vdpi = dpi;
return 0;
}
SDL_Surface *SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format)
{
return SDL_CreateSurface(width, height, format);
}
SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
return SDL_CreateSurfaceFrom(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask), pixels, pitch);
}
SDL_Surface *SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format)
{
return SDL_CreateSurfaceFrom(width, height, format, pixels, pitch);
}
int SDL_NumJoysticks(void)
{
int numJoysticks;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
SDL_free(joysticks);
return numJoysticks;
}
// SDL_SetRelativeMouseMode
// returns 0 on success or a negative error code on failure
// If relative mode is not supported, this returns -1.
int SDL_SetRelativeMouseMode_Adapter(SDL_bool enabled)
{
//
// SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled)
// \returns true on success or false on failure; call SDL_GetError() for more
//
if (SDL_SetWindowRelativeMouseMode(platform.window, enabled))
{
return 0; // success
}
else
{
return -1; // failure
}
}
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_Adapter
bool SDL_GetRelativeMouseMode_Adapter(void)
{
return SDL_GetWindowRelativeMouseMode(platform.window);
}
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_Adapter
int SDL_GetNumTouchFingers(SDL_TouchID touchID)
{
// SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count)
int count = 0;
SDL_Finger **fingers = SDL_GetTouchFingers(touchID, &count);
SDL_free(fingers);
return count;
}
#else // We're on SDL2
// Since SDL2 doesn't have this function we leave a stub
// SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3)
void* SDL_GetClipboardData(const char *mime_type, size_t *size) {
TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3");
// We could possibly implement it ourselves in this case for some easier platforms
return NULL;
}
#endif // PLATFORM_DESKTOP_SDL3
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
@ -256,7 +451,12 @@ void ToggleFullscreen(void)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)
{
@ -279,7 +479,11 @@ void ToggleBorderlessWindowed(void)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)
{
@ -328,7 +532,11 @@ void SetWindowState(unsigned int flags)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN);
CORE.Window.fullscreen = true;
@ -387,7 +595,11 @@ void SetWindowState(unsigned int flags)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
}
@ -606,7 +818,11 @@ void SetWindowMonitor(int monitor)
const int screenWidth = CORE.Window.screen.width;
const int screenHeight = CORE.Window.screen.height;
SDL_Rect usableBounds;
#ifdef PLATFORM_DESKTOP_SDL3 // Different style for success checking
if (SDL_GetDisplayUsableBounds(monitor, &usableBounds))
#else
if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0)
#endif
{
if (wasFullscreen == 1) ToggleFullscreen(); // Leave fullscreen.
@ -704,6 +920,7 @@ int GetCurrentMonitor(void)
{
int currentMonitor = 0;
// Be aware that this returns an ID in SDL3 and a Index in SDL2
currentMonitor = SDL_GetWindowDisplayIndex(platform.window);
return currentMonitor;
@ -716,7 +933,11 @@ Vector2 GetMonitorPosition(int monitor)
if ((monitor >= 0) && (monitor < monitorCount))
{
SDL_Rect displayBounds;
#ifdef PLATFORM_DESKTOP_SDL3
if (SDL_GetDisplayUsableBounds(monitor, &displayBounds))
#else
if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0)
#endif
{
return (Vector2){ (float)displayBounds.x, (float)displayBounds.y };
}
@ -844,10 +1065,16 @@ Vector2 GetWindowScaleDPI(void)
{
Vector2 scale = { 1.0f, 1.0f };
#ifndef PLATFORM_DESKTOP_SDL3
// NOTE: SDL_GetWindowDisplayScale was only added on SDL3
// see https://wiki.libsdl.org/SDL3/SDL_GetWindowDisplayScale
// TODO: Implement the window scale factor calculation manually.
TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
#else
scale.x = SDL_GetWindowDisplayScale(platform.window);
scale.y = scale.x;
TRACELOG(LOG_INFO, "WindowScaleDPI is %f", scale.x);
#endif
return scale;
}
@ -877,19 +1104,68 @@ const char *GetClipboardText(void)
return buffer;
}
#if defined(SUPPORT_CLIPBOARD_IMAGE)
// Get clipboard image
Image GetClipboardImage(void)
{
// Let's hope compiler put these arrays in static memory
const char *image_formats[] = {
"image/bmp",
"image/png",
"image/jpg",
"image/tiff",
};
const char *image_extensions[] = {
".bmp",
".png",
".jpg",
".tiff",
};
Image image = {0};
size_t dataSize = 0;
void *fileData = NULL;
for (int i = 0; i < SDL_arraysize(image_formats); ++i)
{
// NOTE: This pointer should be free with SDL_free() at some point.
