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Replaced deprecated texture2D() function by texture()
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@ -11,7 +11,7 @@ uniform vec4 fragTintColor;
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void main()
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{
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vec3 color = texture2D(texture0, fragTexCoord).rgb;
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vec3 color = texture(texture0, fragTexCoord).rgb;
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vec3 colors[3];
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colors[0] = vec3(0.0, 0.0, 1.0);
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colors[1] = vec3(1.0, 1.0, 0.0);
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