Replaced deprecated texture2D() function by texture()

This commit is contained in:
raysan5
2016-01-16 12:53:48 +01:00
parent 183795b8aa
commit 03c82605a0
13 changed files with 57 additions and 57 deletions

View File

@ -9,8 +9,8 @@ uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
float offset = 0;
float frequency = 720/3.0;
float offset = 0.0;
float frequency = 720.0/3.0;
uniform float time;
@ -21,7 +21,7 @@ void main (void)
float tval = 0; //time
vec2 uv = 0.5 + (fragTexCoord - 0.5)*(0.9 + 0.01*sin(0.5*tval));
vec4 color = texture2D(texture0, fragTexCoord);
vec4 color = texture(texture0, fragTexCoord);
color = clamp(color*0.5 + 0.5*color*color*1.2, 0.0, 1.0);
color *= 0.5 + 0.5*16.0*uv.x*uv.y*(1.0 - uv.x)*(1.0 - uv.y);
@ -35,7 +35,7 @@ void main (void)
float globalPos = (fragTexCoord.y + offset) * frequency;
float wavePos = cos((fract(globalPos) - 0.5)*3.14);
vec4 color = texture2D(texture0, fragTexCoord);
vec4 color = texture(texture0, fragTexCoord);
fragColor = mix(vec4(0, 0.3, 0, 0), color, wavePos);
fragColor = mix(vec4(0.0, 0.3, 0.0, 0.0), color, wavePos);
}