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Replaced deprecated texture2D() function by texture()
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@ -9,12 +9,12 @@ uniform vec4 fragTintColor;
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// NOTE: Add here your custom variables
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float gamma = 0.6f;
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float numColors = 8.0f;
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float gamma = 0.6;
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float numColors = 8.0;
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void main()
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{
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vec3 color = texture2D(texture0, fragTexCoord.xy).rgb;
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vec3 color = texture(texture0, fragTexCoord.xy).rgb;
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color = pow(color, vec3(gamma, gamma, gamma));
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color = color*numColors;
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