Replaced deprecated texture2D() function by texture()

This commit is contained in:
raysan5
2016-01-16 12:53:48 +01:00
parent 183795b8aa
commit 03c82605a0
13 changed files with 57 additions and 57 deletions

View File

@ -9,13 +9,13 @@ uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
const float renderWidth = 1280;
const float renderHeight = 720;
const float renderWidth = 1280.0;
const float renderHeight = 720.0;
float radius = 250.0;
float angle = 0.8;
uniform vec2 center = vec2(200, 200);
uniform vec2 center = vec2(200.0, 200.0);
void main (void)
{
@ -35,7 +35,7 @@ void main (void)
}
tc += center;
vec3 color = texture2D(texture0, tc/texSize).rgb;
vec3 color = texture(texture0, tc/texSize).rgb;
fragColor = vec4(color, 1.0);;
}