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[raylib.h] renamed SHADER_LOC_VERTEX_INSTANCETRANSFORMS (#5592)
* renamed SHADER_LOC_VERTEX_INSTANCETRANSFORMS to SHADER_LOC_VERTEX_INSTANCETRANSFORM * rlparser: update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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@ -814,7 +814,7 @@ typedef enum {
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SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: bone indices
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SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: bone indices
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SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: bone weights
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SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: bone weights
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SHADER_LOC_MATRIX_BONETRANSFORMS, // Shader location: matrix attribute: bone transforms (animation)
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SHADER_LOC_MATRIX_BONETRANSFORMS, // Shader location: matrix attribute: bone transforms (animation)
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SHADER_LOC_VERTEX_INSTANCETRANSFORMS // Shader location: vertex attribute: instance transforms
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SHADER_LOC_VERTEX_INSTANCETRANSFORM // Shader location: vertex attribute: instance transforms
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} ShaderLocationIndex;
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} ShaderLocationIndex;
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#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
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#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
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@ -2556,7 +2556,7 @@
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"description": "Shader location: matrix attribute: bone transforms (animation)"
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"description": "Shader location: matrix attribute: bone transforms (animation)"
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},
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},
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{
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{
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"name": "SHADER_LOC_VERTEX_INSTANCETRANSFORMS",
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"name": "SHADER_LOC_VERTEX_INSTANCETRANSFORM",
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"value": 29,
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"value": 29,
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"description": "Shader location: vertex attribute: instance transforms"
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"description": "Shader location: vertex attribute: instance transforms"
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}
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}
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@ -2556,7 +2556,7 @@ return {
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description = "Shader location: matrix attribute: bone transforms (animation)"
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description = "Shader location: matrix attribute: bone transforms (animation)"
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},
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},
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{
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{
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name = "SHADER_LOC_VERTEX_INSTANCETRANSFORMS",
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name = "SHADER_LOC_VERTEX_INSTANCETRANSFORM",
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value = 29,
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value = 29,
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description = "Shader location: vertex attribute: instance transforms"
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description = "Shader location: vertex attribute: instance transforms"
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}
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}
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@ -834,7 +834,7 @@ Enum 09: ShaderLocationIndex (30 values)
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Value[SHADER_LOC_VERTEX_BONEIDS]: 26
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Value[SHADER_LOC_VERTEX_BONEIDS]: 26
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Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
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Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
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Value[SHADER_LOC_MATRIX_BONETRANSFORMS]: 28
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Value[SHADER_LOC_MATRIX_BONETRANSFORMS]: 28
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Value[SHADER_LOC_VERTEX_INSTANCETRANSFORMS]: 29
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Value[SHADER_LOC_VERTEX_INSTANCETRANSFORM]: 29
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Enum 10: ShaderUniformDataType (13 values)
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Enum 10: ShaderUniformDataType (13 values)
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Name: ShaderUniformDataType
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Name: ShaderUniformDataType
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Description: Shader uniform data type
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Description: Shader uniform data type
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@ -540,7 +540,7 @@
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<Value name="SHADER_LOC_VERTEX_BONEIDS" integer="26" desc="Shader location: vertex attribute: bone indices" />
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<Value name="SHADER_LOC_VERTEX_BONEIDS" integer="26" desc="Shader location: vertex attribute: bone indices" />
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<Value name="SHADER_LOC_VERTEX_BONEWEIGHTS" integer="27" desc="Shader location: vertex attribute: bone weights" />
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<Value name="SHADER_LOC_VERTEX_BONEWEIGHTS" integer="27" desc="Shader location: vertex attribute: bone weights" />
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<Value name="SHADER_LOC_MATRIX_BONETRANSFORMS" integer="28" desc="Shader location: matrix attribute: bone transforms (animation)" />
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<Value name="SHADER_LOC_MATRIX_BONETRANSFORMS" integer="28" desc="Shader location: matrix attribute: bone transforms (animation)" />
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<Value name="SHADER_LOC_VERTEX_INSTANCETRANSFORMS" integer="29" desc="Shader location: vertex attribute: instance transforms" />
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<Value name="SHADER_LOC_VERTEX_INSTANCETRANSFORM" integer="29" desc="Shader location: vertex attribute: instance transforms" />
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</Enum>
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</Enum>
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<Enum name="ShaderUniformDataType" valueCount="13" desc="Shader uniform data type">
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<Enum name="ShaderUniformDataType" valueCount="13" desc="Shader uniform data type">
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<Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" />
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<Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" />
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