REVIEWED: text_draw_3d, code formatting

This commit is contained in:
raysan5
2021-03-28 21:09:34 +02:00
parent 6a24dd8945
commit 00e71faed6
2 changed files with 70 additions and 73 deletions

View File

@ -0,0 +1,19 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord);
if (texelColor.a == 0.0) discard;
finalColor = texelColor * fragColor * colDiffuse;
}