mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-04 21:29:18 -05:00
Replaced deprecated texture2D() function by texture()
This commit is contained in:
@ -9,20 +9,20 @@ uniform vec4 fragTintColor;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
|
||||
const float renderWidth = 1280;
|
||||
const float renderHeight = 720;
|
||||
const float renderWidth = 1280.0;
|
||||
const float renderHeight = 720.0;
|
||||
|
||||
float offset[3] = float[](0.0, 1.3846153846, 3.2307692308);
|
||||
float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703);
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 tc = texture2D(texture0, fragTexCoord).rgb*weight[0];
|
||||
vec3 tc = texture(texture0, fragTexCoord).rgb*weight[0];
|
||||
|
||||
for (int i = 1; i < 3; i++)
|
||||
{
|
||||
tc += texture2D(texture0, fragTexCoord + vec2(offset[i])/renderWidth, 0.0).rgb*weight[i];
|
||||
tc += texture2D(texture0, fragTexCoord - vec2(offset[i])/renderWidth, 0.0).rgb*weight[i];
|
||||
tc += texture(texture0, fragTexCoord + vec2(offset[i])/renderWidth, 0.0).rgb*weight[i];
|
||||
tc += texture(texture0, fragTexCoord - vec2(offset[i])/renderWidth, 0.0).rgb*weight[i];
|
||||
}
|
||||
|
||||
fragColor = vec4(tc, 1.0);
|
||||
|
||||
Reference in New Issue
Block a user