fileData = SDL_GetClipboardData(image_formats[i], &dataSize);
if (fileData) {
image = LoadImageFromMemory(image_extensions[i], fileData, dataSize);
if (IsImageValid(image))
{
TRACELOG(LOG_INFO, "Clipboard image: Got image from clipboard as a `%s` successfully", image_extensions[i]);
return image;
}
}
}
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data. %s", SDL_GetError());
return image;
}
#endif
// Show mouse cursor
void ShowCursor(void)
{
#ifdef PLATFORM_DESKTOP_SDL3
SDL_ShowCursor();
#else
SDL_ShowCursor(SDL_ENABLE);
#endif
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
void HideCursor(void)
{
#ifdef PLATFORM_DESKTOP_SDL3
SDL_HideCursor();
#else
SDL_ShowCursor(SDL_DISABLE);
#endif
CORE.Input.Mouse.cursorHidden = true;
}
@ -897,7 +1173,13 @@ void HideCursor(void)
void EnableCursor(void)
{
SDL_SetRelativeMouseMode(SDL_FALSE);
#ifdef PLATFORM_DESKTOP_SDL3
// SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
SDL_ShowCursor();
#else
SDL_ShowCursor(SDL_ENABLE);
#endif
platform.cursorRelative = false;
CORE.Input.Mouse.cursorHidden = false;
@ -993,6 +1275,22 @@ const char *GetKeyName(int key)
static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
{
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3
int count = 0;
SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
CORE.Input.Touch.pointCount = count;
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
{
SDL_Finger *finger = fingers[i];
CORE.Input.Touch.pointId[i] = finger->id;
CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1;
}
SDL_free(fingers);
#else // SDL2
CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
@ -1003,6 +1301,7 @@ static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1;
}
#endif
for (int i = CORE.Input.Touch.pointCount; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.currentTouchState[i] = 0;
}
@ -1094,16 +1393,26 @@ void PollInputEvents(void)
CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
#ifdef PLATFORM_DESKTOP_SDL3
// const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */
// Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed.
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
#else
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
SDL_free(event.drop.file);
#endif
CORE.Window.dropFileCount++;
}
else if (CORE.Window.dropFileCount < 1024)
{
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
#ifdef PLATFORM_DESKTOP_SDL3
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
#else
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
SDL_free(event.drop.file);
#endif
CORE.Window.dropFileCount++;
}
@ -1112,10 +1421,18 @@ void PollInputEvents(void)
} break;
// Window events are also polled (Minimized, maximized, close...)
#ifndef PLATFORM_DESKTOP_SDL3
// SDL3 states:
// The SDL_WINDOWEVENT_* events have been moved to top level events,
// and SDL_WINDOWEVENT has been removed.
// In general, handling this change just means checking for the individual events instead of first checking for SDL_WINDOWEVENT
// and then checking for window events. You can compare the event >= SDL_EVENT_WINDOW_FIRST and <= SDL_EVENT_WINDOW_LAST if you need to see whether it's a window event.
case SDL_WINDOWEVENT:
{
switch (event.window.event)
{
#endif
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_SIZE_CHANGED:
{
@ -1143,14 +1460,23 @@ void PollInputEvents(void)
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
#ifdef PLATFORM_DESKTOP_SDL3
break;
#else
default: break;
}
} break;
#endif
// Keyboard events
case SDL_KEYDOWN:
{
#ifdef PLATFORM_DESKTOP_SDL3
// SDL3 Migration: The following structures have been removed: * SDL_Keysym
KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
#else
KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
#endif
if (key != KEY_NULL)
{
@ -1175,7 +1501,12 @@ void PollInputEvents(void)
case SDL_KEYUP:
{
#ifdef PLATFORM_DESKTOP_SDL3
KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
#else
KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
#endif
if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0;
} break;
@ -1527,7 +1858,11 @@ int InitPlatform(void)
}
// Init window
#ifdef PLATFORM_DESKTOP_SDL3
platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags);
#else
platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags);
#endif
// Init OpenGL context
platform.glContext = SDL_GL_CreateContext(platform.window);
@ -1611,7 +1946,12 @@ int InitPlatform(void)
CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory();
//----------------------------------------------------------------------------
#ifdef PLATFORM_DESKTOP_SDL3
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL3): Initialized successfully");
#else
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully");
#endif
return 0;
}