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Replaced deprecated texture2D() function by texture()
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@ -18,23 +18,23 @@ void main()
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{
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for (int j = -3; j < 3; j++)
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{
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sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25;
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sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25;
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}
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}
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if (texture2D(texture0, fragTexCoord).r < 0.3)
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if (texture(texture0, fragTexCoord).r < 0.3)
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{
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tc = sum*sum*0.012 + texture2D(texture0, fragTexCoord);
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tc = sum*sum*0.012 + texture(texture0, fragTexCoord);
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}
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else
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{
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if (texture2D(texture0, fragTexCoord).r < 0.5)
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if (texture(texture0, fragTexCoord).r < 0.5)
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{
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tc = sum*sum*0.009 + texture2D(texture0, fragTexCoord);
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tc = sum*sum*0.009 + texture(texture0, fragTexCoord);
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}
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else
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{
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tc = sum*sum*0.0075 + texture2D(texture0, fragTexCoord);
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tc = sum*sum*0.0075 + texture(texture0, fragTexCoord);
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}
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}
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