[raylib.h] renamed SHADER_LOC_VERTEX_INSTANCETRANSFORMS (#5592)

* renamed SHADER_LOC_VERTEX_INSTANCETRANSFORMS to SHADER_LOC_VERTEX_INSTANCETRANSFORM

* rlparser: update raylib_api.* by CI

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Thomas Anderson
2026-02-25 17:35:15 -06:00
committed by GitHub
parent ecaa1d3d18
commit 006216bfcb
5 changed files with 5 additions and 5 deletions

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@ -540,7 +540,7 @@
<Value name="SHADER_LOC_VERTEX_BONEIDS" integer="26" desc="Shader location: vertex attribute: bone indices" />
<Value name="SHADER_LOC_VERTEX_BONEWEIGHTS" integer="27" desc="Shader location: vertex attribute: bone weights" />
<Value name="SHADER_LOC_MATRIX_BONETRANSFORMS" integer="28" desc="Shader location: matrix attribute: bone transforms (animation)" />
<Value name="SHADER_LOC_VERTEX_INSTANCETRANSFORMS" integer="29" desc="Shader location: vertex attribute: instance transforms" />
<Value name="SHADER_LOC_VERTEX_INSTANCETRANSFORM" integer="29" desc="Shader location: vertex attribute: instance transforms" />
</Enum>
<Enum name="ShaderUniformDataType" valueCount="13" desc="Shader uniform data type">
<Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" />