diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 371d907f7..789457d2f 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -2017,21 +2017,14 @@ int InitPlatform(void) #if defined(USING_VERSION_SDL3) platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags); - // NOTE: SDL3 no longer enables TextInput by default, so this is needed to preserve the behaviour and keep GetCharPressed working. - // This code is derived from SDL before the change was made: https://github.com/libsdl-org/SDL/commit/72fc6f86e5d605a3787222bc7dc18c5379047f4a. + + // NOTE: SDL3 no longer enables text input by default, + // it is needed to be enabled manually to keep GetCharPressed() working + // REF: https://github.com/libsdl-org/SDL/commit/72fc6f86e5d605a3787222bc7dc18c5379047f4a const char *enableOSK = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD); - if (enableOSK == NULL) - { - SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0"); - } - if (!SDL_StartTextInput(platform.window)) - { - TRACELOG(LOG_WARNING, "SDL: Failed to start text input: %s", SDL_GetError()); - } - if (enableOSK == NULL) - { - SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL); - } + if (enableOSK == NULL) SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0"); + if (!SDL_StartTextInput(platform.window)) TRACELOG(LOG_WARNING, "SDL: Failed to start text input: %s", SDL_GetError()); + if (enableOSK == NULL) SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL); #else platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags); #endif