Corrected bug

This commit is contained in:
raysan5
2016-08-03 23:25:39 +02:00
parent 70ec517fda
commit 055d501345

View File

@ -1047,12 +1047,12 @@ int lua_IsGamepadAvailable(lua_State* L)
return 1; return 1;
} }
int GetGamepadAxisMovement(lua_State* L) int lua_GetGamepadAxisMovement(lua_State* L)
{ {
int arg1 = LuaGetArgument_int(L, 1); int arg1 = LuaGetArgument_int(L, 1);
int arg2 = LuaGetArgument_int(L, 2); int arg2 = LuaGetArgument_int(L, 2);
float result = GetGamepadAxisMovement(arg1, arg2); float result = GetGamepadAxisMovement(arg1, arg2);
LuaPush_float(L, result); lua_pushnumber(L, result);
return 1; return 1;
} }
@ -2318,8 +2318,8 @@ int lua_ResolveCollisionCubicmap(lua_State* L)
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
int lua_LoadShader(lua_State* L) int lua_LoadShader(lua_State* L)
{ {
const char * arg1 = LuaGetArgument_string(L, 1); char * arg1 = (char *)LuaGetArgument_string(L, 1);
const char * arg2 = LuaGetArgument_string(L, 2); char * arg2 = (char *)LuaGetArgument_string(L, 2);
Shader result = LoadShader(arg1, arg2); Shader result = LoadShader(arg1, arg2);
LuaPush_Shader(L, result); LuaPush_Shader(L, result);
return 1; return 1;