Replaced deprecated texture2D() function by texture()

This commit is contained in:
raysan5
2016-01-16 12:53:48 +01:00
parent 183795b8aa
commit 03c82605a0
13 changed files with 57 additions and 57 deletions

View File

@ -11,7 +11,7 @@ uniform vec4 fragTintColor;
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
vec4 texelColor = texture(texture0, fragTexCoord);
// NOTE: Implement here your fragment shader code