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Replaced deprecated texture2D() function by texture()
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@ -9,13 +9,13 @@ uniform vec4 fragTintColor;
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// NOTE: Add here your custom variables
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const float renderWidth = 1280;
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const float renderHeight = 720;
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const float renderWidth = 1280.0;
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const float renderHeight = 720.0;
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float radius = 250.0;
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float angle = 0.8;
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uniform vec2 center = vec2(200, 200);
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uniform vec2 center = vec2(200.0, 200.0);
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void main (void)
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{
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@ -35,7 +35,7 @@ void main (void)
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}
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tc += center;
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vec3 color = texture2D(texture0, tc/texSize).rgb;
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vec3 color = texture(texture0, tc/texSize).rgb;
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fragColor = vec4(color, 1.0);;
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}
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