Replaced deprecated texture2D() function by texture()

This commit is contained in:
raysan5
2016-01-16 12:53:48 +01:00
parent 183795b8aa
commit 03c82605a0
13 changed files with 57 additions and 57 deletions

View File

@ -18,23 +18,23 @@ void main()
{
for (int j = -3; j < 3; j++)
{
sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25;
sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25;
}
}
if (texture2D(texture0, fragTexCoord).r < 0.3)
if (texture(texture0, fragTexCoord).r < 0.3)
{
tc = sum*sum*0.012 + texture2D(texture0, fragTexCoord);
tc = sum*sum*0.012 + texture(texture0, fragTexCoord);
}
else
{
if (texture2D(texture0, fragTexCoord).r < 0.5)
if (texture(texture0, fragTexCoord).r < 0.5)
{
tc = sum*sum*0.009 + texture2D(texture0, fragTexCoord);
tc = sum*sum*0.009 + texture(texture0, fragTexCoord);
}
else
{
tc = sum*sum*0.0075 + texture2D(texture0, fragTexCoord);
tc = sum*sum*0.0075 + texture(texture0, fragTexCoord);
}
}