Replaced deprecated texture2D() function by texture()

This commit is contained in:
raysan5
2016-01-16 12:53:48 +01:00
parent 183795b8aa
commit 03c82605a0
13 changed files with 57 additions and 57 deletions

View File

@ -9,11 +9,11 @@ uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
const float renderWidth = 1280;
const float renderHeight = 720;
const float renderWidth = 1280.0;
const float renderHeight = 720.0;
uniform float pixelWidth = 5.0f;
uniform float pixelHeight = 5.0f;
uniform float pixelWidth = 5.0;
uniform float pixelHeight = 5.0;
void main()
{
@ -22,7 +22,7 @@ void main()
vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy));
vec3 tc = texture2D(texture0, coord).rgb;
vec3 tc = texture(texture0, coord).rgb;
fragColor = vec4(tc, 1.0);
}