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WARNING: BREAKING CHANGE
Added a bunch of useful text management functions. Consequently, some already available functions like `FormatText()` and `SubText()` has been renamed for consistency. Created temporal fallbacks for old names. raylib version bumped to 2.3.
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@ -219,10 +219,10 @@ void InitGameplayScreen(void)
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{
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foundWord = false;
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messageWords[currentWord - 1].rec.width = (int)MeasureTextEx(fontMessage, SubText(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), 30, 0).x;
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messageWords[currentWord - 1].rec.width = (int)MeasureTextEx(fontMessage, TextSubtext(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), 30, 0).x;
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messageWords[currentWord - 1].rec.height = fontMessage.baseSize;
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strncpy(messageWords[currentWord - 1].text, SubText(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), i - wordInitPosX);
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strncpy(messageWords[currentWord - 1].text, TextSubtext(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), i - wordInitPosX);
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}
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if (c == '@') // One word to change
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@ -230,7 +230,7 @@ void InitGameplayScreen(void)
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foundWord = true;
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missions[currentMission].msg[i] = ' ';
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offsetX = (int)MeasureTextEx(fontMessage, SubText(missions[currentMission].msg, wordInitPosY, (i + 1) - wordInitPosY), 30, 0).x;
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offsetX = (int)MeasureTextEx(fontMessage, TextSubtext(missions[currentMission].msg, wordInitPosY, (i + 1) - wordInitPosY), 30, 0).x;
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messageWords[currentWord].rec.x = offsetX;
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messageWords[currentWord].rec.y = offsetY;
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