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Replaced deprecated texture2D() function by texture()
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@ -9,11 +9,11 @@ uniform vec4 fragTintColor;
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// NOTE: Add here your custom variables
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const float renderWidth = 1280;
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const float renderHeight = 720;
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const float renderWidth = 1280.0;
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const float renderHeight = 720.0;
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uniform float pixelWidth = 5.0f;
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uniform float pixelHeight = 5.0f;
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uniform float pixelWidth = 5.0;
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uniform float pixelHeight = 5.0;
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void main()
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{
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@ -22,7 +22,7 @@ void main()
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vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy));
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vec3 tc = texture2D(texture0, coord).rgb;
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vec3 tc = texture(texture0, coord).rgb;
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fragColor = vec4(tc, 1.0);
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}
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